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@ -1,8 +1,7 @@
|
|||
<component name="libraryTable">
|
||||
<library name="jlayer-1.0.3">
|
||||
<CLASSES>
|
||||
<root url="jar://$USER_HOME$/Downloads/jlayer-master/jlayer-master/target/jlayer-1.0.3.jar!/" />
|
||||
<root url="jar://$USER_HOME$/Downloads/jlayer-1.0.3.jar!/" />
|
||||
<root url="jar://$PROJECT_DIR$/libs/jlayer-1.0.3.jar!/" />
|
||||
</CLASSES>
|
||||
<JAVADOC />
|
||||
<SOURCES />
|
||||
|
|
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 396 B |
After Width: | Height: | Size: 854 B |
After Width: | Height: | Size: 875 B |
After Width: | Height: | Size: 889 B |
After Width: | Height: | Size: 84 B |
After Width: | Height: | Size: 171 B |
3
makefile
|
@ -29,6 +29,9 @@ test-jar: jar
|
|||
# $(JR) -cp "$(OUT_DIR)/:$(LIB_DIR)/*" $(MAIN_CLASS)
|
||||
$(JR) -jar $(OUT_DIR)/$(JAR_NAME)
|
||||
|
||||
docs:
|
||||
javadoc -cp "$(LIB_DIR)/*" -d "docs" $(SRC_DIR)/*.java
|
||||
|
||||
test: classfiles
|
||||
$(JR) -cp "$(OUT_DIR)$(SEPERATOR)$(LIB_DIR)/*" $(MAIN_CLASS)
|
||||
|
||||
|
|
|
@ -1,11 +1,33 @@
|
|||
import java.util.ArrayList;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
import java.awt.Point;
|
||||
|
||||
public abstract class AiPlayer extends Player {
|
||||
/**
|
||||
* Die Klasse AiPlayer ist die Basis für alle Ki Spieler und jede Spezifische Ki erweitert diese Klasse.
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
* */
|
||||
public abstract class AiPlayer extends LocalPlayer implements Runnable {
|
||||
|
||||
public AiPlayer(int size) {
|
||||
super(size);
|
||||
/**
|
||||
* Liste aller erstellten ShootThreads
|
||||
*/
|
||||
List<Thread> shootThreads;
|
||||
|
||||
/**
|
||||
* Konstruktor
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
*/
|
||||
public AiPlayer() {
|
||||
this.setName("AI Player");
|
||||
this.shootThreads = new ArrayList<>();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gibt einen zufälligen Punkt im Spielfeld zurück.
|
||||
* @return Ein zufälliger Punkt
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
*/
|
||||
public Point RandomPoint() {
|
||||
Random random = new Random(); // Pseudo Random für zufallszahlen
|
||||
int posx = random.nextInt(super.board.getSize()); // Generiert 0 - 13
|
||||
|
@ -13,15 +35,133 @@ public abstract class AiPlayer extends Player {
|
|||
return new Point(posx,posy);
|
||||
}
|
||||
|
||||
public void AiSetShips() {
|
||||
/**
|
||||
* Initialisiert das Board.
|
||||
* @param size größe des Boards
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
*/
|
||||
@Override
|
||||
public void createBoard(int size) {
|
||||
super.createBoard(size);
|
||||
this.aiSetShips();
|
||||
this.ready();
|
||||
}
|
||||
|
||||
/**
|
||||
* Ki Methode zum zufälligen Setzten der Schiffe
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
*/
|
||||
public void aiSetShips() {
|
||||
for(int i = 0; i < super.board.getShips().size(); i++) { // Interiert durch alle Shiffe
|
||||
while(!super.board.getShips().get(i).setPosition(RandomPoint(), super.board.getShips(), super.board.getSize())) {}
|
||||
} // Versucht das Aktuelle Shiff zu setzten und wiederholt solange bis es funktioniert
|
||||
//TODO: set horizontal
|
||||
while(!super.board.getShips().get(i).setPosition(RandomPoint(), true, super.board.getShips(), super.board.getSize())) {}
|
||||
} // Versucht das aktuelle Schiff zu setzten und wiederholt solange bis es funktioniert
|
||||
return;
|
||||
}
|
||||
/**
|
||||
* Ki Methode zum zufälligen Schießen auf das gegnerische Board.
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
*/
|
||||
public void aiShoot() {
|
||||
if (!this.myTurn) return;
|
||||
this.enemy.receiveShoot(RandomPoint());
|
||||
return;
|
||||
}
|
||||
|
||||
public void AiShoot() {
|
||||
super.board.hit(RandomPoint());
|
||||
return;
|
||||
/**
|
||||
* Nachdem receiveShoot beim gegner den schuss verarbeitet hat,
|
||||
* wird diese Methode mit der antwort aufgerufen.
|
||||
* @param hitResponse the hitresponse
|
||||
* @author Florian Alexy und Florian Hantzschel und Luca Conte
|
||||
*/
|
||||
@Override
|
||||
public synchronized void receiveHit(HitResponse hitResponse) {
|
||||
// Eltern-Klasse LocalPlayer updatet myTurn
|
||||
super.receiveHit(hitResponse);
|
||||
if (this.myTurn) {
|
||||
// Neuer Schuss wird erstellt und gestartet.
|
||||
Thread t = new Thread(this);
|
||||
t.start();
|
||||
this.shootThreads.add(t);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Erhält einen schuss vom gegner und verarbeitet ihn.
|
||||
* @param point the location to be shot
|
||||
* @author Florian Alexy und Florian Hantzschel und Luca Conte
|
||||
*/
|
||||
@Override
|
||||
public synchronized void receiveShoot(Point point) {
|
||||
super.receiveShoot(point);
|
||||
if (this.myTurn) {
|
||||
Thread t = new Thread(this);
|
||||
t.start();
|
||||
this.shootThreads.add(t);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Wird aufgerufen, wenn in determineCoinToss festgestellt wurde das die Ki anfängt.
|
||||
* Erster Schuss wird gestartet.
|
||||
* @author Florian Alexy und Florian Hantzschel und Luca Conte
|
||||
*/
|
||||
@Override
|
||||
public void beginTurn() {
|
||||
Thread t = new Thread(this);
|
||||
t.start();
|
||||
this.shootThreads.add(t);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes past threads and tries firing a shot.
|
||||
* @author Luca Conte, Florian Alexy und Florian Hantzschel
|
||||
*/
|
||||
public void run() {
|
||||
Iterator<Thread> i = this.shootThreads.iterator();
|
||||
while(i.hasNext()) {
|
||||
Thread thread = i.next();
|
||||
if (!thread.isAlive()) {
|
||||
try {
|
||||
thread.join();
|
||||
i.remove();
|
||||
} catch (InterruptedException e) {
|
||||
// TODO Auto-generated catch block
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
try {
|
||||
Thread.sleep(250);
|
||||
} catch (InterruptedException e) {
|
||||
// TODO Auto-generated catch block
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
this.aiShoot();
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes all running threads and does some cleanup work so the garbage collector will delete the player
|
||||
* @author Luca Conte
|
||||
*/
|
||||
@Override
|
||||
public void destroy() {
|
||||
super.destroy();
|
||||
Iterator<Thread> i = this.shootThreads.iterator();
|
||||
while(i.hasNext()) {
|
||||
Thread thread = i.next();
|
||||
try {
|
||||
thread.interrupt();
|
||||
thread.join();
|
||||
i.remove();
|
||||
} catch (InterruptedException e) {
|
||||
// TODO Auto-generated catch block
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,238 @@
|
|||
import java.io.BufferedReader;
|
||||
import java.io.BufferedWriter;
|
||||
import java.io.IOException;
|
||||
import java.io.InputStreamReader;
|
||||
import java.io.OutputStreamWriter;
|
||||
import java.net.InetSocketAddress;
|
||||
import java.net.ServerSocket;
|
||||
import java.net.Socket;
|
||||
|
||||
/**
|
||||
* Provides an Interface to communicate using a socket asynchronously
|
||||
* @author Luca Conte, Peer Ole Wachtel
|
||||
*/
|
||||
public class AsyncSocket {
|
||||
private Socket socket;
|
||||
private Thread checkerThread;
|
||||
private Thread connectorThread;
|
||||
private AsyncSocketListener handler;
|
||||
private boolean shouldStop = false;
|
||||
|
||||
private String sendBuffer = "";
|
||||
|
||||
private BufferedReader in;
|
||||
private BufferedWriter out;
|
||||
|
||||
/**
|
||||
* Creates a socket server and turns the first incoming connection into an AsyncSocket
|
||||
* @param port the port to listen on for a connection
|
||||
* @param handler the handler that will be called when a message is received
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public AsyncSocket(int port, AsyncSocketListener handler) {
|
||||
this.setHandler(handler);
|
||||
|
||||
// start server in new thread
|
||||
this.connectorThread = new Thread(() -> {
|
||||
try {
|
||||
ServerSocket serverSocket = new ServerSocket(port);
|
||||
|
||||
System.out.println("Waiting for client connection on port " + port);
|
||||
|
||||
Socket socket = serverSocket.accept();
|
||||
|
||||
System.out.println("Socket connected.");
|
||||
|
||||
serverSocket.close();
|
||||
|
||||
this.initSocket(socket);
|
||||
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
// TODO: proper error handling
|
||||
}
|
||||
});
|
||||
this.connectorThread.start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Connects to the address provided and turns the resulting socket into an AsyncSocket
|
||||
* @param address the socket address to connect to
|
||||
* @param handler the handler that will be called when a message is received
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public AsyncSocket(InetSocketAddress address, AsyncSocketListener handler) {
|
||||
this.setHandler(handler);
|
||||
|
||||
// start client in new thread
|
||||
this.connectorThread = new Thread(() -> {
|
||||
System.out.println("Connecting to " + address.toString());
|
||||
|
||||
Socket socket = new Socket();
|
||||
try {
|
||||
socket.connect(address, 10);
|
||||
System.out.println("Socket connected.");
|
||||
|
||||
this.initSocket(socket);
|
||||
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
throw new RuntimeException("Connection timed out");
|
||||
}
|
||||
|
||||
});
|
||||
this.connectorThread.start();
|
||||
}
|
||||
|
||||
/**
|
||||
* @param socket the socket to be wrapped in an AsyncSocket
|
||||
* @param handler the handler that will be called when a message is received
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public AsyncSocket(Socket socket, AsyncSocketListener handler) throws IOException {
|
||||
this.setHandler(handler);
|
||||
this.initSocket(socket);
|
||||
}
|
||||
|
||||
/**
|
||||
* creates input and ouput writer / readers as well as a checker thread to repeatedly check
|
||||
* for incoming messages
|
||||
* @param socket the socket to be wrapped
|
||||
* @author Luca Conte
|
||||
*/
|
||||
private void initSocket(Socket socket) throws IOException {
|
||||
System.out.println("Initialising sockets");
|
||||
this.socket = socket;
|
||||
|
||||
this.in = new BufferedReader(new InputStreamReader(this.socket.getInputStream()));
|
||||
this.out = new BufferedWriter(new OutputStreamWriter(this.socket.getOutputStream()));
|
||||
|
||||
this.shouldStop = false;
|
||||
this.checkerThread = new Thread(() -> {
|
||||
while (!this.shouldStop) {
|
||||
try {
|
||||
Thread.sleep(100);
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
if (!this.connectorThread.isAlive()) {
|
||||
try {
|
||||
this.connectorThread.join();
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
if (!this.in.ready()) {
|
||||
continue;
|
||||
}
|
||||
if (this.handler == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
String message = this.in.readLine();
|
||||
if (message.length() <= 0) continue;
|
||||
|
||||
|
||||
message = message.strip();
|
||||
System.out.println("RECEIVED - " + message);
|
||||
this.handler.receive(message);
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
});
|
||||
System.out.println("starting checker thread");
|
||||
this.checkerThread.start();
|
||||
this.flushBuffer();
|
||||
}
|
||||
|
||||
/**
|
||||
* sets the message handler for the async socket
|
||||
* @param handler the `AsyncSocketListener` to be set as the new handler
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public void setHandler(AsyncSocketListener handler) {
|
||||
this.handler = handler;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* sends a message through the socket
|
||||
* @param socketPackage the socket package to be sent
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public synchronized void send(SocketPackage socketPackage) {
|
||||
this.sendLine(socketPackage.toString());
|
||||
}
|
||||
/**
|
||||
* sends a message through the socket
|
||||
* @param packageName the name of the package to be sent
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public synchronized void send(String packageName) {
|
||||
this.send(packageName, "");
|
||||
}
|
||||
/**
|
||||
* sends a message through the socket
|
||||
* @param packageName the name of the package to be sent
|
||||
* @param packageContent the content of the package to be sent.
|
||||
* `packageName` and `packageContent` are joined with a space " "
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public synchronized void send(String packageName, String packageContent) {
|
||||
if (packageContent.length() > 0) {
|
||||
packageContent = " " + packageContent;
|
||||
}
|
||||
this.sendLine(packageName + packageContent);
|
||||
}
|
||||
|
||||
/**
|
||||
* sends a string of text into the socket, concatenated with CRLF
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public synchronized void sendLine(String message) {
|
||||
sendBuffer = sendBuffer + message + "\r\n";
|
||||
this.flushBuffer();
|
||||
}
|
||||
|
||||
/**
|
||||
* flushes the buffers to send all pending messages
|
||||
* @author Luca Conte
|
||||
*/
|
||||
private synchronized void flushBuffer() {
|
||||
if (!this.sendBuffer.isEmpty() && this.out != null) {
|
||||
try {
|
||||
this.out.write(sendBuffer);
|
||||
System.out.println("SENT - " + sendBuffer);
|
||||
sendBuffer = "";
|
||||
this.out.flush();
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
// TODO: handle writing error
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* closes the socket connection and removes the checker thread
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public void close() {
|
||||
this.shouldStop = true;
|
||||
|
||||
try {
|
||||
this.socket.close();
|
||||
if (this.checkerThread != null) {
|
||||
this.checkerThread.interrupt();
|
||||
this.checkerThread.join();
|
||||
}
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
/**
|
||||
* defines a message listener for AsyncSockets
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public interface AsyncSocketListener {
|
||||
public void receive(String message);
|
||||
}
|
101
src/Board.java
|
@ -1,24 +1,56 @@
|
|||
import java.awt.*;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Diese Klasse ist das Board von eimem spieler und enthält alle logischen operationen.
|
||||
* Sprich ist das Backend Board.
|
||||
*
|
||||
* @author Peer Ole Wachtel, Florian Alexy und Florian Hantzschel
|
||||
*/
|
||||
public class Board {
|
||||
|
||||
/**
|
||||
* Alle bisher empfangenen HitResponsen
|
||||
*/
|
||||
private List<HitResponse> hits;
|
||||
|
||||
/**
|
||||
* Alle Schiffe des Semesters
|
||||
*/
|
||||
private List<Ship> ships;
|
||||
|
||||
/**
|
||||
* Die größe des Spielfeldes
|
||||
*/
|
||||
private final int size;
|
||||
|
||||
|
||||
/**
|
||||
* Erstellt ein neues Board.
|
||||
* setzt die übergebene Spielfeldgröße.
|
||||
* Erstellt die Liste aller Schiffe des Semesters
|
||||
* @param size Die größe des Spielfeldes
|
||||
* @author Peer Ole Wachtel, Florian Alexy und Florian Hantzschel
|
||||
*/
|
||||
public Board(int size) {
|
||||
this.size = size;
|
||||
this.ships = new ArrayList<>();
|
||||
this.hits = new ArrayList<>();
|
||||
this.createShip(size - 13);
|
||||
}
|
||||
|
||||
public HitResponse hit (Point point){
|
||||
/**
|
||||
* Nimmt einen punkt entgegen und Gibt einen HitResponse zurück.
|
||||
* @param point auf den geschossen wurde
|
||||
* @return
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public synchronized HitResponse hit (Point point){
|
||||
HitResponse response = new HitResponse(HitResponseType.MISS,point);
|
||||
for (int i = 0; i < this.ships.size(); i++) {
|
||||
HitResponseType type = this.ships.get(i).shootOnShip(point);
|
||||
if ( type == HitResponseType.SUNK) {
|
||||
for (int ii = 0; i < this.ships.size(); ii++) {
|
||||
for (int ii = 0; ii < this.ships.size(); ii++) {
|
||||
if (!this.ships.get(ii).isSunk()) {
|
||||
response.setType(type);
|
||||
this.addHits(response);
|
||||
|
@ -39,26 +71,76 @@ public class Board {
|
|||
return response;
|
||||
}
|
||||
|
||||
/**
|
||||
* finds adjacened hit responses and sets their type to SUNK if they are currently HIT
|
||||
* this makes it so that all the points of the ship are marked as SUNK, not just the final hit
|
||||
* @param p the Point from which to propate the SUNK type
|
||||
* @author Luca Conte
|
||||
*/
|
||||
private void propagateSunk(Point p) {
|
||||
HitResponse hit = this.getHitResponseOnPoint(p);
|
||||
|
||||
if (hit == null || hit.getType() != HitResponseType.HIT) return;
|
||||
|
||||
hit.setType(HitResponseType.SUNK);
|
||||
|
||||
propagateSunk(new Point(p.getX() + 1, p.getY()));
|
||||
propagateSunk(new Point(p.getX() - 1, p.getY()));
|
||||
propagateSunk(new Point(p.getX(), p.getY() + 1));
|
||||
propagateSunk(new Point(p.getX(), p.getY() - 1));
|
||||
}
|
||||
|
||||
/**
|
||||
* creates all the ships on a board given a certain semester
|
||||
* @param semester the semester to be played in
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
private void createShip(int semester){
|
||||
List<ShipData> shipData = Ship.semeterList.get(semester -1);
|
||||
List<ShipData> shipData = Ship.semeterList.get(semester-1);
|
||||
for (int i = 0; i < shipData.size(); i++) {
|
||||
this.ships.add(new Ship(shipData.get(i).size(), shipData.get(i).name()));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* returns a list of all the Ships on the board
|
||||
* @return a list of all the Ships on the board
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public List<Ship> getShips() {
|
||||
return ships;
|
||||
}
|
||||
|
||||
public boolean addHits(HitResponse hitResponse) {
|
||||
if (this.getHitResponsOnPoint(hitResponse.getPoint()) == null){
|
||||
/**
|
||||
* adds a HitResponse to the list of Hits on the board
|
||||
* If a hit response already exists on the same position, the hit response will not be added
|
||||
* If the hit response is of type `HitResponseType.SUNK` it will propagate this hit response type
|
||||
* to all adjacened hit responses with type HIT using `propagateSunk`.
|
||||
* @param hitResponse the HitResponse to be added
|
||||
* @return true when the hit response was added, otherwise false
|
||||
* @author Peer Ole Wachtel, Luca Conte
|
||||
*/
|
||||
public synchronized boolean addHits(HitResponse hitResponse) {
|
||||
if (this.getHitResponseOnPoint(hitResponse.getPoint()) == null){
|
||||
this.hits.add(hitResponse);
|
||||
|
||||
//Propagate sunk for display purposes
|
||||
if (hitResponse.getType() == HitResponseType.SUNK) {
|
||||
hitResponse.setType(HitResponseType.HIT);
|
||||
propagateSunk(hitResponse.getPoint());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public HitResponse getHitResponsOnPoint(Point point) {
|
||||
/**
|
||||
* @param point the position to get the hit response from
|
||||
* @return the hit response at the position `point`
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public synchronized HitResponse getHitResponseOnPoint(Point point) {
|
||||
for (int i = 0; i < this.hits.size(); i++){
|
||||
if (this.hits.get(i).getPoint().equals(point)){
|
||||
return this.hits.get(i);
|
||||
|
@ -67,6 +149,11 @@ public class Board {
|
|||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the size of the board
|
||||
* @return the size of the board
|
||||
* @author Florian Alexy, Florian Hantzschel
|
||||
*/
|
||||
public int getSize() {
|
||||
return this.size;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,254 @@
|
|||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
import java.awt.event.MouseAdapter;
|
||||
import java.awt.event.MouseEvent;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Dient dem Aufbau der Matrix (Spielfeld) und füllt diese mit Funktion
|
||||
* @author Lucas Bronson, Luca Conte, Joshua Kuklok
|
||||
*/
|
||||
public class BoardDisplay extends JPanel {
|
||||
private JButton[][] fields;
|
||||
private int gridSize;
|
||||
private Ship currentShip;
|
||||
private Player player;
|
||||
private boolean horizontal = false;
|
||||
private List<ShipButton> shipButtonList;
|
||||
private boolean enemyBoard;
|
||||
private Point mousePosition;
|
||||
|
||||
/**
|
||||
* Fügt Buttons zu Liste hinzu und aktualisiert Feld durch Aufruf von paintFields
|
||||
* @param button Jeweiliger Button der hinzugefügt werden soll
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
public void addShipButton(ShipButton button) {
|
||||
shipButtonList.add(button);
|
||||
paintFields();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gibt currentShip zurück
|
||||
* @return currentShip Objekt der Klasse Schiff
|
||||
* @author Lucas Bronson Luca Conte
|
||||
*/
|
||||
public Ship getCurrentShip() {
|
||||
return currentShip;
|
||||
}
|
||||
|
||||
/**
|
||||
* Konstruktor des Board Displays
|
||||
* @param gridSize Die Größe des Spielfelds
|
||||
* @param player Der Spieler
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public BoardDisplay(int gridSize, Player player, boolean enemyBoard) {
|
||||
super(new GridLayout(gridSize + 1, gridSize + 1)); // +1 wegen extra Zeile/Spalte
|
||||
this.fields = new JButton[gridSize][gridSize];
|
||||
this.shipButtonList = new ArrayList<>();
|
||||
this.player = player;
|
||||
this.gridSize = gridSize;
|
||||
this.enemyBoard = enemyBoard;
|
||||
|
||||
// Erstellung vom Spielfeld
|
||||
for (int i = 0; i <= gridSize; i++) {
|
||||
for (int j = 0; j <= gridSize; j++) {
|
||||
final int x = j - 1; // Temporäre Variable für überspringen von Rahmenzeile-/spalte
|
||||
final int y = i - 1; // Temporäre Variable für überspringen von Rahmenzeile-/spalte
|
||||
if (i == 0 && j == 0) {
|
||||
add(new JLabel(" "));
|
||||
} else if (i == 0) {
|
||||
JLabel colLabel = new JLabel(String.valueOf(j));
|
||||
colLabel.setHorizontalAlignment(SwingConstants.CENTER);
|
||||
colLabel.setFont(new Font("Roboto", Font.BOLD, 14));
|
||||
add(colLabel);
|
||||
} else if (j == 0) {
|
||||
JLabel rowLabel = new JLabel(String.valueOf((char) ('A' + i - 1)));
|
||||
rowLabel.setHorizontalAlignment(SwingConstants.CENTER);
|
||||
rowLabel.setFont(new Font("Roboto", Font.BOLD, 14));
|
||||
add(rowLabel);
|
||||
} else {
|
||||
// Spielfeld (interaktive Zellen)
|
||||
JButton field = new JButton("");
|
||||
field.setBackground(Color.BLUE);
|
||||
field.setOpaque(true);
|
||||
field.setBorderPainted(true);
|
||||
fields[x][y] = field;
|
||||
add(field);
|
||||
|
||||
// Um Mausinteraktionen zu ermöglichen (Rechts/- Linksklick, Hover)
|
||||
field.addMouseListener(new MouseAdapter() {
|
||||
|
||||
// Um beim "Hovern" Position zu setzten und weiterzugeben.
|
||||
@Override
|
||||
public void mouseEntered(MouseEvent e) {
|
||||
mousePosition = new Point(x, y);
|
||||
paintFields();
|
||||
}
|
||||
|
||||
// Um nach "wegbewegen" der Maus wieder zu entfärben
|
||||
@Override
|
||||
public void mouseExited(MouseEvent e) {
|
||||
paintFields();
|
||||
}
|
||||
|
||||
// Um Schiffe zu rotieren/platzieren
|
||||
@Override
|
||||
public void mouseClicked(MouseEvent e) {
|
||||
if (SwingUtilities.isRightMouseButton(e)) {
|
||||
togglePlacementDirection();
|
||||
} else if (SwingUtilities.isLeftMouseButton(e)) {
|
||||
Point o = new Point(x, y);
|
||||
handleFieldClick(o);
|
||||
SoundHandler.playSound("plop");
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Aktuelles Schiff auswählen
|
||||
* @param ship Schiff zum Auswählen
|
||||
* @author Lucas Bronson, Joshua Kuklok
|
||||
*/
|
||||
public void selectCurrentShip(Ship ship) {
|
||||
this.currentShip = ship;
|
||||
paintFields();
|
||||
}
|
||||
|
||||
/**
|
||||
* Zurücksetzen von aktuellem Schiff und allen Schiffen des Spielers.
|
||||
* Danach blau färben des Spielfeldes
|
||||
* @author Lucas Bronson, Joshua Kuklok
|
||||
*/
|
||||
public void resetAllShips() {
|
||||
this.currentShip = null;
|
||||
for (Ship ship : player.getBoard().getShips()) {
|
||||
ship.resetPosition();
|
||||
}
|
||||
paintFields();
|
||||
}
|
||||
|
||||
/**
|
||||
* Wechselt die Platzierungsrichtung zwischen horizontal und vertikal.
|
||||
* @author Lucas Bronson, Joshua Kuklok
|
||||
*/
|
||||
private void togglePlacementDirection() {
|
||||
horizontal = !horizontal;
|
||||
String direction = horizontal ? "horizontal" : "vertikal";
|
||||
System.out.println("Platzierungsrichtung geändert zu: " + direction);
|
||||
paintFields();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handhabt das Platzieren eines Schiffs auf dem Spielfeld.
|
||||
* @param o Die Koordinaten des Klicks.
|
||||
* @author Lucas Bronson, Luca Conte
|
||||
*/
|
||||
private void handleFieldClick(Point o) {
|
||||
System.out.println("CLICK " + o);
|
||||
if (!this.enemyBoard && !this.player.isGameRunning() && !this.player.isReady()) {
|
||||
this.currentShip.setPosition(o, horizontal, player.getBoard().getShips(),this.gridSize);
|
||||
}
|
||||
if (this.enemyBoard && this.player.isGameRunning() && this.player.enemy.myTurn) {
|
||||
this.player.enemy.shoot(o);
|
||||
}
|
||||
paintFields();
|
||||
}
|
||||
|
||||
/**
|
||||
* Färbt das Spielfeld blau, überprüft, ob das aktuelle Schiff null ist.
|
||||
* Färbt eine Preview in das Spielfeld ein, ob Schiff setzen möglich ist
|
||||
* Schiffe die gesetzt wurden, werden grau gefärbt
|
||||
* Aufrufen von refreshButtonState um zu zeigen, ob Button drückbar ist
|
||||
* @author Lucas Bronson, Luca Conte, Joshua Kuklok
|
||||
*/
|
||||
public void paintFields() {
|
||||
List<Point> test=new ArrayList<>();
|
||||
if(currentShip != null) {
|
||||
test = currentShip.getVirtualOccupiedPoints(mousePosition, horizontal);
|
||||
}
|
||||
if (player == null || player.getBoard() == null) return;
|
||||
for(int i = 0; i < gridSize; i++) {
|
||||
for(int j = 0; j < gridSize; j++) {
|
||||
if(fields[i][j] == null) {
|
||||
continue;
|
||||
}
|
||||
if (this.enemyBoard) {
|
||||
// enemy board only accessible if game is running AND it's "enemy's" so local player's turn
|
||||
if (!this.player.isGameRunning() || !this.player.enemy.myTurn) {
|
||||
fields[i][j].setEnabled(false);
|
||||
} else {
|
||||
fields[i][j].setEnabled(true);
|
||||
}
|
||||
} else {
|
||||
if (this.player.isGameRunning() || this.player.isReady()) {
|
||||
fields[i][j].setEnabled(false);
|
||||
} else {
|
||||
fields[i][j].setEnabled(true);
|
||||
}
|
||||
}
|
||||
if (this.enemyBoard) {
|
||||
fields[i][j].setBackground(Color.WHITE);
|
||||
} else {
|
||||
fields[i][j].setBackground(Color.BLUE);
|
||||
}
|
||||
if (!this.player.isReady()) {
|
||||
for(Point p : test) {
|
||||
if(i==p.getX() && j==p.getY()) {
|
||||
if (currentShip.checkValidPlacement(mousePosition,horizontal,player.getBoard().getShips(),gridSize)) {
|
||||
fields[i][j].setBackground(Color.GREEN);
|
||||
} else {
|
||||
fields[i][j].setBackground(Color.RED);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for(Ship ship: player.getBoard().getShips()) {
|
||||
if(ship.isShipOnPos(new Point(i,j))) {
|
||||
fields[i][j].setBackground(Color.WHITE);
|
||||
}
|
||||
}
|
||||
HitResponse hit = this.player.getBoard().getHitResponseOnPoint(new Point(i, j));
|
||||
if (hit != null) {
|
||||
switch (hit.getType()) {
|
||||
case HIT:
|
||||
fields[i][j].setBackground(Color.ORANGE);
|
||||
//SoundHandler.playSound("hit");
|
||||
break;
|
||||
case SUNK:
|
||||
//SoundHandler.playSound("destroyed");
|
||||
case VICTORY:
|
||||
fields[i][j].setBackground(Color.RED);
|
||||
break;
|
||||
case MISS:
|
||||
if (this.enemyBoard) {
|
||||
//SoundHandler.playSound("miss");
|
||||
fields[i][j].setBackground(Color.BLUE);
|
||||
} else {
|
||||
fields[i][j].setBackground(Color.CYAN);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for( ShipButton shipButton: shipButtonList) {
|
||||
shipButton.refreshButtonState();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Ruft paintFields auf, um Felder zu aktualisieren
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public void refresh() {
|
||||
paintFields();
|
||||
}
|
||||
}
|
|
@ -1,3 +1,237 @@
|
|||
public class GameBoard {
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Das GameBoard dient als Panel, in dem das tatsächliche Spiel stattfindet.
|
||||
* Der Benutzer kann hier seine Schiffe platzieren, das Spiel starten etc.
|
||||
* @author Lucas Bronson, Luca Conte, Joshua Kuklok
|
||||
*/
|
||||
public class GameBoard extends JPanel {
|
||||
|
||||
private BoardDisplay ownBoardPanel;
|
||||
private BoardDisplay opponentBoardPanel;
|
||||
|
||||
private Player p1;
|
||||
private Player p2;
|
||||
|
||||
// Grafiken
|
||||
ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
|
||||
ImageIcon gameBoardEmtpy = new ImageIcon("graphics/gameboardempty.png");
|
||||
ImageIcon gameBoardX = new ImageIcon("graphics/gameboardx.png");
|
||||
|
||||
// kontextText Text-Strings
|
||||
String kT1 = "Bitte Schiffe setzten - Rechtsclick zum drehen";
|
||||
String kT2 = "Warte auf Gegner";
|
||||
String kT3 = "Du fängst an";
|
||||
String kT4 = "Dein Gegner fängt an";
|
||||
String kT5 = "Du bist am Zug";
|
||||
String kT6 = "Dein Gegner ist am Zug";
|
||||
String kT7 = "Du hast das Spiel gewonnen";
|
||||
String kT8 = "Du hast das Spiel verloren";
|
||||
String kT9 = "Bitte erst alle Schiffe setzten";
|
||||
|
||||
// Labels
|
||||
JLabel frameTitle = new JLabel("GameBoard");
|
||||
JLabel kontextText = new JLabel(kT1);
|
||||
|
||||
// Buttons
|
||||
JButton giveUpButton = new JButton("Aufgeben");
|
||||
|
||||
|
||||
/**
|
||||
* Konstruktor von GameBoard.
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @param semesterCounter Ausgewähltes Semester
|
||||
* @param p1 Erstes Spielerobjekt
|
||||
* @param p2 Zweites Spielerobjekt
|
||||
* @author Lucas Bronson, Luca Conte, Joshua Kuklok
|
||||
*/
|
||||
GameBoard(MainFrame frame, int semesterCounter,Player p1, Player p2) {
|
||||
this.p1 = p1;
|
||||
this.p2 = p2;
|
||||
buildPanel(frame, semesterCounter);
|
||||
List<Ship> shipsP1 =p1.getBoard().getShips();
|
||||
List<Ship> shipsP2 =p2.getBoard().getShips();
|
||||
|
||||
giveUpButton.addActionListener((e) -> {
|
||||
frame.showPanel("MainMenu");
|
||||
p1.withdraw();
|
||||
});
|
||||
}
|
||||
|
||||
// Timer für pulsierenden SchwarzGrau-Effekt
|
||||
Timer timer = new Timer(10, new ActionListener() {
|
||||
// Start-Grauwert (0 = Schwarz, 255 = Weiß)
|
||||
private int value = 50;
|
||||
private boolean increasing = false;
|
||||
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
kontextText.setForeground(new Color(value, value, value));
|
||||
|
||||
if (increasing) {
|
||||
value++;
|
||||
if (value >= 90) {
|
||||
increasing = false;
|
||||
}
|
||||
} else {
|
||||
value--;
|
||||
if (value <= 0) {
|
||||
increasing = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
/**
|
||||
* Baut das grundlegende Spielboard
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @param semesterCounter Ausgewähltes Semester
|
||||
* @author Lucas Bronson, Luca Conte, Joshua Kuklok
|
||||
*/
|
||||
public void buildPanel(MainFrame frame, int semesterCounter) {
|
||||
// Hauptlayout - BorderLayout für die Anordnung der Komponenten
|
||||
setLayout(new BorderLayout());
|
||||
|
||||
// Spielfelder erstellen (eigenes und gegnerisches)
|
||||
// Spielfelder werden in BoardDisplay erstellt
|
||||
int gridSize = GameController.semesterToBoardSize(semesterCounter); // Größe des Spielfelds
|
||||
this.ownBoardPanel = new BoardDisplay(gridSize,p1, false);
|
||||
this.opponentBoardPanel = new BoardDisplay(gridSize, p2, true);
|
||||
|
||||
// Panel für das Kontext-Text-Feld
|
||||
JPanel headerPanel = new JPanel();
|
||||
headerPanel.setLayout(new BorderLayout());
|
||||
headerPanel.add(kontextText, BorderLayout.WEST);
|
||||
kontextText.setFont(new Font("Roboto", Font.BOLD, 30));
|
||||
headerPanel.add(giveUpButton, BorderLayout.EAST);
|
||||
|
||||
JPanel leftButtonsPanel = new JPanel();
|
||||
leftButtonsPanel.setLayout(new GridLayout(7, 1)); // 6 Buttons untereinander
|
||||
|
||||
JPanel rightButtonsPanel = new JPanel();
|
||||
rightButtonsPanel.setLayout(new GridLayout(7, 1));
|
||||
|
||||
//Buttons in eine Gruppe packen damit diese beim drücken eines anderen Buttons wieder entwählt werden
|
||||
ButtonGroup leftButtonGroup= new ButtonGroup();
|
||||
ButtonGroup rightButtonGroup= new ButtonGroup();
|
||||
|
||||
// Panel für die Buttons des linken Spielers (ganz links)
|
||||
for(Ship ship : p1.getBoard().getShips()) {
|
||||
ShipButton shipButton= new ShipButton(ship,ownBoardPanel);
|
||||
leftButtonsPanel.add(shipButton);
|
||||
leftButtonGroup.add(shipButton);
|
||||
ownBoardPanel.addShipButton(shipButton);
|
||||
}
|
||||
|
||||
for(Ship ship : p2.getBoard().getShips()) {
|
||||
ShipButton shipButton= new ShipButton(ship,opponentBoardPanel);
|
||||
rightButtonsPanel.add(shipButton);
|
||||
rightButtonGroup.add(shipButton);
|
||||
opponentBoardPanel.addShipButton(shipButton);
|
||||
shipButton.setEnabled(false);
|
||||
}
|
||||
JToggleButton readyButton = new JToggleButton("Bereit");
|
||||
readyButton.setBackground(Color.GREEN);
|
||||
rightButtonsPanel.add(readyButton);
|
||||
|
||||
JToggleButton resetButton = new JToggleButton("Reset");
|
||||
resetButton.setBackground(Color.RED);
|
||||
leftButtonsPanel.add(resetButton);
|
||||
|
||||
resetButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
ownBoardPanel.resetAllShips();
|
||||
}
|
||||
});
|
||||
|
||||
// Um Bereit-Meldung and Backend zu geben, kontextText zu setzten und ready/reset Button zu deaktivieren
|
||||
readyButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
kontextText.setText(kT2);
|
||||
p1.ready();
|
||||
if(p1.isReady()) {
|
||||
remove(readyButton);
|
||||
remove(resetButton);
|
||||
remove(rightButtonsPanel);
|
||||
remove(leftButtonsPanel);
|
||||
readyButton.setEnabled(false);
|
||||
resetButton.setEnabled(false);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Panel für beide Spielfelder (nebeneinander in der Mitte)
|
||||
JPanel centerPanel = new JPanel();
|
||||
centerPanel.setLayout(new GridLayout(1, 2, 20, 0)); // 2 Spielfelder nebeneinander, mit Abstand von 20 Pixeln
|
||||
centerPanel.add(ownBoardPanel);
|
||||
centerPanel.add(opponentBoardPanel);
|
||||
|
||||
// Spieler-Namen über den Spielfeldern hinzufügen
|
||||
JPanel playerNamesPanel = new JPanel();
|
||||
playerNamesPanel.setLayout(new GridLayout(1, 2)); // Zwei Labels nebeneinander
|
||||
JLabel player1NameLabel = new JLabel(p1.getName(), SwingConstants.CENTER);
|
||||
JLabel player2NameLabel = new JLabel(p2.getName(), SwingConstants.CENTER);
|
||||
System.out.println("Name in Gameboard: " + player1NameLabel.getText());
|
||||
|
||||
// Schrift und Formatierung der Labels
|
||||
player1NameLabel.setFont(new Font("Roboto", Font.BOLD, 18));
|
||||
player2NameLabel.setFont(new Font("Roboto", Font.BOLD, 18));
|
||||
|
||||
// Spieler-Labels zum Panel hinzufügen
|
||||
playerNamesPanel.add(player1NameLabel);
|
||||
playerNamesPanel.add(player2NameLabel);
|
||||
|
||||
// Spieler-Namen-Panel oberhalb der Spielfelder hinzufügen
|
||||
JPanel namesAndBoardsPanel = new JPanel(new BorderLayout());
|
||||
namesAndBoardsPanel.add(playerNamesPanel, BorderLayout.NORTH);
|
||||
namesAndBoardsPanel.add(centerPanel, BorderLayout.CENTER);
|
||||
|
||||
// Panels dem Hauptlayout hinzufügen
|
||||
add(leftButtonsPanel, BorderLayout.WEST);
|
||||
add(rightButtonsPanel, BorderLayout.EAST);
|
||||
add(headerPanel, BorderLayout.NORTH);
|
||||
add(namesAndBoardsPanel, BorderLayout.CENTER);
|
||||
timer.start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Aktualisiert Zustand(kontextText) je nach Zug
|
||||
* @author Luca Conte, Joshua Kuklok
|
||||
*/
|
||||
public void refresh() {
|
||||
if (this.p1.myTurn) {
|
||||
if (!kontextText.getText().equals(kT5)) {
|
||||
this.kontextText.setText(kT5);
|
||||
SoundHandler.playSound("yourturn");
|
||||
}
|
||||
} else {
|
||||
this.kontextText.setText(kT6);
|
||||
}
|
||||
this.ownBoardPanel.refresh();
|
||||
this.opponentBoardPanel.refresh();
|
||||
}
|
||||
|
||||
/**
|
||||
* Getter für Player1
|
||||
* @return Player 1
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public Player getP1() {
|
||||
return p1;
|
||||
}
|
||||
/**
|
||||
* Getter für Player2
|
||||
* @return Player 2
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public Player getP2() {
|
||||
return p2;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,16 +1,242 @@
|
|||
import java.io.IOException;
|
||||
import java.net.InetSocketAddress;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
/**
|
||||
* The central Backend Component
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public class GameController {
|
||||
|
||||
private static MainFrame mainFrame;
|
||||
|
||||
public void startOnlineGame() {
|
||||
// fuck you Luca and Ole von Florian und nicht von Florian
|
||||
/**
|
||||
* returns the current MainFrame
|
||||
* @return the current MainFrame
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public static MainFrame getMainFrame() {
|
||||
return GameController.mainFrame;
|
||||
}
|
||||
/**
|
||||
* sets the current MainFrame
|
||||
* @param mainFrame the current MainFrame
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public static void setMainFrame(MainFrame mainFrame) {
|
||||
GameController.mainFrame = mainFrame;
|
||||
}
|
||||
|
||||
public void startLocalGame(Class<? extends LocalPlayer> localPlayerClass, Class<? extends AiPlayer> enemyClass, int size) throws InstantiationException, IllegalAccessException {
|
||||
/**
|
||||
* converts a semester to be played in into its respective board size
|
||||
* @param semester the semester to be played in
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public static int semesterToBoardSize(int semester) {
|
||||
return semester + 13;
|
||||
}
|
||||
/**
|
||||
* converts a board size into its respective semester
|
||||
* @param size the board size to get the semester of
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public static int boardSizeToSemester(int size) {
|
||||
return size - 13;
|
||||
}
|
||||
|
||||
/**
|
||||
* the list of supported versions of the online protocol
|
||||
* https://github.com/lgc-4/ProgProjekt-Netzwerkstandard
|
||||
*/
|
||||
public static HashMap<String, Class<? extends OnlinePlayer>> supportedVersions = new HashMap<>(Map.of(
|
||||
"1.1.0", OnlinePlayer_1_1_0.class
|
||||
));
|
||||
|
||||
/**
|
||||
* Starts a game with one local player and one online player.
|
||||
* @param localPlayerClass the class of the local player to be instantiated. must extend `LocalPlayer`
|
||||
* @param localPlayerName the name of the local player. Only necessarry when localPlayerClass is `HumanPlayer`
|
||||
* @param address the Address of the opposing player. If the hostname of the address is set to be 0.0.0.0, it
|
||||
* is interpreted that this instance should instead listen on the defined port for incoming connections.
|
||||
* @param size the board size that it is intended to be played in
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public static void startOnlineGame(Class<? extends LocalPlayer> localPlayerClass, String localPlayerName, InetSocketAddress address, int size) throws IOException {
|
||||
AsyncSocket clientSocket;
|
||||
|
||||
boolean localPlayerIsServer = address.getHostName() == null || address.getHostName().isEmpty() || address.getHostName().equals("0.0.0.0");
|
||||
|
||||
if (localPlayerIsServer) {
|
||||
// SERVER MODE
|
||||
clientSocket = new AsyncSocket(address.getPort(), null);
|
||||
|
||||
} else {
|
||||
// CLIENT MODE
|
||||
clientSocket = new AsyncSocket(address, null);
|
||||
}
|
||||
|
||||
clientSocket.send("VERSION", "Gruppe03 " + String.join(" ", supportedVersions.keySet()));
|
||||
clientSocket.setHandler((message) -> {
|
||||
|
||||
SocketPackage socketPackage = new SocketPackage(message);
|
||||
if (socketPackage.getName().equals("VERSION")) {
|
||||
|
||||
List<String> opponentSupportedVersions = socketPackage.splitData();
|
||||
|
||||
String usedVersion = findMostRecentVersion(new ArrayList<String>(supportedVersions.keySet()), opponentSupportedVersions);
|
||||
|
||||
if (usedVersion == null) {
|
||||
throw new RuntimeException("No common versions found");
|
||||
}
|
||||
|
||||
// instantiate players
|
||||
Class<? extends OnlinePlayer> onlinePlayerClass = supportedVersions.get(usedVersion);
|
||||
|
||||
LocalPlayer localPlayer;
|
||||
OnlinePlayer onlinePlayer;
|
||||
try {
|
||||
localPlayer = localPlayerClass.getDeclaredConstructor().newInstance();
|
||||
onlinePlayer = onlinePlayerClass.getDeclaredConstructor(Integer.class, AsyncSocket.class).newInstance((Integer)size, clientSocket);
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
throw new RuntimeException("Unable to instantiate players");
|
||||
}
|
||||
|
||||
|
||||
localPlayer.isServer = localPlayerIsServer;
|
||||
onlinePlayer.isServer = !localPlayerIsServer;
|
||||
|
||||
localPlayer.setName(localPlayerName);
|
||||
|
||||
localPlayer.setEnemy(onlinePlayer);
|
||||
onlinePlayer.setEnemy(localPlayer);
|
||||
|
||||
onlinePlayer.sendIAM();
|
||||
|
||||
// Start game only after IAM Package was exchanged
|
||||
} else {
|
||||
throw new RuntimeException("Unexpected Package received before game initialisation");
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* finds the largest common version in two lists of version strings
|
||||
* @return null if no common versions are found otherwise returns the most recent version present in both lists
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public static String findMostRecentVersion(List<String> versions1, List<String> versions2) {
|
||||
if (versions1 == null || versions2 == null) return null;
|
||||
String largestCommonVersion = null;
|
||||
for (String v1 : versions1) {
|
||||
if (!checkVersionString(v1)) continue;
|
||||
|
||||
for (String v2 : versions2) {
|
||||
if (!checkVersionString(v2)) continue;
|
||||
|
||||
// strings within the lists must be equal
|
||||
// if no largest common version has been found or currently checked version is larger than
|
||||
// previous largest common version, new largest version has been found
|
||||
if (compareVersions(v1, v2) == 0 && (largestCommonVersion == null || compareVersions(v1, largestCommonVersion) >= 1)) {
|
||||
largestCommonVersion = v1;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
return largestCommonVersion;
|
||||
}
|
||||
|
||||
/**
|
||||
* compares two version strings
|
||||
* @param version1 the first version to be compared
|
||||
* @param version2 the second version to be compared
|
||||
* @return
|
||||
* 0 if versions are equal
|
||||
* 1 if version1 is more recent than version2
|
||||
* -1 otherwise
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public static int compareVersions(String version1, String version2) {
|
||||
if (!checkVersionString(version1) || !checkVersionString(version2)) {
|
||||
throw new IllegalArgumentException("Version is not valid version string");
|
||||
}
|
||||
|
||||
String[] version1Split = version1.split("\\.");
|
||||
String[] version2Split = version2.split("\\.");
|
||||
|
||||
for (int i = 0; i < version1Split.length; i++) {
|
||||
int v1 = Integer.parseInt(version1Split[i]);
|
||||
int v2 = Integer.parseInt(version2Split[i]);
|
||||
|
||||
if (v1 == v2) continue;
|
||||
if (v1 > v2) {
|
||||
return 1;
|
||||
} else {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* checks if a provided string matches the format of a version number
|
||||
* @param versionString the version String to be checked
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public static boolean checkVersionString(String versionString) {
|
||||
return versionString != null && versionString.matches("\\d+\\.\\d+\\.\\d+");
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts a game with two local players
|
||||
* @param localPlayerClass the class of the local player to be instantiated. must extend `LocalPlayer`
|
||||
* @param localPlayerName the name of the local player. Only necessarry when localPlayerClass is `HumanPlayer`
|
||||
* @param enemyClass the class of the enemy player. Must extend `AiPlayer`. For Humans VS Human games use an online game instead.
|
||||
* @param size the board size that it is intended to be played in
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public static void startLocalGame(Class<? extends LocalPlayer> localPlayerClass, String localPlayerName, Class<? extends AiPlayer> enemyClass, int size) {
|
||||
|
||||
LocalPlayer localPlayer;
|
||||
AiPlayer aiPlayer;
|
||||
try {
|
||||
localPlayer = localPlayerClass.getDeclaredConstructor().newInstance();
|
||||
aiPlayer = enemyClass.getDeclaredConstructor().newInstance();
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
throw new RuntimeException("Unable to instantiate players");
|
||||
}
|
||||
|
||||
localPlayer.isServer = true;
|
||||
aiPlayer.isServer = false;
|
||||
|
||||
|
||||
LocalPlayer localPlayer = localPlayerClass.newInstance();
|
||||
AiPlayer aiPlayer = enemyClass.newInstance();
|
||||
localPlayer.setEnemy(aiPlayer);
|
||||
aiPlayer.setEnemy(localPlayer);
|
||||
|
||||
localPlayer.createBoard(size);
|
||||
aiPlayer.createBoard(size);
|
||||
|
||||
localPlayer.setName(localPlayerName);
|
||||
|
||||
startGameWithInstancedPlayers(localPlayer, aiPlayer, size);
|
||||
}
|
||||
|
||||
/**
|
||||
* switches to the ingame screen
|
||||
* @param p1 the first player. This player is always shown on the left side of the screen and is expected to be the Human player, if there is one.
|
||||
* @param p2 the second player
|
||||
* @param boardSize the board size to be played in
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public static void startGameWithInstancedPlayers(LocalPlayer p1, Player p2, int boardSize) {
|
||||
mainFrame.showPanelSLG("GameBoard", boardSizeToSemester(boardSize), p1, p2);
|
||||
|
||||
// TODO: frontend configuration
|
||||
}
|
||||
|
||||
}
|
|
@ -1,21 +1,17 @@
|
|||
/**
|
||||
* Hauptklasse über die der MainFrame gestartet wird
|
||||
* @author Lucas Bronson, Peer Ole Wachtel, Joshua Kuklok
|
||||
*/
|
||||
public class HalloSchiffeVersenken {
|
||||
|
||||
/**
|
||||
* Erstellt und setzt den Mainframe
|
||||
* @param args Argumente an Main durch Konsole etc.
|
||||
* @throws InterruptedException
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public static void main(String[] args) throws InterruptedException {
|
||||
MainFrame mf = new MainFrame();
|
||||
mf.setVisible(true);
|
||||
|
||||
System.out.println("HelloSchiffeVersenekn");
|
||||
|
||||
|
||||
System.out.println("sound");
|
||||
SoundHandler.playSound("hit");
|
||||
|
||||
Thread.sleep(10000);
|
||||
|
||||
SoundHandler.setSoundOn(false);
|
||||
System.out.println("sound off");
|
||||
SoundHandler.playSound("hit");
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -1,23 +1,90 @@
|
|||
import java.awt.*;
|
||||
|
||||
/**
|
||||
* Eine Antwort auf einen Schuss
|
||||
* enthält einen Punkt, auf den geschossen wurde, sowie einen typen,
|
||||
* der angibt, ob es sich bei dem Schuss um einen Treffer handelt
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public class HitResponse {
|
||||
/**
|
||||
* Speichert den typ der HitResponse.
|
||||
*/
|
||||
private HitResponseType type;
|
||||
/**
|
||||
* Speicher den Punkt wofür die HitResponse gilt.
|
||||
*/
|
||||
private Point point;
|
||||
|
||||
/**
|
||||
* Erstellt eine neue HitResponse und setzt den Punkt und typ.
|
||||
* @param type der HitResponse.
|
||||
* @param point für den die HitResponse gilt.
|
||||
* @author Peer Ole Wachtel.
|
||||
*/
|
||||
public HitResponse(HitResponseType type, Point point) {
|
||||
this.type = type;
|
||||
this.point = point;
|
||||
}
|
||||
|
||||
/**
|
||||
*Erstellt eine neue HitResponse und setzt den Punkt und typ.
|
||||
* @param typeIndex der HitResponse.
|
||||
* @param point für den die HitResponse gilt.
|
||||
* @throws IllegalArgumentException wenn der übergebene int nicht auf ein typ referenziert werden kann.
|
||||
* @author Peer Ole Wachtel.
|
||||
*/
|
||||
public HitResponse (int typeIndex, Point point) {
|
||||
if (typeIndex >= 0 && typeIndex < HitResponseType.values().length) {
|
||||
this.type = HitResponseType.values()[typeIndex];
|
||||
this.point = point;
|
||||
} else {
|
||||
throw new IllegalArgumentException();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the type of the HitResponse
|
||||
* @return the type of the HitResponse
|
||||
* @author Florian Hantzschel
|
||||
*/
|
||||
public HitResponseType getHitResponse() {
|
||||
return this.type;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the point of the HitResponse
|
||||
* @return the point of the HitResponse
|
||||
* @author Florian Hantzschel
|
||||
*/
|
||||
public Point getPoint() {
|
||||
return this.point;
|
||||
}
|
||||
|
||||
/**
|
||||
* Setter für den type
|
||||
* @param type auf den die HitResponse gesetzt werden soll.
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public void setType(HitResponseType type) {
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gibt den passenden string nach Netzwerkstandard für eine HitResponse zurück.
|
||||
* @return den passenden string nach Netzwerkstandard für eine HitResponse.
|
||||
* @author Peer Ole Wachtel.
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
return this.getPoint().toString() + " " + this.type.ordinal();
|
||||
}
|
||||
|
||||
/**
|
||||
* Getter für den typ der HitResponse.
|
||||
* @return den typ der HitRespnse.
|
||||
* @author Peer Ole Wachtel.
|
||||
*/
|
||||
public HitResponseType getType() {
|
||||
return type;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
/**
|
||||
* Stellt die verschiedenen möglichkeiten einer HitResponse als typ dar.
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public enum HitResponseType {
|
||||
MISS, HIT, SUNK, VICTORY
|
||||
}
|
||||
|
|
|
@ -1,7 +1,18 @@
|
|||
|
||||
/**
|
||||
* Repräsentiert einen menschlichen Spieler
|
||||
* @author Luca Conte, Florian Hantzschel
|
||||
*/
|
||||
public class HumanPlayer extends LocalPlayer {
|
||||
|
||||
public HumanPlayer(int size) {
|
||||
super(size);
|
||||
/**
|
||||
* shoots a shot onto the provided point on the enemy board
|
||||
* if it is not the players turn, this method does nothing.
|
||||
* @param point the location to be shot
|
||||
* @author Luca Conte
|
||||
*/
|
||||
@Override
|
||||
public void shoot(Point point) {
|
||||
if (!this.myTurn) return;
|
||||
enemy.receiveShoot(point);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,35 +1,81 @@
|
|||
import java.awt.*;
|
||||
import java.awt.event.ActionEvent;
|
||||
import javax.swing.JFrame;
|
||||
import javax.swing.*;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
import java.io.IOException;
|
||||
import java.net.InetSocketAddress;
|
||||
|
||||
/**
|
||||
* Das JoinGame Panel dient zum setzten des Ports/IP-Adresse.
|
||||
* Anschließend kann das Verbinden Panel gezeigt werden.
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public class JoinGame extends JPanel {
|
||||
JLabel spielBeitretenLabel= new JLabel("Spiel beitreten");
|
||||
|
||||
// Funktionshilfen
|
||||
String standardPort = "51525";
|
||||
|
||||
// Grafiken
|
||||
ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
|
||||
|
||||
// Labels
|
||||
JLabel spielBeitretenLabel;
|
||||
JLabel ipLabel = new JLabel("IP-Adresse");
|
||||
JLabel portLabel = new JLabel("Port");
|
||||
|
||||
// Textfelder
|
||||
JTextField ipTextField = new JTextField(20);
|
||||
JTextField portTextField = new JTextField(20);
|
||||
|
||||
// Buttons
|
||||
JButton losButton = new JButton("Los!");
|
||||
JButton backButton = new JButton(backButtonIcon);
|
||||
|
||||
// Font
|
||||
Font robotoFont = new Font("Roboto", Font.BOLD, 45);
|
||||
|
||||
public JoinGame(MainFrame frame) {
|
||||
/**
|
||||
* Erstellt mittels Funktionsaufrufen das Panel.
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @param g int-Anzeige, ob es sich um "spiel erstellen" oder "spiel beitreten" handelt.
|
||||
* @param playerType int-Anzeige, ob es sich um einen HumanPlayer,AIEasy... handelt.
|
||||
* @param playerName Name des Spielers
|
||||
* @author Lucas Bronson, Joshua Kuklok
|
||||
*/
|
||||
public JoinGame(MainFrame frame,int g,int playerType,String playerName, int semesterCounter) {
|
||||
setLayout(null);
|
||||
buildPanel(frame);
|
||||
buildPanel(frame,g,playerType,playerName, semesterCounter);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt das Panel.
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @param g int-Anzeige, ob es sich um "spiel erstellen" oder "spiel beitreten" handelt.
|
||||
* @param playerType int-Anzeige, ob es sich um einen HumanPlayer,AIEasy... handelt.
|
||||
* @param playerName Name des Spielers
|
||||
* @author Lucas Bronson, Joshua Kuklok
|
||||
*/
|
||||
private void buildPanel(MainFrame frame,int g,int playerType,String playerName, int semesterCounter) {
|
||||
System.out.println("semesterzahl in JoinGame" + semesterCounter);
|
||||
if(g==1){
|
||||
spielBeitretenLabel= new JLabel("Spiel beitreten");
|
||||
}else{
|
||||
spielBeitretenLabel= new JLabel("Spiel erstellen");
|
||||
}
|
||||
|
||||
private void buildPanel(MainFrame frame) {
|
||||
spielBeitretenLabel.setBounds(20,20,700, 100);
|
||||
losButton.setBounds(320, 225, 100, 50);
|
||||
backButton.setBounds(1380, 20, 80, 80);
|
||||
|
||||
ipLabel.setBounds(50, 125, 200, 30);
|
||||
portLabel.setBounds(50, 200, 200, 30);
|
||||
|
||||
if(g==1) { // Wenn man Spiel erstellen will, werden IP-Felder nicht angezeigt.
|
||||
ipLabel.setBounds(50, 125, 200, 30);
|
||||
ipTextField.setBounds(50, 150, 250, 50);
|
||||
portTextField.setBounds(50, 225, 250, 50);
|
||||
}
|
||||
|
||||
portTextField.setBounds(50, 225, 250, 50);
|
||||
portTextField.setText(standardPort);
|
||||
|
||||
spielBeitretenLabel.setFont(robotoFont.deriveFont(50f));
|
||||
|
||||
|
@ -39,6 +85,48 @@ public class JoinGame extends JPanel {
|
|||
add(losButton);
|
||||
add(ipTextField);
|
||||
add(portTextField);
|
||||
}
|
||||
add(backButton);
|
||||
|
||||
// ActionListener für Buttons.
|
||||
// Um in das MultiplayerGame zurückzuwechseln.
|
||||
backButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
frame.showPanel("MultiplayerGame");
|
||||
}
|
||||
});
|
||||
|
||||
// Um das Verbinden Panel anzuzeigen und Daten an Backend weiterzureichen.
|
||||
losButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
|
||||
String ipAddress = ipTextField.getText();
|
||||
if (ipAddress.isEmpty()) {
|
||||
ipAddress = "0.0.0.0";
|
||||
}
|
||||
System.out.println(portTextField.getText());
|
||||
String portText = portTextField.getText();
|
||||
|
||||
int port = Integer.parseInt(portText);
|
||||
InetSocketAddress address = new InetSocketAddress(ipAddress, port);
|
||||
|
||||
frame.showPanel("Verbinden");
|
||||
|
||||
try {
|
||||
if(playerType == 0) {
|
||||
GameController.startOnlineGame(HumanPlayer.class, playerName, address,GameController.semesterToBoardSize(semesterCounter));
|
||||
} else if(playerType == 1) {
|
||||
GameController.startOnlineGame(SpecificAiPlayerEasy.class, playerName, address,GameController.semesterToBoardSize(semesterCounter));
|
||||
} else if (playerType == 2) {
|
||||
GameController.startOnlineGame(SpecificAiPlayerMedium.class, playerName, address,GameController.semesterToBoardSize(semesterCounter));
|
||||
} else if (playerType == 3) {
|
||||
GameController.startOnlineGame(SpecificAiPlayerHard.class, playerName, address,GameController.semesterToBoardSize(semesterCounter));
|
||||
}
|
||||
} catch (IOException ex) {
|
||||
throw new RuntimeException(ex);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
|
@ -1,8 +1,104 @@
|
|||
import java.util.Random;
|
||||
|
||||
/**
|
||||
* repräsentiert einen Player, der Lokal an dem Gerät spielt,
|
||||
* auf dem dieses Programm läuft
|
||||
* @author Luca Conte, Peer Ole Wachtel, Florian Hantzschel
|
||||
*/
|
||||
public class LocalPlayer extends Player {
|
||||
|
||||
LocalPlayer(int size) {
|
||||
super(size);
|
||||
|
||||
/**
|
||||
* erstellt einen LocalPlayer und setzt myCoin random
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public LocalPlayer(){
|
||||
super();
|
||||
Random random = new Random();
|
||||
this.myCoin = random.nextBoolean();
|
||||
}
|
||||
|
||||
/**
|
||||
* receives a shot onto a point from the enemy
|
||||
* @param point the location to be shot
|
||||
* @author Luca Conte, Peer Ole Wachtel
|
||||
*/
|
||||
@Override
|
||||
public synchronized void receiveShoot(Point point) {
|
||||
if (!this.enemy.myTurn) {
|
||||
System.out.println("enemy tried to fire when not their turn!");
|
||||
return;
|
||||
}
|
||||
this.enemy.myTurn = false;
|
||||
|
||||
HitResponse hitResponse = board.getHitResponseOnPoint(point);
|
||||
if (!(hitResponse == null)){
|
||||
enemy.receiveHit(hitResponse);
|
||||
|
||||
} else {
|
||||
hitResponse = this.board.hit(point);
|
||||
enemy.receiveHit(hitResponse);
|
||||
}
|
||||
|
||||
switch (hitResponse.getType()) {
|
||||
case HIT, SUNK -> this.myTurn = false;
|
||||
case MISS -> this.myTurn = true;
|
||||
case VICTORY -> this.lose();
|
||||
}
|
||||
GameController.getMainFrame().refreshGameBoard();
|
||||
}
|
||||
|
||||
/**
|
||||
* receives a hit response from the enemy as a response to a receiveShoot call
|
||||
* @param hitResponse the hitresponse
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
@Override
|
||||
public synchronized void receiveHit(HitResponse hitResponse) {
|
||||
enemy.board.addHits(hitResponse);
|
||||
switch (hitResponse.getType()) {
|
||||
case HIT, SUNK -> this.myTurn = true;
|
||||
case MISS -> this.myTurn = false;
|
||||
case VICTORY -> this.win();
|
||||
}
|
||||
GameController.getMainFrame().refreshGameBoard();
|
||||
}
|
||||
|
||||
/**
|
||||
* receives the enemies coin toss result
|
||||
* this method does nothing if the player has already received the enemies coin
|
||||
* it will also call `determineCoinToss`
|
||||
* @param coin the coin of the enemy player
|
||||
* @author Luca Conte
|
||||
*/
|
||||
@Override
|
||||
public synchronized void receiveCoin(boolean coin) {
|
||||
if (!this.hasReceivedCoin) {
|
||||
this.hasReceivedCoin = true;
|
||||
this.determineCoinToss();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* sends shot to enemy player.
|
||||
* should ONLY be called on HumanPlayer
|
||||
* @author Luca Conte
|
||||
*/
|
||||
@Override
|
||||
public void shoot(Point point){
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* marks the player as ready, if all ships have been placed
|
||||
* @author Luca Conte
|
||||
*/
|
||||
@Override
|
||||
public synchronized void ready() {
|
||||
for (Ship ship : this.board.getShips()) {
|
||||
if (!ship.isPlaced()) return;
|
||||
}
|
||||
super.ready();
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,48 @@
|
|||
import java.awt.*;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
import javax.swing.*;
|
||||
|
||||
/**
|
||||
* Klasse für Erstellung von looseScreen Objekten
|
||||
* Dient zur Anzeige das ein Spiel verloren wurde
|
||||
* @author Joshua Kuklok, Luca Bronson
|
||||
*/
|
||||
public class LoseScreen extends JPanel {
|
||||
JLabel loseLabel = new JLabel("Du hast Verloren");
|
||||
JButton okButton = new JButton("Zurück zum Hauptmenü");
|
||||
Font robotoFont = new Font("Roboto", Font.BOLD, 45);
|
||||
|
||||
/**
|
||||
* Konstruktor der LoseScreen Klasse
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public LoseScreen(MainFrame frame) {
|
||||
setLayout(null);
|
||||
buildPanel(frame);
|
||||
}
|
||||
|
||||
/**
|
||||
* Panel bauen/Objekte hinzufügen
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @author Lucas Bronson, Joshua Kuklok
|
||||
*/
|
||||
public void buildPanel(MainFrame frame) {
|
||||
add(loseLabel);
|
||||
okButton.setBounds(625,525,200,50);
|
||||
loseLabel.setBounds(550,450,500,50);
|
||||
loseLabel.setFont(robotoFont);
|
||||
SoundHandler.playSound("loose");
|
||||
|
||||
// Zurückkehren zum Hauptmenü, wenn okButton gedrückt wird
|
||||
okButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
frame.showPanel("MainMenu");
|
||||
}
|
||||
});
|
||||
add(loseLabel);
|
||||
add(okButton);
|
||||
}
|
||||
}
|
|
@ -1,39 +1,59 @@
|
|||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
|
||||
/**
|
||||
* Der MainFrame dient als Hub und Übergreifendes Fenster auf dem alle weiteren Panel angezeigt werden.
|
||||
* Dadurch werden keine weiteren Fenster geöffnet.
|
||||
* @author Lucas Bronson, Luca Conte, Joshua Kuklok
|
||||
*/
|
||||
public class MainFrame extends JFrame {
|
||||
|
||||
private CardLayout cardLayout;
|
||||
private JPanel mainPanel;
|
||||
|
||||
// ---------- //
|
||||
// Diverse Hilfsvariablen (für Parameterübergabe etc.)
|
||||
// Von startMultiplayerGame an JoinGame
|
||||
int localMult;
|
||||
|
||||
// Von startLocalGame an startLocalGameLoadingScreen
|
||||
// Von startLocalGameLoadingScreen an GameBoard
|
||||
int semesterCounter;
|
||||
// ---------- //
|
||||
|
||||
private GameBoard gameBoard;
|
||||
|
||||
/**
|
||||
* Konstruktor von MainFrame.
|
||||
* Ermöglicht es Panel anzuzeigen.
|
||||
* @author Lucas Bronson, Luca Conte, Joshua Kuklok
|
||||
*/
|
||||
public MainFrame() {
|
||||
|
||||
GameController.setMainFrame(this);
|
||||
|
||||
setTitle("Studium Versenken");
|
||||
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
setSize(1500, 1000);
|
||||
setLocationRelativeTo(null);
|
||||
|
||||
//JLabel backgroundLabel = new JLabel(new ImageIcon("graphics/mainmenubackground.png"));
|
||||
// backgroundLabel.setBounds(0, 0, 1500, 1000);
|
||||
// getContentPane().add(backgroundLabel);
|
||||
|
||||
// backgroundLabel.setOpaque(true);
|
||||
|
||||
// CardLayout und Hauptpanel erstellen
|
||||
cardLayout = new CardLayout();
|
||||
mainPanel = new JPanel(cardLayout);
|
||||
|
||||
// Verschiedene Panels erstellen und hinzufügen
|
||||
// Panels erstellen
|
||||
MainMenuView mainMenuView = new MainMenuView(this);
|
||||
startLocalGame localGame = new startLocalGame(this);
|
||||
startMultiplayerGame multiplayerGame = new startMultiplayerGame(this);
|
||||
coinToss coinToss = new coinToss(this);
|
||||
JoinGame joinGame = new JoinGame(this);
|
||||
Verbinden verbinden = new Verbinden(this);
|
||||
|
||||
// Panels hinzufügen
|
||||
mainPanel.add(mainMenuView, "MainMenu");
|
||||
mainPanel.add(localGame, "LocalGame");
|
||||
mainPanel.add(multiplayerGame, "MultiplayerGame");
|
||||
mainPanel.add(coinToss, "coinToss");
|
||||
mainPanel.add(joinGame, "JoinGame");
|
||||
mainPanel.add(verbinden, "Verbinden");
|
||||
// mainPanel.add(winLooseScreen, "WinLooseScreen");
|
||||
|
||||
// Hauptpanel in JFrame hinzufügen
|
||||
add(mainPanel);
|
||||
|
||||
|
@ -41,15 +61,121 @@ public class MainFrame extends JFrame {
|
|||
cardLayout.show(mainPanel, "MainMenu");
|
||||
}
|
||||
|
||||
// Methode, um die Ansicht zu wechseln
|
||||
/**
|
||||
* Methode, um die Ansicht zu wechseln
|
||||
* @param panelName Name des anzuzeigenden Panels
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
public void showPanel(String panelName) {
|
||||
cardLayout.show(mainPanel, panelName);
|
||||
}
|
||||
|
||||
public static void main(String[] args) {
|
||||
SwingUtilities.invokeLater(() -> {
|
||||
MainFrame frame = new MainFrame();
|
||||
frame.setVisible(true);
|
||||
});
|
||||
/**
|
||||
* Spezifische ShowPanel-Funktion der startMultiplayerGame Klasse
|
||||
* @param panelName Name des anzuzeigenden Panels
|
||||
* @param num Hilfsvariable um abzugleichen, ob "Spiel erstellen" oder "Spiel beitreten" ausgewählt wurde
|
||||
* @param playerType Spielertyp(HumanPlayer, AIEasy etc.)
|
||||
* @param playerName Name des Spielers
|
||||
* @author Lucas Bronson, Joshua Kuklok
|
||||
*/
|
||||
public void showPanelSMG(String panelName, int num, int playerType,String playerName, int semesterCounter) {
|
||||
this.localMult = num;
|
||||
|
||||
JoinGame joinGame = new JoinGame(this, localMult, playerType, playerName, semesterCounter);
|
||||
mainPanel.add(joinGame, panelName);
|
||||
mainPanel.revalidate();
|
||||
mainPanel.repaint();
|
||||
cardLayout.show(mainPanel, panelName);
|
||||
}
|
||||
|
||||
/**
|
||||
* Spezifische ShowPanel der startLocalGameLoadingScreen Klasse (DURCH BACKEND AUFGERUFEN)
|
||||
* @param panelName Name des anzuzeigenden Panels
|
||||
* @param semesterCounter Ausgewähltes Semester
|
||||
* @param p1 Erstes Spielerobjekt
|
||||
* @param p2 Zweites Spielerobjekt
|
||||
* @author Lucas Bronson, Luca Conte, Joshua Kuklok
|
||||
*/
|
||||
public void showPanelSLG(String panelName,int semesterCounter, Player p1, Player p2) {
|
||||
this.semesterCounter = semesterCounter;
|
||||
|
||||
this.gameBoard = new GameBoard(this, semesterCounter, p1, p2);
|
||||
mainPanel.add(gameBoard, panelName);
|
||||
mainPanel.revalidate();
|
||||
mainPanel.repaint();
|
||||
cardLayout.show(mainPanel, panelName); // Panel anzeigen
|
||||
}
|
||||
|
||||
/**
|
||||
* Spezifische ShowPanel der startLocalGame Klasse
|
||||
* @param panelName Name des anzuzeigenden Panels
|
||||
* @param semesterCounter Ausgewähltes Semester
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
public void showPanelSLGLS(String panelName,int semesterCounter) {
|
||||
this.semesterCounter = semesterCounter;
|
||||
|
||||
startLocalGameLoadingScreen LocalGameLoadingScreen = new startLocalGameLoadingScreen(this, semesterCounter);
|
||||
mainPanel.add(LocalGameLoadingScreen, panelName);
|
||||
mainPanel.revalidate();
|
||||
mainPanel.repaint();
|
||||
cardLayout.show(mainPanel, panelName); // Panel anzeigen
|
||||
}
|
||||
|
||||
/**
|
||||
* Spezifische ShowPanel für WinScreen Klasse
|
||||
* @param panelName Name des anzuzeigenden Panels
|
||||
* @param player Player von dem die funktion aufgerufen worden ist
|
||||
* @author Lucas Bronson, Peer Ole Wachtel, Luca Conte
|
||||
*/
|
||||
public void showPanelWin(String panelName, Player player){
|
||||
if(gameBoard == null || player != gameBoard.getP1()){
|
||||
return;
|
||||
}
|
||||
|
||||
this.gameBoard.getP1().destroy();
|
||||
this.gameBoard.getP2().destroy();
|
||||
this.gameBoard.removeAll();
|
||||
this.gameBoard = null;
|
||||
|
||||
WinScreen winScreen = new WinScreen(this);
|
||||
mainPanel.add(winScreen, panelName);
|
||||
mainPanel.revalidate();
|
||||
mainPanel.repaint();
|
||||
cardLayout.show(mainPanel, panelName);
|
||||
}
|
||||
|
||||
/**
|
||||
* Spezifische ShowPanel für LooseScreen Klasse
|
||||
* @param panelName Name des anzuzeigenden Panels
|
||||
* @param player Player von dem die funktion aufgerufen worden ist
|
||||
* @author Lucas Bronson, Peer Ole Wachtel, Luca Conte
|
||||
*/
|
||||
public void showPanelLose(String panelName, Player player){
|
||||
if(gameBoard == null || player != gameBoard.getP1()){
|
||||
return;
|
||||
}
|
||||
|
||||
this.gameBoard.getP1().destroy();
|
||||
this.gameBoard.getP2().destroy();
|
||||
this.gameBoard.removeAll();
|
||||
this.gameBoard = null;
|
||||
|
||||
LoseScreen looseScreen = new LoseScreen(this);
|
||||
mainPanel.add(looseScreen,panelName);
|
||||
mainPanel.revalidate();
|
||||
mainPanel.repaint();
|
||||
cardLayout.show(mainPanel, panelName);
|
||||
}
|
||||
|
||||
/**
|
||||
* Aktualisiert das Spielfeld
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public void refreshGameBoard() {
|
||||
if(this.gameBoard == null) {
|
||||
return;
|
||||
}
|
||||
this.gameBoard.refresh();
|
||||
}
|
||||
}
|
|
@ -1,35 +0,0 @@
|
|||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
import javax.swing.*;
|
||||
|
||||
public class MainMenuController implements ActionListener {
|
||||
private MainMenuView view;
|
||||
private MainMenuModel model;
|
||||
|
||||
public MainMenuController(MainMenuModel model, MainMenuView view) {
|
||||
this.view = view;
|
||||
this.model = model;
|
||||
//this.view.getLocalButton().addActionListener(this);
|
||||
//this.view.getMultiButton().addActionListener(this);
|
||||
// this.view.getSoundButton().addActionListener(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
//if (e.getSource() == view.getMultiButton()) {
|
||||
// model.setGameMode("Multiplayer");
|
||||
// MultiMenuModel multiModel = new MultiMenuModel();
|
||||
// MultiMenuView multiView = new MultiMenuView();
|
||||
// MultiMenuController multiMenuController = new MultiMenuController(multiModel, multiView);
|
||||
// view.addPanel(multiView.getMultiPanel(), "MultiMenu");
|
||||
// view.showPanel("MultiMenu");
|
||||
// }else if (e.getSource() == view.getSoundButton()) {
|
||||
// view.toggleMute();
|
||||
// }else if(e.getSource() == view.getLocalButton()) {
|
||||
model.setGameMode("LocalGame");
|
||||
//startLocalGame localGame = new startLocalGame();
|
||||
// view.addPanel(localGame.getLocalPanel(), "LocalMenu");
|
||||
// view.showPanel("LocalMenu");
|
||||
}
|
||||
}
|
||||
//}
|
|
@ -1,11 +0,0 @@
|
|||
public class MainMenuModel {
|
||||
private String gameMode;
|
||||
|
||||
public void setGameMode(String mode) {
|
||||
this.gameMode = mode;
|
||||
}
|
||||
|
||||
public String getGameMode() {
|
||||
return gameMode;
|
||||
}
|
||||
}
|
|
@ -1,8 +1,13 @@
|
|||
import java.awt.*;
|
||||
import java.awt.event.ActionEvent;
|
||||
import javax.swing.JFrame;
|
||||
import java.awt.event.ActionListener;
|
||||
import javax.swing.*;
|
||||
|
||||
/**
|
||||
* Klasse zum Erstellen von MainMenu Objekten
|
||||
* Dient als Hauptmenü für die Anwendung
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public class MainMenuView extends JPanel {
|
||||
|
||||
private JLabel titelLabel = new JLabel("Studium versenken");
|
||||
|
@ -14,11 +19,21 @@ public class MainMenuView extends JPanel {
|
|||
private ImageIcon soundIcon = new ImageIcon("graphics/sound button.png");
|
||||
private ImageIcon muteIcon = new ImageIcon("graphics/sound button muted.png");
|
||||
|
||||
/**
|
||||
* Konstruktor der MainMenuView Klasse
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public MainMenuView(MainFrame frame) {
|
||||
setLayout(null);
|
||||
buildPanel(frame);
|
||||
}
|
||||
|
||||
/**
|
||||
* Methode zum Füllen des Panels, Objekte werden dem frame hinzugefügt
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
private void buildPanel(MainFrame frame) {
|
||||
lokalButton.setBounds(200, 200, 500, 500);
|
||||
multiButton.setBounds(800, 200, 500, 500);
|
||||
|
@ -35,17 +50,46 @@ public class MainMenuView extends JPanel {
|
|||
add(multiButton);
|
||||
add(soundButton);
|
||||
|
||||
// Event Listener für Buttons
|
||||
lokalButton.addActionListener(e -> frame.showPanel("LocalGame"));
|
||||
multiButton.addActionListener(e -> frame.showPanel("MultiplayerGame"));
|
||||
soundButton.addActionListener(e -> toggleMute());
|
||||
// ActionListener um vom Hauptmenü zum LocalGame Menü zu wechseln
|
||||
lokalButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
System.out.println("Lokales Spiel ausgewählt.");
|
||||
frame.showPanel("LocalGame"); // Panel wechseln
|
||||
}
|
||||
});
|
||||
|
||||
// ActionListener um vom Hauptmenü zum MultiPlayerGame Menü zu wechseln
|
||||
multiButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
System.out.println("Multiplayer-Spiel ausgewählt.");
|
||||
frame.showPanel("MultiplayerGame"); // Panel wechseln
|
||||
}
|
||||
});
|
||||
|
||||
//Aufruf von toggleMute, falls der soundButton geklickt wird
|
||||
soundButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
System.out.println("Soundbutton geklickt.");
|
||||
toggleMute();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Setzt Sound auf Stumm/Laut und ändert Grafik, sodass
|
||||
* der aktuelle Stand der Grafik entspricht
|
||||
* @author Lucas Bronson, Joshua Kuklok
|
||||
*/
|
||||
private void toggleMute() {
|
||||
if (soundButton.getIcon() == soundIcon) {
|
||||
soundButton.setIcon(muteIcon);
|
||||
SoundHandler.setSoundOn(false);
|
||||
} else {
|
||||
soundButton.setIcon(soundIcon);
|
||||
SoundHandler.setSoundOn(true);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,22 +0,0 @@
|
|||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
import javax.swing.*;
|
||||
|
||||
public class MultiMenuController implements ActionListener {
|
||||
private MultiMenuView view;
|
||||
private MultiMenuModel model;
|
||||
|
||||
public MultiMenuController(MultiMenuModel model, MultiMenuView view) {
|
||||
this.view = view;
|
||||
this.model = model;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
if (e.getSource() == view.getPlayerLeftButton()){
|
||||
view.togglePlayerIcon();
|
||||
}else if(e.getSource() == view.getPlayerRightButton()){
|
||||
view.togglePlayerIcon();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
public class MultiMenuModel {
|
||||
private String gameMode;
|
||||
|
||||
public void setGameMode(String mode) {
|
||||
this.gameMode = mode;
|
||||
}
|
||||
|
||||
public String getGameMode() {
|
||||
return gameMode;
|
||||
}
|
||||
}
|
|
@ -1,83 +0,0 @@
|
|||
import java.awt.*;
|
||||
import javax.swing.JFrame;
|
||||
import javax.swing.*;
|
||||
|
||||
public class MultiMenuView {
|
||||
int semesterCounter = 1;
|
||||
private JPanel multiPanel = new JPanel(null);
|
||||
|
||||
private ImageIcon humanPlayerIcon = new ImageIcon("graphics/humanPlayer.png");
|
||||
private ImageIcon aiPlayerIcon = new ImageIcon("graphics/aiPlayer.png");
|
||||
|
||||
JButton PlayerLeftButton = new JButton("<-");
|
||||
JButton PlayerRightButton = new JButton("->");
|
||||
JButton semesterUpButton = new JButton("^");
|
||||
JButton semesterDownButton = new JButton("v");
|
||||
|
||||
JLabel semesterLabel = new JLabel("Semester");
|
||||
private JLabel titelLabel = new JLabel("Multiplayer");
|
||||
private JLabel PlayerIcon = new JLabel(humanPlayerIcon);
|
||||
private JLabel PlayerName = new JLabel("Name");
|
||||
private JTextField PlayerTextField = new JTextField(20);
|
||||
JLabel semesterCounterLabel = new JLabel(String.valueOf(semesterCounter));
|
||||
|
||||
private Font robotoFont = new Font("Roboto", Font.BOLD, 45);
|
||||
public MultiMenuView() {
|
||||
buildPanel();
|
||||
}
|
||||
|
||||
|
||||
public void buildPanel(){
|
||||
titelLabel.setBounds(20,20,700,100);
|
||||
PlayerIcon.setBounds(75, 400, 200, 128);
|
||||
PlayerName.setBounds(50, 625, 200, 30);
|
||||
PlayerTextField.setBounds(50, 650, 250, 50);
|
||||
semesterCounterLabel.setBounds(725, 475, 50, 50); // zwischen den Up/Down-Buttons
|
||||
PlayerLeftButton.setBounds(50, 450, 50, 50);
|
||||
PlayerRightButton.setBounds(250, 450, 50, 50);
|
||||
semesterLabel.setBounds(500, 400, 200, 30);
|
||||
semesterUpButton.setBounds(700, 400, 50, 50);
|
||||
semesterDownButton.setBounds(700, 550, 50, 50);
|
||||
|
||||
|
||||
multiPanel.setLayout(null);
|
||||
titelLabel.setFont(robotoFont.deriveFont(50f));
|
||||
semesterLabel.setFont(robotoFont.deriveFont(20f));
|
||||
|
||||
multiPanel.add(PlayerName);
|
||||
multiPanel.add(titelLabel);
|
||||
multiPanel.add(PlayerIcon);
|
||||
multiPanel.add(PlayerTextField);
|
||||
multiPanel.add(semesterCounterLabel);
|
||||
multiPanel.add(semesterUpButton);
|
||||
multiPanel.add(semesterDownButton);
|
||||
multiPanel.add(PlayerLeftButton);
|
||||
multiPanel.add(PlayerRightButton);
|
||||
multiPanel.add(semesterLabel);
|
||||
}
|
||||
|
||||
public JPanel getMultiPanel() {
|
||||
return multiPanel;
|
||||
}
|
||||
|
||||
//public void showMultiPanel(String panelName) {
|
||||
// CardLayout cl = (CardLayout)mainPanel.getLayout();
|
||||
// cl.show(multiPanel, panelName);
|
||||
//}
|
||||
|
||||
public void togglePlayerIcon() {
|
||||
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
PlayerIcon.setIcon(aiPlayerIcon);
|
||||
} else {
|
||||
PlayerIcon.setIcon(humanPlayerIcon);
|
||||
}
|
||||
}
|
||||
|
||||
public JButton getPlayerLeftButton() {
|
||||
return PlayerLeftButton;
|
||||
}
|
||||
|
||||
public JButton getPlayerRightButton() {
|
||||
return PlayerRightButton;
|
||||
}
|
||||
}
|
|
@ -1,5 +1,57 @@
|
|||
import java.net.Socket;
|
||||
/**
|
||||
* Abstrakte Repräsentation eines Spielers, der an einem anderen gerät spielt
|
||||
* und durch eine Online Verbindung mit dieser Instanz kommuniziert
|
||||
* @author Luca Conte, Peer Ole Wachtel
|
||||
*/
|
||||
public abstract class OnlinePlayer extends Player implements AsyncSocketListener {
|
||||
protected AsyncSocket socket;
|
||||
protected int wantedBoardSize;
|
||||
|
||||
protected boolean hasReceivedCoinPackage;
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param size the size of the board the enemy player wants to play with
|
||||
* the actual board size will be determined once the semester of the online partner is known
|
||||
* @param socket an AsyncSocket to communicate with the enemy through
|
||||
* @author Peer Ole Wachtel, Luca Conte
|
||||
*/
|
||||
public OnlinePlayer(Integer size, AsyncSocket socket) {
|
||||
this.socket = socket;
|
||||
this.wantedBoardSize = size;
|
||||
this.myCoin = null;
|
||||
socket.setHandler(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* sends the IAM Package for introduction
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public abstract void sendIAM();
|
||||
|
||||
/**
|
||||
* receives a message from the AsyncSocket
|
||||
* satisfies AsyncSocketListener interface
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public abstract void receive(String message);
|
||||
|
||||
/**
|
||||
* receives the coin toss result from the enemy
|
||||
* @param coin the result of the coin toss
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
@Override
|
||||
public abstract void receiveCoin(boolean coin);
|
||||
|
||||
/**
|
||||
* closes the socket and does player cleanup work
|
||||
* @author Luca Conte
|
||||
*/
|
||||
@Override
|
||||
public void destroy() {
|
||||
super.destroy();
|
||||
this.socket.close();
|
||||
}
|
||||
|
||||
public abstract class OnlinePlayer extends Player{
|
||||
private Socket socket;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,188 @@
|
|||
import java.util.List;
|
||||
|
||||
|
||||
/**
|
||||
* eine Implementierung des Kommunikationsprotokoll nach Version 1.1.0 des Netzwerkstandards
|
||||
* https://github.com/lgc-4/ProgProjekt-Netzwerkstandard
|
||||
* @author Peer Ole Wachtel, Luca Conte
|
||||
*/
|
||||
public class OnlinePlayer_1_1_0 extends OnlinePlayer {
|
||||
|
||||
/**
|
||||
* Erstellt einen Online Player
|
||||
* @param size die maximale Größe des Spielfelds
|
||||
* @param socket der Socket zur Kommunikation mit dem Online Partner
|
||||
*/
|
||||
public OnlinePlayer_1_1_0(Integer size, AsyncSocket socket) {
|
||||
super(size, socket);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* receives a message from the AsyncSocket
|
||||
* implemented according to version 1.1.0 of https://github.com/lgc-4/ProgProjekt-Netzwerkstandard
|
||||
* @param message the message from the socket
|
||||
* @author Peer Ole Wachtel, Luca Conte, Florian Hantzschel
|
||||
*/
|
||||
@Override
|
||||
public void receive(String message) {
|
||||
SocketPackage p = new SocketPackage(message);
|
||||
|
||||
List<String> data = p.splitData();
|
||||
switch (p.getName()) {
|
||||
case "IAM":
|
||||
if (data.size() < 2) break;
|
||||
if (this.board != null) break;
|
||||
|
||||
int semester = Integer.parseInt(data.get(0));
|
||||
String username = p.getData().substring(data.get(0).length() + 1);
|
||||
|
||||
int usedBoardSize = Math.min(GameController.semesterToBoardSize(semester), this.wantedBoardSize);
|
||||
|
||||
this.setName(username);
|
||||
this.createBoard(usedBoardSize);
|
||||
this.enemy.createBoard(usedBoardSize);
|
||||
|
||||
GameController.startGameWithInstancedPlayers((LocalPlayer)this.enemy, (Player)this, usedBoardSize);
|
||||
|
||||
break;
|
||||
|
||||
// TODO: IAMU
|
||||
|
||||
case "COIN":
|
||||
if(!this.hasReceivedCoinPackage && (p.getData().equals("1") || p.getData().equals("0"))){
|
||||
this.myCoin = p.getData().equals("1");
|
||||
this.hasReceivedCoinPackage = true;
|
||||
this.ready();
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case "SHOOT":
|
||||
if (Point.isValidSyntax(p.getData())){
|
||||
Point point = new Point(p.getData());
|
||||
this.enemy.receiveShoot(point);
|
||||
}
|
||||
break;
|
||||
|
||||
case "HIT":
|
||||
if (data.size()==2){
|
||||
Point point = new Point(data.get(0));
|
||||
int typeIndex = Integer.parseInt(data.get(1));
|
||||
if (Point.isValidSyntax(data.get(0)) && typeIndex >= 0 && typeIndex < HitResponseType.values().length){
|
||||
|
||||
HitResponse hitResponse = new HitResponse(typeIndex, point);
|
||||
|
||||
this.enemy.receiveHit(hitResponse);
|
||||
|
||||
switch (hitResponse.getType()) {
|
||||
case HIT, SUNK:
|
||||
this.myTurn = false;
|
||||
break;
|
||||
case MISS:
|
||||
this.myTurn = true;
|
||||
break;
|
||||
|
||||
case VICTORY:
|
||||
// GameController.getMainFrame().showPanelWin("", this.enemy);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case "CHAT":
|
||||
//TODO CHAT
|
||||
break;
|
||||
|
||||
case "WITHDRAW":
|
||||
this.withdraw();
|
||||
break;
|
||||
|
||||
default:
|
||||
//nichts passier da Paket ungültig
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* sends introduction package IAM to online partner.
|
||||
* @author Luca Conte
|
||||
*/
|
||||
@Override
|
||||
public synchronized void sendIAM() {
|
||||
if (this.enemy == null) throw new RuntimeException("enemy has not yet been defined");
|
||||
socket.send(new SocketPackage("IAM", GameController.boardSizeToSemester(this.wantedBoardSize) + " " + this.enemy.name));
|
||||
}
|
||||
|
||||
/**
|
||||
* receives a shot from the enemy and sends it to the online partner
|
||||
* if it is not the enemies turn, this method does nothing.
|
||||
* @param point the point to be shot
|
||||
* @author Peer Ole Wachtel, Luca Conte
|
||||
*/
|
||||
@Override
|
||||
public synchronized void receiveShoot(Point point){
|
||||
if (!this.enemy.myTurn) return;
|
||||
super.socket.send(new SocketPackage("SHOOT",point.toString()));
|
||||
}
|
||||
|
||||
/**
|
||||
* receives a hitresponse from the enemy player and sends it to the online partner
|
||||
* @param hitResponse the hitresponse to be sent
|
||||
* @author Peer Ole Wachtel, Luca Conte
|
||||
*/
|
||||
@Override
|
||||
public synchronized void receiveHit(HitResponse hitResponse) {
|
||||
switch (hitResponse.getType()) {
|
||||
case HIT, SUNK:
|
||||
this.myTurn = true;
|
||||
break;
|
||||
case MISS:
|
||||
this.myTurn = false;
|
||||
break;
|
||||
|
||||
case VICTORY:
|
||||
// GameController.getMainFrame().showPanelLose("", this.enemy);
|
||||
break;
|
||||
}
|
||||
super.socket.send(new SocketPackage("HIT", hitResponse.toString()));
|
||||
}
|
||||
|
||||
/**
|
||||
* receives the coin toss result from the enemy player and sends it to the online partner
|
||||
* if this player has already received the enemies coin, this method does nothing.
|
||||
* @param coin the result of the coin toss
|
||||
* @author Peer Ole Wachtel, Luca Conte
|
||||
*/
|
||||
@Override
|
||||
public synchronized void receiveCoin(boolean coin) {
|
||||
if (!this.hasReceivedCoin) {
|
||||
super.socket.send(new SocketPackage("COIN", String.valueOf(coin ? 1 : 0)));
|
||||
this.hasReceivedCoin = true;
|
||||
this.determineCoinToss();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* für Online Player nicht zu implementieren
|
||||
* nur für HumanPlayer relevant
|
||||
* @author Luca Conte, Peer Ole Wachtel
|
||||
*/
|
||||
@Override
|
||||
public synchronized void shoot(Point point) {
|
||||
// SHOULD NEVER BE CALLED ON ONLINE PLAYER. ONLY ON HUMAN PLAYER
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* empfängt Withdraw vom Gegner und leitet es an den Online Partner weiter
|
||||
* beendet das Spiel
|
||||
* @author Luca Conte
|
||||
*/
|
||||
@Override
|
||||
public void receiveWithdraw() {
|
||||
this.socket.send(new SocketPackage("WITHDRAW"));
|
||||
super.receiveWithdraw();
|
||||
}
|
||||
}
|
217
src/Player.java
|
@ -1,6 +1,7 @@
|
|||
import java.awt.*;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* abstrakte repräsentation eines Spielers
|
||||
* @author Peer Ole Wachtel, Luca Conte, Lucas Bronson
|
||||
*/
|
||||
public abstract class Player {
|
||||
protected boolean myTurn;
|
||||
protected boolean isServer;
|
||||
|
@ -8,33 +9,203 @@ public abstract class Player {
|
|||
protected Player enemy;
|
||||
protected String name;
|
||||
protected Board board;
|
||||
protected Boolean myCoin;
|
||||
protected boolean gameRunning;
|
||||
|
||||
public Player(int size) {
|
||||
protected boolean sentCoin;
|
||||
|
||||
protected boolean hasReceivedCoin;
|
||||
|
||||
/**
|
||||
* Konstruktor
|
||||
* @author Peer Ole Wachtel, Luca Conte
|
||||
*/
|
||||
public Player() {
|
||||
this.setName("Player");
|
||||
this.hasReceivedCoin = false;
|
||||
this.sentCoin = false;
|
||||
this.myTurn = false;
|
||||
this.gameRunning = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* initialises this players board
|
||||
* @param size the size of the board to be created
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public void createBoard(int size) {
|
||||
this.board = new Board(size);
|
||||
}
|
||||
|
||||
public void receiveShoot(Point point) {
|
||||
HitResponse hitResponse = board.getHitResponsOnPoint(point);
|
||||
if (!(hitResponse == null)){
|
||||
enemy.receiveHit(hitResponse);
|
||||
} else {
|
||||
enemy.receiveHit(this.board.hit(point));
|
||||
}
|
||||
}
|
||||
|
||||
public void receiveHit(HitResponse hitResponse) {
|
||||
enemy.board.addHits(hitResponse);
|
||||
}
|
||||
|
||||
public void click(Point point) {
|
||||
|
||||
}
|
||||
|
||||
public void beginTrun() {
|
||||
|
||||
/**
|
||||
* receives a shot onto a point from the enemy
|
||||
* @param point the location to be shot
|
||||
* @author Luca Conte, Peer Ole Wachtel
|
||||
*/
|
||||
public abstract void receiveShoot(Point point);
|
||||
|
||||
/**
|
||||
* receives a hit response from the enemy as a response to a receiveShoot call
|
||||
* @param hitResponse the hitresponse
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public abstract void receiveHit(HitResponse hitResponse);
|
||||
|
||||
/**
|
||||
* sends shot to enemy player.
|
||||
* should ONLY be called on HumanPlayer
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public abstract void shoot(Point point);
|
||||
|
||||
/**
|
||||
* only relevant for AI Players.
|
||||
* starts the first turn
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public void beginTurn() {
|
||||
System.out.println("issa my turn-a");
|
||||
}
|
||||
|
||||
/**
|
||||
* sets the enemy Player
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public void setEnemy(Player enemy) {
|
||||
this.enemy = enemy;
|
||||
}
|
||||
|
||||
/**
|
||||
* sets the name of this player
|
||||
* @param name the name of this player
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public void setName(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the name of this player
|
||||
* @return the name of this player
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public String getName() {
|
||||
return this.name;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the board of this player
|
||||
* @return the board of this player
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public Board getBoard() {
|
||||
return this.board;
|
||||
}
|
||||
|
||||
/**
|
||||
* marks the player as ready by sending their coin to the enemy player
|
||||
* calls determineCoinToss if the enemy coin has already been received
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public void ready() {
|
||||
this.enemy.receiveCoin(this.myCoin);
|
||||
this.sentCoin = true;
|
||||
if (hasReceivedCoin) {
|
||||
this.determineCoinToss();
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* determines the result of the coin toss
|
||||
* this method does nothing if either player is not ready yet or has not yet sent their coin
|
||||
* @author Luca Conte, Peer Ole Wachtel
|
||||
*/
|
||||
protected void determineCoinToss() {
|
||||
if (!this.sentCoin || this.myCoin == null || !this.hasReceivedCoin || this.enemy.myCoin == null) return;
|
||||
boolean result = this.enemy.myCoin ^ this.myCoin; // XOR
|
||||
this.myTurn = result == this.isServer;
|
||||
if (this.myTurn) {
|
||||
this.beginTurn();
|
||||
}
|
||||
this.gameRunning = true;
|
||||
GameController.getMainFrame().refreshGameBoard();
|
||||
}
|
||||
|
||||
/**
|
||||
* receives the coin toss from the enemy player
|
||||
* @param coin the coin of the enemy player
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public abstract void receiveCoin(boolean coin);
|
||||
|
||||
/**
|
||||
* returns whether the game this player is in has started, meaning both players are ready and have sent their coins
|
||||
* @return the game's running state
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public boolean isGameRunning() {
|
||||
return this.gameRunning;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns whether this player is ready and has sent their coin to the enemy player
|
||||
* @return the player's ready state
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public boolean isReady() {
|
||||
return this.sentCoin;
|
||||
}
|
||||
|
||||
/**
|
||||
* removes connections to the enemy and its board as well as setting myTurn and gameRunning to false
|
||||
* this stops the AI Players from making more moves and allows the garbage collector to remove the boards
|
||||
* and players
|
||||
*
|
||||
* This method should be called at the end of a game
|
||||
*
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public void destroy() {
|
||||
this.myTurn = false;
|
||||
this.gameRunning = false;
|
||||
this.board = null;
|
||||
this.enemy = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* the player wins
|
||||
* ends the game
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public void win() {
|
||||
GameController.getMainFrame().showPanelWin("", this);
|
||||
}
|
||||
|
||||
/**
|
||||
* the player loses
|
||||
* ends the game
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public void lose() {
|
||||
GameController.getMainFrame().showPanelLose("", this);
|
||||
}
|
||||
|
||||
/**
|
||||
* the player loses by withdrawal
|
||||
* ends the game
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public void withdraw() {
|
||||
this.enemy.receiveWithdraw();
|
||||
this.lose();
|
||||
}
|
||||
|
||||
/**
|
||||
* the enemy player withdraws
|
||||
* ends the game
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public void receiveWithdraw(){
|
||||
this.win();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,131 @@
|
|||
/**
|
||||
* repräsentation der Koordinaten eines Feldes auf dem Spielfeld
|
||||
* @author Peer Ole Wachtel, Luca Conte
|
||||
*/
|
||||
public class Point {
|
||||
private int x;
|
||||
private int y;
|
||||
|
||||
/**
|
||||
* initialises a point using X and Y coordinates starting at 0
|
||||
* @param x the x coordinate of the point starting at 0
|
||||
* @param y the y coordinate of the point starting at 0
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public Point (int x, int y) {
|
||||
this.setX(x);
|
||||
this.setY(y);
|
||||
}
|
||||
|
||||
/**
|
||||
* initialises a Point using a coordinate provided in the format of a letter followed by a number
|
||||
* this coordinate is checked using `isValidSyntax`
|
||||
* If the coordinate is not in a valid syntax, an `IllegalArgumentException` will be thrown, stating as such
|
||||
* The number part of the coordinate starts at 1 instead of 0 so for example, the
|
||||
* string A1 will result in the X and Y coordinates of (0, 0)
|
||||
* @param str the coordinate in alphanumeric format
|
||||
* @throws IllegalArgumentException if the coordinate is invalid according to `isValidSyntax`
|
||||
* @author Peer Ole Wachtel, Luca Conte
|
||||
*/
|
||||
public Point (String str) {
|
||||
if (Point.isValidSyntax(str)) {
|
||||
this.setX(str.charAt(0));
|
||||
this.setY(Integer.parseInt(str.substring(1)) - 1);
|
||||
} else {
|
||||
throw new IllegalArgumentException("String ist keine gültige Koordinate");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* returns this point as a string in its alphanumeric format
|
||||
* @return this point as a string in its alphanumeric format
|
||||
* @author Luca Conte, Peer Ole Wachtel
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
return (char) ('A' + this.x) + String.valueOf(this.y + 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the X coordinate of the point starting at 0
|
||||
* @return the X coordinate of the point starting at 0
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public int getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the Y coordinate of the point starting at 0
|
||||
* @return the Y coordinate of the point starting at 0
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public int getY() {
|
||||
return y;
|
||||
}
|
||||
|
||||
/**
|
||||
* sets the X coordinate of the point starting at 0
|
||||
* @param x the X coordinate of the point starting at 0
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public void setX(int x) {
|
||||
this.x = x;
|
||||
}
|
||||
|
||||
/**
|
||||
* sets the Y coordinate of the point starting at 0
|
||||
* @param y the Y coordinate of the point starting at 0
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public void setY(int y) {
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
/**
|
||||
* sets the X coordinate of the from its character value in alphanumeric form
|
||||
* @param c the character to be transformed into
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public void setX(char c) {
|
||||
this.x = c - 'A';
|
||||
}
|
||||
|
||||
/**
|
||||
* checks whether a string is a valid alphanumeric point coordinate
|
||||
* @param str the string to be tested
|
||||
* @return whether the string is valid according to the regular expression `^[A-Z]\\d+$`
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public static boolean isValidSyntax(String str) {
|
||||
return str.matches("^[A-Z]\\d+$");
|
||||
}
|
||||
|
||||
/**
|
||||
* returns whether two points are equal
|
||||
* two points with equivalent coordinates are considered equal
|
||||
* @param o the other object/Point to compare this one to
|
||||
* @return whether the objects are equal
|
||||
* @author Luca Conte
|
||||
*/
|
||||
@Override
|
||||
public boolean equals(Object o) {
|
||||
if (this == o) return true;
|
||||
if (o == null || this.getClass() != o.getClass()) return false;
|
||||
|
||||
Point p = (Point)o;
|
||||
return p.getX() == this.getX() && p.getY() == this.getY();
|
||||
}
|
||||
|
||||
/**
|
||||
* determines whether two points are neighbours
|
||||
* points are considered neighbours if their positions are equal or within a difference of 1 on both X and Y axis
|
||||
* @param other the point to check for neighbourship
|
||||
* @return whether the points are neighbours
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public boolean neighbours(Point other) {
|
||||
if (other == null) return false;
|
||||
return (int)Math.abs(this.getX() - other.getX()) <= 1 && (int)Math.abs(this.getY() - other.getY()) <= 1;
|
||||
}
|
||||
}
|
188
src/Ship.java
|
@ -1,50 +1,60 @@
|
|||
|
||||
|
||||
import java.awt.Point;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
record ShipData (int size, String name){}
|
||||
|
||||
/**
|
||||
* repräsentation eines Schiffes auf dem Spielfeld
|
||||
* @author Peer Ole Wachtel, Lucas Bronson, Florian Hanzschel
|
||||
*/
|
||||
public class Ship {
|
||||
static List<List<ShipData>> semeterList = Arrays.asList(Arrays.asList(
|
||||
static List<List<ShipData>> semeterList =
|
||||
Arrays.asList(
|
||||
Arrays.asList(
|
||||
new ShipData(2, "PRG 1"),
|
||||
new ShipData(2, "GDI"),
|
||||
new ShipData(2, "MAT 1"),
|
||||
new ShipData(2, "THI"),
|
||||
new ShipData(4, "STP"),
|
||||
new ShipData(6, "ENG")),
|
||||
new ShipData(6, "ENG")
|
||||
),
|
||||
Arrays.asList(
|
||||
new ShipData(2, "PRG 2"),
|
||||
new ShipData(2, "DBS 1"),
|
||||
new ShipData(2, "MAT 2"),
|
||||
new ShipData(2, "STA"),
|
||||
new ShipData(2, "AUD")),
|
||||
new ShipData(2, "AUD")
|
||||
),
|
||||
Arrays.asList(
|
||||
new ShipData(2, "PRG 3"),
|
||||
new ShipData(2, "DBS 2"),
|
||||
new ShipData(2, "MAT 3"),
|
||||
new ShipData(2, "BSN 1"),
|
||||
new ShipData(4, "PRP"),
|
||||
new ShipData(6, "BWL")),
|
||||
new ShipData(6, "BWL")
|
||||
),
|
||||
Arrays.asList(
|
||||
new ShipData(2, "WEB"),
|
||||
new ShipData(2, "SE 1"),
|
||||
new ShipData(2, "CG 1"),
|
||||
new ShipData(2, "BSN 2"),
|
||||
new ShipData(4, "SEM"),
|
||||
new ShipData(6, "E BWL")),
|
||||
new ShipData(6, "E BWL")
|
||||
),
|
||||
Arrays.asList(
|
||||
new ShipData(2, "WPF 1"),
|
||||
new ShipData(2, "SE 2"),
|
||||
new ShipData(2, "CG 2"),
|
||||
new ShipData(2, "PXP 1"),
|
||||
new ShipData(6, "EF 1")),
|
||||
new ShipData(6, "EF 1")
|
||||
),
|
||||
Arrays.asList(
|
||||
new ShipData(2, "WPF 2"),
|
||||
new ShipData(1, "PXP 2"),
|
||||
new ShipData(8, "BAA"))
|
||||
new ShipData(8, "BAA")
|
||||
)
|
||||
);
|
||||
|
||||
private int size;
|
||||
|
@ -54,6 +64,12 @@ public class Ship {
|
|||
private int hitsOnMe;
|
||||
private boolean sunk;
|
||||
|
||||
/**
|
||||
* initialises a Ship with a given size and name
|
||||
* @param size the size of the ship
|
||||
* @param name the name of the ship
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public Ship (int size, String name) {
|
||||
this.size = size;
|
||||
this.name = name;
|
||||
|
@ -63,35 +79,65 @@ public class Ship {
|
|||
this.sunk = false;
|
||||
}
|
||||
|
||||
public boolean setPosition(Point pos, List<Ship> shipsList, int boardSize) {
|
||||
/**
|
||||
* resets the position of this ship
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public void resetPosition() {
|
||||
this.position = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* sets the position of this ship, provided it is valid
|
||||
* @param pos the position to move the ship to
|
||||
* @param horizontal whether the ship is horizontal or not
|
||||
* @param shipsList the list of other ships on this board. It will be checked whether the ship is touching any of them
|
||||
* @param boardSize the size of the board the ship is to be placed on
|
||||
* @return true if the position was set successfully. false if the ship is out of the bounds of the board or touches a different ship
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public boolean setPosition(Point pos, boolean horizontal, List<Ship> shipsList, int boardSize) {
|
||||
if (!this.checkValidPlacement(pos, horizontal, shipsList, boardSize)) return false;
|
||||
|
||||
// kein ueberlappen also setze das Schiff
|
||||
this.position = pos;
|
||||
this.horizontal = horizontal;
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* checks whether a position is valid for ship placement
|
||||
* @param pos the position to check the ship placement at
|
||||
* @param horizontal whether the ship is to be placed horizontally or not
|
||||
* @param shipsList the list of other ships on this board. It will be checked whether the ship is touching any of them
|
||||
* @param boardSize the size of the board the ship is to be placed on
|
||||
* @return true if the position is valid. false if the ship is out of the bounds of the board or touches a different ship
|
||||
* @author Florian Hantzschel, Peer Ole Wachtel, Luca Conte
|
||||
*/
|
||||
public boolean checkValidPlacement(Point pos, boolean horizontal, List<Ship> shipsList, int boardSize) {
|
||||
// ueberpruefe boundaries
|
||||
if (pos.x < 0 || pos.y < 0 || pos.x >= boardSize || pos.y >= boardSize) {
|
||||
if (pos.getX() < 0 || pos.getY() < 0 || pos.getX() >= boardSize || pos.getY() >= boardSize) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// bestimme die Endposition anhand der Ausrichtung
|
||||
int endX = pos.x;
|
||||
int endY = pos.y;
|
||||
int endX = pos.getX();
|
||||
int endY = pos.getY();
|
||||
|
||||
if (this.horizontal) { // rechts links
|
||||
endX = pos.x + this.size - 1;
|
||||
if (horizontal) { // rechts links
|
||||
endX = pos.getX() + this.size - 1;
|
||||
if (endX >= boardSize) {
|
||||
return false;
|
||||
}
|
||||
} else { // oben unten
|
||||
endY = pos.y + this.size - 1;
|
||||
endY = pos.getY() + this.size - 1;
|
||||
if (endY >= boardSize) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Liste an Punkten die das Schiff einnehmen wuerde
|
||||
List<Point> shipPoints = new ArrayList<>();
|
||||
for (int i = 0; i < this.size; i++) {
|
||||
int x = this.horizontal ? pos.x + i : pos.x; //falls horizontal dann pos.x + i ansonsten pos.x
|
||||
int y = this.horizontal ? pos.y : pos.y + i;
|
||||
shipPoints.add(new Point(x, y));
|
||||
}
|
||||
List<Point> shipPoints = this.getVirtualOccupiedPoints(pos, horizontal);
|
||||
|
||||
// ueberlappen mit anderen Schiffen pruefen
|
||||
for (Ship otherShip : shipsList) {
|
||||
|
@ -107,43 +153,76 @@ public class Ship {
|
|||
List<Point> otherShipPoints = otherShip.getOccupiedPoints();
|
||||
// ueberlappen checken
|
||||
for (Point p : shipPoints) {
|
||||
if (otherShipPoints.contains(p)) {
|
||||
// ueberlappen entdeckt
|
||||
return false;
|
||||
for (Point otherPoint : otherShipPoints) {
|
||||
if (otherPoint.neighbours(p)) return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// kein ueberlappen also setze das Schiff
|
||||
this.position = pos;
|
||||
return true;
|
||||
}
|
||||
|
||||
public List<Point> getOccupiedPoints() {
|
||||
/**
|
||||
* Returns the Points on the ship if it were to be placed at position `pos` in orientation defined by `horizontal`
|
||||
* @param pos the position where the ship should be placed
|
||||
* @param horizontal whether the ship should be placed horizontally
|
||||
* @return a list of points the ship would occupy, were it placed at position `pos` in orientation `horizontal`
|
||||
* @author Florian Hantzschel, Luca Conte
|
||||
*/
|
||||
public List<Point> getVirtualOccupiedPoints(Point pos, boolean horizontal) {
|
||||
List<Point> points = new ArrayList<>();
|
||||
if (this.position == null) {
|
||||
if (pos == null) {
|
||||
return points;
|
||||
}
|
||||
for (int i = 0; i < this.size; i++) {
|
||||
int x = this.horizontal ? this.position.x + i : this.position.x;
|
||||
int y = this.horizontal ? this.position.y : this.position.y + i;
|
||||
int x = horizontal ? pos.getX() + i : pos.getX();
|
||||
int y = horizontal ? pos.getY() : pos.getY() + i;
|
||||
points.add(new Point(x, y));
|
||||
}
|
||||
return points;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the Points the ship occupies
|
||||
* @return a list of points the ship occupies
|
||||
* @author Florian Hantzschel, Luca Conte
|
||||
*/
|
||||
public List<Point> getOccupiedPoints() {
|
||||
return this.getVirtualOccupiedPoints(this.position, this.horizontal);
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the position of this ship
|
||||
* @return the position of this ship
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public Point getPosition() {
|
||||
return position;
|
||||
}
|
||||
|
||||
/**
|
||||
* checks whether the ship occupies a certain point
|
||||
* @param pos the point to be checkd
|
||||
* @return whether the point provided is one of the points occupied by the ship
|
||||
* @author Peer Ole Wachtel, Lucas Bronson
|
||||
*/
|
||||
public boolean isShipOnPos(Point pos){
|
||||
if ((this.horizontal && pos.y == this.position.y && pos.x >= this.position.x && pos.x < this.position.x + size) ||
|
||||
(!(this.horizontal) && pos.x == this.position.x && pos.y >= this.position.y && pos.y < this.position.y + size)) {
|
||||
if(this.position == null){
|
||||
return false;
|
||||
}
|
||||
if ((this.horizontal && pos.getY() == this.position.getY() && pos.getX() >= this.position.getX() && pos.getX() < this.position.getX() + size) ||
|
||||
(!(this.horizontal) && pos.getX() == this.position.getX() && pos.getY() >= this.position.getY() && pos.getY() < this.position.getY() + size)) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* "shoots" this ship.
|
||||
* @return a hit response, depending on whether the ship was hit or not. If the amount of times
|
||||
* the ship was hit is greater or equal to the size of the ship, the ship is considered sunk.
|
||||
* @param pos the point where the ship is shot
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public HitResponseType shootOnShip(Point pos) {
|
||||
if (this.isShipOnPos(pos)) {
|
||||
hitsOnMe++;
|
||||
|
@ -158,7 +237,48 @@ public class Ship {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* returns whether the ship has been sunk or not
|
||||
* @return whether the ship has been sunk or not
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public boolean isSunk() {
|
||||
return sunk;
|
||||
}
|
||||
|
||||
/**
|
||||
* sets the orientation of the ship
|
||||
* @param horizontal whether the ship is to be placed in a horizontal orientation
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public void setHorizontal(boolean horizontal) {
|
||||
this.horizontal = horizontal;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the size of the ship
|
||||
* @return the size of the ship
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public int getSize() {
|
||||
return size;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the name of the ship
|
||||
* @return the name of the ship
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns whether the ship has been placed or not
|
||||
* @return whether the ship has been placed or not
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public boolean isPlaced(){
|
||||
return this.position != null;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,44 @@
|
|||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
|
||||
/**
|
||||
* Das ShipButton Panel dient dem Erstellen eines lokalen Spiels.
|
||||
* Hier kann der Benutzer Spieler inklusive Namen und das Semester, in dem sich der Benutzer befindet, einstellen.
|
||||
* @author Lucas Bronson, Luca Conte, Joshua Kuklok
|
||||
*/
|
||||
public class ShipButton extends JButton {
|
||||
private Ship ship;
|
||||
private BoardDisplay boardDisplay;
|
||||
|
||||
/**
|
||||
* Erstellt Buttons für die beiden Spieler (Module/Schiffe)
|
||||
* @param ship Schiff von welchem der Name genommen wird
|
||||
* @param boardDisplay Klasse für Interaktion
|
||||
* @author Lucas Bronson, Luca Conte, Joshua Kuklok
|
||||
*/
|
||||
public ShipButton(Ship ship, BoardDisplay boardDisplay) {
|
||||
super(ship.getName());
|
||||
this.ship = ship;
|
||||
this.boardDisplay = boardDisplay;
|
||||
this.addActionListener((e) -> {
|
||||
boardDisplay.selectCurrentShip(this.ship);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Setzt Farbe der Modulbuttons.
|
||||
* Verschiedene Farben für:
|
||||
* Modul ausgewählt, platziert nicht platziert.
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
public void refreshButtonState() {
|
||||
if (ship.isPlaced()) {
|
||||
setBackground(Color.LIGHT_GRAY);
|
||||
} else {
|
||||
setBackground(Color.WHITE);
|
||||
}
|
||||
if (boardDisplay.getCurrentShip() == ship) {
|
||||
setBackground(Color.CYAN);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,111 @@
|
|||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
/**
|
||||
* beschreibt ein Package das durch einen AsyncSocket gesendet werden kann nach Netzwerkstandard
|
||||
* https://github.com/lgc-4/ProgProjekt-Netzwerkstandard
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public class SocketPackage {
|
||||
|
||||
private String name = "";
|
||||
private String data = "";
|
||||
|
||||
/**
|
||||
* initialises a socket package by prividing a package name and data
|
||||
* @param name the name of the package
|
||||
* @param data the data of the package
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public SocketPackage(String name, String data) {
|
||||
this.setName(name);
|
||||
this.setData(data);
|
||||
}
|
||||
/**
|
||||
* initialises an empty socket package
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public SocketPackage() {
|
||||
this("","");
|
||||
}
|
||||
|
||||
/**
|
||||
* initialises a socket package from a message
|
||||
* the message is parsed according to https://github.com/lgc-4/ProgProjekt-Netzwerkstandard
|
||||
* @param message the message to be parsed
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public SocketPackage(String message) {
|
||||
if (message.length() <= 0) {
|
||||
throw new IllegalArgumentException("Socket message cannot be empty.");
|
||||
}
|
||||
String[] components = message.split(" ");
|
||||
this.setName(components[0]);
|
||||
if (components.length > 1) {
|
||||
this.setData(message.substring(components[0].length() + 1));
|
||||
} else {
|
||||
this.setData("");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* sets the package name
|
||||
* the name is always stored in upper case
|
||||
* @param name the new name of the package
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public void setName(String name) {
|
||||
if (name == null) name = "";
|
||||
this.name = name.toUpperCase();
|
||||
}
|
||||
|
||||
/**
|
||||
* sets the package data
|
||||
* @param name the new data of the package
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public void setData(String data) {
|
||||
if (data == null) data = "";
|
||||
this.data = data;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the name of the package
|
||||
* @return the name of the package
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public String getName() {
|
||||
return this.name;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the data of the package
|
||||
* @return the data of the package
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public String getData() {
|
||||
return this.data;
|
||||
}
|
||||
|
||||
/**
|
||||
* parses the package into a string according to https://github.com/lgc-4/ProgProjekt-Netzwerkstandard
|
||||
* the package name and data are joined using a space " " `0x20`
|
||||
* @return the package in string format
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public String toString() {
|
||||
if (this.data == null || this.data.length() == 0) {
|
||||
return this.name;
|
||||
} else {
|
||||
return this.name + " " + this.data;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the data string as a list, split at every space " " `0x20`
|
||||
* @return the data string as a list, split at every space " " `0x20`
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public List<String> splitData() {
|
||||
return Arrays.asList(this.data.split(" "));
|
||||
}
|
||||
}
|
|
@ -1,24 +1,43 @@
|
|||
import javazoom.jl.decoder.JavaLayerException;
|
||||
import javazoom.jl.player.Player;
|
||||
|
||||
import java.awt.List;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.FileNotFoundException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.Iterator;
|
||||
import java.util.Map;
|
||||
|
||||
/**
|
||||
* Der SoundHandler dient zum Anlegen und Abspielen von Sounds
|
||||
* @author Lucas Bronson, Luca Conte, Ole Wachtel, Joshua Kuklok
|
||||
*/
|
||||
public class SoundHandler {
|
||||
|
||||
private static boolean soundOn = true;
|
||||
|
||||
private static ArrayList<Thread> runningThreads = new ArrayList<Thread>();
|
||||
|
||||
// Wenn fehler beim erstellen von .jar mit sound hier gucken
|
||||
private static HashMap<String, String> sounds = new HashMap<String, String>(Map.of(
|
||||
"hit", "./Sound/water-drip.mp3"
|
||||
"miss", "./Sound/water-drip.mp3",
|
||||
"hit", "./Sound/hit.mp3",
|
||||
"destroyed", "./Sound/hit.mp3",
|
||||
"plop", "./Sound/plop.mp3",
|
||||
"loose", "./Sound/loosescreenlaugh.mp3",
|
||||
"win", "./Sound/win.mp3",
|
||||
"yourturn", "./Sound/yourturn.mp3"
|
||||
));
|
||||
|
||||
/**
|
||||
* Erstellt neuen Thread, um ausgewählten Sound abzuspielen
|
||||
* @param soundName Name der Audiodatei, welche abgespielt werden soll
|
||||
* @author Ole Wachtel, Luca Conte
|
||||
*/
|
||||
public static void playSound(String soundName) {
|
||||
if (soundOn) {
|
||||
new Thread(new Runnable() {
|
||||
Thread thread = new Thread(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
try {
|
||||
|
@ -28,16 +47,42 @@ public class SoundHandler {
|
|||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}).start();
|
||||
});
|
||||
thread.start();
|
||||
runningThreads.add(thread);
|
||||
}
|
||||
Iterator<Thread> i = runningThreads.iterator();
|
||||
while (i.hasNext()) {
|
||||
Thread oldThread = i.next();
|
||||
if (!oldThread.isAlive()) {
|
||||
|
||||
try {
|
||||
oldThread.join();
|
||||
i.remove();
|
||||
System.out.println("cleared thread");
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* fügt einen neuen Sound zum SoundHanlder hinzu
|
||||
* @param soundName der intern zu verwendende Name des Sounds
|
||||
* @param path der Dateipfad zur Sound Datei
|
||||
* @author Ole Wachtel
|
||||
*/
|
||||
static void add(String soundName, String path){
|
||||
sounds.put(soundName, path);
|
||||
}
|
||||
|
||||
/**
|
||||
* schaltet den Ton an oder aus
|
||||
* @param sound ob der sound an ist
|
||||
* @author Ole Wachtel
|
||||
*/
|
||||
static void setSoundOn(boolean sound){
|
||||
soundOn= sound;
|
||||
}
|
||||
|
|
|
@ -1,7 +1,17 @@
|
|||
/**
|
||||
* Diese Klasse implementiert den Einfachsten Ki Spieler.
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
* */
|
||||
public class SpecificAiPlayerEasy extends AiPlayer{
|
||||
|
||||
public class SpecificAiPlayer1 extends AiPlayer{
|
||||
|
||||
public SpecificAiPlayer1(int size) {
|
||||
super(size);
|
||||
/**
|
||||
* Bein einfachen Ki Spieler wird nur der AiPlayer initialisiert und der Name gesetzt,
|
||||
* da in der Eltern-Klasse AiPlayer eine default implementierung für alle Methoden existieren.
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
*/
|
||||
public SpecificAiPlayerEasy() {
|
||||
super();
|
||||
this.setName("AI Player Easy");
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,7 +1,273 @@
|
|||
import java.util.ArrayList;
|
||||
// import java.util.Random; wird nicht mehr verwendet
|
||||
|
||||
public class SpecificAiPlayer1 extends AiPlayer{
|
||||
/**
|
||||
* Diese Klasse implementiert den Harten Ki Spieler.
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
* */
|
||||
public class SpecificAiPlayerHard extends AiPlayer{
|
||||
|
||||
public SpecificAiPlayer1(int size) {
|
||||
super(size);
|
||||
private int gridSize;
|
||||
private boolean[][] shotsFired;
|
||||
private final ArrayList<Point> hitQueue;
|
||||
//private final Random random; wird nicht mehr verwendet
|
||||
private int nextChessRow;
|
||||
private int nextChessCol;
|
||||
|
||||
// Enum für die Orientierung
|
||||
private enum Orientierung {
|
||||
UNBEKANNT,
|
||||
HORIZONTAL,
|
||||
VERTIKAL
|
||||
}
|
||||
private Orientierung orientierung;
|
||||
// Speichert den ersten Treffer zur Bestimmung der Orientierung
|
||||
private Point firstHit;
|
||||
|
||||
|
||||
/**
|
||||
* Eltern-Klasse wird initialisiert und alle lokalen variablen,
|
||||
* die gesetzt werden können, werden initialisiert.
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
*/
|
||||
public SpecificAiPlayerHard() {
|
||||
super();
|
||||
this.setName("AI Player Hard");
|
||||
/*this.gridSize = super.board.getSize();
|
||||
this.shotsFired = new boolean[gridSize][gridSize];*/
|
||||
this.gridSize = 0;
|
||||
this.hitQueue = new ArrayList<>();
|
||||
//this.random = new Random(); wird nicht mehr verwendet
|
||||
this.nextChessRow = 0;
|
||||
this.nextChessCol = 0;
|
||||
this.orientierung = Orientierung.UNBEKANNT;
|
||||
this.firstHit = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Prüft, ob auf den punkt schonmal geschossen wurde.
|
||||
* @param p zu prüfender Punkt
|
||||
* @return boolean
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
*/
|
||||
public boolean alreadyShot(Point p) {
|
||||
return shotsFired[p.getX()][p.getY()];
|
||||
}
|
||||
|
||||
/**
|
||||
* Bestimmt den nächsten punkt, der beschossen werden soll.
|
||||
* @return Position
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
*/
|
||||
public Point getNextMove() {
|
||||
if(gridSize == 0) {
|
||||
this.gridSize = super.board.getSize();
|
||||
this.shotsFired = new boolean[gridSize][gridSize];
|
||||
}
|
||||
// Wenn wir noch Treffer in der Queue haben, diese priorisieren
|
||||
while (!hitQueue.isEmpty()) {
|
||||
Point target = hitQueue.remove(0);
|
||||
if (!alreadyShot(target)) {
|
||||
shotsFired[target.getX()][target.getY()] = true;
|
||||
return target;
|
||||
}
|
||||
}
|
||||
|
||||
// Ansonsten weiterhin "Schachbrettmuster"
|
||||
int row = nextChessRow;
|
||||
int col = nextChessCol;
|
||||
while (alreadyShot(new Point(row, col))) {
|
||||
advanceChessPattern();
|
||||
row = nextChessRow;
|
||||
col = nextChessCol;
|
||||
}
|
||||
|
||||
shotsFired[row][col] = true;
|
||||
advanceChessPattern();
|
||||
return new Point(row, col);
|
||||
}
|
||||
|
||||
/**
|
||||
* Nachdem receiveShoot beim gegner den schuss verarbeitet hat,
|
||||
* wird diese Methode mit der antwort aufgerufen.
|
||||
* @param hitResponse the hitresponse
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
*/
|
||||
@Override
|
||||
public synchronized void receiveHit(HitResponse hitResponse) {
|
||||
super.receiveHit(hitResponse);
|
||||
|
||||
// Wenn es ein Treffer ist, Adjacent-Punkte hinzufügen
|
||||
if (hitResponse.getHitResponse() == HitResponseType.HIT) {
|
||||
Point hitPoint = hitResponse.getPoint();
|
||||
|
||||
// Wenn wir noch keinen ersten Treffer haben, speicher ihn
|
||||
if (firstHit == null) {
|
||||
firstHit = hitPoint;
|
||||
// Orientierung noch unbekannt: alle möglichen Richtungen hinzufügen
|
||||
addAdjacentPoints(hitPoint);
|
||||
} else {
|
||||
// Wenn Orientierung noch nicht bestimmt, jetzt prüfen
|
||||
if (this.orientierung == Orientierung.UNBEKANNT) {
|
||||
// Prüfen, ob der zweite Treffer horizontal oder vertikal liegt
|
||||
if (firstHit.getY() == hitPoint.getY()) {
|
||||
this.orientierung = Orientierung.VERTIKAL;
|
||||
} else if (firstHit.getX() == hitPoint.getX()) {
|
||||
this.orientierung = Orientierung.HORIZONTAL;
|
||||
}
|
||||
|
||||
// Sobald die Orientierung erkannt wurde, entferne alle „unpassenden“ Punkte
|
||||
if (this.orientierung != Orientierung.UNBEKANNT) {
|
||||
cleanUpHitQueue();
|
||||
}
|
||||
}
|
||||
// Für den aktuellen Treffer nur in passender Orientierung erweitern
|
||||
addPointsByOrientation(hitPoint);
|
||||
}
|
||||
} else if (hitResponse.getHitResponse() == HitResponseType.SUNK) {
|
||||
this.orientierung = Orientierung.UNBEKANNT;
|
||||
firstHit = null;
|
||||
hitQueue.clear();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Entfernt aus der hitQueue alle Punkte, die nicht der erkannten Orientierung entsprechen.
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
*/
|
||||
private void cleanUpHitQueue() {
|
||||
if (firstHit == null || this.orientierung == Orientierung.UNBEKANNT) {
|
||||
return;
|
||||
}
|
||||
ArrayList<Point> toRemove = new ArrayList<>();
|
||||
for (Point p : hitQueue) {
|
||||
if (this.orientierung == Orientierung.HORIZONTAL) {
|
||||
// HORIZONTAL => gleiche Zeile wie firstHit
|
||||
if (p.getX() != firstHit.getX()) {
|
||||
toRemove.add(p);
|
||||
}
|
||||
} else if (this.orientierung == Orientierung.VERTIKAL) {
|
||||
// VERTICAL => gleiche Spalte wie firstHit
|
||||
if (p.getY() != firstHit.getY()) {
|
||||
toRemove.add(p);
|
||||
}
|
||||
}
|
||||
}
|
||||
hitQueue.removeAll(toRemove);
|
||||
}
|
||||
|
||||
/**
|
||||
* Fügt benachbarte Felder in der erkannten Orientierung hinzu.
|
||||
* Ist die Orientierung HORIZONTAL, so werden nur links/rechts hinzugefügt.
|
||||
* Ist sie VERTICAL, so werden nur oben/unten hinzugefügt.
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
*/
|
||||
private void addPointsByOrientation(Point point) {
|
||||
if (this.orientierung == Orientierung.UNBEKANNT) {
|
||||
// Fallback: füge alle benachbarten Punkte hinzu
|
||||
addAdjacentPoints(point);
|
||||
return;
|
||||
}
|
||||
|
||||
int x = point.getX();
|
||||
int y = point.getY();
|
||||
if (this.orientierung == Orientierung.HORIZONTAL) {
|
||||
// Gleiche Zeile => links und rechts vom Point
|
||||
Point left = new Point(x, y - 1);
|
||||
Point right = new Point(x, y + 1);
|
||||
|
||||
if (isValidPoint(left) && !alreadyShot(left) && !hitQueue.contains(left)) {
|
||||
hitQueue.add(left);
|
||||
}
|
||||
if (isValidPoint(right) && !alreadyShot(right) && !hitQueue.contains(right)) {
|
||||
hitQueue.add(right);
|
||||
}
|
||||
} else if (this.orientierung == Orientierung.VERTIKAL) {
|
||||
// Gleiche Spalte => oben und unten
|
||||
Point up = new Point(x - 1, y);
|
||||
Point down = new Point(x + 1, y);
|
||||
|
||||
if (isValidPoint(up) && !alreadyShot(up) && !hitQueue.contains(up)) {
|
||||
hitQueue.add(up);
|
||||
}
|
||||
if (isValidPoint(down) && !alreadyShot(down) && !hitQueue.contains(down)) {
|
||||
hitQueue.add(down);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Diese Methode erweitert die hitsQueue um die umliegenden Punkte die Schiffe seien könnten.
|
||||
* @param point
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
*/
|
||||
private void addAdjacentPoints(Point point) {
|
||||
int x = point.getX();
|
||||
int y = point.getY();
|
||||
|
||||
// Possible adjacent positions (up, down, left, right)
|
||||
Point[] adjacentPoints = {
|
||||
new Point(x, y - 1),
|
||||
new Point(x, y + 1),
|
||||
new Point(x - 1, y),
|
||||
new Point(x + 1, y)
|
||||
};
|
||||
|
||||
for (Point p : adjacentPoints) {
|
||||
if (isValidPoint(p) && !alreadyShot(p) && !hitQueue.contains(p)) {
|
||||
hitQueue.add(p);
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Die Methode gibt zurück, ob eine Position auf dem Board ist. (Boolean)
|
||||
* @param point Punkt der geprüft werden soll
|
||||
* @return Ist auf dem Board oder nicht.
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
*/
|
||||
private boolean isValidPoint(Point point) {
|
||||
return point.getX() >= 0 && point.getX() < gridSize &&
|
||||
point.getY() >= 0 && point.getY() < gridSize;
|
||||
}
|
||||
/**
|
||||
* Ki Methode um zu schießen.
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
*/
|
||||
@Override
|
||||
public void aiShoot() {
|
||||
this.enemy.receiveShoot(getNextMove());
|
||||
}
|
||||
|
||||
/**
|
||||
* Die Zeilen und spalten variable wird hier angepasst, sodass beim nächsten schuss im Muster geschossen wird.
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
*/
|
||||
private void advanceChessPattern() {
|
||||
nextChessCol += 2;
|
||||
if (nextChessCol >= gridSize) {
|
||||
nextChessRow += 1;
|
||||
nextChessCol = (nextChessRow % 2 == 0) ? 0 : 1; // Alternate starting points for chess pattern
|
||||
}
|
||||
if (nextChessRow >= gridSize) {
|
||||
nextChessRow = 0;
|
||||
nextChessCol = 0; // Reset if pattern wraps around
|
||||
}
|
||||
}
|
||||
|
||||
// Adds adjacent cells to the hit queue
|
||||
/* public void processHit(int row, int col) {
|
||||
if (row > 0 && !alreadyShot(row - 1, col)) {
|
||||
hitQueue.add(new int[]{row - 1, col});
|
||||
}
|
||||
if (row < gridSize - 1 && !alreadyShot(row + 1, col)) {
|
||||
hitQueue.add(new int[]{row + 1, col});
|
||||
}
|
||||
if (col > 0 && !alreadyShot(row, col - 1)) {
|
||||
hitQueue.add(new int[]{row, col - 1});
|
||||
}
|
||||
if (col < gridSize - 1 && !alreadyShot(row, col + 1)) {
|
||||
hitQueue.add(new int[]{row, col + 1});
|
||||
}
|
||||
}*/
|
||||
}
|
|
@ -1,25 +1,56 @@
|
|||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Diese Klasse implementiert den Medium Ki Spieler.
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
* */
|
||||
public class SpecificAiPlayerMedium extends AiPlayer{
|
||||
|
||||
/**
|
||||
* Liste an Punkten die beschossen werden sollen. (Mögliche weitere Segmente vom schiff)
|
||||
*/
|
||||
private List<Point> hitsQueue = new ArrayList<>();
|
||||
|
||||
public SpecificAiPlayerMedium(int size) {
|
||||
super(size);
|
||||
/**
|
||||
* Eltern-Klasse wird initialisiert und der Name wird gesetzt.
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
*/
|
||||
public SpecificAiPlayerMedium() {
|
||||
super();
|
||||
this.setName("AI Player Medium");
|
||||
}
|
||||
|
||||
/**
|
||||
* Ki Methode um zu schießen.
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
*/
|
||||
@Override
|
||||
public void AiShoot() {
|
||||
public void aiShoot() {
|
||||
Point nextShot = ComputeNextShot();
|
||||
// Shoot at the enemy and receive the hit response
|
||||
enemy.receiveShoot(nextShot);
|
||||
}
|
||||
|
||||
HitResponse hitResponse = enemy.board.getHitResponsOnPoint(nextShot)
|
||||
/**
|
||||
* Nachdem receiveShoot beim gegner den schuss verarbeitet hat,
|
||||
* wird diese Methode mit der antwort aufgerufen.
|
||||
* @param hitResponse the hitresponse
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
*/
|
||||
@Override
|
||||
public synchronized void receiveHit(HitResponse hitResponse) {
|
||||
super.receiveHit(hitResponse);
|
||||
// If it's a hit or sunk, add adjacent cells to the hitsQueue
|
||||
if (hitResponse.getHitResponse() == HitResponseType.HIT) {
|
||||
addAdjacentPoints(nextShot);
|
||||
addAdjacentPoints(hitResponse.getPoint());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Die Methode bestimmt welche Position als nächstes beschossen werden soll.
|
||||
* @return der Punkt auf den als nächtest geschossen werden soll
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
*/
|
||||
public Point ComputeNextShot() {
|
||||
Point nextShot;
|
||||
|
||||
|
@ -39,9 +70,14 @@ public class SpecificAiPlayerMedium extends AiPlayer{
|
|||
return nextShot;
|
||||
}
|
||||
|
||||
/**
|
||||
* Diese Methode erweitert die hitsQueue um die umliegenden Punkte die Schiffe seien könnten.
|
||||
* @param point der Punkt dessen nachbarn zur hitQueue hinzugefügt werden sollen
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
*/
|
||||
private void addAdjacentPoints(Point point) {
|
||||
int x = point.x;
|
||||
int y = point.y;
|
||||
int x = point.getX();
|
||||
int y = point.getY();
|
||||
|
||||
// Possible adjacent positions (up, down, left, right)
|
||||
Point[] adjacentPoints = {
|
||||
|
@ -58,8 +94,26 @@ public class SpecificAiPlayerMedium extends AiPlayer{
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Diese Methode gibt zurück, ob eine Position schon beschossen wurde. (Boolean)
|
||||
* @param p Punkt der geprüft werden soll
|
||||
* @return wurde schon beschossen oder nicht.
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
*/
|
||||
private boolean alreadyShot(Point p) {
|
||||
|
||||
return this.enemy.board.getHitResponseOnPoint(p) != null;
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Die Methode gibt zurück, ob eine Position auf dem Board ist. (Boolean)
|
||||
* @param point Punkt der geprüft werden soll
|
||||
* @return Ist auf dem Board oder nicht.
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
*/
|
||||
private boolean isValidPoint(Point point) {
|
||||
return point.x >= 0 && point.x < board.getSize() &&
|
||||
point.y >= 0 && point.y < board.getSize();
|
||||
return point.getX() >= 0 && point.getX() < board.getSize() &&
|
||||
point.getY() >= 0 && point.getY() < board.getSize();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
|
||||
/**
|
||||
* Das Verbinden Panel dient als "Überblende", während im Backend das Spiel erstellt/ eine Verbindung hergestellt wird.
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public class Verbinden extends JPanel{
|
||||
|
||||
//ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
|
||||
|
||||
JLabel verbindenLabel = new JLabel("Verbinde . . .",SwingConstants.CENTER);
|
||||
|
||||
Font robotoFont = new Font("Roboto", Font.BOLD, 45);
|
||||
|
||||
/**
|
||||
* Konstruktor der Verbinden Klasse.
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public Verbinden(MainFrame frame) {
|
||||
setLayout(null);
|
||||
buildPanel(frame);
|
||||
}
|
||||
|
||||
/**
|
||||
* Baut Panel auf.
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
private void buildPanel(MainFrame frame) {
|
||||
setLayout(new BorderLayout());
|
||||
verbindenLabel.setFont(robotoFont.deriveFont(50f));
|
||||
add(verbindenLabel, BorderLayout.CENTER);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,65 @@
|
|||
import java.awt.*;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
import javax.swing.*;
|
||||
|
||||
/**
|
||||
* Klasse für Erstellung von winScreen Objekten
|
||||
* Dient zur Anzeige des Sieges nachdem ein Spiel
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public class WinScreen extends JPanel {
|
||||
JLabel winLabel = new JLabel("Du hast Gewonnen!");
|
||||
Font robotoFont = new Font("Roboto", Font.BOLD, 45);
|
||||
JButton okButton = new JButton("Zurück zum Hauptmenü");
|
||||
|
||||
/**
|
||||
* Konstruktor der WinScreen Klasse
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public WinScreen(MainFrame frame) {
|
||||
setLayout(null);
|
||||
buildPanel(frame);
|
||||
}
|
||||
|
||||
/**
|
||||
* Panel bauen/Objekte hinzufuegen
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @author Lucas Bronson, Joshua Kuklok
|
||||
*/
|
||||
public void buildPanel(MainFrame frame) {
|
||||
Timer timer = new Timer(5, new ActionListener() {
|
||||
private float hue = 0; // Farbton-Wert für HSB-Farbmodell
|
||||
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
// Farbe basierend auf dem Farbton-Wert berechnen
|
||||
Color pulsierendeFarbe = Color.getHSBColor(hue, 0.8f, 0.8f); // Sättigung und Helligkeit fix
|
||||
winLabel.setForeground(pulsierendeFarbe);
|
||||
|
||||
// Farbton leicht verändern (Zyklus zwischen 0 und 1)
|
||||
hue += 0.01f;
|
||||
if (hue > 1) {
|
||||
hue = 0;
|
||||
}
|
||||
}
|
||||
});
|
||||
okButton.setBounds(650,525,200,50);
|
||||
winLabel.setBounds(500,450,500,50);
|
||||
timer.start(); // Timer starten
|
||||
winLabel.setFont(robotoFont);
|
||||
winLabel.setHorizontalAlignment(SwingConstants.CENTER);
|
||||
SoundHandler.playSound("win");
|
||||
|
||||
// Zurückkehren zum Hauptmenü, wenn okButton gedrückt wird
|
||||
okButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
frame.showPanel("MainMenu");
|
||||
}
|
||||
});
|
||||
add(winLabel);
|
||||
add(okButton);
|
||||
}
|
||||
}
|
|
@ -1,39 +0,0 @@
|
|||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
|
||||
public class coinToss extends JPanel {
|
||||
private int reihenfolge = 1; // 1 = Spieler 1 fängt an, 0 = Spieler 2 fängt an
|
||||
private Timer timer;
|
||||
private JLabel infoLabel;
|
||||
|
||||
// Konstruktor
|
||||
public coinToss(MainFrame frame) {
|
||||
setLayout(new BorderLayout());
|
||||
|
||||
// Info-Label für den Anzeigetext
|
||||
infoLabel = new JLabel("", SwingConstants.CENTER);
|
||||
infoLabel.setFont(new Font("Arial", Font.BOLD, 24));
|
||||
add(infoLabel, BorderLayout.CENTER);
|
||||
|
||||
// Bestimme den Anfangstext basierend auf der "reihenfolge" Variable
|
||||
if (reihenfolge == 1) {
|
||||
infoLabel.setText("Du fängst an, mach dich bereit...");
|
||||
} else {
|
||||
infoLabel.setText("Dein Gegner fängt an, mach dich bereit...");
|
||||
}
|
||||
|
||||
// Erster Timer, der den Text nach 3 Sekunden auf "Es geht Los!" setzt
|
||||
/*timer = new Timer(3000, e -> {
|
||||
infoLabel.setText("Es geht Los!");
|
||||
|
||||
// Zweiter Timer, der nach weiteren 3 Sekunden zum Hauptmenü zurückkehrt
|
||||
Timer backToMenuTimer = new Timer(3000, ev -> {
|
||||
frame.showPanel("MainMenu");
|
||||
});
|
||||
//backToMenuTimer.setRepeats(false); // Timer nur einmal ausführen
|
||||
backToMenuTimer.start();
|
||||
});
|
||||
//timer.setRepeats(false); // Erster Timer soll nur einmal ausgeführt werden
|
||||
timer.start();*/
|
||||
}
|
||||
}
|
|
@ -2,27 +2,37 @@ import javax.swing.*;
|
|||
import java.awt.*;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
import java.util.HashMap;
|
||||
|
||||
/**
|
||||
* Das startLocalGame Panel dient dem Erstellen eines lokalen Spiels.
|
||||
* Hier kann der Benutzer Spieler inklusive Namen und das Semester, in dem sich der Benutzer befindet, einstellen.
|
||||
* @author Lucas Bronson, Joshua Kuklok, Luca Conte
|
||||
*/
|
||||
public class startLocalGame extends JPanel {
|
||||
|
||||
// Funktionshilfen
|
||||
int semesterCounter = 1; // Semester Counter Label
|
||||
String leftPlayerNickname = "Spieler 1";
|
||||
String rightPlayerNickname = "Spieler 2";
|
||||
String rightPlayerNickname = "Einfach";
|
||||
|
||||
// Grafiken
|
||||
ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
|
||||
ImageIcon humanPlayerIcon = new ImageIcon("graphics/humanPlayer.png");
|
||||
ImageIcon aiPlayerIcon = new ImageIcon("graphics/aiPlayer.png");
|
||||
ImageIcon aiPlayerEasyIcon = new ImageIcon("graphics/botPlayerEasy.png");
|
||||
ImageIcon aiPlayerNormalIcon = new ImageIcon("graphics/botPlayerNormal.png");
|
||||
ImageIcon aiPlayerHardIcon = new ImageIcon("graphics/botPlayerHard.png");
|
||||
|
||||
// Labels und Buttons
|
||||
// Labels
|
||||
JLabel frameTitle = new JLabel("Lokales Spiel");
|
||||
JLabel semesterLabel = new JLabel("Semester");
|
||||
JLabel leftPlayerName = new JLabel("Name");
|
||||
JLabel rightPlayerName = new JLabel("KI-Level");
|
||||
JLabel leftPlayerIcon = new JLabel(humanPlayerIcon);
|
||||
JLabel rightPlayerIcon = new JLabel(aiPlayerIcon);
|
||||
JLabel rightPlayerIcon = new JLabel(aiPlayerEasyIcon);
|
||||
JLabel semesterCounterLabel = new JLabel(String.valueOf(semesterCounter));
|
||||
|
||||
// Buttons
|
||||
JButton backButton = new JButton(backButtonIcon);
|
||||
JButton leftPlayerLeftButton = new JButton("<-");
|
||||
JButton leftPlayerRightButton = new JButton("->");
|
||||
|
@ -32,15 +42,26 @@ public class startLocalGame extends JPanel {
|
|||
JButton rightPlayerRightButton = new JButton("->");
|
||||
JButton startButton = new JButton("Start!");
|
||||
|
||||
// Textfelder
|
||||
JTextField leftPlayerTextField = new JTextField(20);
|
||||
JTextField rightPlayerTextField = new JTextField(20);
|
||||
|
||||
// Methode zur Erstellung des Panels
|
||||
Font robotoFont = new Font("Roboto", Font.BOLD, 45);
|
||||
/**
|
||||
* Konstruktor der startLocalGame.
|
||||
* Fügt Buttons, Textfelder und Label hinzu.
|
||||
* Fügt ebenfalls ActionListeners hinzu, damit Buttons etc. ihre gewünschte Funktion haben
|
||||
*
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @author Lucas Bronson, Joshua Kuklok
|
||||
*/
|
||||
startLocalGame(MainFrame frame) {
|
||||
setLayout(null); // Stelle das Layout des Panels ein
|
||||
// Layout des Panels
|
||||
setLayout(null);
|
||||
|
||||
// Setze Komponentenpositionen
|
||||
frameTitle.setBounds(20, 20, 200, 30);
|
||||
frameTitle.setBounds(20, 20, 500, 60);
|
||||
frameTitle.setFont(robotoFont.deriveFont(50f));
|
||||
add(frameTitle);
|
||||
|
||||
semesterLabel.setBounds(700, 300, 200, 30);
|
||||
|
@ -58,7 +79,7 @@ public class startLocalGame extends JPanel {
|
|||
rightPlayerIcon.setBounds(1225, 400, 200, 128);
|
||||
add(rightPlayerIcon);
|
||||
|
||||
semesterCounterLabel.setBounds(725, 475, 50, 50);
|
||||
semesterCounterLabel.setBounds(705, 475, 50, 50);
|
||||
semesterCounterLabel.setHorizontalAlignment(SwingConstants.CENTER);
|
||||
add(semesterCounterLabel);
|
||||
|
||||
|
@ -71,10 +92,10 @@ public class startLocalGame extends JPanel {
|
|||
leftPlayerRightButton.setBounds(250, 450, 50, 50);
|
||||
add(leftPlayerRightButton);
|
||||
|
||||
semesterUpButton.setBounds(725, 400, 50, 50);
|
||||
semesterUpButton.setBounds(705, 400, 50, 50);
|
||||
add(semesterUpButton);
|
||||
|
||||
semesterDownButton.setBounds(725, 550, 50, 50);
|
||||
semesterDownButton.setBounds(705, 550, 50, 50);
|
||||
add(semesterDownButton);
|
||||
|
||||
rightPlayerLeftButton.setBounds(1200, 450, 50, 50);
|
||||
|
@ -94,7 +115,8 @@ public class startLocalGame extends JPanel {
|
|||
rightPlayerTextField.setText(rightPlayerNickname);
|
||||
add(rightPlayerTextField);
|
||||
|
||||
// ActionListener für Buttons
|
||||
// ActionListener für Buttons.
|
||||
// Um das Semester zu erhöhen.
|
||||
semesterUpButton.addActionListener(e -> {
|
||||
if (semesterCounter < 6) {
|
||||
semesterCounter++;
|
||||
|
@ -102,6 +124,7 @@ public class startLocalGame extends JPanel {
|
|||
}
|
||||
});
|
||||
|
||||
// Um das Semester zu senken.
|
||||
semesterDownButton.addActionListener(e -> {
|
||||
if (semesterCounter > 1) {
|
||||
semesterCounter--;
|
||||
|
@ -109,73 +132,190 @@ public class startLocalGame extends JPanel {
|
|||
}
|
||||
});
|
||||
|
||||
// Um linken Player nach links zu "rotieren".
|
||||
leftPlayerLeftButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
toggleLeftPlayerIcon();
|
||||
toggleLeftPlayerIconLeft();
|
||||
updateTextFields();
|
||||
}
|
||||
});
|
||||
|
||||
// Um linken Player nach rechts zu "rotieren".
|
||||
leftPlayerRightButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
toggleLeftPlayerIcon();
|
||||
toggleLeftPlayerIconRight();
|
||||
updateTextFields();
|
||||
}
|
||||
});
|
||||
|
||||
// Um rechten Player nach links zu "rotieren".
|
||||
rightPlayerLeftButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
toggleRightPlayerIcon();
|
||||
toggleRightPlayerIconLeft();
|
||||
updateTextFields();
|
||||
}
|
||||
});
|
||||
|
||||
// Um den rechten Player nach rechts zu "rotieren".
|
||||
rightPlayerRightButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
toggleRightPlayerIcon();
|
||||
toggleRightPlayerIconRight();
|
||||
updateTextFields();
|
||||
}
|
||||
});
|
||||
|
||||
backButton.addActionListener(e -> frame.showPanel("MainMenu"));
|
||||
// Um Namen des linken Spielers zu speichern.
|
||||
leftPlayerTextField.addActionListener(e -> {
|
||||
leftPlayerNickname = leftPlayerTextField.getText();
|
||||
System.out.println("Linker Spielername geändert zu: " + leftPlayerNickname); // Debugging-Ausgabe
|
||||
});
|
||||
|
||||
startButton.addActionListener(e -> frame.showPanel("coinToss")); // TODO ECHTE FUNKTION EINFÜGEN
|
||||
// Um Namen des linken Spielers zu speichern, auch wenn nicht Enter gedrückt wird.
|
||||
leftPlayerTextField.addFocusListener(new java.awt.event.FocusAdapter() {
|
||||
@Override
|
||||
public void focusLost(java.awt.event.FocusEvent evt) {
|
||||
leftPlayerNickname = leftPlayerTextField.getText();
|
||||
System.out.println("Linker Spielername geändert zu: " + leftPlayerNickname); // Debugging-Ausgabe
|
||||
}
|
||||
});
|
||||
|
||||
// Um zum MainMenu zu wechseln.
|
||||
backButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
frame.showPanel("MainMenu");
|
||||
}
|
||||
});
|
||||
|
||||
// Um zum startLocalGameLoadingScreen zu wechseln und Daten an Backend weiterzureichen.
|
||||
startButton.addActionListener(new ActionListener() {
|
||||
@SuppressWarnings("unchecked")
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
HashMap<ImageIcon, Class<? extends LocalPlayer>> playerClassMap = new HashMap<>();
|
||||
playerClassMap.put(humanPlayerIcon, HumanPlayer.class);
|
||||
playerClassMap.put(aiPlayerEasyIcon, SpecificAiPlayerEasy.class);
|
||||
playerClassMap.put(aiPlayerNormalIcon, SpecificAiPlayerMedium.class);
|
||||
playerClassMap.put(aiPlayerHardIcon, SpecificAiPlayerHard.class);
|
||||
|
||||
|
||||
frame.showPanelSLGLS("startLocalGameLoadingScreen", semesterCounter);
|
||||
|
||||
Class<? extends LocalPlayer> leftPlayerClass = playerClassMap.get(leftPlayerIcon.getIcon());
|
||||
Class<? extends AiPlayer> rightPlayerClass = (Class<? extends AiPlayer>) playerClassMap.get(rightPlayerIcon.getIcon());
|
||||
GameController.startLocalGame(
|
||||
leftPlayerClass, leftPlayerNickname,
|
||||
rightPlayerClass,
|
||||
GameController.semesterToBoardSize(semesterCounter)
|
||||
);
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
// Hilfsfunktionen
|
||||
|
||||
/**
|
||||
* Setzt das jeweils "nächste" Icon, wenn der leftPlayerLeftButton gedrückt wird.
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
private void toggleLeftPlayerIconLeft() {
|
||||
if (leftPlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
leftPlayerIcon.setIcon(aiPlayerHardIcon);
|
||||
|
||||
} else if (leftPlayerIcon.getIcon() == aiPlayerEasyIcon){
|
||||
leftPlayerIcon.setIcon(humanPlayerIcon);
|
||||
|
||||
} else if (leftPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
leftPlayerIcon.setIcon(aiPlayerEasyIcon);
|
||||
|
||||
} else if (leftPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
leftPlayerIcon.setIcon(aiPlayerNormalIcon);
|
||||
}
|
||||
}
|
||||
|
||||
private void toggleLeftPlayerIcon() {
|
||||
/**
|
||||
* Setzt das jeweils "nächste" Icon, wenn der leftPlayerRightButton gedrückt wird.
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
private void toggleLeftPlayerIconRight() {
|
||||
if (leftPlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
leftPlayerIcon.setIcon(aiPlayerIcon);
|
||||
} else {
|
||||
leftPlayerIcon.setIcon(aiPlayerEasyIcon);
|
||||
|
||||
} else if (leftPlayerIcon.getIcon() == aiPlayerEasyIcon){
|
||||
leftPlayerIcon.setIcon(aiPlayerNormalIcon);
|
||||
|
||||
} else if (leftPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
leftPlayerIcon.setIcon(aiPlayerHardIcon);
|
||||
|
||||
} else if (leftPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
leftPlayerIcon.setIcon(humanPlayerIcon);
|
||||
}
|
||||
}
|
||||
|
||||
private void toggleRightPlayerIcon() {
|
||||
if (rightPlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
rightPlayerIcon.setIcon(aiPlayerIcon);
|
||||
} else {
|
||||
rightPlayerIcon.setIcon(humanPlayerIcon);
|
||||
/**
|
||||
* Setzt das jeweils "nächste" Icon, wenn der RightPlayerLeftButton gedrückt wird.
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
private void toggleRightPlayerIconLeft() {
|
||||
if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
rightPlayerIcon.setIcon(aiPlayerHardIcon);
|
||||
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon){
|
||||
rightPlayerIcon.setIcon(aiPlayerEasyIcon);
|
||||
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
rightPlayerIcon.setIcon(aiPlayerNormalIcon);
|
||||
}
|
||||
}
|
||||
|
||||
// Methode zum Aktualisieren der Textfelder basierend auf den ausgewählten Icons
|
||||
/**
|
||||
* Setzt das jeweils "nächste" Icon, wenn der RightPlayerRightButton gedrückt wird.
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
private void toggleRightPlayerIconRight() {
|
||||
if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
rightPlayerIcon.setIcon(aiPlayerNormalIcon);
|
||||
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon){
|
||||
rightPlayerIcon.setIcon(aiPlayerHardIcon);
|
||||
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
rightPlayerIcon.setIcon(aiPlayerEasyIcon);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Aktualisiert die Textfelder basierend auf den Icons
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
private void updateTextFields() {
|
||||
// Linker Spieler
|
||||
// Für Linken Spieler
|
||||
if (leftPlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
leftPlayerTextField.setText("Spieler 1");
|
||||
} else {
|
||||
leftPlayerTextField.setText("Leicht");
|
||||
leftPlayerTextField.setText(leftPlayerNickname);
|
||||
|
||||
} else if (leftPlayerIcon.getIcon() == aiPlayerEasyIcon){
|
||||
leftPlayerTextField.setText("Einfach");
|
||||
|
||||
} else if (leftPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
leftPlayerTextField.setText("Mittel");
|
||||
|
||||
} else if (leftPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
leftPlayerTextField.setText("Schwer");
|
||||
}
|
||||
|
||||
// Rechter Spieler
|
||||
if (rightPlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
rightPlayerTextField.setText("Spieler 2");
|
||||
} else {
|
||||
rightPlayerTextField.setText("Leicht");
|
||||
// Für Rechten Spieler
|
||||
if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon){
|
||||
rightPlayerTextField.setText("Einfach");
|
||||
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
rightPlayerTextField.setText("Mittel");
|
||||
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
rightPlayerTextField.setText("Schwer");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,32 @@
|
|||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
|
||||
/**
|
||||
* Das startLocalGameLoadingScreen Panel dient als "Überblende", während im Backend das Spiel erstellt wird.
|
||||
* Hier wird lediglich Text angezeigt
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
public class startLocalGameLoadingScreen extends JPanel{
|
||||
/**
|
||||
* Konstruktor der startLocalGameLoadingScreen.
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @param semesterCounter Ein Zähler, der das gewählte Semester speichert (hier unbenutzt)
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
startLocalGameLoadingScreen(MainFrame frame, int semesterCounter) {
|
||||
|
||||
// Layout des Panels
|
||||
setLayout(new BorderLayout());
|
||||
|
||||
// Label mit dem Text erstellen
|
||||
JLabel loadingLabel = new JLabel("Spiel wird gestartet, bitte warten...");
|
||||
loadingLabel.setHorizontalAlignment(SwingConstants.CENTER); // Horizontal zentrieren
|
||||
loadingLabel.setVerticalAlignment(SwingConstants.CENTER); // Vertikal zentrieren
|
||||
|
||||
// Schriftgröße anpassen
|
||||
loadingLabel.setFont(new Font("Roboto", Font.BOLD, 45));
|
||||
|
||||
// Label zum Panel hinzufügen
|
||||
add(loadingLabel, BorderLayout.CENTER);
|
||||
}
|
||||
}
|
|
@ -1,16 +1,25 @@
|
|||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
|
||||
/**
|
||||
* Das startMultiplayerGame Panel dient dem Erstellen eines Online Spiels.
|
||||
* Hier kann der Benutzer Spieler inklusive Namen und das Semester, in dem sich der Benutzer befindet, einstellen.
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
public class startMultiplayerGame extends JPanel {
|
||||
|
||||
// Funktionshilfen
|
||||
int semesterCounter = 1; // Semester Counter Label
|
||||
int semesterCounter = 1;
|
||||
String PlayerNickname = "Spieler 1";
|
||||
|
||||
// Grafiken
|
||||
ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
|
||||
ImageIcon humanPlayerIcon = new ImageIcon("graphics/humanPlayer.png");
|
||||
ImageIcon aiPlayerIcon = new ImageIcon("graphics/aiPlayer.png");
|
||||
ImageIcon aiPlayerEasyIcon = new ImageIcon("graphics/botPlayerEasy.png");
|
||||
ImageIcon aiPlayerNormalIcon = new ImageIcon("graphics/botPlayerNormal.png");
|
||||
ImageIcon aiPlayerHardIcon = new ImageIcon("graphics/botPlayerHard.png");
|
||||
|
||||
// Labels
|
||||
JLabel frameTitle = new JLabel("Multiplayer Spiel");
|
||||
|
@ -31,12 +40,23 @@ public class startMultiplayerGame extends JPanel {
|
|||
// Textfelder
|
||||
JTextField PlayerTextField = new JTextField(20);
|
||||
|
||||
// Konstruktor
|
||||
startMultiplayerGame(MainFrame frame) {
|
||||
setLayout(null); // Setze das Layout für das Panel auf null
|
||||
Font robotoFont = new Font("Roboto", Font.BOLD, 45);
|
||||
|
||||
// Setze Komponentenpositionen und füge sie dem Panel hinzu
|
||||
frameTitle.setBounds(20, 20, 200, 30);
|
||||
/**
|
||||
* Konstruktor der startLocalGame.
|
||||
* Fügt Buttons, Textfelder und Label hinzu.
|
||||
* Fügt ebenfalls ActionListeners hinzu, damit Buttons etc. ihre gewünschte Funktion haben
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @author Joshua Kuklok, Lucas Bronson
|
||||
*/
|
||||
startMultiplayerGame(MainFrame frame) {
|
||||
|
||||
// Layout des Panels
|
||||
setLayout(null);
|
||||
|
||||
// Setze Komponentenpositionen
|
||||
frameTitle.setBounds(20, 20, 500, 60);
|
||||
frameTitle.setFont(robotoFont.deriveFont(50f));
|
||||
add(frameTitle);
|
||||
|
||||
semesterLabel.setBounds(700, 300, 200, 30);
|
||||
|
@ -48,11 +68,10 @@ public class startMultiplayerGame extends JPanel {
|
|||
PlayerIcon.setBounds(75, 400, 200, 128);
|
||||
add(PlayerIcon);
|
||||
|
||||
semesterCounterLabel.setBounds(725, 475, 50, 50); // zwischen den Up/Down-Buttons
|
||||
semesterCounterLabel.setBounds(705, 475, 50, 50); // zwischen den Up/Down-Buttons
|
||||
semesterCounterLabel.setHorizontalAlignment(SwingConstants.CENTER);
|
||||
add(semesterCounterLabel);
|
||||
|
||||
// Füge Buttons hinzu und setze ihre Positionen
|
||||
backButton.setBounds(1380, 20, 80, 80);
|
||||
add(backButton);
|
||||
|
||||
|
@ -62,10 +81,10 @@ public class startMultiplayerGame extends JPanel {
|
|||
PlayerRightButton.setBounds(250, 450, 50, 50);
|
||||
add(PlayerRightButton);
|
||||
|
||||
semesterUpButton.setBounds(725, 400, 50, 50);
|
||||
semesterUpButton.setBounds(705, 400, 50, 50);
|
||||
add(semesterUpButton);
|
||||
|
||||
semesterDownButton.setBounds(725, 550, 50, 50);
|
||||
semesterDownButton.setBounds(705, 550, 50, 50);
|
||||
add(semesterDownButton);
|
||||
|
||||
joinGameButton.setBounds(1100, 350, 200, 50);
|
||||
|
@ -74,13 +93,12 @@ public class startMultiplayerGame extends JPanel {
|
|||
createGameButton.setBounds(1100, 550, 200, 50);
|
||||
add(createGameButton);
|
||||
|
||||
// Füge das Textfeld hinzu
|
||||
PlayerTextField.setBounds(50, 650, 250, 50);
|
||||
PlayerTextField.setText(PlayerNickname);
|
||||
add(PlayerTextField);
|
||||
|
||||
// ActionListener für Buttons
|
||||
// SEMESTERBUTTONS
|
||||
// Um das Semester zu erhöhen.
|
||||
semesterUpButton.addActionListener(e -> {
|
||||
if (semesterCounter < 6) {
|
||||
semesterCounter++;
|
||||
|
@ -88,6 +106,7 @@ public class startMultiplayerGame extends JPanel {
|
|||
}
|
||||
});
|
||||
|
||||
// Um das Semester zu senken.
|
||||
semesterDownButton.addActionListener(e -> {
|
||||
if (semesterCounter > 1) {
|
||||
semesterCounter--;
|
||||
|
@ -95,37 +114,131 @@ public class startMultiplayerGame extends JPanel {
|
|||
}
|
||||
});
|
||||
|
||||
// PLAYERTOGGLEBUTTONS
|
||||
// Um Player nach links zu "rotieren".
|
||||
PlayerLeftButton.addActionListener(e -> {
|
||||
toggleLeftPlayerIcon();
|
||||
togglePlayerIconLeft();
|
||||
updateTextFields();
|
||||
});
|
||||
|
||||
// Um Player nach rechts zu "rotieren".
|
||||
PlayerRightButton.addActionListener(e -> {
|
||||
toggleLeftPlayerIcon();
|
||||
togglePlayerIconRight();
|
||||
updateTextFields();
|
||||
});
|
||||
|
||||
// ActionListener für den "Back" Button, um zum vorherigen Panel zurückzukehren
|
||||
// Um Namen des linken Spielers zu speichern.
|
||||
PlayerTextField.addActionListener(e -> {
|
||||
PlayerNickname = PlayerTextField.getText();
|
||||
System.out.println("Linker Spielername geändert zu: " + PlayerNickname); // Debugging-Ausgabe
|
||||
});
|
||||
|
||||
backButton.addActionListener(e -> frame.showPanel("MainMenu"));
|
||||
joinGameButton.addActionListener(e -> frame.showPanel("JoinGame"));
|
||||
// Um Namen des linken Spielers zu speichern, auch wenn nicht Enter gedrückt wird.
|
||||
PlayerTextField.addFocusListener(new java.awt.event.FocusAdapter() {
|
||||
@Override
|
||||
public void focusLost(java.awt.event.FocusEvent evt) {
|
||||
PlayerNickname = PlayerTextField.getText();
|
||||
System.out.println("Linker Spielername geändert zu: " + PlayerNickname); // Debugging-Ausgabe
|
||||
}
|
||||
});
|
||||
|
||||
// Um zum MainMenu zu wechseln.
|
||||
backButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
frame.showPanel("MainMenu");
|
||||
}
|
||||
});
|
||||
|
||||
// Um zu JoinGame mit richtigen Parametern zu wechseln.
|
||||
joinGameButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
frame.showPanelSMG("JoinGame",1,0, PlayerNickname, semesterCounter);
|
||||
} else if ( PlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
frame.showPanelSMG("JoinGame",1,1, PlayerNickname, semesterCounter);
|
||||
} else if ( PlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
frame.showPanelSMG("JoinGame",1,2, PlayerNickname, semesterCounter);
|
||||
} else if ( PlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
frame.showPanelSMG("JoinGame",1,3, PlayerNickname, semesterCounter);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Um zu JoinGame mit richtigen Parametern zu wechseln.
|
||||
createGameButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
//Parameter -> panelName, Spiel erstellen oder beitreten (int), Spielertyp(int 0-3), Spielername
|
||||
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
frame.showPanelSMG("JoinGame",0,0, PlayerNickname, semesterCounter);
|
||||
} else if ( PlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
frame.showPanelSMG("JoinGame",0,1, PlayerNickname, semesterCounter);
|
||||
} else if ( PlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
frame.showPanelSMG("JoinGame",0,2, PlayerNickname, semesterCounter);
|
||||
} else if ( PlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
frame.showPanelSMG("JoinGame",0,3, PlayerNickname, semesterCounter);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// TOGGLE METHODEN
|
||||
private void toggleLeftPlayerIcon() {
|
||||
// Hilfsfunktionen
|
||||
|
||||
/**
|
||||
* Setzt das jeweils "nächste" Icon, wenn der PlayerLeftButton gedrückt wird.
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
private void togglePlayerIconLeft() {
|
||||
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
PlayerIcon.setIcon(aiPlayerIcon);
|
||||
} else {
|
||||
PlayerIcon.setIcon(aiPlayerHardIcon);
|
||||
|
||||
} else if (PlayerIcon.getIcon() == aiPlayerEasyIcon){
|
||||
PlayerIcon.setIcon(humanPlayerIcon);
|
||||
|
||||
} else if (PlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
PlayerIcon.setIcon(aiPlayerEasyIcon);
|
||||
|
||||
} else if (PlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
PlayerIcon.setIcon(aiPlayerNormalIcon);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Setzt das jeweils "nächste" Icon, wenn der PlayerRightButton gedrückt wird.
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
private void togglePlayerIconRight() {
|
||||
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
PlayerIcon.setIcon(aiPlayerEasyIcon);
|
||||
|
||||
} else if (PlayerIcon.getIcon() == aiPlayerEasyIcon){
|
||||
PlayerIcon.setIcon(aiPlayerNormalIcon);
|
||||
|
||||
} else if (PlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
PlayerIcon.setIcon(aiPlayerHardIcon);
|
||||
|
||||
} else if (PlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
PlayerIcon.setIcon(humanPlayerIcon);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Aktualisiert die Textfelder basierend auf den Icons
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
private void updateTextFields() {
|
||||
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
PlayerTextField.setText(PlayerNickname);
|
||||
} else {
|
||||
PlayerTextField.setText("Leicht");
|
||||
|
||||
} else if (PlayerIcon.getIcon() == aiPlayerEasyIcon){
|
||||
PlayerTextField.setText("Einfach");
|
||||
|
||||
} else if (PlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
PlayerTextField.setText("Mittel");
|
||||
|
||||
} else if (PlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
PlayerTextField.setText("Schwer");
|
||||
}
|
||||
}
|
||||
}
|