Merge pull request 'cleanup-work' (#22) from cleanup-work into main
Reviewed-on: #22
This commit is contained in:
commit
f73114eaeb
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@ -60,6 +60,7 @@ public abstract class AiPlayer extends LocalPlayer implements Runnable {
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* Ki Methode zum zufälligen Schießen auf das gegnerische Board.
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*/
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public void aiShoot() {
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if (!this.myTurn) return;
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this.enemy.receiveShoot(RandomPoint());
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return;
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}
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@ -98,10 +99,10 @@ public abstract class AiPlayer extends LocalPlayer implements Runnable {
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t.start();
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this.shootThreads.add(t);
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}
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/**
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* Die Methode wird immer aufgerufen, wenn ein Schuss abgefeuert werden soll.
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* Es wird erst ein Schuss abgefeuert, wenn der vorherige schuss abgeschlossen wurde.
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* Closes past threads and tries firing a shot.
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* @author Luca Conte
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*/
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public void run() {
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Iterator<Thread> i = this.shootThreads.iterator();
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@ -128,4 +129,24 @@ public abstract class AiPlayer extends LocalPlayer implements Runnable {
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this.aiShoot();
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}
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}
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/**
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* Closes all running threads and does some cleanup work so the garbage collector will delete the player
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* @author Luca Conte
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*/
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@Override
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public void destroy() {
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super.destroy();
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Iterator<Thread> i = this.shootThreads.iterator();
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while(i.hasNext()) {
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Thread thread = i.next();
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try {
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thread.join();
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i.remove();
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} catch (InterruptedException e) {
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// TODO Auto-generated catch block
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e.printStackTrace();
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}
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}
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}
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}
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@ -7,6 +7,10 @@ import java.net.InetSocketAddress;
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import java.net.ServerSocket;
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import java.net.Socket;
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/**
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* Provides an Interface to communicate using a socket asynchronously
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* @author Luca Conte
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*/
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public class AsyncSocket {
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private Socket socket;
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private Thread checkerThread;
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@ -19,6 +23,12 @@ public class AsyncSocket {
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private BufferedReader in;
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private BufferedWriter out;
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/**
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* Creates a socket server and turns the first incoming connection into an AsyncSocket
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* @param port the port to listen on for a connection
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* @param handler the handler that will be called when a message is received
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* @author Luca Conte
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*/
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public AsyncSocket(int port, AsyncSocketListener handler) {
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this.setHandler(handler);
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@ -45,6 +55,12 @@ public class AsyncSocket {
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this.connectorThread.start();
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}
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/**
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* Connects to the address provided and turns the resulting socket into an AsyncSocket
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* @param address the socket address to connect to
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* @param handler the handler that will be called when a message is received
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* @author Luca Conte
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*/
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public AsyncSocket(InetSocketAddress address, AsyncSocketListener handler) {
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this.setHandler(handler);
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@ -68,11 +84,22 @@ public class AsyncSocket {
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this.connectorThread.start();
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}
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/**
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* @param socket the socket to be wrapped in an AsyncSocket
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* @param handler the handler that will be called when a message is received
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* @author Luca Conte
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*/
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public AsyncSocket(Socket socket, AsyncSocketListener handler) throws IOException {
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this.setHandler(handler);
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this.initSocket(socket);
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}
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/**
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* creates input and ouput writer / readers as well as a checker thread to repeatedly check
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* for incoming messages
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* @param socket the socket to be wrapped
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* @author Luca Conte
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*/
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private void initSocket(Socket socket) throws IOException {
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System.out.println("Initialising sockets");
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this.socket = socket;
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@ -122,17 +149,39 @@ public class AsyncSocket {
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this.flushBuffer();
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}
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/**
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* sets the message handler for the async socket
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* @param handler the `AsyncSocketListener` to be set as the new handler
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* @author Luca Conte
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*/
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public void setHandler(AsyncSocketListener handler) {
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this.handler = handler;
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}
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/**
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* sends a message through the socket
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* @param socketPackage the socket package to be sent
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* @author Luca Conte
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*/
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public synchronized void send(SocketPackage socketPackage) {
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this.sendLine(socketPackage.toString());
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}
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/**
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* sends a message through the socket
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* @param packageName the name of the package to be sent
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* @author Luca Conte
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*/
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public synchronized void send(String packageName) {
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this.send(packageName, "");
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}
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/**
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* sends a message through the socket
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* @param packageName the name of the package to be sent
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* @param packageContent the content of the package to be sent.
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* `packageName` and `packageContent` are joined with a space " "
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* @author Luca Conte
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*/
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public synchronized void send(String packageName, String packageContent) {
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if (packageContent.length() > 0) {
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packageContent = " " + packageContent;
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@ -140,11 +189,19 @@ public class AsyncSocket {
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this.sendLine(packageName + packageContent);
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}
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/**
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* sends a string of text into the socket, concatenated with CRLF
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* @author Luca Conte
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*/
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public synchronized void sendLine(String message) {
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sendBuffer = sendBuffer + message + "\r\n";
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this.flushBuffer();
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}
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/**
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* flushes the buffers to send all pending messages
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* @author Luca Conte
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*/
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private synchronized void flushBuffer() {
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if (!this.sendBuffer.isEmpty() && this.out != null) {
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try {
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@ -159,12 +216,16 @@ public class AsyncSocket {
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}
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}
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/**
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* closes the socket connection and removes the checker thread
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* @author Luca Conte
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*/
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public void close() {
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this.shouldStop = true;
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try {
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this.socket.close();
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this.checkerThread.join();
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if (this.checkerThread != null) this.checkerThread.join();
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} catch (IOException e) {
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e.printStackTrace();
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} catch (InterruptedException e) {
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@ -1,3 +1,6 @@
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/**
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* @author Luca Conte
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*/
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public interface AsyncSocketListener {
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public void receive(String message);
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}
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@ -42,6 +42,12 @@ public class Board {
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return response;
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}
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/**
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* finds adjacened hit responses and sets their type to SUNK if they are currently HIT
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* this makes it so that all the points of the ship are marked as SUNK, not just the final hit
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* @param p the Point from which to propate the SUNK type
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* @author Luca Conte
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*/
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private void propagateSunk(Point p) {
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HitResponse hit = this.getHitResponseOnPoint(p);
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@ -55,6 +61,10 @@ public class Board {
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propagateSunk(new Point(p.getX(), p.getY() - 1));
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}
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/**
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* creates all the ships on a board given a certain semester
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* @param semester the semester to be played in
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*/
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private void createShip(int semester){
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List<ShipData> shipData = Ship.semeterList.get(semester -1);
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for (int i = 0; i < shipData.size(); i++) {
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@ -62,10 +72,22 @@ public class Board {
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}
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}
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/**
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* @return a list of all the Ships on the board
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*/
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public List<Ship> getShips() {
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return ships;
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}
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/**
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* adds a HitResponse to the list of Hits on the board
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* If a hit response already exists on the same position, the hit response will not be added
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* If the hit response is of type `HitResponseType.SUNK` it will propagate this hit response type
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* to all adjacened hit responses with type HIT using `propagateSunk`.
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* @param hitResponse the HitResponse to be added
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* @return true when the hit response was added, otherwise false
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*
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*/
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public synchronized boolean addHits(HitResponse hitResponse) {
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if (this.getHitResponseOnPoint(hitResponse.getPoint()) == null){
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this.hits.add(hitResponse);
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@ -81,6 +103,10 @@ public class Board {
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return false;
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}
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/**
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* @param point the position to get the hit response from
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* @return the hit response at the position `point`
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*/
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public synchronized HitResponse getHitResponseOnPoint(Point point) {
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for (int i = 0; i < this.hits.size(); i++){
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if (this.hits.get(i).getPoint().equals(point)){
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@ -90,6 +116,9 @@ public class Board {
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return null;
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}
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/**
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* @return the size of the board
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*/
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public int getSize() {
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return this.size;
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}
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@ -212,4 +212,17 @@ public class GameBoard extends JPanel {
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this.ownBoardPanel.refresh();
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this.opponentBoardPanel.refresh();
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}
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/**
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* Getter für Player1
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* @return Player 1
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* @author Peer Ole Wachtel
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*/
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public Player getP1() {
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return p1;
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}
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public Player getP2() {
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return p2;
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}
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}
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@ -5,28 +5,63 @@ import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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/**
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* The central Backend Component
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* @author Luca Conte
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*/
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public class GameController {
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private static MainFrame mainFrame;
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/**
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* @return the current MainFrame
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* @author Luca Conte
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*/
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public static MainFrame getMainFrame() {
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return GameController.mainFrame;
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}
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/**
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* @param mainFrame the current MainFrame
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* @author Luca Conte
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*/
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public static void setMainFrame(MainFrame mainFrame) {
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GameController.mainFrame = mainFrame;
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}
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/**
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* converts a semester to be played in into its respective board size
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* @param semester the semester to be played in
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* @author Luca Conte
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*/
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public static int semesterToBoardSize(int semester) {
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return semester + 13;
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}
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/**
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* converts a board size into its respective semester
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* @param size the board size to get the semester of
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* @author Luca Conte
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*/
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public static int boardSizeToSemester(int size) {
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return size - 13;
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}
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/**
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* the list of supported versions of the online protocol
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* https://github.com/lgc-4/ProgProjekt-Netzwerkstandard
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*/
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public static HashMap<String, Class<? extends OnlinePlayer>> supportedVersions = new HashMap<>(Map.of(
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"1.1.0", OnlinePlayer_1_1_0.class
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));
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/**
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* Starts a game with one local player and one online player.
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* @param localPlayerClass the class of the local player to be instantiated. must extend `LocalPlayer`
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* @param localPlayerName the name of the local player. Only necessarry when localPlayerClass is `HumanPlayer`
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* @param address the Address of the opposing player. If the hostname of the address is set to be 0.0.0.0, it
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* is interpreted that this instance should instead listen on the defined port for incoming connections.
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* @param size the board size that it is intended to be played in
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* @author Luca Conte
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*/
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public static void startOnlineGame(Class<? extends LocalPlayer> localPlayerClass, String localPlayerName, InetSocketAddress address, int size) throws IOException {
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AsyncSocket clientSocket;
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@ -90,6 +125,7 @@ public class GameController {
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/**
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* finds the largest common version in two lists of version strings
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* @return null if no common versions are found
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* @author Luca Conte
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*/
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public static String findMostRecentVersion(List<String> versions1, List<String> versions2) {
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if (versions1 == null || versions2 == null) return null;
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@ -114,10 +150,13 @@ public class GameController {
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/**
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* compares two version strings
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||||
* @param version1 the first version to be compared
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* @param version2 the second version to be compared
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* @return
|
||||
* 0 if versions are equal
|
||||
* 1 if version1 is more recent than version2
|
||||
* -1 otherwise
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public static int compareVersions(String version1, String version2) {
|
||||
if (!checkVersionString(version1) || !checkVersionString(version2)) {
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|
@ -143,11 +182,21 @@ public class GameController {
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|||
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||||
/**
|
||||
* checks if a provided string matches the format of a version number
|
||||
* @param versionString the version String to be checked
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public static boolean checkVersionString(String versionString) {
|
||||
return versionString != null && versionString.matches("\\d+\\.\\d+\\.\\d+");
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts a game with two local players
|
||||
* @param localPlayerClass the class of the local player to be instantiated. must extend `LocalPlayer`
|
||||
* @param localPlayerName the name of the local player. Only necessarry when localPlayerClass is `HumanPlayer`
|
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* @param enemyClass the class of the enemy player. Must extend `AiPlayer`. For Humans VS Human games use an online game instead.
|
||||
* @param size the board size that it is intended to be played in
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public static void startLocalGame(Class<? extends LocalPlayer> localPlayerClass, String localPlayerName, Class<? extends AiPlayer> enemyClass, int size) {
|
||||
|
||||
LocalPlayer localPlayer;
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|
@ -175,6 +224,13 @@ public class GameController {
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|||
startGameWithInstancedPlayers(localPlayer, aiPlayer, size);
|
||||
}
|
||||
|
||||
/**
|
||||
* switches to the ingame screen
|
||||
* @param p1 the first player. This player is always shown on the left side of the screen and is expected to be the Human player, if there is one.
|
||||
* @param p2 the second player
|
||||
* @param boardSize the board size to be played in
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public static void startGameWithInstancedPlayers(LocalPlayer p1, Player p2, int boardSize) {
|
||||
mainFrame.showPanelSLG("GameBoard", boardSizeToSemester(boardSize), p1, p2);
|
||||
|
||||
|
|
|
@ -1,4 +1,15 @@
|
|||
|
||||
public class HumanPlayer extends LocalPlayer {
|
||||
|
||||
/**
|
||||
* shoots a shot onto the provided point on the enemy board
|
||||
* if it is not the players turn, this method does nothing.
|
||||
* @param point the location to be shot
|
||||
* @author Luca Conte
|
||||
*/
|
||||
@Override
|
||||
public void shoot(Point point) {
|
||||
if (!this.myTurn) return;
|
||||
this.myTurn = false;
|
||||
enemy.receiveShoot(point);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,8 +8,15 @@ public class LocalPlayer extends Player {
|
|||
this.myCoin = random.nextBoolean();
|
||||
}
|
||||
|
||||
/**
|
||||
* receives a shot onto a point from the enemy
|
||||
* @param point the location to be shot
|
||||
* @author Luca Conte, Peer Ole Wachtel
|
||||
*/
|
||||
@Override
|
||||
public synchronized void receiveShoot(Point point) {
|
||||
if (!this.enemy.myTurn) return;
|
||||
|
||||
HitResponse hitResponse = board.getHitResponseOnPoint(point);
|
||||
if (!(hitResponse == null)){
|
||||
enemy.receiveHit(hitResponse);
|
||||
|
@ -22,22 +29,34 @@ public class LocalPlayer extends Player {
|
|||
switch (hitResponse.getType()) {
|
||||
case HIT, SUNK -> this.myTurn = false;
|
||||
case MISS -> this.myTurn = true;
|
||||
case VICTORY -> System.out.println("Game Over"); //TODO Was halt bei victory passiert ist hier wurder verloheren
|
||||
case VICTORY -> GameController.getMainFrame().showPanelLoose("", this); //TODO Was halt bei victory passiert ist hier wurder verloheren
|
||||
}
|
||||
GameController.getMainFrame().refreshGameBoard();
|
||||
}
|
||||
|
||||
/**
|
||||
* receives a hit response from the enemy as a response to a receiveShoot call
|
||||
* @param hitResponse the hitresponse
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
@Override
|
||||
public synchronized void receiveHit(HitResponse hitResponse) {
|
||||
enemy.board.addHits(hitResponse);
|
||||
switch (hitResponse.getType()) {
|
||||
case HIT, SUNK -> this.myTurn = true;
|
||||
case MISS -> this.myTurn = false;
|
||||
case VICTORY -> System.out.println("Win"); // TODO was halt beim victory passier ist hier wurde gewonnen
|
||||
case VICTORY -> GameController.getMainFrame().showPanelWin("", this); // TODO was halt beim victory passier ist hier wurde gewonnen
|
||||
}
|
||||
GameController.getMainFrame().refreshGameBoard();
|
||||
}
|
||||
|
||||
/**
|
||||
* receives the enemies coin toss result
|
||||
* this method does nothing if the player has already received the enemies coin
|
||||
* it will also call `determineCoinToss`
|
||||
* @param coin the coin of the enemy player
|
||||
* @author Luca Conte
|
||||
*/
|
||||
@Override
|
||||
public synchronized void receiveCoin(boolean coin) {
|
||||
if (!this.hasReceivedCoin) {
|
||||
|
@ -46,12 +65,19 @@ public class LocalPlayer extends Player {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* sends shot to enemy player.
|
||||
* should ONLY be called on HumanPlayer
|
||||
*/
|
||||
@Override
|
||||
public void shoot(Point point){
|
||||
this.myTurn = false;
|
||||
enemy.receiveShoot(point);
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* marks the player as ready, if all ships have been placed
|
||||
* @author Luca Conte
|
||||
*/
|
||||
@Override
|
||||
public synchronized void ready() {
|
||||
for (Ship ship : this.board.getShips()) {
|
||||
|
|
|
@ -127,9 +127,13 @@ public class MainFrame extends JFrame {
|
|||
/**
|
||||
* Spezifische ShowPanel für WinScreen Klasse
|
||||
* @param panelName Name des anzuzeigenden Panels
|
||||
* @author Lucas Bronson
|
||||
* @param player Player von dem die funktion aufgerufen worden ist
|
||||
* @author Lucas Bronson, Peer Ole Wachtel
|
||||
*/
|
||||
public void showPanelWin(String panelName){
|
||||
public void showPanelWin(String panelName, Player player){
|
||||
if(player != gameBoard.getP1()){
|
||||
return;
|
||||
}
|
||||
WinScreen winScreen = new WinScreen(this);
|
||||
mainPanel.add(winScreen, panelName);
|
||||
mainPanel.revalidate();
|
||||
|
@ -140,9 +144,15 @@ public class MainFrame extends JFrame {
|
|||
/**
|
||||
* Spezifische ShowPanel für LooseScreen Klasse
|
||||
* @param panelName Name des anzuzeigenden Panels
|
||||
* @author Lucas Bronson
|
||||
* @param player Player von dem die funktion aufgerufen worden ist
|
||||
* @author Lucas Bronson, Peer Ole Wachtel
|
||||
*/
|
||||
public void showPanelLoose(String panelName){
|
||||
public void showPanelLoose(String panelName, Player player){
|
||||
if(player != gameBoard.getP1()){
|
||||
return;
|
||||
}
|
||||
this.gameBoard.getP1().destroy();
|
||||
this.gameBoard.getP2().destroy();
|
||||
LooseScreen looseScreen = new LooseScreen(this);
|
||||
mainPanel.add(looseScreen,panelName);
|
||||
mainPanel.revalidate();
|
||||
|
|
|
@ -1,9 +1,15 @@
|
|||
public abstract class OnlinePlayer extends Player implements AsyncSocketListener{
|
||||
public abstract class OnlinePlayer extends Player implements AsyncSocketListener {
|
||||
protected AsyncSocket socket;
|
||||
protected int wantedBoardSize;
|
||||
|
||||
protected boolean hasReceivedCoinPackage;
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param size the size of the board the enemy player wants to play with
|
||||
* the actual board size will be determined once the semester of the online partner is known
|
||||
* @param socket an AsyncSocket to communicate with the enemy through
|
||||
*/
|
||||
public OnlinePlayer(Integer size, AsyncSocket socket) {
|
||||
this.socket = socket;
|
||||
this.wantedBoardSize = size;
|
||||
|
@ -25,4 +31,14 @@ public abstract class OnlinePlayer extends Player implements AsyncSocketListener
|
|||
@Override
|
||||
public abstract void receiveCoin(boolean coin);
|
||||
|
||||
/**
|
||||
* closes the socket and does player cleanup work
|
||||
* @author Luca Conte
|
||||
*/
|
||||
@Override
|
||||
public void destroy() {
|
||||
super.destroy();
|
||||
this.socket.close();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -6,6 +6,12 @@ public class OnlinePlayer_1_1_0 extends OnlinePlayer {
|
|||
}
|
||||
|
||||
|
||||
/**
|
||||
* receives a message from the AsyncSocket
|
||||
* implemented according to version 1.1.0 of https://github.com/lgc-4/ProgProjekt-Netzwerkstandard
|
||||
* @param message the message from the socket
|
||||
* @author Peer Ole Wachtel, Luca Conte
|
||||
*/
|
||||
@Override
|
||||
public void receive(String message) {
|
||||
SocketPackage p = new SocketPackage(message);
|
||||
|
@ -34,8 +40,8 @@ public class OnlinePlayer_1_1_0 extends OnlinePlayer {
|
|||
case "COIN":
|
||||
if(!this.hasReceivedCoinPackage && (p.getData().equals("1") || p.getData().equals("0"))){
|
||||
this.myCoin = p.getData().equals("1");
|
||||
this.ready();
|
||||
this.hasReceivedCoinPackage = true;
|
||||
this.ready();
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -67,22 +73,44 @@ public class OnlinePlayer_1_1_0 extends OnlinePlayer {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* sends introduction package IAM to online partner.
|
||||
* @author Luca Conte
|
||||
*/
|
||||
@Override
|
||||
public synchronized void sendIAM() {
|
||||
if (this.enemy == null) throw new RuntimeException("enemy has not yet been defined");
|
||||
socket.send(new SocketPackage("IAM", GameController.boardSizeToSemester(this.wantedBoardSize) + " " + this.enemy.name));
|
||||
}
|
||||
|
||||
/**
|
||||
* receives a shot from the enemy and sends it to the online partner
|
||||
* if it is not the enemies turn, this method does nothing.
|
||||
* @param point the point to be shot
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
@Override
|
||||
public synchronized void receiveShoot(Point point){
|
||||
if (!this.enemy.myTurn) return;
|
||||
super.socket.send(new SocketPackage("SHOOT",point.toString()));
|
||||
}
|
||||
|
||||
/**
|
||||
* receives a hitresponse from the enemy player and sends it to the online partner
|
||||
* @param hitResponse the hitresponse to be sent
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
@Override
|
||||
public synchronized void receiveHit(HitResponse hitResponse) {
|
||||
super.socket.send(new SocketPackage("HIT", hitResponse.toString()));
|
||||
}
|
||||
|
||||
/**
|
||||
* receives the coin toss result from the enemy player and sends it to the online partner
|
||||
* if this player has already received the enemies coin, this method does nothing.
|
||||
* @param coin the result of the coin toss
|
||||
* @author Peer Ole Wachtel, Luca Conte
|
||||
*/
|
||||
@Override
|
||||
public synchronized void receiveCoin(boolean coin) {
|
||||
if (!this.hasReceivedCoin) {
|
||||
|
@ -94,6 +122,7 @@ public class OnlinePlayer_1_1_0 extends OnlinePlayer {
|
|||
|
||||
@Override
|
||||
public synchronized void shoot(Point point) {
|
||||
super.socket.send(new SocketPackage("SHOOT", point.toString()));
|
||||
// SHOULD NEVER BE CALLED ON ONLINE PLAYER. ONLY ON HUMAN PLAYER
|
||||
return;
|
||||
}
|
||||
}
|
|
@ -20,6 +20,11 @@ public abstract class Player {
|
|||
this.gameRunning = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* initialises this players board
|
||||
* @param size the size of the board to be created
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public void createBoard(int size) {
|
||||
this.board = new Board(size);
|
||||
}
|
||||
|
@ -30,25 +35,54 @@ public abstract class Player {
|
|||
|
||||
public abstract void shoot(Point point);
|
||||
|
||||
/**
|
||||
* only relevant for AI Players.
|
||||
* starts the first turn
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public void beginTurn() {
|
||||
System.out.println("issa my turn-a");
|
||||
}
|
||||
|
||||
/**
|
||||
* sets the enemy Player
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public void setEnemy(Player enemy) {
|
||||
this.enemy = enemy;
|
||||
}
|
||||
|
||||
/**
|
||||
* sets the name of this player
|
||||
* @param name the name of this player
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public void setName(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
/**
|
||||
* returns the name of this player
|
||||
* @return the name of this player
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public String getName() {
|
||||
return this.name;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the board of this player
|
||||
* @return the board of this player
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public Board getBoard() {
|
||||
return this.board;
|
||||
}
|
||||
|
||||
/**
|
||||
* marks the player as ready by sending their coin to the enemy player
|
||||
* calls determineCoinToss if the enemy coin has already been received
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public void ready() {
|
||||
this.enemy.receiveCoin(this.myCoin);
|
||||
this.sentCoin = true;
|
||||
|
@ -57,6 +91,11 @@ public abstract class Player {
|
|||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* determines the result of the coin toss
|
||||
* this method does nothing if either player is not ready yet or has not yet sent their coin
|
||||
* @author Luca Conte, Peer Ole Wachtel
|
||||
*/
|
||||
protected void determineCoinToss() {
|
||||
if (!this.sentCoin || this.myCoin == null || !this.hasReceivedCoin || this.enemy.myCoin == null) return;
|
||||
boolean result = this.enemy.myCoin ^ this.myCoin; // XOR
|
||||
|
@ -68,13 +107,43 @@ public abstract class Player {
|
|||
GameController.getMainFrame().refreshGameBoard();
|
||||
}
|
||||
|
||||
/**
|
||||
* receives the coin toss from the enemy player
|
||||
* @param coin the coin of the enemy player
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public abstract void receiveCoin(boolean coin);
|
||||
|
||||
/**
|
||||
* returns whether the game this player is in has started, meaning both players are ready and have sent their coins
|
||||
* @return the game's running state
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public boolean isGameRunning() {
|
||||
return this.gameRunning;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns whether this player is ready and has sent their coin to the enemy player
|
||||
* @return the player's ready state
|
||||
*/
|
||||
public boolean isReady() {
|
||||
return this.sentCoin;
|
||||
}
|
||||
|
||||
/**
|
||||
* removes connections to the enemy and its board as well as setting myTurn and gameRunning to false
|
||||
* this stops the AI Players from making more moves and allows the garbage collector to remove the boards
|
||||
* and players
|
||||
*
|
||||
* This method should be called at the end of a game
|
||||
*
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public void destroy() {
|
||||
this.myTurn = false;
|
||||
this.gameRunning = false;
|
||||
this.board = null;
|
||||
this.enemy = null;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,10 +2,26 @@ public class Point {
|
|||
private int x;
|
||||
private int y;
|
||||
|
||||
/**
|
||||
* initialises a point using X and Y coordinates starting at 0
|
||||
* @param x the x coordinate of the point starting at 0
|
||||
* @param y the y coordinate of the point starting at 0
|
||||
*/
|
||||
public Point (int x, int y) {
|
||||
this.setX(x);
|
||||
this.setY(y);
|
||||
}
|
||||
|
||||
/**
|
||||
* initialises a Point using a coordinate provided in the format of a letter followed by a number
|
||||
* this coordinate is checked using `isValidSyntax`
|
||||
* If the coordinate is not in a valid syntax, an `IllegalArgumentException` will be thrown, stating as such
|
||||
* The number part of the coordinate starts at 1 instead of 0 so for example, the
|
||||
* string A1 will result in the X and Y coordinates of (0, 0)
|
||||
* @param str the coordinate in alphanumeric format
|
||||
* @throws IllegalArgumentException if the coordinate is invalid according to `isValidSyntax`
|
||||
* @author Peer Ole Wachtel, Luca Conte
|
||||
*/
|
||||
public Point (String str) {
|
||||
if (Point.isValidSyntax(str)) {
|
||||
this.setX(str.charAt(0));
|
||||
|
@ -15,34 +31,78 @@ public class Point {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* returns this point as a string in its alphanumeric format
|
||||
* @return this point as a string in its alphanumeric format
|
||||
* @author Luca Conte, Peer Ole Wachtel
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
return (char) ('A' + this.x) + String.valueOf(this.y + 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the X coordinate of the point starting at 0
|
||||
* @return the X coordinate of the point starting at 0
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public int getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the Y coordinate of the point starting at 0
|
||||
* @return the Y coordinate of the point starting at 0
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public int getY() {
|
||||
return y;
|
||||
}
|
||||
|
||||
/**
|
||||
* sets the X coordinate of the point starting at 0
|
||||
* @param x the X coordinate of the point starting at 0
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public void setX(int x) {
|
||||
this.x = x;
|
||||
}
|
||||
|
||||
/**
|
||||
* sets the Y coordinate of the point starting at 0
|
||||
* @param y the Y coordinate of the point starting at 0
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public void setY(int y) {
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
/**
|
||||
* sets the X coordinate of the from its character value in alphanumeric form
|
||||
* @param c the character to be transformed into
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public void setX(char c) {
|
||||
this.x = c - 'A';
|
||||
}
|
||||
|
||||
/**
|
||||
* checks whether a string is a valid alphanumeric point coordinate
|
||||
* @param str the string to be tested
|
||||
* @return whether the string is valid according to the regular expression `^[A-Z]\\d+$`
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public static boolean isValidSyntax(String str) {
|
||||
return str.matches("^[A-Z]\\d+$");
|
||||
}
|
||||
|
||||
/**
|
||||
* returns whether two points are equal
|
||||
* two points with equivalent coordinates are considered equal
|
||||
* @param o the other object/Point to compare this one to
|
||||
* @return whether the objects are equal
|
||||
* @author Luca Conte
|
||||
*/
|
||||
@Override
|
||||
public boolean equals(Object o) {
|
||||
if (this == o) return true;
|
||||
|
@ -52,6 +112,13 @@ public class Point {
|
|||
return p.getX() == this.getX() && p.getY() == this.getY();
|
||||
}
|
||||
|
||||
/**
|
||||
* determines whether two points are neighbours
|
||||
* points are considered neighbours if their positions are equal or within a difference of 1 on both X and Y axis
|
||||
* @param other the point to check for neighbourship
|
||||
* @return whether the points are neighbours
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public boolean neighbours(Point other) {
|
||||
if (other == null) return false;
|
||||
return (int)Math.abs(this.getX() - other.getX()) <= 1 && (int)Math.abs(this.getY() - other.getY()) <= 1;
|
||||
|
|
|
@ -6,43 +6,51 @@ import java.util.List;
|
|||
record ShipData (int size, String name){}
|
||||
|
||||
public class Ship {
|
||||
static List<List<ShipData>> semeterList = Arrays.asList(Arrays.asList(
|
||||
new ShipData(2, "PRG 1"),
|
||||
new ShipData(2, "GDI"),
|
||||
new ShipData(2, "MAT 1"),
|
||||
new ShipData(2, "THI"),
|
||||
new ShipData(4, "STP"),
|
||||
new ShipData(6, "ENG")),
|
||||
Arrays.asList(
|
||||
new ShipData(2, "PRG 2"),
|
||||
new ShipData(2, "DBS 1"),
|
||||
new ShipData(2, "MAT 2"),
|
||||
new ShipData(2, "STA"),
|
||||
new ShipData(2, "AUD")),
|
||||
Arrays.asList(
|
||||
new ShipData(2, "PRG 3"),
|
||||
new ShipData(2, "DBS 2"),
|
||||
new ShipData(2, "MAT 3"),
|
||||
new ShipData(2, "BSN 1"),
|
||||
new ShipData(4, "PRP"),
|
||||
new ShipData(6, "BWL")),
|
||||
Arrays.asList(
|
||||
new ShipData(2, "WEB"),
|
||||
new ShipData(2, "SE 1"),
|
||||
new ShipData(2, "CG 1"),
|
||||
new ShipData(2, "BSN 2"),
|
||||
new ShipData(4, "SEM"),
|
||||
new ShipData(6, "E BWL")),
|
||||
Arrays.asList(
|
||||
new ShipData(2, "WPF 1"),
|
||||
new ShipData(2, "SE 2"),
|
||||
new ShipData(2, "CG 2"),
|
||||
new ShipData(2, "PXP 1"),
|
||||
new ShipData(6, "EF 1")),
|
||||
Arrays.asList(
|
||||
new ShipData(2, "WPF 2"),
|
||||
new ShipData(1, "PXP 2"),
|
||||
new ShipData(8, "BAA"))
|
||||
static List<List<ShipData>> semeterList =
|
||||
Arrays.asList(
|
||||
Arrays.asList(
|
||||
new ShipData(2, "PRG 1"),
|
||||
new ShipData(2, "GDI"),
|
||||
new ShipData(2, "MAT 1"),
|
||||
new ShipData(2, "THI"),
|
||||
new ShipData(4, "STP"),
|
||||
new ShipData(6, "ENG")
|
||||
),
|
||||
Arrays.asList(
|
||||
new ShipData(2, "PRG 2"),
|
||||
new ShipData(2, "DBS 1"),
|
||||
new ShipData(2, "MAT 2"),
|
||||
new ShipData(2, "STA"),
|
||||
new ShipData(2, "AUD")
|
||||
),
|
||||
Arrays.asList(
|
||||
new ShipData(2, "PRG 3"),
|
||||
new ShipData(2, "DBS 2"),
|
||||
new ShipData(2, "MAT 3"),
|
||||
new ShipData(2, "BSN 1"),
|
||||
new ShipData(4, "PRP"),
|
||||
new ShipData(6, "BWL")
|
||||
),
|
||||
Arrays.asList(
|
||||
new ShipData(2, "WEB"),
|
||||
new ShipData(2, "SE 1"),
|
||||
new ShipData(2, "CG 1"),
|
||||
new ShipData(2, "BSN 2"),
|
||||
new ShipData(4, "SEM"),
|
||||
new ShipData(6, "E BWL")
|
||||
),
|
||||
Arrays.asList(
|
||||
new ShipData(2, "WPF 1"),
|
||||
new ShipData(2, "SE 2"),
|
||||
new ShipData(2, "CG 2"),
|
||||
new ShipData(2, "PXP 1"),
|
||||
new ShipData(6, "EF 1")
|
||||
),
|
||||
Arrays.asList(
|
||||
new ShipData(2, "WPF 2"),
|
||||
new ShipData(1, "PXP 2"),
|
||||
new ShipData(8, "BAA")
|
||||
)
|
||||
);
|
||||
|
||||
private int size;
|
||||
|
|
|
@ -200,7 +200,7 @@ public class startLocalGame extends JPanel {
|
|||
testButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
frame.showPanelWin("WinPanel");
|
||||
//frame.showPanelWin("WinPanel");
|
||||
}
|
||||
});
|
||||
|
||||
|
|
Loading…
Reference in New Issue