Code aufräumen und kleine Anpassungen/Korrekturen vorgenommen
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@ -40,6 +40,7 @@ public class GameBoard extends JPanel {
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// Buttons
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JButton giveUpButton = new JButton("Aufgeben");
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/**
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* Konstruktor von GameBoard.
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* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
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@ -136,7 +137,6 @@ public class GameBoard extends JPanel {
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opponentBoardPanel.addShipButton(shipButton);
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shipButton.setEnabled(false);
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}
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JToggleButton readyButton = new JToggleButton("Bereit");
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readyButton.setBackground(Color.GREEN);
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rightButtonsPanel.add(readyButton);
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@ -159,6 +159,10 @@ public class GameBoard extends JPanel {
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kontextText.setText(kT2);
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p1.ready();
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if(true) {
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remove(readyButton);
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remove(resetButton);
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remove(rightButtonsPanel);
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remove(leftButtonsPanel);
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readyButton.setEnabled(false);
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resetButton.setEnabled(false);
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}
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@ -22,7 +22,7 @@ public class LocalPlayer extends Player {
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switch (hitResponse.getType()) {
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case HIT, SUNK -> this.myTurn = false;
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case MISS -> this.myTurn = true;
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case VICTORY -> GameController.getMainFrame().showPanelLoose("", this); //TODO Was halt bei victory passiert ist hier wurder verloheren
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case VICTORY -> GameController.getMainFrame().showPanelLose("", this); //TODO Was halt bei victory passiert ist hier wurder verloheren
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}
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GameController.getMainFrame().refreshGameBoard();
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}
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@ -1,22 +1,24 @@
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import java.awt.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import javax.swing.*;
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/**
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* Klasse für Erstellung von looseScreen Objekten
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* Dient zur Anzeige das ein Spiel verloren wurde
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*/
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public class LooseScreen extends JPanel {
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JLabel looseLabel = new JLabel("Du hast Verloren");
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public class LoseScreen extends JPanel {
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JLabel loseLabel = new JLabel("Du hast Verloren");
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JButton okButton = new JButton("Zurück zum Hauptmenü");
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Font robotoFont = new Font("Roboto", Font.BOLD, 45);
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/**
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* Konstruktor der LooseScreen Klasse
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* Konstruktor der LoseScreen Klasse
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* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
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* @author Lucas Bronson
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*/
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public LooseScreen(MainFrame frame) {
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setLayout(new BorderLayout());
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public LoseScreen(MainFrame frame) {
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setLayout(null);
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buildPanel(frame);
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}
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@ -26,9 +28,17 @@ public class LooseScreen extends JPanel {
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* @author Lucas Bronson
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*/
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public void buildPanel(MainFrame frame) {
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add(looseLabel);
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add(loseLabel);
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okButton.setBounds(650,525,200,50);
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looseLabel.setBounds(500,450,500,50);
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looseLabel.setFont(robotoFont);
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loseLabel.setBounds(550,450,500,50);
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loseLabel.setFont(robotoFont);
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okButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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frame.showPanel("MainMenu");
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}
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});
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add(loseLabel);
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add(okButton);
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}
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}
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@ -147,11 +147,11 @@ public class MainFrame extends JFrame {
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* @param player Player von dem die funktion aufgerufen worden ist
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* @author Lucas Bronson, Peer Ole Wachtel
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*/
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public void showPanelLoose(String panelName, Player player){
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public void showPanelLose(String panelName, Player player){
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if(player != gameBoard.getP1()){
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return;
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}
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LooseScreen looseScreen = new LooseScreen(this);
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LoseScreen looseScreen = new LoseScreen(this);
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mainPanel.add(looseScreen,panelName);
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mainPanel.revalidate();
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mainPanel.repaint();
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@ -7,7 +7,7 @@ import java.awt.*;
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*/
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public class Verbinden extends JPanel{
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ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
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//ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
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JLabel verbindenLabel = new JLabel("Verbinde . . .",SwingConstants.CENTER);
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@ -56,7 +56,6 @@ public class WinScreen extends JPanel {
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public void actionPerformed(ActionEvent e) {
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frame.showPanel("MainMenu");
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}
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});
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add(winLabel);
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add(okButton);
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@ -1,4 +1,5 @@
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.util.HashMap;
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@ -44,12 +45,12 @@ public class startLocalGame extends JPanel {
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JButton rightPlayerLeftButton = new JButton("<-");
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JButton rightPlayerRightButton = new JButton("->");
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JButton startButton = new JButton("Start!");
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JButton testButton = new JButton("Test");
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// Textfelder
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JTextField leftPlayerTextField = new JTextField(20);
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JTextField rightPlayerTextField = new JTextField(20);
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Font robotoFont = new Font("Roboto", Font.BOLD, 45);
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/**
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* Konstruktor der startLocalGame.
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* Fügt Buttons, Textfelder und Label hinzu.
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@ -63,7 +64,8 @@ public class startLocalGame extends JPanel {
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setLayout(null);
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// Setze Komponentenpositionen
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frameTitle.setBounds(20, 20, 200, 30);
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frameTitle.setBounds(20, 20, 500, 60);
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frameTitle.setFont(robotoFont.deriveFont(50f));
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add(frameTitle);
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semesterLabel.setBounds(700, 300, 200, 30);
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@ -85,9 +87,6 @@ public class startLocalGame extends JPanel {
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semesterCounterLabel.setHorizontalAlignment(SwingConstants.CENTER);
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add(semesterCounterLabel);
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testButton.setBounds(500,800,50,50);
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add(testButton);
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backButton.setBounds(1380, 20, 80, 80);
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add(backButton);
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@ -196,14 +195,6 @@ public class startLocalGame extends JPanel {
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}
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});
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// Um zum Gameboard zu wechseln.
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testButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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//frame.showPanelWin("WinPanel");
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}
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});
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// Um zum startLocalGameLoadingScreen zu wechseln und Daten an Backend weiterzureichen.
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startButton.addActionListener(new ActionListener() {
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@SuppressWarnings("unchecked")
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@ -1,4 +1,5 @@
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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@ -39,12 +40,14 @@ public class startMultiplayerGame extends JPanel {
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// Textfelder
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JTextField PlayerTextField = new JTextField(20);
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Font robotoFont = new Font("Roboto", Font.BOLD, 45);
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/**
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* Konstruktor der startLocalGame.
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* Fügt Buttons, Textfelder und Label hinzu.
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* Fügt ebenfalls ActionListeners hinzu, damit Buttons etc. ihre gewünschte Funktion haben
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* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
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* @author Joshua Kuklok
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* @author Joshua Kuklok, Lucas Bronson
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*/
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startMultiplayerGame(MainFrame frame) {
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@ -52,7 +55,8 @@ public class startMultiplayerGame extends JPanel {
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setLayout(null);
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// Setze Komponentenpositionen
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frameTitle.setBounds(20, 20, 200, 30);
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frameTitle.setBounds(20, 20, 500, 60);
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frameTitle.setFont(robotoFont.deriveFont(50f));
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add(frameTitle);
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semesterLabel.setBounds(700, 300, 200, 30);
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