ShipButton hinzugefuegt,Schiffe setzen WIP
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@ -12,6 +12,8 @@ public class BoardDisplay extends JPanel {
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private JButton[][] fields;
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private int gridSize;
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private List <Ship> ships;
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private Ship currentShip;
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private Player player;
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/**
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* Konstruktor der startLocalGame.
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@ -20,9 +22,11 @@ public class BoardDisplay extends JPanel {
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* @param player
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*/
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public BoardDisplay(int gridSize, Player player) {
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super(new GridLayout(gridSize + 1, gridSize + 1)); // +1 wegen extra Zeile/Splate
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super(new GridLayout(gridSize + 1, gridSize + 1)); // +1 wegen extra Zeile/Spalte
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this.fields = new JButton[gridSize][gridSize];
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this.ships = new ArrayList<>();
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this.player = player;
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// Erstellung von Spielfeld
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for (int i = 0; i <= gridSize; i++) {
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for (int j = 0; j <= gridSize; j++) {
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@ -43,7 +47,7 @@ public class BoardDisplay extends JPanel {
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} else {
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// Spielfeld (interaktive Zellen)
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JButton field = new JButton("");
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field.setBackground(Color.LIGHT_GRAY);
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field.setBackground(Color.BLUE);
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field.setOpaque(true);
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field.setBorderPainted(true);
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fields[i - 1][j - 1] = field;
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@ -68,16 +72,19 @@ public class BoardDisplay extends JPanel {
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public void mouseClicked(MouseEvent e) {
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Point o= new Point(finalI, finalJ);
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System.out.println(o);
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handleFieldClick(field, o,player);
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handleFieldClick(o);
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}
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});
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}
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}
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}
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// this.ships = new ArrayList<Ship>();
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}
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public void selectCurrentShip(Ship ship) {
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this.currentShip = ship;
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}
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/**
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* TODO Funktion beschreiben etc.
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* @param ship
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@ -148,14 +155,31 @@ public class BoardDisplay extends JPanel {
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/**
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* TODO Funktion beschreiben etc.
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* @param field
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* @param o
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* @param player
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*/
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private void handleFieldClick(JButton field, Point o,Player player) {
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private void handleFieldClick(Point o) {
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this.currentShip.setPosition(o,player.getBoard().getShips(),gridSize);
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paintFields();
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// Beispiel: Setze ein Schiff bei einem Klick
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if (setShip(new Ship(3, "TestShip"), o, true,player)) {
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field.setBackground(Color.BLUE); // Visualisiere Schiff
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//if (setShip(new Ship(3, "TestShip"), o, true,player)) {
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// field.setBackground(Color.BLUE); // Visualisiere Schiff
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//}
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}
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public void paintFields() {
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for(int i = 0; i <= gridSize; i++) {
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for(int j = 0; j <= gridSize; j++) {
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if(fields[i][j] == null) {
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continue;
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}
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fields[i][j].setBackground(Color.BLUE);
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for(Ship ship: player.getBoard().getShips()) {
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if(ship.isShipOnPos(new Point(i,j))) {
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fields[i][j].setBackground(Color.LIGHT_GRAY);
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break;
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}
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}
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}
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}
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}
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}
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@ -37,36 +37,9 @@ public class GameBoard extends JPanel {
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* @param p2 Zweites Spielerobjekt
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*/
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GameBoard(MainFrame frame, int semesterCounter,Player p1, Player p2) {
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JToggleButton leftPlayerModul1 = new JToggleButton("Modul 1"); //TODO: Dynamische Namen durch abgleich mit Semester
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JToggleButton leftPlayerModul2 = new JToggleButton("Modul 2");
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JToggleButton leftPlayerModul3 = new JToggleButton("Modul 3");
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JToggleButton leftPlayerModul4 = new JToggleButton("Modul 4");
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JToggleButton leftPlayerModul5 = new JToggleButton("Modul 5");
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JToggleButton leftPlayerModul6 = new JToggleButton("Modul 6");
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JToggleButton leftPlayerModul7 = new JToggleButton("Reset");
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JToggleButton[] leftPlayerButtons=new JToggleButton[]{
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leftPlayerModul1, leftPlayerModul2, leftPlayerModul3, leftPlayerModul4,
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leftPlayerModul5, leftPlayerModul6, leftPlayerModul7,
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};
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// Gegnerische ModulButtons
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JToggleButton rightPlayerModul1 = new JToggleButton("Modul 1");
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JToggleButton rightPlayerModul2 = new JToggleButton("Modul 2");
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JToggleButton rightPlayerModul3 = new JToggleButton("Modul 3");
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JToggleButton rightPlayerModul4 = new JToggleButton("Modul 4");
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JToggleButton rightPlayerModul5 = new JToggleButton("Modul 5");
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JToggleButton rightPlayerModul6 = new JToggleButton("Modul 6");
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JToggleButton rightPlayerModul7 = new JToggleButton("Bereit");
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JToggleButton[] rightlayerButtons=new JToggleButton[]{
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rightPlayerModul1, rightPlayerModul2, rightPlayerModul3, rightPlayerModul4,
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rightPlayerModul5, rightPlayerModul6, rightPlayerModul7,
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};
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buildPanel(frame, semesterCounter,p1,p2,leftPlayerButtons,rightlayerButtons);
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buildPanel(frame, semesterCounter,p1,p2);
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List<Ship> shipsP1 =p1.getBoard().getShips();
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updateButtonLabels(shipsP1,leftPlayerButtons);
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List<Ship> shipsP2 =p2.getBoard().getShips();
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backButton.addActionListener(e -> frame.showPanel("MainMenu"));
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}
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@ -88,67 +61,52 @@ public class GameBoard extends JPanel {
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* @param semesterCounter
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* @param p1
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* @param p2
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* @param leftButtons
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* @param rightButtons
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*/
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public void buildPanel(MainFrame frame, int semesterCounter,Player p1,Player p2,JToggleButton[] leftButtons,JToggleButton[] rightButtons) {
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public void buildPanel(MainFrame frame, int semesterCounter,Player p1,Player p2) {
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// Hauptlayout - BorderLayout für die Anordnung der Komponenten
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setLayout(new BorderLayout());
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// Spielfelder erstellen (eigenes und gegnerisches)
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// Spielfelder werden in BoardDisplay erstellt
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int gridSize = GameController.semesterToBoardSize(semesterCounter); // Größe des Spielfelds
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BoardDisplay ownBoardPanel = new BoardDisplay(gridSize,p1);
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BoardDisplay opponentBoardPanel = new BoardDisplay(gridSize, p2);
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// Panel für das Kontext-Text-Feld
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JPanel headerPanel = new JPanel();
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headerPanel.setLayout(new BorderLayout());
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headerPanel.add(kontextText, BorderLayout.WEST);
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headerPanel.add(backButton, BorderLayout.EAST);
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// Panel für die Buttons des linken Spielers (ganz links)
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JPanel leftButtonsPanel = new JPanel();
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leftButtonsPanel.setLayout(new GridLayout(7, 1)); // 6 Buttons untereinander
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leftButtonsPanel.add(leftButtons[0]);
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leftButtonsPanel.add(leftButtons[1]);
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leftButtonsPanel.add(leftButtons[2]);
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leftButtonsPanel.add(leftButtons[3]);
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leftButtonsPanel.add(leftButtons[4]);
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leftButtonsPanel.add(leftButtons[5]);
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leftButtonsPanel.add(leftButtons[6]);
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// Panel für die Buttons des rechten Spielers (ganz rechts)
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JPanel rightButtonsPanel = new JPanel();
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rightButtonsPanel.setLayout(new GridLayout(7, 1)); // 6 Buttons untereinander
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rightButtonsPanel.add(rightButtons[0]);
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rightButtonsPanel.add(rightButtons[1]);
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rightButtonsPanel.add(rightButtons[2]);
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rightButtonsPanel.add(rightButtons[3]);
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rightButtonsPanel.add(rightButtons[4]);
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rightButtonsPanel.add(rightButtons[5]);
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rightButtonsPanel.add(rightButtons[6]);
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rightButtonsPanel.setLayout(new GridLayout(7, 1));
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// Panel für die Buttons des linken Spielers (ganz links)
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for(Ship ship : p1.getBoard().getShips()) {
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ShipButton shipButton= new ShipButton(ship,ownBoardPanel);
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leftButtonsPanel.add(shipButton);
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}
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for(Ship ship : p2.getBoard().getShips()) {
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ShipButton shipButton= new ShipButton(ship,ownBoardPanel);
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rightButtonsPanel.add(shipButton);
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}
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JToggleButton rightPlayerModul7 = new JToggleButton("Bereit");
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rightButtonsPanel.add(rightPlayerModul7);
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JToggleButton leftPlayerModul7 = new JToggleButton("Reset");
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leftButtonsPanel.add(leftPlayerModul7);
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// Panel für die Buttons des rechten Spielers (ganz rechts)
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// Spielfelder erstellen (eigenes und gegnerisches)
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int gridSize = GameController.semesterToBoardSize(semesterCounter); // Größe des Spielfelds
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// Spielfelder werden in BoardDisplay erstellt
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//JPanel ownBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
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//JPanel opponentBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
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JPanel ownBoardPanel = new BoardDisplay(gridSize,p1);
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JPanel opponentBoardPanel = new BoardDisplay(gridSize, p2);
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//Buttons in eine Gruppe packen damit diese beim drücken eines anderen Buttons wieder entwählt werden
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ButtonGroup leftButtonGroup= new ButtonGroup();
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leftButtonGroup.add(leftButtons[0]);
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leftButtonGroup.add(leftButtons[1]);
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leftButtonGroup.add(leftButtons[2]);
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leftButtonGroup.add(leftButtons[3]);
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leftButtonGroup.add(leftButtons[4]);
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leftButtonGroup.add(leftButtons[5]);
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leftButtonGroup.add(leftButtons[6]);
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ButtonGroup rightButtonGroup= new ButtonGroup();
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rightButtonGroup.add(rightButtons[0]);
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rightButtonGroup.add(rightButtons[1]);
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rightButtonGroup.add(rightButtons[2]);
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rightButtonGroup.add(rightButtons[3]);
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rightButtonGroup.add(rightButtons[4]);
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rightButtonGroup.add(rightButtons[5]);
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rightButtonGroup.add(rightButtons[6]);
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// Panel für beide Spielfelder (nebeneinander in der Mitte)
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JPanel centerPanel = new JPanel();
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@ -161,6 +119,5 @@ public class GameBoard extends JPanel {
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add(rightButtonsPanel, BorderLayout.EAST);
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add(headerPanel, BorderLayout.NORTH);
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add(centerPanel, BorderLayout.CENTER);
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}
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}
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@ -135,6 +135,9 @@ public class Ship {
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}
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public boolean isShipOnPos(Point pos){
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if(this.position == null){
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return false;
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}
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if ((this.horizontal && pos.getY() == this.position.getY() && pos.getX() >= this.position.getX() && pos.getX() < this.position.getX() + size) ||
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(!(this.horizontal) && pos.getX() == this.position.getX() && pos.getY() >= this.position.getY() && pos.getY() < this.position.getY() + size)) {
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return true;
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@ -0,0 +1,16 @@
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import javax.swing.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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public class ShipButton extends JButton {
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Ship ship;
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public ShipButton(Ship ship, BoardDisplay boardDisplay) {
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super(ship.getName());
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this.ship = ship;
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this.addActionListener((e)->{
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boardDisplay.selectCurrentShip(ship);
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});
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}
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}
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