Created GameBoard.

Added showPanel methods to pass parameters between methods.
This commit is contained in:
Joshua 2024-11-26 17:15:21 +01:00
parent 88d016ed99
commit 2274a1e558
6 changed files with 145 additions and 9 deletions

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@ -1,3 +1,113 @@
public class GameBoard {
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class GameBoard extends JPanel {
// Funktionshilfen
//int semesterCounter = 1; //TODO: ersetzen durch param von vorpanel
// Grafiken
ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
ImageIcon gameBoardEmtpy = new ImageIcon("graphics/gameboardempty.png");
ImageIcon gameBoardX = new ImageIcon("graphics/gameboardx.png");
// Labels
JLabel frameTitle = new JLabel("GameBoard");
JLabel kontextText = new JLabel("Beispielhafter Kontext-Text");
//kontextText.setFont(new Font("Roboto", Font.BOLD, 24)); //TODO setFont fixen
JButton backButton = new JButton(backButtonIcon);
// Eigene ModulButtons
JButton leftPlayerModul1 = new JButton("Modul 1"); //TODO: Dynamische Namen durch abgleich mit Semester
JButton leftPlayerModul2 = new JButton("Modul 2");
JButton leftPlayerModul3 = new JButton("Modul 3");
JButton leftPlayerModul4 = new JButton("Modul 4");
JButton leftPlayerModul5 = new JButton("Modul 5");
JButton leftPlayerModul6 = new JButton("Modul 6");
JButton leftPlayerModul7 = new JButton("Reset");
// Gegnerische ModulButtons
JButton rightPlayerModul1 = new JButton("Modul 1");
JButton rightPlayerModul2 = new JButton("Modul 2");
JButton rightPlayerModul3 = new JButton("Modul 3");
JButton rightPlayerModul4 = new JButton("Modul 4");
JButton rightPlayerModul5 = new JButton("Modul 5");
JButton rightPlayerModul6 = new JButton("Modul 6");
JButton rightPlayerModul7 = new JButton("Bereit");
public void buildPanel(MainFrame frame, int semesterCounter) {
// Hauptlayout - BorderLayout für die Anordnung der Komponenten
setLayout(new BorderLayout());
// Panel für das Kontext-Text-Feld
JPanel headerPanel = new JPanel();
headerPanel.setLayout(new BorderLayout());
headerPanel.add(kontextText, BorderLayout.WEST);
headerPanel.add(backButton, BorderLayout.EAST);
// Panel für die Buttons des linken Spielers (ganz links)
JPanel leftButtonsPanel = new JPanel();
leftButtonsPanel.setLayout(new GridLayout(7, 1)); // 6 Buttons untereinander
leftButtonsPanel.add(leftPlayerModul1);
leftButtonsPanel.add(leftPlayerModul2);
leftButtonsPanel.add(leftPlayerModul3);
leftButtonsPanel.add(leftPlayerModul4);
leftButtonsPanel.add(leftPlayerModul5);
leftButtonsPanel.add(leftPlayerModul6);
leftButtonsPanel.add(leftPlayerModul7);
// Panel für die Buttons des rechten Spielers (ganz rechts)
JPanel rightButtonsPanel = new JPanel();
rightButtonsPanel.setLayout(new GridLayout(7, 1)); // 6 Buttons untereinander
rightButtonsPanel.add(rightPlayerModul1);
rightButtonsPanel.add(rightPlayerModul2);
rightButtonsPanel.add(rightPlayerModul3);
rightButtonsPanel.add(rightPlayerModul4);
rightButtonsPanel.add(rightPlayerModul5);
rightButtonsPanel.add(rightPlayerModul6);
rightButtonsPanel.add(rightPlayerModul7);
// Spielfelder erstellen (eigenes und gegnerisches)
int gridSize = 13 + semesterCounter; // Größe des Spielfelds
JPanel ownBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
JPanel opponentBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
// Buttons für das eigene Spielfeld hinzufügen
for (int i = 0; i < gridSize; i++) {
for (int j = 0; j < gridSize; j++) {
ownBoardPanel.add(new JButton(gameBoardEmtpy));
}
}
// Buttons für das gegnerische Spielfeld hinzufügen
for (int i = 0; i < gridSize; i++) {
for (int j = 0; j < gridSize; j++) {
opponentBoardPanel.add(new JButton(gameBoardEmtpy));
}
}
// Panel für beide Spielfelder (nebeneinander in der Mitte)
JPanel centerPanel = new JPanel();
centerPanel.setLayout(new GridLayout(1, 2, 20, 0)); // 2 Spielfelder nebeneinander, mit Abstand von 20 Pixeln
centerPanel.add(ownBoardPanel);
centerPanel.add(opponentBoardPanel);
// Panels dem Hauptlayout hinzufügen
add(leftButtonsPanel, BorderLayout.WEST);
add(rightButtonsPanel, BorderLayout.EAST);
add(headerPanel, BorderLayout.NORTH);
add(centerPanel, BorderLayout.CENTER);
}
GameBoard(MainFrame frame,int semesterCounter) {
buildPanel(frame, semesterCounter);
/*
rightPlayerRightButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
toggleRightPlayerIcon();
updateTextFields();
}
}); */
}
}

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@ -5,8 +5,17 @@ public class MainFrame extends JFrame {
private CardLayout cardLayout;
private JPanel mainPanel;
// ---------- //
// Diverse Hilfsvariablen (für Parameterübergabe etc.)
// Von startMultiplayerGame an JoinGame
int localMult;
// Von startLocalGame an GameBoard
int semesterCounter;
// ---------- //
public MainFrame() {
setTitle("Studium Versenken");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
@ -29,12 +38,15 @@ public class MainFrame extends JFrame {
startMultiplayerGame multiplayerGame = new startMultiplayerGame(this);
coinToss coinToss = new coinToss(this);
//JoinGame joinGame = new JoinGame(this,localMult);
//GameBoard gameBoard = new GameBoard(this, localMult);
mainPanel.add(mainMenuView, "MainMenu");
mainPanel.add(localGame, "LocalGame");
mainPanel.add(multiplayerGame, "MultiplayerGame");
mainPanel.add(coinToss, "coinToss");
//mainPanel.add(joinGame, "JoinGame");
//mainPanel.add(gameBoard, "GameBoard");
// Hauptpanel in JFrame hinzufügen
add(mainPanel);
@ -46,19 +58,33 @@ public class MainFrame extends JFrame {
public void showPanel(String panelName) {
cardLayout.show(mainPanel, panelName);
}
public void showPanelExtra(String panelName,int num) {
// --- ShowPanel der startMultiplayerGame Klasse
public void showPanelSMG(String panelName, int num) {
this.localMult = num;
if (!isPanelPresent(panelName)) {
//if (!isPanelPresent(panelName)) { //TODO potentiell raus
JoinGame joinGame = new JoinGame(this, localMult);
mainPanel.add(joinGame, panelName); // Dynamically add the panel
mainPanel.revalidate(); // Refresh the layout
mainPanel.repaint();
}
//}
cardLayout.show(mainPanel, panelName); // Show the panel
}
// --- ShowPanel der startLocalGame Klasse
public void showPanelSLG(String panelName,int semesterCounter) {
this.semesterCounter = semesterCounter;
//if (!isPanelPresent(panelName)) { //TODO potentiell raus
GameBoard gameBoard = new GameBoard(this, semesterCounter);
mainPanel.add(gameBoard, panelName); // Dynamically add the panel
mainPanel.revalidate(); // Refresh the layout
mainPanel.repaint();
//}
cardLayout.show(mainPanel, panelName); // Show the panel
}
/* TODO ist dies unnötig?
private boolean isPanelPresent(String panelName) {
for (Component component : mainPanel.getComponents()) {
if (panelName.equals(mainPanel.getClientProperty("name"))) {
@ -66,7 +92,7 @@ public class MainFrame extends JFrame {
}
}
return false;
}
} */
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {

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@ -143,7 +143,7 @@ public class startLocalGame extends JPanel {
backButton.addActionListener(e -> frame.showPanel("MainMenu"));
startButton.addActionListener(e -> frame.showPanel("coinToss")); // TODO ECHTE FUNKTION EINFÜGEN
startButton.addActionListener(e -> frame.showPanelSLG("GameBoard", semesterCounter)); // TODO ECHTE FUNKTION EINFÜGEN
}
private void toggleLeftPlayerIcon() {

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@ -106,8 +106,8 @@ public class startMultiplayerGame extends JPanel {
// ActionListener für den "Back" Button, um zum vorherigen Panel zurückzukehren
backButton.addActionListener(e -> frame.showPanel("MainMenu"));
joinGameButton.addActionListener(e -> frame.showPanelExtra("JoinGame",1));
createGameButton.addActionListener(e -> frame.showPanelExtra("JoinGame",0));
joinGameButton.addActionListener(e -> frame.showPanelSMG("JoinGame",1));
createGameButton.addActionListener(e -> frame.showPanelSMG("JoinGame",0));
}
// TOGGLE METHODEN