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FH_Last_ch
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3
makefile
3
makefile
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@ -29,6 +29,9 @@ test-jar: jar
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# $(JR) -cp "$(OUT_DIR)/:$(LIB_DIR)/*" $(MAIN_CLASS)
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$(JR) -jar $(OUT_DIR)/$(JAR_NAME)
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docs:
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javadoc -cp "$(LIB_DIR)/*" -d "docs" $(SRC_DIR)/*.java
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test: classfiles
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$(JR) -cp "$(OUT_DIR)$(SEPERATOR)$(LIB_DIR)/*" $(MAIN_CLASS)
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@ -1,14 +1,12 @@
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/**
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* Die Klasse AiPlayer ist die Basis für alle Ki Spieler und jede Spezifische Ki erweitert diese Klasse.
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* @author Florian Alexy und Florian Hantzschel
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* */
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Random;
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/**
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* Die Klasse AiPlayer ist die Basis für alle Ki Spieler und jede Spezifische Ki erweitert diese Klasse.
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* @author Florian Alexy und Florian Hantzschel
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* */
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public abstract class AiPlayer extends LocalPlayer implements Runnable {
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/**
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@ -18,6 +16,7 @@ public abstract class AiPlayer extends LocalPlayer implements Runnable {
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/**
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* Konstruktor
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* @author Florian Alexy und Florian Hantzschel
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*/
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public AiPlayer() {
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this.setName("AI Player");
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@ -73,7 +72,7 @@ public abstract class AiPlayer extends LocalPlayer implements Runnable {
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* Nachdem receiveShoot beim gegner den schuss verarbeitet hat,
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* wird diese Methode mit der antwort aufgerufen.
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* @param hitResponse the hitresponse
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* @author Florian Alexy und Florian Hantzschel
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* @author Florian Alexy und Florian Hantzschel und Luca Conte
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*/
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@Override
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public synchronized void receiveHit(HitResponse hitResponse) {
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@ -91,7 +90,7 @@ public abstract class AiPlayer extends LocalPlayer implements Runnable {
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/**
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* Erhält einen schuss vom gegner und verarbeitet ihn.
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* @param point the location to be shot
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* @author Florian Alexy und Florian Hantzschel
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* @author Florian Alexy und Florian Hantzschel und Luca Conte
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*/
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@Override
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public synchronized void receiveShoot(Point point) {
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@ -106,7 +105,7 @@ public abstract class AiPlayer extends LocalPlayer implements Runnable {
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/**
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* Wird aufgerufen, wenn in determineCoinToss festgestellt wurde das die Ki anfängt.
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* Erster Schuss wird gestartet.
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* @author Florian Alexy und Florian Hantzschel
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* @author Florian Alexy und Florian Hantzschel und Luca Conte
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*/
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@Override
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public void beginTurn() {
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@ -156,6 +155,7 @@ public abstract class AiPlayer extends LocalPlayer implements Runnable {
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while(i.hasNext()) {
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Thread thread = i.next();
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try {
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thread.interrupt();
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thread.join();
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i.remove();
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} catch (InterruptedException e) {
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@ -9,7 +9,7 @@ import java.net.Socket;
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/**
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* Provides an Interface to communicate using a socket asynchronously
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* @author Luca Conte
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* @author Luca Conte, Peer Ole Wachtel
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*/
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public class AsyncSocket {
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private Socket socket;
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@ -225,7 +225,10 @@ public class AsyncSocket {
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try {
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this.socket.close();
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if (this.checkerThread != null) this.checkerThread.join();
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if (this.checkerThread != null) {
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this.checkerThread.interrupt();
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this.checkerThread.join();
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}
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} catch (IOException e) {
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e.printStackTrace();
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} catch (InterruptedException e) {
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@ -1,4 +1,5 @@
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/**
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* defines a message listener for AsyncSockets
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* @author Luca Conte
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*/
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public interface AsyncSocketListener {
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|
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@ -1,20 +1,35 @@
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/**
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* Die Board-Klasse repräsentiert das Spielfeld.
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* @author Peer Ole Wachtel, Florian Alexy und Florian Hantzschel
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*/
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import java.util.ArrayList;
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import java.util.List;
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/**
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* Diese Klasse ist das Board von eimem spieler und enthält alle logischen operationen.
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* Sprich ist das Backend Board.
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*
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* @author Peer Ole Wachtel, Florian Alexy und Florian Hantzschel
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*/
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public class Board {
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/**
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* Alle bisher empfangenen HitResponsen
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*/
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private List<HitResponse> hits;
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private List<Ship> ships;
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private final int size;
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/**
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* Initialisiert das Board und die zu Setzenden schiffe.
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* @param size
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* Alle Schiffe des Semesters
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*/
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private List<Ship> ships;
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/**
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* Die größe des Spielfeldes
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*/
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private final int size;
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/**
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* Erstellt ein neues Board.
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* setzt die übergebene Spielfeldgröße.
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* Erstellt die Liste aller Schiffe des Semesters
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* @param size Die größe des Spielfeldes
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* @author Peer Ole Wachtel, Florian Alexy und Florian Hantzschel
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*/
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public Board(int size) {
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@ -24,6 +39,12 @@ public class Board {
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this.createShip(size - 13);
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}
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/**
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* Nimmt einen punkt entgegen und Gibt einen HitResponse zurück.
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* @param point auf den geschossen wurde
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* @return
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* @author Peer Ole Wachtel
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*/
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public synchronized HitResponse hit (Point point){
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HitResponse response = new HitResponse(HitResponseType.MISS,point);
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for (int i = 0; i < this.ships.size(); i++) {
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@ -82,7 +103,9 @@ public class Board {
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}
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/**
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* returns a list of all the Ships on the board
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* @return a list of all the Ships on the board
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* @author Peer Ole Wachtel
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*/
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public List<Ship> getShips() {
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return ships;
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@ -95,7 +118,7 @@ public class Board {
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* to all adjacened hit responses with type HIT using `propagateSunk`.
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* @param hitResponse the HitResponse to be added
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* @return true when the hit response was added, otherwise false
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*
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* @author Peer Ole Wachtel, Luca Conte
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*/
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public synchronized boolean addHits(HitResponse hitResponse) {
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if (this.getHitResponseOnPoint(hitResponse.getPoint()) == null){
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@ -115,6 +138,7 @@ public class Board {
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/**
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* @param point the position to get the hit response from
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* @return the hit response at the position `point`
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* @author Peer Ole Wachtel
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*/
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public synchronized HitResponse getHitResponseOnPoint(Point point) {
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for (int i = 0; i < this.hits.size(); i++){
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@ -126,7 +150,9 @@ public class Board {
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}
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/**
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* returns the size of the board
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* @return the size of the board
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* @author Florian Alexy, Florian Hantzschel
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*/
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public int getSize() {
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return this.size;
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@ -21,7 +21,7 @@ public class BoardDisplay extends JPanel {
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/**
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* Fügt Buttons zu Liste hinzu und aktualisiert Feld durch Aufruf von paintFields
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* @param button
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* @param button Jeweiliger Button der hinzugefügt werden soll
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* @author Joshua Kuklok
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*/
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public void addShipButton(ShipButton button) {
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@ -31,15 +31,15 @@ public class BoardDisplay extends JPanel {
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/**
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* Gibt currentShip zurück
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* @return currentShip
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* @author Lucas Bronson, Luca Conte, Joshua Kuklok
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* @return currentShip Objekt der Klasse Schiff
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* @author Lucas Bronson Luca Conte
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*/
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public Ship getCurrentShip() {
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return currentShip;
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}
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/**
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* Konstruktor der startLocalGame.
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* Konstruktor des Board Displays
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* @param gridSize Die Größe des Spielfelds
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* @param player Der Spieler
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* @author Lucas Bronson
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@ -55,8 +55,8 @@ public class BoardDisplay extends JPanel {
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// Erstellung vom Spielfeld
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for (int i = 0; i <= gridSize; i++) {
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for (int j = 0; j <= gridSize; j++) {
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final int x = j - 1; // Temporäre Variable
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final int y = i - 1; // Temporäre Variable
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final int x = j - 1; // Temporäre Variable für überspringen von Rahmenzeile-/spalte
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final int y = i - 1; // Temporäre Variable für überspringen von Rahmenzeile-/spalte
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if (i == 0 && j == 0) {
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add(new JLabel(" "));
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} else if (i == 0) {
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@ -67,7 +67,7 @@ public class BoardDisplay extends JPanel {
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} else if (j == 0) {
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JLabel rowLabel = new JLabel(String.valueOf((char) ('A' + i - 1)));
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rowLabel.setHorizontalAlignment(SwingConstants.CENTER);
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rowLabel.setFont(new Font("Arial", Font.BOLD, 14));
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rowLabel.setFont(new Font("Roboto", Font.BOLD, 14));
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add(rowLabel);
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} else {
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// Spielfeld (interaktive Zellen)
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@ -174,6 +174,7 @@ public class BoardDisplay extends JPanel {
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if(currentShip != null) {
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test = currentShip.getVirtualOccupiedPoints(mousePosition, horizontal);
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}
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if (player == null || player.getBoard() == null) return;
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for(int i = 0; i < gridSize; i++) {
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for(int j = 0; j < gridSize; j++) {
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if(fields[i][j] == null) {
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@ -211,7 +212,7 @@ public class BoardDisplay extends JPanel {
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}
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for(Ship ship: player.getBoard().getShips()) {
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if(ship.isShipOnPos(new Point(i,j))) {
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fields[i][j].setBackground(Color.LIGHT_GRAY);
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fields[i][j].setBackground(Color.WHITE);
|
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}
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}
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HitResponse hit = this.player.getBoard().getHitResponseOnPoint(new Point(i, j));
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@ -23,7 +23,7 @@ public class GameBoard extends JPanel {
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ImageIcon gameBoardX = new ImageIcon("graphics/gameboardx.png");
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// kontextText Text-Strings
|
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String kT1 = "Bitte Schiffe setzten";
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String kT1 = "Bitte Schiffe setzten - Rechtsclick zum drehen";
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String kT2 = "Warte auf Gegner";
|
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String kT3 = "Du fängst an";
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String kT4 = "Dein Gegner fängt an";
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@ -40,6 +40,7 @@ public class GameBoard extends JPanel {
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// Buttons
|
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JButton giveUpButton = new JButton("Aufgeben");
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/**
|
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* Konstruktor von GameBoard.
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* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
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@ -55,12 +56,9 @@ public class GameBoard extends JPanel {
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List<Ship> shipsP1 =p1.getBoard().getShips();
|
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List<Ship> shipsP2 =p2.getBoard().getShips();
|
||||
|
||||
giveUpButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
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// TODO Hier könnte Ihr Backend Code stehen
|
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giveUpButton.addActionListener((e) -> {
|
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frame.showPanel("MainMenu");
|
||||
}
|
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p1.withdraw();
|
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});
|
||||
}
|
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|
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@ -108,7 +106,7 @@ public class GameBoard extends JPanel {
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JPanel headerPanel = new JPanel();
|
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headerPanel.setLayout(new BorderLayout());
|
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headerPanel.add(kontextText, BorderLayout.WEST);
|
||||
kontextText.setFont(new Font("Roboto", Font.BOLD, 30)); //TODO setFont fixen
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||||
kontextText.setFont(new Font("Roboto", Font.BOLD, 30));
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headerPanel.add(giveUpButton, BorderLayout.EAST);
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||||
|
||||
JPanel leftButtonsPanel = new JPanel();
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||||
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@ -136,7 +134,6 @@ public class GameBoard extends JPanel {
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opponentBoardPanel.addShipButton(shipButton);
|
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shipButton.setEnabled(false);
|
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}
|
||||
|
||||
JToggleButton readyButton = new JToggleButton("Bereit");
|
||||
readyButton.setBackground(Color.GREEN);
|
||||
rightButtonsPanel.add(readyButton);
|
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@ -151,14 +148,18 @@ public class GameBoard extends JPanel {
|
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ownBoardPanel.resetAllShips();
|
||||
}
|
||||
});
|
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// TODO buttons erst disablen wenn alle Schiffe platziert sind
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|
||||
// Um Bereit-Meldung and Backend zu geben, kontextText zu setzten und ready/reset Button zu deaktivieren
|
||||
readyButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
kontextText.setText(kT2);
|
||||
p1.ready();
|
||||
if(true) {
|
||||
if(p1.isReady()) {
|
||||
remove(readyButton);
|
||||
remove(resetButton);
|
||||
remove(rightButtonsPanel);
|
||||
remove(leftButtonsPanel);
|
||||
readyButton.setEnabled(false);
|
||||
resetButton.setEnabled(false);
|
||||
}
|
||||
|
@ -201,11 +202,14 @@ public class GameBoard extends JPanel {
|
|||
|
||||
/**
|
||||
* Aktualisiert Zustand(kontextText) je nach Zug
|
||||
* @author Luca Conte
|
||||
* @author Luca Conte, Joshua Kuklok
|
||||
*/
|
||||
public void refresh() {
|
||||
if (this.p1.myTurn) {
|
||||
if (!kontextText.getText().equals(kT5)) {
|
||||
this.kontextText.setText(kT5);
|
||||
SoundHandler.playSound("yourturn");
|
||||
}
|
||||
} else {
|
||||
this.kontextText.setText(kT6);
|
||||
}
|
||||
|
@ -221,6 +225,11 @@ public class GameBoard extends JPanel {
|
|||
public Player getP1() {
|
||||
return p1;
|
||||
}
|
||||
/**
|
||||
* Getter für Player2
|
||||
* @return Player 2
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public Player getP2() {
|
||||
return p2;
|
||||
}
|
||||
|
|
|
@ -14,6 +14,7 @@ public class GameController {
|
|||
private static MainFrame mainFrame;
|
||||
|
||||
/**
|
||||
* returns the current MainFrame
|
||||
* @return the current MainFrame
|
||||
* @author Luca Conte
|
||||
*/
|
||||
|
@ -21,6 +22,7 @@ public class GameController {
|
|||
return GameController.mainFrame;
|
||||
}
|
||||
/**
|
||||
* sets the current MainFrame
|
||||
* @param mainFrame the current MainFrame
|
||||
* @author Luca Conte
|
||||
*/
|
||||
|
@ -124,7 +126,7 @@ public class GameController {
|
|||
|
||||
/**
|
||||
* finds the largest common version in two lists of version strings
|
||||
* @return null if no common versions are found
|
||||
* @return null if no common versions are found otherwise returns the most recent version present in both lists
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public static String findMostRecentVersion(List<String> versions1, List<String> versions2) {
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/**
|
||||
* Hauptklasse über die der MainFrame gestartet wird
|
||||
* @author Lucas Bronson, Ole Wachtel, Joshua Kuklok
|
||||
* @author Lucas Bronson, Peer Ole Wachtel, Joshua Kuklok
|
||||
*/
|
||||
public class HalloSchiffeVersenken {
|
||||
|
||||
|
@ -8,19 +8,10 @@ public class HalloSchiffeVersenken {
|
|||
* Erstellt und setzt den Mainframe
|
||||
* @param args Argumente an Main durch Konsole etc.
|
||||
* @throws InterruptedException
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public static void main(String[] args) throws InterruptedException {
|
||||
MainFrame mf = new MainFrame();
|
||||
mf.setVisible(true);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
*TODO
|
||||
* Alle Textfonts anpassen
|
||||
* SOUND interrupt?
|
||||
* BACKEND aufruf bei aufgeben
|
||||
* check bevor ready ob alle schiffe platziert?
|
||||
* testcode rausnehmen
|
||||
* FidgetButton als surprise (button während spiels, der zufällig farbe wechseln kann und sounds abspielt)
|
||||
*/
|
|
@ -1,14 +1,38 @@
|
|||
|
||||
|
||||
/**
|
||||
* Eine Antwort auf einen Schuss
|
||||
* enthält einen Punkt, auf den geschossen wurde, sowie einen typen,
|
||||
* der angibt, ob es sich bei dem Schuss um einen Treffer handelt
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public class HitResponse {
|
||||
/**
|
||||
* Speichert den typ der HitResponse.
|
||||
*/
|
||||
private HitResponseType type;
|
||||
/**
|
||||
* Speicher den Punkt wofür die HitResponse gilt.
|
||||
*/
|
||||
private Point point;
|
||||
|
||||
/**
|
||||
* Erstellt eine neue HitResponse und setzt den Punkt und typ.
|
||||
* @param type der HitResponse.
|
||||
* @param point für den die HitResponse gilt.
|
||||
* @author Peer Ole Wachtel.
|
||||
*/
|
||||
public HitResponse(HitResponseType type, Point point) {
|
||||
this.type = type;
|
||||
this.point = point;
|
||||
}
|
||||
|
||||
/**
|
||||
*Erstellt eine neue HitResponse und setzt den Punkt und typ.
|
||||
* @param typeIndex der HitResponse.
|
||||
* @param point für den die HitResponse gilt.
|
||||
* @throws IllegalArgumentException wenn der übergebene int nicht auf ein typ referenziert werden kann.
|
||||
* @author Peer Ole Wachtel.
|
||||
*/
|
||||
public HitResponse (int typeIndex, Point point) {
|
||||
if (typeIndex >= 0 && typeIndex < HitResponseType.values().length) {
|
||||
this.type = HitResponseType.values()[typeIndex];
|
||||
|
@ -18,24 +42,48 @@ public class HitResponse {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the type of the HitResponse
|
||||
* @return the type of the HitResponse
|
||||
* @author Florian Hantzschel
|
||||
*/
|
||||
public HitResponseType getHitResponse() {
|
||||
return this.type;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the point of the HitResponse
|
||||
* @return the point of the HitResponse
|
||||
* @author Florian Hantzschel
|
||||
*/
|
||||
public Point getPoint() {
|
||||
return this.point;
|
||||
}
|
||||
|
||||
public HitResponse setType(HitResponseType type) {
|
||||
/**
|
||||
* Setter für den type
|
||||
* @param type auf den die HitResponse gesetzt werden soll.
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public void setType(HitResponseType type) {
|
||||
this.type = type;
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gibt den passenden string nach Netzwerkstandard für eine HitResponse zurück.
|
||||
* @return den passenden string nach Netzwerkstandard für eine HitResponse.
|
||||
* @author Peer Ole Wachtel.
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
return this.getPoint().toString() + " " + this.type.ordinal();
|
||||
}
|
||||
|
||||
/**
|
||||
* Getter für den typ der HitResponse.
|
||||
* @return den typ der HitRespnse.
|
||||
* @author Peer Ole Wachtel.
|
||||
*/
|
||||
public HitResponseType getType() {
|
||||
return type;
|
||||
}
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
/**
|
||||
* Stellt die verschiedenen möglichkeiten einer HitResponse als typ dar.
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public enum HitResponseType {
|
||||
MISS, HIT, SUNK, VICTORY
|
||||
}
|
||||
|
|
|
@ -1,4 +1,8 @@
|
|||
|
||||
/**
|
||||
* Repräsentiert einen menschlichen Spieler
|
||||
* @author Luca Conte, Florian Hantzschel
|
||||
*/
|
||||
public class HumanPlayer extends LocalPlayer {
|
||||
/**
|
||||
* shoots a shot onto the provided point on the enemy board
|
||||
|
@ -9,7 +13,6 @@ public class HumanPlayer extends LocalPlayer {
|
|||
@Override
|
||||
public void shoot(Point point) {
|
||||
if (!this.myTurn) return;
|
||||
this.myTurn = false;
|
||||
enemy.receiveShoot(point);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,6 +12,9 @@ import java.net.InetSocketAddress;
|
|||
*/
|
||||
public class JoinGame extends JPanel {
|
||||
|
||||
// Funktionshilfen
|
||||
String standardPort = "51525";
|
||||
|
||||
// Grafiken
|
||||
ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
|
||||
|
||||
|
@ -39,9 +42,9 @@ public class JoinGame extends JPanel {
|
|||
* @param playerName Name des Spielers
|
||||
* @author Lucas Bronson, Joshua Kuklok
|
||||
*/
|
||||
public JoinGame(MainFrame frame,int g,int playerType,String playerName) {
|
||||
public JoinGame(MainFrame frame,int g,int playerType,String playerName, int semesterCounter) {
|
||||
setLayout(null);
|
||||
buildPanel(frame,g,playerType,playerName);
|
||||
buildPanel(frame,g,playerType,playerName, semesterCounter);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -52,7 +55,8 @@ public class JoinGame extends JPanel {
|
|||
* @param playerName Name des Spielers
|
||||
* @author Lucas Bronson, Joshua Kuklok
|
||||
*/
|
||||
private void buildPanel(MainFrame frame,int g,int playerType,String playerName) {
|
||||
private void buildPanel(MainFrame frame,int g,int playerType,String playerName, int semesterCounter) {
|
||||
System.out.println("semesterzahl in JoinGame" + semesterCounter);
|
||||
if(g==1){
|
||||
spielBeitretenLabel= new JLabel("Spiel beitreten");
|
||||
}else{
|
||||
|
@ -71,6 +75,7 @@ public class JoinGame extends JPanel {
|
|||
}
|
||||
|
||||
portTextField.setBounds(50, 225, 250, 50);
|
||||
portTextField.setText(standardPort);
|
||||
|
||||
spielBeitretenLabel.setFont(robotoFont.deriveFont(50f));
|
||||
|
||||
|
@ -100,6 +105,7 @@ public class JoinGame extends JPanel {
|
|||
if (ipAddress.isEmpty()) {
|
||||
ipAddress = "0.0.0.0";
|
||||
}
|
||||
System.out.println(portTextField.getText());
|
||||
String portText = portTextField.getText();
|
||||
|
||||
int port = Integer.parseInt(portText);
|
||||
|
@ -109,13 +115,13 @@ public class JoinGame extends JPanel {
|
|||
|
||||
try {
|
||||
if(playerType == 0) {
|
||||
GameController.startOnlineGame(HumanPlayer.class, playerName, address,GameController.semesterToBoardSize(2));
|
||||
GameController.startOnlineGame(HumanPlayer.class, playerName, address,GameController.semesterToBoardSize(semesterCounter));
|
||||
} else if(playerType == 1) {
|
||||
GameController.startOnlineGame(SpecificAiPlayerEasy.class, playerName, address,GameController.semesterToBoardSize(2));
|
||||
GameController.startOnlineGame(SpecificAiPlayerEasy.class, playerName, address,GameController.semesterToBoardSize(semesterCounter));
|
||||
} else if (playerType == 2) {
|
||||
GameController.startOnlineGame(SpecificAiPlayerMedium.class, playerName, address,GameController.semesterToBoardSize(2));
|
||||
GameController.startOnlineGame(SpecificAiPlayerMedium.class, playerName, address,GameController.semesterToBoardSize(semesterCounter));
|
||||
} else if (playerType == 3) {
|
||||
GameController.startOnlineGame(SpecificAiPlayerHard.class, playerName, address,GameController.semesterToBoardSize(2));
|
||||
GameController.startOnlineGame(SpecificAiPlayerHard.class, playerName, address,GameController.semesterToBoardSize(semesterCounter));
|
||||
}
|
||||
} catch (IOException ex) {
|
||||
throw new RuntimeException(ex);
|
||||
|
|
|
@ -1,7 +1,17 @@
|
|||
import java.util.Random;
|
||||
|
||||
/**
|
||||
* repräsentiert einen Player, der Lokal an dem Gerät spielt,
|
||||
* auf dem dieses Programm läuft
|
||||
* @author Luca Conte, Peer Ole Wachtel, Florian Hantzschel
|
||||
*/
|
||||
public class LocalPlayer extends Player {
|
||||
|
||||
|
||||
/**
|
||||
* erstellt einen LocalPlayer und setzt myCoin random
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public LocalPlayer(){
|
||||
super();
|
||||
Random random = new Random();
|
||||
|
@ -15,7 +25,11 @@ public class LocalPlayer extends Player {
|
|||
*/
|
||||
@Override
|
||||
public synchronized void receiveShoot(Point point) {
|
||||
if (!this.enemy.myTurn) return;
|
||||
if (!this.enemy.myTurn) {
|
||||
System.out.println("enemy tried to fire when not their turn!");
|
||||
return;
|
||||
}
|
||||
this.enemy.myTurn = false;
|
||||
|
||||
HitResponse hitResponse = board.getHitResponseOnPoint(point);
|
||||
if (!(hitResponse == null)){
|
||||
|
@ -29,7 +43,7 @@ public class LocalPlayer extends Player {
|
|||
switch (hitResponse.getType()) {
|
||||
case HIT, SUNK -> this.myTurn = false;
|
||||
case MISS -> this.myTurn = true;
|
||||
case VICTORY -> GameController.getMainFrame().showPanelLoose("", this); //TODO Was halt bei victory passiert ist hier wurder verloheren
|
||||
case VICTORY -> this.lose();
|
||||
}
|
||||
GameController.getMainFrame().refreshGameBoard();
|
||||
}
|
||||
|
@ -45,7 +59,7 @@ public class LocalPlayer extends Player {
|
|||
switch (hitResponse.getType()) {
|
||||
case HIT, SUNK -> this.myTurn = true;
|
||||
case MISS -> this.myTurn = false;
|
||||
case VICTORY -> GameController.getMainFrame().showPanelWin("", this); // TODO was halt beim victory passier ist hier wurde gewonnen
|
||||
case VICTORY -> this.win();
|
||||
}
|
||||
GameController.getMainFrame().refreshGameBoard();
|
||||
}
|
||||
|
@ -68,6 +82,7 @@ public class LocalPlayer extends Player {
|
|||
/**
|
||||
* sends shot to enemy player.
|
||||
* should ONLY be called on HumanPlayer
|
||||
* @author Luca Conte
|
||||
*/
|
||||
@Override
|
||||
public void shoot(Point point){
|
||||
|
|
|
@ -1,34 +0,0 @@
|
|||
import java.awt.*;
|
||||
import javax.swing.*;
|
||||
|
||||
/**
|
||||
* Klasse für Erstellung von looseScreen Objekten
|
||||
* Dient zur Anzeige das ein Spiel verloren wurde
|
||||
*/
|
||||
public class LooseScreen extends JPanel {
|
||||
JLabel looseLabel = new JLabel("Du hast Verloren");
|
||||
JButton okButton = new JButton("Zurück zum Hauptmenü");
|
||||
Font robotoFont = new Font("Roboto", Font.BOLD, 45);
|
||||
|
||||
/**
|
||||
* Konstruktor der LooseScreen Klasse
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public LooseScreen(MainFrame frame) {
|
||||
setLayout(new BorderLayout());
|
||||
buildPanel(frame);
|
||||
}
|
||||
|
||||
/**
|
||||
* Panel bauen/Objekte hinzufügen
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public void buildPanel(MainFrame frame) {
|
||||
add(looseLabel);
|
||||
okButton.setBounds(650,525,200,50);
|
||||
looseLabel.setBounds(500,450,500,50);
|
||||
looseLabel.setFont(robotoFont);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,48 @@
|
|||
import java.awt.*;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
import javax.swing.*;
|
||||
|
||||
/**
|
||||
* Klasse für Erstellung von looseScreen Objekten
|
||||
* Dient zur Anzeige das ein Spiel verloren wurde
|
||||
* @author Joshua Kuklok, Luca Bronson
|
||||
*/
|
||||
public class LoseScreen extends JPanel {
|
||||
JLabel loseLabel = new JLabel("Du hast Verloren");
|
||||
JButton okButton = new JButton("Zurück zum Hauptmenü");
|
||||
Font robotoFont = new Font("Roboto", Font.BOLD, 45);
|
||||
|
||||
/**
|
||||
* Konstruktor der LoseScreen Klasse
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public LoseScreen(MainFrame frame) {
|
||||
setLayout(null);
|
||||
buildPanel(frame);
|
||||
}
|
||||
|
||||
/**
|
||||
* Panel bauen/Objekte hinzufügen
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @author Lucas Bronson, Joshua Kuklok
|
||||
*/
|
||||
public void buildPanel(MainFrame frame) {
|
||||
add(loseLabel);
|
||||
okButton.setBounds(625,525,200,50);
|
||||
loseLabel.setBounds(550,450,500,50);
|
||||
loseLabel.setFont(robotoFont);
|
||||
SoundHandler.playSound("loose");
|
||||
|
||||
// Zurückkehren zum Hauptmenü, wenn okButton gedrückt wird
|
||||
okButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
frame.showPanel("MainMenu");
|
||||
}
|
||||
});
|
||||
add(loseLabel);
|
||||
add(okButton);
|
||||
}
|
||||
}
|
|
@ -45,14 +45,12 @@ public class MainFrame extends JFrame {
|
|||
MainMenuView mainMenuView = new MainMenuView(this);
|
||||
startLocalGame localGame = new startLocalGame(this);
|
||||
startMultiplayerGame multiplayerGame = new startMultiplayerGame(this);
|
||||
coinToss coinToss = new coinToss(this);
|
||||
Verbinden verbinden = new Verbinden(this);
|
||||
|
||||
// Panels hinzufügen
|
||||
mainPanel.add(mainMenuView, "MainMenu");
|
||||
mainPanel.add(localGame, "LocalGame");
|
||||
mainPanel.add(multiplayerGame, "MultiplayerGame");
|
||||
mainPanel.add(coinToss, "coinToss");
|
||||
mainPanel.add(verbinden, "Verbinden");
|
||||
// mainPanel.add(winLooseScreen, "WinLooseScreen");
|
||||
|
||||
|
@ -80,10 +78,10 @@ public class MainFrame extends JFrame {
|
|||
* @param playerName Name des Spielers
|
||||
* @author Lucas Bronson, Joshua Kuklok
|
||||
*/
|
||||
public void showPanelSMG(String panelName, int num, int playerType,String playerName) {
|
||||
public void showPanelSMG(String panelName, int num, int playerType,String playerName, int semesterCounter) {
|
||||
this.localMult = num;
|
||||
|
||||
JoinGame joinGame = new JoinGame(this, localMult, playerType, playerName);
|
||||
JoinGame joinGame = new JoinGame(this, localMult, playerType, playerName, semesterCounter);
|
||||
mainPanel.add(joinGame, panelName);
|
||||
mainPanel.revalidate();
|
||||
mainPanel.repaint();
|
||||
|
@ -128,12 +126,18 @@ public class MainFrame extends JFrame {
|
|||
* Spezifische ShowPanel für WinScreen Klasse
|
||||
* @param panelName Name des anzuzeigenden Panels
|
||||
* @param player Player von dem die funktion aufgerufen worden ist
|
||||
* @author Lucas Bronson, Peer Ole Wachtel
|
||||
* @author Lucas Bronson, Peer Ole Wachtel, Luca Conte
|
||||
*/
|
||||
public void showPanelWin(String panelName, Player player){
|
||||
if(player != gameBoard.getP1()){
|
||||
if(gameBoard == null || player != gameBoard.getP1()){
|
||||
return;
|
||||
}
|
||||
|
||||
this.gameBoard.getP1().destroy();
|
||||
this.gameBoard.getP2().destroy();
|
||||
this.gameBoard.removeAll();
|
||||
this.gameBoard = null;
|
||||
|
||||
WinScreen winScreen = new WinScreen(this);
|
||||
mainPanel.add(winScreen, panelName);
|
||||
mainPanel.revalidate();
|
||||
|
@ -145,15 +149,19 @@ public class MainFrame extends JFrame {
|
|||
* Spezifische ShowPanel für LooseScreen Klasse
|
||||
* @param panelName Name des anzuzeigenden Panels
|
||||
* @param player Player von dem die funktion aufgerufen worden ist
|
||||
* @author Lucas Bronson, Peer Ole Wachtel
|
||||
* @author Lucas Bronson, Peer Ole Wachtel, Luca Conte
|
||||
*/
|
||||
public void showPanelLoose(String panelName, Player player){
|
||||
if(player != gameBoard.getP1()){
|
||||
public void showPanelLose(String panelName, Player player){
|
||||
if(gameBoard == null || player != gameBoard.getP1()){
|
||||
return;
|
||||
}
|
||||
|
||||
this.gameBoard.getP1().destroy();
|
||||
this.gameBoard.getP2().destroy();
|
||||
LooseScreen looseScreen = new LooseScreen(this);
|
||||
this.gameBoard.removeAll();
|
||||
this.gameBoard = null;
|
||||
|
||||
LoseScreen looseScreen = new LoseScreen(this);
|
||||
mainPanel.add(looseScreen,panelName);
|
||||
mainPanel.revalidate();
|
||||
mainPanel.repaint();
|
||||
|
@ -161,7 +169,7 @@ public class MainFrame extends JFrame {
|
|||
}
|
||||
|
||||
/**
|
||||
* Aktualisiert das Spielfeld (kontextText)
|
||||
* Aktualisiert das Spielfeld
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public void refreshGameBoard() {
|
||||
|
|
|
@ -1,3 +1,8 @@
|
|||
/**
|
||||
* Abstrakte Repräsentation eines Spielers, der an einem anderen gerät spielt
|
||||
* und durch eine Online Verbindung mit dieser Instanz kommuniziert
|
||||
* @author Luca Conte, Peer Ole Wachtel
|
||||
*/
|
||||
public abstract class OnlinePlayer extends Player implements AsyncSocketListener {
|
||||
protected AsyncSocket socket;
|
||||
protected int wantedBoardSize;
|
||||
|
@ -9,25 +14,33 @@ public abstract class OnlinePlayer extends Player implements AsyncSocketListener
|
|||
* @param size the size of the board the enemy player wants to play with
|
||||
* the actual board size will be determined once the semester of the online partner is known
|
||||
* @param socket an AsyncSocket to communicate with the enemy through
|
||||
* @author Peer Ole Wachtel, Luca Conte
|
||||
*/
|
||||
public OnlinePlayer(Integer size, AsyncSocket socket) {
|
||||
this.socket = socket;
|
||||
this.wantedBoardSize = size;
|
||||
this.myCoin = null;
|
||||
socket.setHandler(this);
|
||||
//TODO Auto-generated constructor stub
|
||||
}
|
||||
|
||||
/**
|
||||
* sends the IAM Package for introduction
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public abstract void sendIAM();
|
||||
|
||||
/**
|
||||
* receives a message from the AsyncSocket
|
||||
* satisfies AsyncSocketListener interface
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public abstract void receive(String message);
|
||||
|
||||
@Override
|
||||
public abstract void receiveShoot(Point point);
|
||||
|
||||
@Override
|
||||
public abstract void receiveHit(HitResponse hitResponse);
|
||||
|
||||
/**
|
||||
* receives the coin toss result from the enemy
|
||||
* @param coin the result of the coin toss
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
@Override
|
||||
public abstract void receiveCoin(boolean coin);
|
||||
|
||||
|
|
|
@ -1,6 +1,18 @@
|
|||
import java.util.List;
|
||||
|
||||
|
||||
/**
|
||||
* eine Implementierung des Kommunikationsprotokoll nach Version 1.1.0 des Netzwerkstandards
|
||||
* https://github.com/lgc-4/ProgProjekt-Netzwerkstandard
|
||||
* @author Peer Ole Wachtel, Luca Conte
|
||||
*/
|
||||
public class OnlinePlayer_1_1_0 extends OnlinePlayer {
|
||||
|
||||
/**
|
||||
* Erstellt einen Online Player
|
||||
* @param size die maximale Größe des Spielfelds
|
||||
* @param socket der Socket zur Kommunikation mit dem Online Partner
|
||||
*/
|
||||
public OnlinePlayer_1_1_0(Integer size, AsyncSocket socket) {
|
||||
super(size, socket);
|
||||
}
|
||||
|
@ -58,7 +70,23 @@ public class OnlinePlayer_1_1_0 extends OnlinePlayer {
|
|||
Point point = new Point(data.get(0));
|
||||
int typeIndex = Integer.parseInt(data.get(1));
|
||||
if (Point.isValidSyntax(data.get(0)) && typeIndex >= 0 && typeIndex < HitResponseType.values().length){
|
||||
this.enemy.receiveHit(new HitResponse(typeIndex, point));
|
||||
|
||||
HitResponse hitResponse = new HitResponse(typeIndex, point);
|
||||
|
||||
this.enemy.receiveHit(hitResponse);
|
||||
|
||||
switch (hitResponse.getType()) {
|
||||
case HIT, SUNK:
|
||||
this.myTurn = false;
|
||||
break;
|
||||
case MISS:
|
||||
this.myTurn = true;
|
||||
break;
|
||||
|
||||
case VICTORY:
|
||||
// GameController.getMainFrame().showPanelWin("", this.enemy);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -68,10 +96,7 @@ public class OnlinePlayer_1_1_0 extends OnlinePlayer {
|
|||
break;
|
||||
|
||||
case "WITHDRAW":
|
||||
//Found funny cheese to do this without GUI Access
|
||||
HitResponse tmp_hit = new HitResponse(0, new Point(0,0));
|
||||
tmp_hit.setType(HitResponseType.VICTORY);
|
||||
this.receiveHit(tmp_hit);
|
||||
this.withdraw();
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -94,7 +119,7 @@ public class OnlinePlayer_1_1_0 extends OnlinePlayer {
|
|||
* receives a shot from the enemy and sends it to the online partner
|
||||
* if it is not the enemies turn, this method does nothing.
|
||||
* @param point the point to be shot
|
||||
* @author Peer Ole Wachtel
|
||||
* @author Peer Ole Wachtel, Luca Conte
|
||||
*/
|
||||
@Override
|
||||
public synchronized void receiveShoot(Point point){
|
||||
|
@ -105,10 +130,22 @@ public class OnlinePlayer_1_1_0 extends OnlinePlayer {
|
|||
/**
|
||||
* receives a hitresponse from the enemy player and sends it to the online partner
|
||||
* @param hitResponse the hitresponse to be sent
|
||||
* @author Peer Ole Wachtel
|
||||
* @author Peer Ole Wachtel, Luca Conte
|
||||
*/
|
||||
@Override
|
||||
public synchronized void receiveHit(HitResponse hitResponse) {
|
||||
switch (hitResponse.getType()) {
|
||||
case HIT, SUNK:
|
||||
this.myTurn = true;
|
||||
break;
|
||||
case MISS:
|
||||
this.myTurn = false;
|
||||
break;
|
||||
|
||||
case VICTORY:
|
||||
// GameController.getMainFrame().showPanelLose("", this.enemy);
|
||||
break;
|
||||
}
|
||||
super.socket.send(new SocketPackage("HIT", hitResponse.toString()));
|
||||
}
|
||||
|
||||
|
@ -127,9 +164,25 @@ public class OnlinePlayer_1_1_0 extends OnlinePlayer {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* für Online Player nicht zu implementieren
|
||||
* nur für HumanPlayer relevant
|
||||
* @author Luca Conte, Peer Ole Wachtel
|
||||
*/
|
||||
@Override
|
||||
public synchronized void shoot(Point point) {
|
||||
// SHOULD NEVER BE CALLED ON ONLINE PLAYER. ONLY ON HUMAN PLAYER
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* empfängt Withdraw vom Gegner und leitet es an den Online Partner weiter
|
||||
* beendet das Spiel
|
||||
* @author Luca Conte
|
||||
*/
|
||||
@Override
|
||||
public void receiveWithdraw() {
|
||||
this.socket.send(new SocketPackage("WITHDRAW"));
|
||||
super.receiveWithdraw();
|
||||
}
|
||||
}
|
|
@ -1,3 +1,7 @@
|
|||
/**
|
||||
* abstrakte repräsentation eines Spielers
|
||||
* @author Peer Ole Wachtel, Luca Conte, Lucas Bronson
|
||||
*/
|
||||
public abstract class Player {
|
||||
protected boolean myTurn;
|
||||
protected boolean isServer;
|
||||
|
@ -12,6 +16,10 @@ public abstract class Player {
|
|||
|
||||
protected boolean hasReceivedCoin;
|
||||
|
||||
/**
|
||||
* Konstruktor
|
||||
* @author Peer Ole Wachtel, Luca Conte
|
||||
*/
|
||||
public Player() {
|
||||
this.setName("Player");
|
||||
this.hasReceivedCoin = false;
|
||||
|
@ -29,10 +37,25 @@ public abstract class Player {
|
|||
this.board = new Board(size);
|
||||
}
|
||||
|
||||
/**
|
||||
* receives a shot onto a point from the enemy
|
||||
* @param point the location to be shot
|
||||
* @author Luca Conte, Peer Ole Wachtel
|
||||
*/
|
||||
public abstract void receiveShoot(Point point);
|
||||
|
||||
/**
|
||||
* receives a hit response from the enemy as a response to a receiveShoot call
|
||||
* @param hitResponse the hitresponse
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public abstract void receiveHit(HitResponse hitResponse);
|
||||
|
||||
/**
|
||||
* sends shot to enemy player.
|
||||
* should ONLY be called on HumanPlayer
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public abstract void shoot(Point point);
|
||||
|
||||
/**
|
||||
|
@ -60,6 +83,7 @@ public abstract class Player {
|
|||
public void setName(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the name of this player
|
||||
* @return the name of this player
|
||||
|
@ -126,6 +150,7 @@ public abstract class Player {
|
|||
/**
|
||||
* returns whether this player is ready and has sent their coin to the enemy player
|
||||
* @return the player's ready state
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public boolean isReady() {
|
||||
return this.sentCoin;
|
||||
|
@ -146,4 +171,41 @@ public abstract class Player {
|
|||
this.board = null;
|
||||
this.enemy = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* the player wins
|
||||
* ends the game
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public void win() {
|
||||
GameController.getMainFrame().showPanelWin("", this);
|
||||
}
|
||||
|
||||
/**
|
||||
* the player loses
|
||||
* ends the game
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public void lose() {
|
||||
GameController.getMainFrame().showPanelLose("", this);
|
||||
}
|
||||
|
||||
/**
|
||||
* the player loses by withdrawal
|
||||
* ends the game
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public void withdraw() {
|
||||
this.enemy.receiveWithdraw();
|
||||
this.lose();
|
||||
}
|
||||
|
||||
/**
|
||||
* the enemy player withdraws
|
||||
* ends the game
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public void receiveWithdraw(){
|
||||
this.win();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
/**
|
||||
* repräsentation der Koordinaten eines Feldes auf dem Spielfeld
|
||||
* @author Peer Ole Wachtel, Luca Conte
|
||||
*/
|
||||
public class Point {
|
||||
private int x;
|
||||
private int y;
|
||||
|
@ -6,6 +10,7 @@ public class Point {
|
|||
* initialises a point using X and Y coordinates starting at 0
|
||||
* @param x the x coordinate of the point starting at 0
|
||||
* @param y the y coordinate of the point starting at 0
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public Point (int x, int y) {
|
||||
this.setX(x);
|
||||
|
|
|
@ -5,6 +5,10 @@ import java.util.List;
|
|||
|
||||
record ShipData (int size, String name){}
|
||||
|
||||
/**
|
||||
* repräsentation eines Schiffes auf dem Spielfeld
|
||||
* @author Peer Ole Wachtel, Lucas Bronson, Florian Hanzschel
|
||||
*/
|
||||
public class Ship {
|
||||
static List<List<ShipData>> semeterList =
|
||||
Arrays.asList(
|
||||
|
@ -189,7 +193,7 @@ public class Ship {
|
|||
/**
|
||||
* returns the position of this ship
|
||||
* @return the position of this ship
|
||||
* @author Peer Ole Wachte
|
||||
* @author Peer Ole Wachtel
|
||||
*/
|
||||
public Point getPosition() {
|
||||
return position;
|
||||
|
|
|
@ -11,9 +11,9 @@ public class ShipButton extends JButton {
|
|||
private BoardDisplay boardDisplay;
|
||||
|
||||
/**
|
||||
* TODO fertig beschreiben
|
||||
* @param ship
|
||||
* @param boardDisplay
|
||||
* Erstellt Buttons für die beiden Spieler (Module/Schiffe)
|
||||
* @param ship Schiff von welchem der Name genommen wird
|
||||
* @param boardDisplay Klasse für Interaktion
|
||||
* @author Lucas Bronson, Luca Conte, Joshua Kuklok
|
||||
*/
|
||||
public ShipButton(Ship ship, BoardDisplay boardDisplay) {
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
/**
|
||||
* beschreibt ein Package das durch einen AsyncSocket gesendet werden kann nach Netzwerkstandard
|
||||
* https://github.com/lgc-4/ProgProjekt-Netzwerkstandard
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public class SocketPackage {
|
||||
|
@ -88,6 +90,7 @@ public class SocketPackage {
|
|||
* parses the package into a string according to https://github.com/lgc-4/ProgProjekt-Netzwerkstandard
|
||||
* the package name and data are joined using a space " " `0x20`
|
||||
* @return the package in string format
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public String toString() {
|
||||
if (this.data == null || this.data.length() == 0) {
|
||||
|
|
|
@ -25,7 +25,9 @@ public class SoundHandler {
|
|||
"hit", "./Sound/hit.mp3",
|
||||
"destroyed", "./Sound/hit.mp3",
|
||||
"plop", "./Sound/plop.mp3",
|
||||
"loose", "./Sound/loosescreenWAH.mp3"
|
||||
"loose", "./Sound/loosescreenlaugh.mp3",
|
||||
"win", "./Sound/win.mp3",
|
||||
"yourturn", "./Sound/yourturn.mp3"
|
||||
));
|
||||
|
||||
/**
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
import java.util.ArrayList;
|
||||
// import java.util.Random; wird nicht mehr verwendet
|
||||
|
||||
/**
|
||||
* Diese Klasse implementiert den Harten Ki Spieler.
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
* */
|
||||
import java.util.ArrayList;
|
||||
// import java.util.Random; wird nicht mehr verwendet
|
||||
|
||||
public class SpecificAiPlayerHard extends AiPlayer{
|
||||
|
||||
private int gridSize;
|
||||
|
@ -21,7 +21,8 @@ public class SpecificAiPlayerHard extends AiPlayer{
|
|||
VERTIKAL
|
||||
}
|
||||
private Orientierung orientierung;
|
||||
private Point firstHit; // Speichert den ersten Treffer zur Bestimmung der Orientierung
|
||||
// Speichert den ersten Treffer zur Bestimmung der Orientierung
|
||||
private Point firstHit;
|
||||
|
||||
|
||||
/**
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Diese Klasse implementiert den Medium Ki Spieler.
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
* */
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class SpecificAiPlayerMedium extends AiPlayer{
|
||||
/**
|
||||
* Liste an Punkten die beschossen werden sollen. (Mögliche weitere Segmente vom schiff)
|
||||
|
@ -48,7 +48,7 @@ public class SpecificAiPlayerMedium extends AiPlayer{
|
|||
|
||||
/**
|
||||
* Die Methode bestimmt welche Position als nächstes beschossen werden soll.
|
||||
* @return
|
||||
* @return der Punkt auf den als nächtest geschossen werden soll
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
*/
|
||||
public Point ComputeNextShot() {
|
||||
|
@ -72,7 +72,7 @@ public class SpecificAiPlayerMedium extends AiPlayer{
|
|||
|
||||
/**
|
||||
* Diese Methode erweitert die hitsQueue um die umliegenden Punkte die Schiffe seien könnten.
|
||||
* @param point
|
||||
* @param point der Punkt dessen nachbarn zur hitQueue hinzugefügt werden sollen
|
||||
* @author Florian Alexy und Florian Hantzschel
|
||||
*/
|
||||
private void addAdjacentPoints(Point point) {
|
||||
|
|
|
@ -7,7 +7,7 @@ import java.awt.*;
|
|||
*/
|
||||
public class Verbinden extends JPanel{
|
||||
|
||||
ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
|
||||
//ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
|
||||
|
||||
JLabel verbindenLabel = new JLabel("Verbinde . . .",SwingConstants.CENTER);
|
||||
|
||||
|
|
|
@ -26,7 +26,7 @@ public class WinScreen extends JPanel {
|
|||
/**
|
||||
* Panel bauen/Objekte hinzufuegen
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @author Lucas Bronson
|
||||
* @author Lucas Bronson, Joshua Kuklok
|
||||
*/
|
||||
public void buildPanel(MainFrame frame) {
|
||||
Timer timer = new Timer(5, new ActionListener() {
|
||||
|
@ -50,13 +50,14 @@ public class WinScreen extends JPanel {
|
|||
timer.start(); // Timer starten
|
||||
winLabel.setFont(robotoFont);
|
||||
winLabel.setHorizontalAlignment(SwingConstants.CENTER);
|
||||
SoundHandler.playSound("win");
|
||||
|
||||
// Zurückkehren zum Hauptmenü, wenn okButton gedrückt wird
|
||||
okButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
frame.showPanel("MainMenu");
|
||||
}
|
||||
|
||||
});
|
||||
add(winLabel);
|
||||
add(okButton);
|
||||
|
|
|
@ -1,39 +0,0 @@
|
|||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
// TODO Klasse löschen da nicht gebraucht
|
||||
public class coinToss extends JPanel {
|
||||
private int reihenfolge = 1; // 1 = Spieler 1 fängt an, 0 = Spieler 2 fängt an
|
||||
private Timer timer;
|
||||
private JLabel infoLabel;
|
||||
|
||||
// Konstruktor
|
||||
public coinToss(MainFrame frame) {
|
||||
setLayout(new BorderLayout());
|
||||
|
||||
// Info-Label für den Anzeigetext
|
||||
infoLabel = new JLabel("", SwingConstants.CENTER);
|
||||
infoLabel.setFont(new Font("Arial", Font.BOLD, 24));
|
||||
add(infoLabel, BorderLayout.CENTER);
|
||||
|
||||
// Bestimme den Anfangstext basierend auf der "reihenfolge" Variable
|
||||
if (reihenfolge == 1) {
|
||||
infoLabel.setText("Du fängst an, mach dich bereit...");
|
||||
} else {
|
||||
infoLabel.setText("Dein Gegner fängt an, mach dich bereit...");
|
||||
}
|
||||
|
||||
// Erster Timer, der den Text nach 3 Sekunden auf "Es geht Los!" setzt
|
||||
/*timer = new Timer(3000, e -> {
|
||||
infoLabel.setText("Es geht Los!");
|
||||
|
||||
// Zweiter Timer, der nach weiteren 3 Sekunden zum Hauptmenü zurückkehrt
|
||||
Timer backToMenuTimer = new Timer(3000, ev -> {
|
||||
frame.showPanel("MainMenu");
|
||||
});
|
||||
//backToMenuTimer.setRepeats(false); // Timer nur einmal ausführen
|
||||
backToMenuTimer.start();
|
||||
});
|
||||
//timer.setRepeats(false); // Erster Timer soll nur einmal ausgeführt werden
|
||||
timer.start();*/
|
||||
}
|
||||
}
|
|
@ -1,4 +1,5 @@
|
|||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
import java.util.HashMap;
|
||||
|
@ -6,13 +7,9 @@ import java.util.HashMap;
|
|||
/**
|
||||
* Das startLocalGame Panel dient dem Erstellen eines lokalen Spiels.
|
||||
* Hier kann der Benutzer Spieler inklusive Namen und das Semester, in dem sich der Benutzer befindet, einstellen.
|
||||
* @author Lucas Bronson, Joshua Kuklok
|
||||
* @author Lucas Bronson, Joshua Kuklok, Luca Conte
|
||||
*/
|
||||
public class startLocalGame extends JPanel {
|
||||
// Player
|
||||
// TODO: entfernen (generell auch test button)
|
||||
Player p1;
|
||||
Player p2;
|
||||
|
||||
// Funktionshilfen
|
||||
int semesterCounter = 1; // Semester Counter Label
|
||||
|
@ -44,12 +41,12 @@ public class startLocalGame extends JPanel {
|
|||
JButton rightPlayerLeftButton = new JButton("<-");
|
||||
JButton rightPlayerRightButton = new JButton("->");
|
||||
JButton startButton = new JButton("Start!");
|
||||
JButton testButton = new JButton("Test");
|
||||
|
||||
// Textfelder
|
||||
JTextField leftPlayerTextField = new JTextField(20);
|
||||
JTextField rightPlayerTextField = new JTextField(20);
|
||||
|
||||
Font robotoFont = new Font("Roboto", Font.BOLD, 45);
|
||||
/**
|
||||
* Konstruktor der startLocalGame.
|
||||
* Fügt Buttons, Textfelder und Label hinzu.
|
||||
|
@ -63,7 +60,8 @@ public class startLocalGame extends JPanel {
|
|||
setLayout(null);
|
||||
|
||||
// Setze Komponentenpositionen
|
||||
frameTitle.setBounds(20, 20, 200, 30);
|
||||
frameTitle.setBounds(20, 20, 500, 60);
|
||||
frameTitle.setFont(robotoFont.deriveFont(50f));
|
||||
add(frameTitle);
|
||||
|
||||
semesterLabel.setBounds(700, 300, 200, 30);
|
||||
|
@ -81,13 +79,10 @@ public class startLocalGame extends JPanel {
|
|||
rightPlayerIcon.setBounds(1225, 400, 200, 128);
|
||||
add(rightPlayerIcon);
|
||||
|
||||
semesterCounterLabel.setBounds(725, 475, 50, 50);
|
||||
semesterCounterLabel.setBounds(705, 475, 50, 50);
|
||||
semesterCounterLabel.setHorizontalAlignment(SwingConstants.CENTER);
|
||||
add(semesterCounterLabel);
|
||||
|
||||
testButton.setBounds(500,800,50,50);
|
||||
add(testButton);
|
||||
|
||||
backButton.setBounds(1380, 20, 80, 80);
|
||||
add(backButton);
|
||||
|
||||
|
@ -97,10 +92,10 @@ public class startLocalGame extends JPanel {
|
|||
leftPlayerRightButton.setBounds(250, 450, 50, 50);
|
||||
add(leftPlayerRightButton);
|
||||
|
||||
semesterUpButton.setBounds(725, 400, 50, 50);
|
||||
semesterUpButton.setBounds(705, 400, 50, 50);
|
||||
add(semesterUpButton);
|
||||
|
||||
semesterDownButton.setBounds(725, 550, 50, 50);
|
||||
semesterDownButton.setBounds(705, 550, 50, 50);
|
||||
add(semesterDownButton);
|
||||
|
||||
rightPlayerLeftButton.setBounds(1200, 450, 50, 50);
|
||||
|
@ -196,14 +191,6 @@ public class startLocalGame extends JPanel {
|
|||
}
|
||||
});
|
||||
|
||||
// Um zum Gameboard zu wechseln.
|
||||
testButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
//frame.showPanelWin("WinPanel");
|
||||
}
|
||||
});
|
||||
|
||||
// Um zum startLocalGameLoadingScreen zu wechseln und Daten an Backend weiterzureichen.
|
||||
startButton.addActionListener(new ActionListener() {
|
||||
@SuppressWarnings("unchecked")
|
||||
|
@ -216,7 +203,7 @@ public class startLocalGame extends JPanel {
|
|||
playerClassMap.put(aiPlayerHardIcon, SpecificAiPlayerHard.class);
|
||||
|
||||
|
||||
frame.showPanelSLGLS("startLocalGameLoadingScreen", semesterCounter); //TODO
|
||||
frame.showPanelSLGLS("startLocalGameLoadingScreen", semesterCounter);
|
||||
|
||||
Class<? extends LocalPlayer> leftPlayerClass = playerClassMap.get(leftPlayerIcon.getIcon());
|
||||
Class<? extends AiPlayer> rightPlayerClass = (Class<? extends AiPlayer>) playerClassMap.get(rightPlayerIcon.getIcon());
|
||||
|
@ -225,41 +212,6 @@ public class startLocalGame extends JPanel {
|
|||
rightPlayerClass,
|
||||
GameController.semesterToBoardSize(semesterCounter)
|
||||
);
|
||||
|
||||
// if (leftPlayerIcon.getIcon() == humanPlayerIcon) {// TODO Wird name wirklich weitergegeben?
|
||||
// if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
// GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
// } else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
// GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerMedium.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
// } else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
// GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerHard.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
// }
|
||||
// } else if (leftPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
// if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
// GameController.startLocalGame(SpecificAiPlayerEasy.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
// } else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
// GameController.startLocalGame(SpecificAiPlayerEasy.class, leftPlayerNickname, SpecificAiPlayerMedium.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
// } else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
// GameController.startLocalGame(SpecificAiPlayerEasy.class, leftPlayerNickname, SpecificAiPlayerHard.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
// }
|
||||
// } else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
// if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
// GameController.startLocalGame(SpecificAiPlayerMedium.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
// } else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
// GameController.startLocalGame(SpecificAiPlayerMedium.class, leftPlayerNickname, SpecificAiPlayerMedium.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
// } else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
// GameController.startLocalGame(SpecificAiPlayerMedium.class, leftPlayerNickname, SpecificAiPlayerHard.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
// }
|
||||
// } else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
// if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
// GameController.startLocalGame(SpecificAiPlayerHard.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
// } else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
// GameController.startLocalGame(SpecificAiPlayerHard.class, leftPlayerNickname, SpecificAiPlayerMedium.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
// } else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
// GameController.startLocalGame(SpecificAiPlayerHard.class, leftPlayerNickname, SpecificAiPlayerHard.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
// }
|
||||
// }
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -273,10 +225,13 @@ public class startLocalGame extends JPanel {
|
|||
private void toggleLeftPlayerIconLeft() {
|
||||
if (leftPlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
leftPlayerIcon.setIcon(aiPlayerHardIcon);
|
||||
|
||||
} else if (leftPlayerIcon.getIcon() == aiPlayerEasyIcon){
|
||||
leftPlayerIcon.setIcon(humanPlayerIcon);
|
||||
|
||||
} else if (leftPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
leftPlayerIcon.setIcon(aiPlayerEasyIcon);
|
||||
|
||||
} else if (leftPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
leftPlayerIcon.setIcon(aiPlayerNormalIcon);
|
||||
}
|
||||
|
@ -289,10 +244,13 @@ public class startLocalGame extends JPanel {
|
|||
private void toggleLeftPlayerIconRight() {
|
||||
if (leftPlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
leftPlayerIcon.setIcon(aiPlayerEasyIcon);
|
||||
|
||||
} else if (leftPlayerIcon.getIcon() == aiPlayerEasyIcon){
|
||||
leftPlayerIcon.setIcon(aiPlayerNormalIcon);
|
||||
|
||||
} else if (leftPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
leftPlayerIcon.setIcon(aiPlayerHardIcon);
|
||||
|
||||
} else if (leftPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
leftPlayerIcon.setIcon(humanPlayerIcon);
|
||||
}
|
||||
|
@ -305,8 +263,10 @@ public class startLocalGame extends JPanel {
|
|||
private void toggleRightPlayerIconLeft() {
|
||||
if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
rightPlayerIcon.setIcon(aiPlayerHardIcon);
|
||||
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon){
|
||||
rightPlayerIcon.setIcon(aiPlayerEasyIcon);
|
||||
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
rightPlayerIcon.setIcon(aiPlayerNormalIcon);
|
||||
}
|
||||
|
@ -319,8 +279,10 @@ public class startLocalGame extends JPanel {
|
|||
private void toggleRightPlayerIconRight() {
|
||||
if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
rightPlayerIcon.setIcon(aiPlayerNormalIcon);
|
||||
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon){
|
||||
rightPlayerIcon.setIcon(aiPlayerHardIcon);
|
||||
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
rightPlayerIcon.setIcon(aiPlayerEasyIcon);
|
||||
}
|
||||
|
@ -334,10 +296,13 @@ public class startLocalGame extends JPanel {
|
|||
// Für Linken Spieler
|
||||
if (leftPlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
leftPlayerTextField.setText(leftPlayerNickname);
|
||||
|
||||
} else if (leftPlayerIcon.getIcon() == aiPlayerEasyIcon){
|
||||
leftPlayerTextField.setText("Einfach");
|
||||
|
||||
} else if (leftPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
leftPlayerTextField.setText("Mittel");
|
||||
|
||||
} else if (leftPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
leftPlayerTextField.setText("Schwer");
|
||||
}
|
||||
|
@ -345,8 +310,10 @@ public class startLocalGame extends JPanel {
|
|||
// Für Rechten Spieler
|
||||
if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon){
|
||||
rightPlayerTextField.setText("Einfach");
|
||||
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
rightPlayerTextField.setText("Mittel");
|
||||
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
rightPlayerTextField.setText("Schwer");
|
||||
}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
|
||||
|
@ -39,12 +40,14 @@ public class startMultiplayerGame extends JPanel {
|
|||
// Textfelder
|
||||
JTextField PlayerTextField = new JTextField(20);
|
||||
|
||||
Font robotoFont = new Font("Roboto", Font.BOLD, 45);
|
||||
|
||||
/**
|
||||
* Konstruktor der startLocalGame.
|
||||
* Fügt Buttons, Textfelder und Label hinzu.
|
||||
* Fügt ebenfalls ActionListeners hinzu, damit Buttons etc. ihre gewünschte Funktion haben
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @author Joshua Kuklok
|
||||
* @author Joshua Kuklok, Lucas Bronson
|
||||
*/
|
||||
startMultiplayerGame(MainFrame frame) {
|
||||
|
||||
|
@ -52,7 +55,8 @@ public class startMultiplayerGame extends JPanel {
|
|||
setLayout(null);
|
||||
|
||||
// Setze Komponentenpositionen
|
||||
frameTitle.setBounds(20, 20, 200, 30);
|
||||
frameTitle.setBounds(20, 20, 500, 60);
|
||||
frameTitle.setFont(robotoFont.deriveFont(50f));
|
||||
add(frameTitle);
|
||||
|
||||
semesterLabel.setBounds(700, 300, 200, 30);
|
||||
|
@ -64,7 +68,7 @@ public class startMultiplayerGame extends JPanel {
|
|||
PlayerIcon.setBounds(75, 400, 200, 128);
|
||||
add(PlayerIcon);
|
||||
|
||||
semesterCounterLabel.setBounds(725, 475, 50, 50); // zwischen den Up/Down-Buttons
|
||||
semesterCounterLabel.setBounds(705, 475, 50, 50); // zwischen den Up/Down-Buttons
|
||||
semesterCounterLabel.setHorizontalAlignment(SwingConstants.CENTER);
|
||||
add(semesterCounterLabel);
|
||||
|
||||
|
@ -77,10 +81,10 @@ public class startMultiplayerGame extends JPanel {
|
|||
PlayerRightButton.setBounds(250, 450, 50, 50);
|
||||
add(PlayerRightButton);
|
||||
|
||||
semesterUpButton.setBounds(725, 400, 50, 50);
|
||||
semesterUpButton.setBounds(705, 400, 50, 50);
|
||||
add(semesterUpButton);
|
||||
|
||||
semesterDownButton.setBounds(725, 550, 50, 50);
|
||||
semesterDownButton.setBounds(705, 550, 50, 50);
|
||||
add(semesterDownButton);
|
||||
|
||||
joinGameButton.setBounds(1100, 350, 200, 50);
|
||||
|
@ -150,13 +154,13 @@ public class startMultiplayerGame extends JPanel {
|
|||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
frame.showPanelSMG("JoinGame",1,0, PlayerNickname);
|
||||
frame.showPanelSMG("JoinGame",1,0, PlayerNickname, semesterCounter);
|
||||
} else if ( PlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
frame.showPanelSMG("JoinGame",1,1, PlayerNickname);
|
||||
frame.showPanelSMG("JoinGame",1,1, PlayerNickname, semesterCounter);
|
||||
} else if ( PlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
frame.showPanelSMG("JoinGame",1,2, PlayerNickname);
|
||||
frame.showPanelSMG("JoinGame",1,2, PlayerNickname, semesterCounter);
|
||||
} else if ( PlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
frame.showPanelSMG("JoinGame",1,3, PlayerNickname);
|
||||
frame.showPanelSMG("JoinGame",1,3, PlayerNickname, semesterCounter);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
@ -167,13 +171,13 @@ public class startMultiplayerGame extends JPanel {
|
|||
public void actionPerformed(ActionEvent e) {
|
||||
//Parameter -> panelName, Spiel erstellen oder beitreten (int), Spielertyp(int 0-3), Spielername
|
||||
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
frame.showPanelSMG("JoinGame",0,0, PlayerNickname);
|
||||
frame.showPanelSMG("JoinGame",0,0, PlayerNickname, semesterCounter);
|
||||
} else if ( PlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
frame.showPanelSMG("JoinGame",0,1, PlayerNickname);
|
||||
frame.showPanelSMG("JoinGame",0,1, PlayerNickname, semesterCounter);
|
||||
} else if ( PlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
frame.showPanelSMG("JoinGame",0,2, PlayerNickname);
|
||||
frame.showPanelSMG("JoinGame",0,2, PlayerNickname, semesterCounter);
|
||||
} else if ( PlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
frame.showPanelSMG("JoinGame",0,3, PlayerNickname);
|
||||
frame.showPanelSMG("JoinGame",0,3, PlayerNickname, semesterCounter);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
@ -188,10 +192,13 @@ public class startMultiplayerGame extends JPanel {
|
|||
private void togglePlayerIconLeft() {
|
||||
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
PlayerIcon.setIcon(aiPlayerHardIcon);
|
||||
|
||||
} else if (PlayerIcon.getIcon() == aiPlayerEasyIcon){
|
||||
PlayerIcon.setIcon(humanPlayerIcon);
|
||||
|
||||
} else if (PlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
PlayerIcon.setIcon(aiPlayerEasyIcon);
|
||||
|
||||
} else if (PlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
PlayerIcon.setIcon(aiPlayerNormalIcon);
|
||||
}
|
||||
|
@ -204,10 +211,13 @@ public class startMultiplayerGame extends JPanel {
|
|||
private void togglePlayerIconRight() {
|
||||
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
PlayerIcon.setIcon(aiPlayerEasyIcon);
|
||||
|
||||
} else if (PlayerIcon.getIcon() == aiPlayerEasyIcon){
|
||||
PlayerIcon.setIcon(aiPlayerNormalIcon);
|
||||
|
||||
} else if (PlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
PlayerIcon.setIcon(aiPlayerHardIcon);
|
||||
|
||||
} else if (PlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
PlayerIcon.setIcon(humanPlayerIcon);
|
||||
}
|
||||
|
@ -220,10 +230,13 @@ public class startMultiplayerGame extends JPanel {
|
|||
private void updateTextFields() {
|
||||
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
PlayerTextField.setText(PlayerNickname);
|
||||
|
||||
} else if (PlayerIcon.getIcon() == aiPlayerEasyIcon){
|
||||
PlayerTextField.setText("Einfach");
|
||||
|
||||
} else if (PlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
PlayerTextField.setText("Mittel");
|
||||
|
||||
} else if (PlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
PlayerTextField.setText("Schwer");
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue