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@ -1,8 +1,7 @@
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|||
<component name="libraryTable">
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<library name="jlayer-1.0.3">
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<CLASSES>
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||||
<root url="jar://$USER_HOME$/Downloads/jlayer-master/jlayer-master/target/jlayer-1.0.3.jar!/" />
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||||
<root url="jar://$USER_HOME$/Downloads/jlayer-1.0.3.jar!/" />
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<root url="jar://$PROJECT_DIR$/libs/jlayer-1.0.3.jar!/" />
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</CLASSES>
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<JAVADOC />
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<SOURCES />
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After Width: | Height: | Size: 854 B |
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@ -0,0 +1,24 @@
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import java.util.Random;
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public abstract class AiPlayer extends LocalPlayer {
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public AiPlayer() {}
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public Point RandomPoint() {
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Random random = new Random(); // Pseudo Random für zufallszahlen
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int posx = random.nextInt(super.board.getSize()); // Generiert 0 - 13
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int posy = random.nextInt(super.board.getSize()); //
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return new Point(posx,posy);
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}
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public void AiSetShips() {
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for(int i = 0; i < super.board.getShips().size(); i++) { // Interiert durch alle Shiffe
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while(!super.board.getShips().get(i).setPosition(RandomPoint(), super.board.getShips(), super.board.getSize())) {}
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} // Versucht das Aktuelle Shiff zu setzten und wiederholt solange bis es funktioniert
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return;
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}
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public void AiShoot() {
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super.board.hit(RandomPoint());
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return;
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}
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}
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@ -0,0 +1,80 @@
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import java.io.BufferedReader;
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import java.io.IOException;
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import java.io.InputStreamReader;
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import java.io.OutputStreamWriter;
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import java.io.PrintWriter;
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import java.net.Socket;
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public class AsyncSocket {
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private Socket socket;
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private Thread checkerThread;
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private AsyncSocketListener handler;
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private boolean shouldStop = false;
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private BufferedReader in;
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private PrintWriter out;
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public AsyncSocket(Socket socket, AsyncSocketListener handler) throws IOException {
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this.socket = socket;
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this.in = new BufferedReader(new InputStreamReader(this.socket.getInputStream()));
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this.out = new PrintWriter(new OutputStreamWriter(this.socket.getOutputStream()));
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this.handler = handler;
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this.checkerThread = new Thread(() -> {
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while (!this.shouldStop) {
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try {
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Thread.sleep(100);
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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try {
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if (!this.in.ready()) continue;
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if (this.handler == null) continue;
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String message = this.in.readLine();
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if (message.length() <= 0) continue;
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message = message.strip();
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this.handler.receive(message);
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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});
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this.checkerThread.start();
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}
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public void setHandler(AsyncSocketListener handler) {
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this.handler = handler;
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}
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public void send(SocketPackage socketPackage) {
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this.sendLine(socketPackage.toString());
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}
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public void send(String packageName) {
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this.send(packageName, "");
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}
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public void send(String packageName, String packageContent) {
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if (packageContent.length() > 0) {
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packageContent = " " + packageContent;
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}
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this.sendLine(packageName + packageContent);
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}
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public void sendLine(String message) {
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this.out.print(message + "\r\n");
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}
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||||
public void close() {
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this.shouldStop = true;
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||||
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||||
try {
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this.socket.close();
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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}
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@ -0,0 +1,3 @@
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public interface AsyncSocketListener {
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public void receive(String message);
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}
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@ -1,2 +1,75 @@
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import java.util.List;
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public class Board {
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private List<HitResponse> hits;
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private List<Ship> ships;
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private final int size;
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public Board(int size) {
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this.size = size;
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this.createShip(size - 13);
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}
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public synchronized HitResponse hit (Point point){
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HitResponse response = new HitResponse(HitResponseType.MISS,point);
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for (int i = 0; i < this.ships.size(); i++) {
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HitResponseType type = this.ships.get(i).shootOnShip(point);
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if ( type == HitResponseType.SUNK) {
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for (int ii = 0; i < this.ships.size(); ii++) {
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if (!this.ships.get(ii).isSunk()) {
|
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response.setType(type);
|
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this.addHits(response);
|
||||
return response;
|
||||
}
|
||||
}
|
||||
response.setType(HitResponseType.VICTORY);
|
||||
this.addHits(response);
|
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return response;
|
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} else if (type == HitResponseType.HIT) {
|
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response.setType(type);
|
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this.addHits(response);
|
||||
return response;
|
||||
}
|
||||
}
|
||||
|
||||
this.addHits(response);
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return response;
|
||||
}
|
||||
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||||
private void createShip(int semester){
|
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List<ShipData> shipData = Ship.semeterList.get(semester -1);
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for (int i = 0; i < shipData.size(); i++) {
|
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this.ships.add(new Ship(shipData.get(i).size(), shipData.get(i).name()));
|
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}
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||||
}
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public List<Ship> getShips() {
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return ships;
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}
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public synchronized boolean addHits(HitResponse hitResponse) {
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if (this.getHitResponsOnPoint(hitResponse.getPoint()) == null){
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this.hits.add(hitResponse);
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return true;
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}
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||||
return false;
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}
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public synchronized HitResponse getHitResponsOnPoint(Point point) {
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for (int i = 0; i < this.hits.size(); i++){
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if (this.hits.get(i).getPoint().equals(point)){
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return this.hits.get(i);
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}
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}
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return null;
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||||
}
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public int getSize() {
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return this.size;
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||||
}
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||||
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||||
}
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||||
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@ -0,0 +1,15 @@
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import javax.swing.*;
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import java.awt.*;
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// Erstellt Spielfeld für Spieler1/Spieler2
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public class BoardDisplay extends JPanel {
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public BoardDisplay(int gridSize, Icon buttonIcon) {
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super(new GridLayout(gridSize, gridSize));
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// Buttons zum Panel hinzufügen
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for (int i = 0; i < gridSize; i++) {
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for (int j = 0; j < gridSize; j++) {
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add(new JButton(buttonIcon));
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}
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||||
}
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}
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}
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@ -26,6 +26,7 @@ public class GameBoard extends JPanel {
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JButton leftPlayerModul5 = new JButton("Modul 5");
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JButton leftPlayerModul6 = new JButton("Modul 6");
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JButton leftPlayerModul7 = new JButton("Reset");
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// Gegnerische ModulButtons
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JButton rightPlayerModul1 = new JButton("Modul 1");
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JButton rightPlayerModul2 = new JButton("Modul 2");
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@ -68,10 +69,14 @@ public class GameBoard extends JPanel {
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rightButtonsPanel.add(rightPlayerModul7);
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||||
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||||
// Spielfelder erstellen (eigenes und gegnerisches)
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int gridSize = 13 + semesterCounter; // Größe des Spielfelds
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JPanel ownBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
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JPanel opponentBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
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int gridSize = GameController.semesterToBoardSize(semesterCounter); // Größe des Spielfelds
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// Spielfelder werden in BoardDisplay erstellt
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//JPanel ownBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
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//JPanel opponentBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
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JPanel ownBoardPanel = new BoardDisplay(gridSize, gameBoardEmtpy);
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JPanel opponentBoardPanel = new BoardDisplay(gridSize, gameBoardEmtpy);
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/* Alter code ohne BoardDisplay
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// Buttons für das eigene Spielfeld hinzufügen
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for (int i = 0; i < gridSize; i++) {
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for (int j = 0; j < gridSize; j++) {
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||||
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@ -85,6 +90,7 @@ public class GameBoard extends JPanel {
|
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opponentBoardPanel.add(new JButton(gameBoardEmtpy));
|
||||
}
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||||
}
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||||
*/
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||||
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||||
// Panel für beide Spielfelder (nebeneinander in der Mitte)
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JPanel centerPanel = new JPanel();
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||||
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@ -99,7 +105,7 @@ public class GameBoard extends JPanel {
|
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add(centerPanel, BorderLayout.CENTER);
|
||||
}
|
||||
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||||
GameBoard(MainFrame frame,int semesterCounter) {
|
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GameBoard(MainFrame frame, int semesterCounter,Player p1, Player p2) {
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buildPanel(frame, semesterCounter);
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/*
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rightPlayerRightButton.addActionListener(new ActionListener() {
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@ -0,0 +1,191 @@
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import java.io.IOException;
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import java.net.InetSocketAddress;
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import java.net.ServerSocket;
|
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import java.net.Socket;
|
||||
import java.net.SocketTimeoutException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
public class GameController {
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|
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private static MainFrame mainFrame;
|
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|
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public static MainFrame getMainFrame() {
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return GameController.mainFrame;
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}
|
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public static void setMainFrame(MainFrame mainFrame) {
|
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GameController.mainFrame = mainFrame;
|
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}
|
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|
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// Connection timeout for client sockets in milliseconds
|
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public static final int CONNECTION_TIMEOUT = 10 * 1000;
|
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|
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public static int semesterToBoardSize(int semester) {
|
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return semester + 13;
|
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}
|
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|
||||
public static HashMap<String, Class<? extends OnlinePlayer>> supportedVersions = new HashMap<>(Map.of(
|
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"1.1.0", OnlinePlayer_1_1_0.class
|
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));
|
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|
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public static void startOnlineGame(Class<? extends LocalPlayer> localPlayerClass, String localPlayerName, InetSocketAddress address, int size) throws IOException {
|
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AsyncSocket clientSocket;
|
||||
|
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boolean localPlayerIsServer = address.getHostName() == null;
|
||||
|
||||
if (localPlayerIsServer) {
|
||||
// SERVER MODE
|
||||
|
||||
ServerSocket serverSocket = new ServerSocket(address.getPort());
|
||||
|
||||
System.out.println("Waiting for client connection...");
|
||||
|
||||
clientSocket = new AsyncSocket(serverSocket.accept(), null);
|
||||
|
||||
serverSocket.close();
|
||||
} else {
|
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// CLIENT MODE
|
||||
|
||||
Socket socket = new Socket();
|
||||
|
||||
try {
|
||||
socket.connect(address, CONNECTION_TIMEOUT);
|
||||
|
||||
clientSocket = new AsyncSocket(socket, null);
|
||||
} catch (SocketTimeoutException e) {
|
||||
e.printStackTrace();
|
||||
throw new RuntimeException("Connection timed out");
|
||||
} finally {
|
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socket.close();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
clientSocket.send("VERSION", "Gruppe03 " + String.join(" ", supportedVersions.keySet()));
|
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clientSocket.setHandler((message) -> {
|
||||
|
||||
SocketPackage socketPackage = new SocketPackage(message);
|
||||
if (socketPackage.getName().equals("VERSION")) {
|
||||
|
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List<String> opponentSupportedVersions = socketPackage.splitData();
|
||||
|
||||
String usedVersion = findMostRecentVersion(new ArrayList<String>(supportedVersions.keySet()), opponentSupportedVersions);
|
||||
|
||||
if (usedVersion == null) {
|
||||
throw new RuntimeException("No common versions found");
|
||||
}
|
||||
|
||||
// instantiate players
|
||||
Class<? extends OnlinePlayer> onlinePlayerClass = supportedVersions.get(usedVersion);
|
||||
|
||||
LocalPlayer localPlayer;
|
||||
OnlinePlayer onlinePlayer;
|
||||
try {
|
||||
localPlayer = localPlayerClass.getDeclaredConstructor().newInstance();
|
||||
onlinePlayer = onlinePlayerClass.getDeclaredConstructor().newInstance((Integer)size, clientSocket);
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
throw new RuntimeException("Unable to instantiate players");
|
||||
}
|
||||
|
||||
localPlayer.isServer = localPlayerIsServer;
|
||||
onlinePlayer.isServer = !localPlayerIsServer;
|
||||
|
||||
startGameWithInstancedPlayers(localPlayer, onlinePlayer);
|
||||
|
||||
} else {
|
||||
throw new RuntimeException("Unexpected Package received before game initialisation");
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* finds the largest common version in two lists of version strings
|
||||
* @return null if no common versions are found
|
||||
*/
|
||||
public static String findMostRecentVersion(List<String> versions1, List<String> versions2) {
|
||||
if (versions1 == null || versions2 == null) return null;
|
||||
String largestCommonVersion = null;
|
||||
for (String v1 : versions1) {
|
||||
if (!checkVersionString(v1)) continue;
|
||||
|
||||
for (String v2 : versions2) {
|
||||
if (!checkVersionString(v2)) continue;
|
||||
|
||||
// strings within the lists must be equal
|
||||
// if no largest common version has been found or currently checked version is larger than
|
||||
// previous largest common version, new largest version has been found
|
||||
if (compareVersions(v1, v2) == 0 && (largestCommonVersion == null || compareVersions(v1, largestCommonVersion) >= 1)) {
|
||||
largestCommonVersion = v1;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
return largestCommonVersion;
|
||||
}
|
||||
|
||||
/**
|
||||
* compares two version strings
|
||||
* @return
|
||||
* 0 if versions are equal
|
||||
* 1 if version1 is more recent than version2
|
||||
* -1 otherwise
|
||||
*/
|
||||
public static int compareVersions(String version1, String version2) {
|
||||
if (!checkVersionString(version1) || !checkVersionString(version2)) {
|
||||
throw new IllegalArgumentException("Version is not valid version string");
|
||||
}
|
||||
|
||||
String[] version1Split = version1.split("\\.");
|
||||
String[] version2Split = version2.split("\\.");
|
||||
|
||||
for (int i = 0; i < version1Split.length; i++) {
|
||||
int v1 = Integer.parseInt(version1Split[i]);
|
||||
int v2 = Integer.parseInt(version2Split[i]);
|
||||
|
||||
if (v1 == v2) continue;
|
||||
if (v1 > v2) {
|
||||
return 1;
|
||||
} else {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* checks if a provided string matches the format of a version number
|
||||
*/
|
||||
public static boolean checkVersionString(String versionString) {
|
||||
return versionString != null && versionString.matches("\\d+\\.\\d+\\.\\d+");
|
||||
}
|
||||
|
||||
public static void startLocalGame(Class<? extends LocalPlayer> localPlayerClass, String localPlayerName, Class<? extends AiPlayer> enemyClass, int size) {
|
||||
|
||||
LocalPlayer localPlayer;
|
||||
AiPlayer aiPlayer;
|
||||
try {
|
||||
localPlayer = localPlayerClass.getDeclaredConstructor().newInstance();
|
||||
aiPlayer = enemyClass.getDeclaredConstructor().newInstance();
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
throw new RuntimeException("Unable to instantiate players");
|
||||
}
|
||||
|
||||
localPlayer.createBoard(size);
|
||||
aiPlayer.createBoard(size);
|
||||
|
||||
startGameWithInstancedPlayers(localPlayer, aiPlayer);
|
||||
}
|
||||
|
||||
private static void startGameWithInstancedPlayers(LocalPlayer p1, Player p2) {
|
||||
p1.setEnemy(p2);
|
||||
p2.setEnemy(p1);
|
||||
|
||||
// TODO: frontend configuration
|
||||
}
|
||||
|
||||
}
|
|
@ -1,17 +1,12 @@
|
|||
public class HalloSchiffeVersenken {
|
||||
|
||||
public static void main(String[] args) throws InterruptedException {
|
||||
//LUCAS CODE
|
||||
//coinToss ct = new coinToss();
|
||||
//MainMenuModel model = new MainMenuModel();
|
||||
//MainMenuView view = new MainMenuView(new MainFrame());
|
||||
//MainMenuController controller = new MainMenuController(model, view);
|
||||
MainFrame mf = new MainFrame();
|
||||
mf.setVisible(true);
|
||||
|
||||
//System.out.println("HelloSchiffeVersenekn");
|
||||
System.out.println("HelloSchiffeVersenekn");
|
||||
|
||||
|
||||
/*
|
||||
System.out.println("sound");
|
||||
SoundHandler.playSound("hit");
|
||||
|
||||
|
@ -20,10 +15,7 @@ public class HalloSchiffeVersenken {
|
|||
SoundHandler.setSoundOn(false);
|
||||
System.out.println("sound off");
|
||||
SoundHandler.playSound("hit");
|
||||
*/
|
||||
|
||||
//JOSHUA CODE
|
||||
//startLocalGame localTest = new startLocalGame();
|
||||
//startMultiplayerGame multiplayerTest = new startMultiplayerGame();
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,41 @@
|
|||
import java.awt.*;
|
||||
|
||||
|
||||
public class HitResponse {
|
||||
private HitResponseType type;
|
||||
private Point point;
|
||||
|
||||
public HitResponse(HitResponseType type, Point point) {
|
||||
this.type = type;
|
||||
this.point = point;
|
||||
}
|
||||
|
||||
public HitResponse (int typeIndex, Point point) {
|
||||
if (typeIndex >= 0 && typeIndex < HitResponseType.values().length) {
|
||||
this.type = HitResponseType.values()[typeIndex];
|
||||
this.point = point;
|
||||
} else {
|
||||
throw new IllegalArgumentException();
|
||||
}
|
||||
}
|
||||
|
||||
public HitResponseType getHitResponse() {
|
||||
return this.type;
|
||||
}
|
||||
|
||||
public Point getPoint() {
|
||||
return this.point;
|
||||
}
|
||||
|
||||
public void setType(HitResponseType type) {
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return this.getPoint().toString() + " " + this.type.ordinal();
|
||||
}
|
||||
|
||||
public HitResponseType getType() {
|
||||
return type;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,4 @@
|
|||
|
||||
public class HumanPlayer extends LocalPlayer {
|
||||
|
||||
}
|
|
@ -0,0 +1,58 @@
|
|||
import java.util.Random;
|
||||
|
||||
public class LocalPlayer extends Player {
|
||||
|
||||
public LocalPlayer(){
|
||||
super();
|
||||
Random random = new Random();
|
||||
this.myCoin = random.nextBoolean();
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized void receiveShoot(Point point) {
|
||||
HitResponse hitResponse = board.getHitResponsOnPoint(point);
|
||||
if (!(hitResponse == null)){
|
||||
enemy.receiveHit(hitResponse);
|
||||
|
||||
} else {
|
||||
hitResponse = this.board.hit(point);
|
||||
enemy.receiveHit(hitResponse);
|
||||
}
|
||||
|
||||
switch (hitResponse.getType()) {
|
||||
case HIT, SUNK -> this.myTurn = false;
|
||||
case MISS -> this.myTurn = true;
|
||||
case VICTORY -> System.out.println("Game Over"); //TODO Was halt bei victory passiert ist hier wurder verloheren
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized void receiveHit(HitResponse hitResponse) {
|
||||
enemy.board.addHits(hitResponse);
|
||||
switch (hitResponse.getType()) {
|
||||
case HIT, SUNK -> this.myTurn = true;
|
||||
case MISS -> this.myTurn = false;
|
||||
case VICTORY -> System.out.println("Win"); // TODO was halt beim victory passier ist hier wurde gewonnen
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized void receiveCoin(boolean coin) {
|
||||
if (!this.haseReceivedCoin) {
|
||||
boolean result = coin ^ this.myCoin; // XOR
|
||||
this.myTurn = result == this.isServer;
|
||||
this.haseReceivedCoin = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void sendCoin() {
|
||||
enemy.receiveCoin(this.myCoin);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void shoot(Point point){
|
||||
this.myTurn = false;
|
||||
enemy.receiveShoot(point);
|
||||
}
|
||||
|
||||
}
|
|
@ -35,6 +35,7 @@ public class MainFrame extends JFrame {
|
|||
// Verschiedene Panels erstellen und hinzufügen
|
||||
MainMenuView mainMenuView = new MainMenuView(this);
|
||||
startLocalGame localGame = new startLocalGame(this);
|
||||
//startLocalGameLoadingScreen LocalGameLoadingScreen = new startLocalGameLoadingScreen(this);
|
||||
startMultiplayerGame multiplayerGame = new startMultiplayerGame(this);
|
||||
coinToss coinToss = new coinToss(this);
|
||||
Verbinden verbinden = new Verbinden(this);
|
||||
|
@ -60,6 +61,7 @@ public class MainFrame extends JFrame {
|
|||
public void showPanel(String panelName) {
|
||||
cardLayout.show(mainPanel, panelName);
|
||||
}
|
||||
|
||||
// --- ShowPanel der startMultiplayerGame Klasse
|
||||
public void showPanelSMG(String panelName, int num) {
|
||||
this.localMult = num;
|
||||
|
@ -73,12 +75,14 @@ public class MainFrame extends JFrame {
|
|||
|
||||
cardLayout.show(mainPanel, panelName); // Show the panel
|
||||
}
|
||||
// --- ShowPanel der startLocalGame Klasse
|
||||
public void showPanelSLG(String panelName,int semesterCounter) {
|
||||
// --- ShowPanel der startLocalGameLoadingScreen Klasse (DURCH BACKEND AUFGERUFEN)
|
||||
public void showPanelSLG(String panelName,int semesterCounter, Player p1, Player p2) {
|
||||
this.semesterCounter = semesterCounter;
|
||||
|
||||
//if (!isPanelPresent(panelName)) { //TODO potentiell raus
|
||||
GameBoard gameBoard = new GameBoard(this, semesterCounter);
|
||||
// gameBoard muss player übergeben bekommen
|
||||
GameBoard gameBoard = new GameBoard(this, semesterCounter, p1, p2);
|
||||
//mainPanel.add(mainMenuView, "MainMenu");
|
||||
mainPanel.add(gameBoard, panelName);
|
||||
mainPanel.revalidate(); // Refresh
|
||||
mainPanel.repaint();
|
||||
|
@ -86,6 +90,20 @@ public class MainFrame extends JFrame {
|
|||
|
||||
cardLayout.show(mainPanel, panelName); // Show the panel
|
||||
}
|
||||
|
||||
// --- ShowPanel der startLocalGame Klasse
|
||||
public void showPanelSLGLS(String panelName,int semesterCounter) {
|
||||
this.semesterCounter = semesterCounter;
|
||||
// gameBoard muss player übergeben bekommen
|
||||
startLocalGameLoadingScreen LocalGameLoadingScreen = new startLocalGameLoadingScreen(this, semesterCounter);
|
||||
mainPanel.add(LocalGameLoadingScreen, panelName);
|
||||
mainPanel.revalidate(); // Refresh
|
||||
mainPanel.repaint();
|
||||
//}
|
||||
|
||||
cardLayout.show(mainPanel, panelName); // Show the panel
|
||||
}
|
||||
|
||||
/* TODO ist dies unnötig?
|
||||
private boolean isPanelPresent(String panelName) {
|
||||
for (Component component : mainPanel.getComponents()) {
|
||||
|
@ -96,6 +114,20 @@ public class MainFrame extends JFrame {
|
|||
return false;
|
||||
} */
|
||||
|
||||
// Methoden für übergabe von playern an GameBoard
|
||||
/*
|
||||
public void setPlayerData() {
|
||||
this.semesterCounter = semesterCounter;
|
||||
|
||||
//if (!isPanelPresent(panelName)) { //TODO potentiell raus
|
||||
// gameBoard muss player übergeben bekommen
|
||||
GameBoard gameBoard = new GameBoard(this, semesterCounter);
|
||||
mainPanel.add(gameBoard, panelName);
|
||||
mainPanel.revalidate(); // Refresh
|
||||
mainPanel.repaint();
|
||||
}*/
|
||||
|
||||
|
||||
public static void main(String[] args) {
|
||||
SwingUtilities.invokeLater(() -> {
|
||||
MainFrame frame = new MainFrame();
|
||||
|
|
|
@ -1,5 +1,25 @@
|
|||
import java.net.Socket;
|
||||
public abstract class OnlinePlayer extends Player implements AsyncSocketListener{
|
||||
protected AsyncSocket socket;
|
||||
protected int wantedBoardSize;
|
||||
|
||||
protected boolean hasReceivedCoinPackage;
|
||||
|
||||
public OnlinePlayer(int size, AsyncSocket socket) {
|
||||
this.socket = socket;
|
||||
this.wantedBoardSize = size;
|
||||
socket.setHandler(this);
|
||||
//TODO Auto-generated constructor stub
|
||||
}
|
||||
|
||||
public abstract void receive(String message);
|
||||
|
||||
@Override
|
||||
public abstract void receiveShoot(Point point);
|
||||
|
||||
@Override
|
||||
public abstract void receiveHit(HitResponse hitResponse);
|
||||
|
||||
@Override
|
||||
public abstract void receiveCoin(boolean coin);
|
||||
|
||||
public abstract class OnlinePlayer extends Player{
|
||||
private Socket socket;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,91 @@
|
|||
import java.util.List;
|
||||
|
||||
public class OnlinePlayer_1_1_0 extends OnlinePlayer {
|
||||
public OnlinePlayer_1_1_0(int size, AsyncSocket socket) {
|
||||
super(size, socket);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public void receive(String message) {
|
||||
SocketPackage p = new SocketPackage(message);
|
||||
|
||||
List<String> data = p.splitData();
|
||||
switch (p.getName()) {
|
||||
case "IAM":
|
||||
if (data.size() < 2) break;
|
||||
if (this.board != null) break;
|
||||
|
||||
int semester = Integer.parseInt(data.get(0));
|
||||
String username = p.getData().substring(data.get(0).length() + 1);
|
||||
|
||||
int usedBoardSize = Math.min(GameController.semesterToBoardSize(semester), this.wantedBoardSize);
|
||||
|
||||
this.setName(username);
|
||||
this.createBoard(usedBoardSize);
|
||||
this.enemy.createBoard(usedBoardSize);
|
||||
|
||||
break;
|
||||
|
||||
// TODO: IAMU
|
||||
|
||||
case "COIN":
|
||||
if(!this.hasReceivedCoinPackage && (p.getData().equals("1") || p.getData().equals("0"))){
|
||||
this.myCoin = p.getData().equals("1");
|
||||
enemy.receiveCoin(this.myCoin);
|
||||
this.hasReceivedCoinPackage = true;
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case "SHOOT":
|
||||
if (Point.isValidSyntax(p.getData())){
|
||||
Point point = new Point(p.getData());
|
||||
this.enemy.receiveShoot(point);
|
||||
}
|
||||
break;
|
||||
|
||||
case "HIT":
|
||||
if (data.size()==2){
|
||||
Point point = new Point(data.get(0));
|
||||
int typeIndex = Integer.parseInt(data.get(1));
|
||||
if (Point.isValidSyntax(data.get(0)) && typeIndex >= 0 && typeIndex < HitResponseType.values().length){
|
||||
this.enemy.receiveHit(new HitResponse(typeIndex, point));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case "CHAT":
|
||||
//TODO CHAT
|
||||
break;
|
||||
|
||||
default:
|
||||
//nichts passier da Paket ungültig
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized void receiveShoot(Point point){
|
||||
super.socket.send(new SocketPackage("SHOOT",point.toString()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized void receiveHit(HitResponse hitResponse) {
|
||||
super.socket.send(new SocketPackage("HIT", hitResponse.toString()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized void receiveCoin(boolean coin) {
|
||||
if (!this.haseReceivedCoin) {
|
||||
super.socket.send(new SocketPackage("COIN", String.valueOf(coin ? 1 : 0)));
|
||||
this.haseReceivedCoin = true;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized void shoot(Point point) {
|
||||
super.socket.send(new SocketPackage("SHOOT", point.toString()));
|
||||
}
|
||||
}
|
|
@ -1,26 +1,48 @@
|
|||
import java.awt.*;
|
||||
import java.util.Random;
|
||||
|
||||
public abstract class Player {
|
||||
private boolean myTurn;
|
||||
private boolean isServer;
|
||||
private boolean waitingForResponse;
|
||||
private Player enemy;
|
||||
private String name;
|
||||
private Board board;
|
||||
protected boolean myTurn;
|
||||
protected boolean isServer;
|
||||
protected boolean waitingForResponse;
|
||||
protected Player enemy;
|
||||
protected String name;
|
||||
protected Board board;
|
||||
protected boolean myCoin;
|
||||
|
||||
public void receiveShoot(Point point) {
|
||||
protected boolean sendCoin;
|
||||
|
||||
protected boolean haseReceivedCoin;
|
||||
|
||||
public Player() {
|
||||
this.haseReceivedCoin = false;
|
||||
this.sendCoin = false;
|
||||
}
|
||||
|
||||
public void receiveHit(HitResponse hitResponse) {
|
||||
|
||||
public void createBoard(int size) {
|
||||
this.board = new Board(size);
|
||||
}
|
||||
|
||||
public void click(Point point) {
|
||||
public abstract void receiveShoot(Point point);
|
||||
|
||||
}
|
||||
public abstract void receiveHit(HitResponse hitResponse);
|
||||
|
||||
public abstract void shoot(Point point);
|
||||
|
||||
public void beginTrun() {
|
||||
|
||||
}
|
||||
|
||||
public void setEnemy(Player enemy) {
|
||||
this.enemy = enemy;
|
||||
}
|
||||
|
||||
public void setName(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
public String getName() {
|
||||
return this.name;
|
||||
}
|
||||
|
||||
|
||||
public abstract void receiveCoin(boolean coin);
|
||||
}
|
||||
|
|
|
@ -0,0 +1,45 @@
|
|||
public class Point {
|
||||
private int x;
|
||||
private int y;
|
||||
|
||||
public Point (int x, int y) {
|
||||
this.setX(x);
|
||||
this.setY(y);
|
||||
}
|
||||
public Point (String str) {
|
||||
if (Point.isValidSyntax(str)) {
|
||||
this.setX(str.charAt(0));
|
||||
this.setY(Integer.parseInt(str.substring(1)));
|
||||
} else {
|
||||
throw new IllegalArgumentException("String ist keine gültige Koordinate");
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return (char) ('A' + this.x) + String.valueOf(this.y);
|
||||
}
|
||||
|
||||
public int getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
public int getY() {
|
||||
return y;
|
||||
}
|
||||
|
||||
public void setX(int x) {
|
||||
this.x = x;
|
||||
}
|
||||
|
||||
public void setY(int y) {
|
||||
this.y = y;
|
||||
}
|
||||
public void setX(char c) {
|
||||
this.x = c - 'A';
|
||||
}
|
||||
|
||||
public static boolean isValidSyntax(String str) {
|
||||
return str.matches("^[A-Z]\\d+$");
|
||||
}
|
||||
}
|
|
@ -0,0 +1,162 @@
|
|||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
record ShipData (int size, String name){}
|
||||
|
||||
public class Ship {
|
||||
static List<List<ShipData>> semeterList = Arrays.asList(Arrays.asList(
|
||||
new ShipData(2, "PRG 1"),
|
||||
new ShipData(2, "GDI"),
|
||||
new ShipData(2, "MAT 1"),
|
||||
new ShipData(2, "THI"),
|
||||
new ShipData(4, "STP"),
|
||||
new ShipData(6, "ENG")),
|
||||
Arrays.asList(
|
||||
new ShipData(2, "PRG 2"),
|
||||
new ShipData(2, "DBS 1"),
|
||||
new ShipData(2, "MAT 2"),
|
||||
new ShipData(2, "STA"),
|
||||
new ShipData(2, "AUD")),
|
||||
Arrays.asList(
|
||||
new ShipData(2, "PRG 3"),
|
||||
new ShipData(2, "DBS 2"),
|
||||
new ShipData(2, "MAT 3"),
|
||||
new ShipData(2, "BSN 1"),
|
||||
new ShipData(4, "PRP"),
|
||||
new ShipData(6, "BWL")),
|
||||
Arrays.asList(
|
||||
new ShipData(2, "WEB"),
|
||||
new ShipData(2, "SE 1"),
|
||||
new ShipData(2, "CG 1"),
|
||||
new ShipData(2, "BSN 2"),
|
||||
new ShipData(4, "SEM"),
|
||||
new ShipData(6, "E BWL")),
|
||||
Arrays.asList(
|
||||
new ShipData(2, "WPF 1"),
|
||||
new ShipData(2, "SE 2"),
|
||||
new ShipData(2, "CG 2"),
|
||||
new ShipData(2, "PXP 1"),
|
||||
new ShipData(6, "EF 1")),
|
||||
Arrays.asList(
|
||||
new ShipData(2, "WPF 2"),
|
||||
new ShipData(1, "PXP 2"),
|
||||
new ShipData(8, "BAA"))
|
||||
);
|
||||
|
||||
private int size;
|
||||
private boolean horizontal;
|
||||
private Point position;
|
||||
private String name;
|
||||
private int hitsOnMe;
|
||||
private boolean sunk;
|
||||
|
||||
public Ship (int size, String name) {
|
||||
this.size = size;
|
||||
this.name = name;
|
||||
this.horizontal = false; //true = von Punkt aus nach rechts; false = von Punkt aus nach unten
|
||||
this.position = null;
|
||||
this.hitsOnMe = 0;
|
||||
this.sunk = false;
|
||||
}
|
||||
|
||||
public boolean setPosition(Point pos, List<Ship> shipsList, int boardSize) {
|
||||
// ueberpruefe boundaries
|
||||
if (pos.getX() < 0 || pos.getY() < 0 || pos.getX() >= boardSize || pos.getY() >= boardSize) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// bestimme die Endposition anhand der Ausrichtung
|
||||
int endX = pos.getX();
|
||||
int endY = pos.getY();
|
||||
|
||||
if (this.horizontal) { // rechts links
|
||||
endX = pos.getX() + this.size - 1;
|
||||
if (endX >= boardSize) {
|
||||
return false;
|
||||
}
|
||||
} else { // oben unten
|
||||
endY = pos.getY() + this.size - 1;
|
||||
if (endY >= boardSize) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Liste an Punkten die das Schiff einnehmen wuerde
|
||||
List<Point> shipPoints = new ArrayList<>();
|
||||
for (int i = 0; i < this.size; i++) {
|
||||
int x = this.horizontal ? pos.getX() + i : pos.getX(); //falls horizontal dann pos.x + i ansonsten pos.x
|
||||
int y = this.horizontal ? pos.getY() : pos.getY() + i;
|
||||
shipPoints.add(new Point(x, y));
|
||||
}
|
||||
|
||||
// ueberlappen mit anderen Schiffen pruefen
|
||||
for (Ship otherShip : shipsList) {
|
||||
// eigenes Schiff ueberspringen
|
||||
if (otherShip == this) {
|
||||
continue;
|
||||
}
|
||||
// ueberspringe falls noch nicht gesetzt
|
||||
if (otherShip.position == null) {
|
||||
continue;
|
||||
}
|
||||
// Punkte die das andere Schiff besetzt
|
||||
List<Point> otherShipPoints = otherShip.getOccupiedPoints();
|
||||
// ueberlappen checken
|
||||
for (Point p : shipPoints) {
|
||||
if (otherShipPoints.contains(p)) {
|
||||
// ueberlappen entdeckt
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// kein ueberlappen also setze das Schiff
|
||||
this.position = pos;
|
||||
return true;
|
||||
}
|
||||
|
||||
public List<Point> getOccupiedPoints() {
|
||||
List<Point> points = new ArrayList<>();
|
||||
if (this.position == null) {
|
||||
return points;
|
||||
}
|
||||
for (int i = 0; i < this.size; i++) {
|
||||
int x = this.horizontal ? this.position.getX() + i : this.position.getX();
|
||||
int y = this.horizontal ? this.position.getY() : this.position.getY() + i;
|
||||
points.add(new Point(x, y));
|
||||
}
|
||||
return points;
|
||||
}
|
||||
|
||||
public Point getPosition() {
|
||||
return position;
|
||||
}
|
||||
|
||||
public boolean isShipOnPos(Point pos){
|
||||
if ((this.horizontal && pos.getY() == this.position.getY() && pos.getX() >= this.position.getX() && pos.getX() < this.position.getX() + size) ||
|
||||
(!(this.horizontal) && pos.getX() == this.position.getX() && pos.getY() >= this.position.getY() && pos.getY() < this.position.getY() + size)) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public HitResponseType shootOnShip(Point pos) {
|
||||
if (this.isShipOnPos(pos)) {
|
||||
hitsOnMe++;
|
||||
if (hitsOnMe >= size) {
|
||||
this.sunk = true;
|
||||
return HitResponseType.SUNK;
|
||||
} else {
|
||||
return HitResponseType.HIT;
|
||||
}
|
||||
} else {
|
||||
return HitResponseType.MISS;
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isSunk() {
|
||||
return sunk;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,57 @@
|
|||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
public class SocketPackage {
|
||||
|
||||
private String name = "";
|
||||
private String data = "";
|
||||
|
||||
public SocketPackage(String name, String data) {
|
||||
this.setName(name);
|
||||
this.setData(data);
|
||||
}
|
||||
public SocketPackage() {
|
||||
this("","");
|
||||
}
|
||||
public SocketPackage(String message) {
|
||||
if (message.length() <= 0) {
|
||||
throw new IllegalArgumentException("Socket message cannot be empty.");
|
||||
}
|
||||
String[] components = message.split(" ");
|
||||
this.setName(components[0]);
|
||||
if (components.length > 1) {
|
||||
this.setData(message.substring(components[0].length() + 1));
|
||||
} else {
|
||||
this.setData("");
|
||||
}
|
||||
}
|
||||
|
||||
public void setName(String name) {
|
||||
if (name == null) name = "";
|
||||
this.name = name.toUpperCase();
|
||||
}
|
||||
|
||||
public void setData(String data) {
|
||||
if (data == null) data = "";
|
||||
this.data = data;
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return this.name;
|
||||
}
|
||||
|
||||
public String getData() {
|
||||
return this.data;
|
||||
}
|
||||
|
||||
public String toString() {
|
||||
if (this.data == null || this.data.length() == 0) {
|
||||
return this.name;
|
||||
} else {
|
||||
return this.name + " " + this.data;
|
||||
}
|
||||
}
|
||||
|
||||
public List<String> splitData() {
|
||||
return Arrays.asList(this.data.split(" "));
|
||||
}
|
||||
}
|
|
@ -3,7 +3,6 @@ import javazoom.jl.player.Player;
|
|||
|
||||
import java.io.FileInputStream;
|
||||
import java.io.FileNotFoundException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
|
|
|
@ -0,0 +1,3 @@
|
|||
|
||||
public class SpecificAiPlayerEasy extends AiPlayer{
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
|
||||
public class SpecificAiPlayerHard extends AiPlayer{
|
||||
}
|
|
@ -0,0 +1,68 @@
|
|||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class SpecificAiPlayerMedium extends AiPlayer{
|
||||
|
||||
private List<Point> hitsQueue = new ArrayList<>();
|
||||
|
||||
@Override
|
||||
public void AiShoot() {
|
||||
Point nextShot = ComputeNextShot();
|
||||
// Shoot at the enemy and receive the hit response
|
||||
enemy.receiveShoot(nextShot);
|
||||
|
||||
HitResponse hitResponse = enemy.board.getHitResponsOnPoint(nextShot);
|
||||
// If it's a hit or sunk, add adjacent cells to the hitsQueue
|
||||
if (hitResponse.getHitResponse() == HitResponseType.HIT) {
|
||||
addAdjacentPoints(nextShot);
|
||||
}
|
||||
}
|
||||
|
||||
public Point ComputeNextShot() {
|
||||
Point nextShot;
|
||||
|
||||
// Prioritize shots from the hitsQueue
|
||||
while (!hitsQueue.isEmpty()) {
|
||||
nextShot = hitsQueue.remove(0);
|
||||
if (!alreadyShot(nextShot)) {
|
||||
return nextShot;
|
||||
}
|
||||
}
|
||||
|
||||
// If hitsQueue is empty, pick a random point that hasn't been shot
|
||||
do {
|
||||
nextShot = RandomPoint();
|
||||
} while (alreadyShot(nextShot));
|
||||
|
||||
return nextShot;
|
||||
}
|
||||
|
||||
private void addAdjacentPoints(Point point) {
|
||||
int x = point.getX();
|
||||
int y = point.getY();
|
||||
|
||||
// Possible adjacent positions (up, down, left, right)
|
||||
Point[] adjacentPoints = {
|
||||
new Point(x, y - 1),
|
||||
new Point(x, y + 1),
|
||||
new Point(x - 1, y),
|
||||
new Point(x + 1, y)
|
||||
};
|
||||
|
||||
for (Point p : adjacentPoints) {
|
||||
if (isValidPoint(p) && !alreadyShot(p) && !hitsQueue.contains(p)) {
|
||||
hitsQueue.add(p);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private boolean alreadyShot(Point p) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'alreadyShot'");
|
||||
}
|
||||
|
||||
private boolean isValidPoint(Point point) {
|
||||
return point.getX() >= 0 && point.getX() < board.getSize() &&
|
||||
point.getY() >= 0 && point.getY() < board.getSize();
|
||||
}
|
||||
}
|
|
@ -1,9 +1,12 @@
|
|||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
|
||||
public class startLocalGame extends JPanel {
|
||||
// Player
|
||||
//Player p1;
|
||||
//Player p2;
|
||||
|
||||
// Funktionshilfen
|
||||
int semesterCounter = 1; // Semester Counter Label
|
||||
String leftPlayerNickname = "Spieler 1";
|
||||
|
@ -12,7 +15,9 @@ public class startLocalGame extends JPanel {
|
|||
// Grafiken
|
||||
ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
|
||||
ImageIcon humanPlayerIcon = new ImageIcon("graphics/humanPlayer.png");
|
||||
ImageIcon aiPlayerIcon = new ImageIcon("graphics/aiPlayer.png");
|
||||
ImageIcon aiPlayerEasyIcon = new ImageIcon("graphics/botPlayerEasy.png");
|
||||
ImageIcon aiPlayerNormalIcon = new ImageIcon("graphics/botPlayerNormal.png");
|
||||
ImageIcon aiPlayerHardIcon = new ImageIcon("graphics/botPlayerHard.png");
|
||||
|
||||
// Labels und Buttons
|
||||
JLabel frameTitle = new JLabel("Lokales Spiel");
|
||||
|
@ -20,7 +25,7 @@ public class startLocalGame extends JPanel {
|
|||
JLabel leftPlayerName = new JLabel("Name");
|
||||
JLabel rightPlayerName = new JLabel("KI-Level");
|
||||
JLabel leftPlayerIcon = new JLabel(humanPlayerIcon);
|
||||
JLabel rightPlayerIcon = new JLabel(aiPlayerIcon);
|
||||
JLabel rightPlayerIcon = new JLabel(aiPlayerEasyIcon);
|
||||
JLabel semesterCounterLabel = new JLabel(String.valueOf(semesterCounter));
|
||||
|
||||
JButton backButton = new JButton(backButtonIcon);
|
||||
|
@ -94,6 +99,7 @@ public class startLocalGame extends JPanel {
|
|||
rightPlayerTextField.setText(rightPlayerNickname);
|
||||
add(rightPlayerTextField);
|
||||
|
||||
|
||||
// ActionListener für Buttons
|
||||
semesterUpButton.addActionListener(e -> {
|
||||
if (semesterCounter < 6) {
|
||||
|
@ -143,12 +149,67 @@ public class startLocalGame extends JPanel {
|
|||
|
||||
backButton.addActionListener(e -> frame.showPanel("MainMenu"));
|
||||
|
||||
startButton.addActionListener(e -> frame.showPanelSLG("GameBoard", semesterCounter)); // TODO ECHTE FUNKTION EINFÜGEN
|
||||
//startButton.addActionListener(e -> frame.showPanelSLG("GameBoard", semesterCounter,p1, p2)); // TODO ECHTE FUNKTION EINFÜGEN
|
||||
startButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
frame.showPanelSLGLS("startLocalGameLoadingScreen", semesterCounter); //TODO
|
||||
if (leftPlayerIcon.getIcon() == humanPlayerIcon) {// TODO Diverse KiIcons erstellen für diffs
|
||||
if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerMedium.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
}
|
||||
} else if (leftPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerMedium.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
}
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerMedium.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
}
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerMedium.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
});
|
||||
// GameController.startLocalGame(SpecificAiPlayerEasy.class, rightPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
// TODO Zwischenscreen einfügen ("Spiel wird erstellt")
|
||||
/*
|
||||
if (leftPlayerIcon.getIcon() == humanPlayerIcon) {// TODO Diverse KiIcons erstellen für diffs
|
||||
if (rightPlayerIcon.getIcon() == aiPlayerIcon) { // Platzhalter da nur eine KI gerade exisitert
|
||||
//...
|
||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
}
|
||||
} else if (leftPlayerIcon.getIcon() == aiPlayerIcon) {
|
||||
//...
|
||||
GameController.startLocalGame(SpecificAiPlayerEasy.class, rightPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void toggleLeftPlayerIcon() {
|
||||
if (leftPlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
leftPlayerIcon.setIcon(aiPlayerIcon);
|
||||
leftPlayerIcon.setIcon(aiPlayerEasyIcon);
|
||||
} else {
|
||||
leftPlayerIcon.setIcon(humanPlayerIcon);
|
||||
}
|
||||
|
@ -156,7 +217,7 @@ public class startLocalGame extends JPanel {
|
|||
|
||||
private void toggleRightPlayerIcon() {
|
||||
if (rightPlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
rightPlayerIcon.setIcon(aiPlayerIcon);
|
||||
rightPlayerIcon.setIcon(aiPlayerEasyIcon);
|
||||
} else {
|
||||
rightPlayerIcon.setIcon(humanPlayerIcon);
|
||||
}
|
||||
|
|
|
@ -0,0 +1,20 @@
|
|||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
|
||||
public class startLocalGameLoadingScreen extends JPanel{
|
||||
startLocalGameLoadingScreen(MainFrame frame, int semesterCounter) {
|
||||
// Layout setzen
|
||||
setLayout(new BorderLayout());
|
||||
|
||||
// Label mit dem Text erstellen
|
||||
JLabel loadingLabel = new JLabel("Spiel wird gestartet, bitte warten...");
|
||||
loadingLabel.setHorizontalAlignment(SwingConstants.CENTER); // Horizontal zentrieren
|
||||
loadingLabel.setVerticalAlignment(SwingConstants.CENTER); // Vertikal zentrieren
|
||||
|
||||
// Schriftgröße anpassen (optional)
|
||||
loadingLabel.setFont(new Font("Arial", Font.PLAIN, 18));
|
||||
|
||||
// Label zum Panel hinzufügen
|
||||
add(loadingLabel, BorderLayout.CENTER);
|
||||
}
|
||||
}
|
|
@ -1,4 +1,6 @@
|
|||
import javax.swing.*;
|
||||
import java.io.IOException;
|
||||
import java.net.InetSocketAddress;
|
||||
|
||||
public class startMultiplayerGame extends JPanel {
|
||||
// Funktionshilfen
|
||||
|
@ -76,6 +78,15 @@ public class startMultiplayerGame extends JPanel {
|
|||
PlayerTextField.setText(PlayerNickname);
|
||||
add(PlayerTextField);
|
||||
|
||||
/* TODO: Muss in Lucas klasse rein.
|
||||
public static void startOnlineGame(Class<? extends LocalPlayer> localPlayerClass, String localPlayerName, InetSocketAddress
|
||||
address, int size) throws IOException {
|
||||
*/
|
||||
|
||||
//GameController.startOnlineGame(...);
|
||||
|
||||
|
||||
|
||||
// ActionListener für Buttons
|
||||
// SEMESTERBUTTONS
|
||||
semesterUpButton.addActionListener(e -> {
|
||||
|
|
Loading…
Reference in New Issue