Locales Spiel Initialisierung
Florian und Florian Haben 3 Stunden an diesem kack gearbeitet. Player, AiPlayer und jeweils die Boards wurden erstellt und Initialisiert. Erweiterung zu Hitresponse /- type für die Board.
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@ -0,0 +1,7 @@
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public abstract class AiPlayer {
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public void setBoardSize(int s) {
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// raum für schmerzen
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}
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}
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@ -1,2 +1,43 @@
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import java.util.List;
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public class Board {
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}
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/*
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- hits : List<HitResponse>
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- ships : List<Ship>
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- size : int
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- display : BoardDisplay
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*/
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/*
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* + hit(HitResponse)
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* + click(Point) : void
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*/
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List<HitResponse> hits;
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List<Ship> ships;
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int size;
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public Board() {
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// MISS,SHIP, HIT
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// MISS bedeutet nichts auf der Position vorhanden
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// SHIP bedeutet ungetroffenes Schiff auf der Position vorhanden
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// HIT bedeutet getroffenes Schiff auf der Position vorhanden
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}
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public void setSize(int s) {
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this.size = s;
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}
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public void initBoard() {
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for (int i=0;size>i;i++) {
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for (int j=0;size>j;j++) {
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HitResponse missPos = new HitResponse();
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missPos.setHitResponse(HitResponseType.MISS);
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missPos.setPoint(i,j);
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hits.add(missPos);
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}
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}
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}
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}
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@ -0,0 +1,31 @@
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public class GameController {
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public void startOnlineGame() {
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// fuck you Luca and Ole von Florian und nicht von Florian
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}
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public void startLocalGame(HumanPlayer player, AiPlayer enemy, int size) {
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//Player initialisieren Board
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player.setBoardSize(size);
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enemy.setBoardSize(size);
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// Schiffe setzen
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// für player durch UI
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/*
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* Todo
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* enemy.setships();
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*/
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boolean condition = true;
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while(condition) {
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//Gameloop bis Sieger
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//WIP
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break;
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}
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}
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}
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@ -1,10 +1,16 @@
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public class HalloSchiffeVersenken {
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public static void main(String[] args) throws InterruptedException {
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int default_size = 14;
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HumanPlayer player = new HumanPlayer();
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AiPlayer enemy = new SpecificAiPlayer1(); // auswählen hehe. mal gucken und viel spaßßß
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GameController game_controller = new GameController();
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game_controller.startLocalGame(player, enemy, default_size); // default_size oder auswählen, viel spaß
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/*
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System.out.println("HelloSchiffeVersenekn");
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System.out.println("sound");
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SoundHandler.playSound("hit");
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Thread.sleep(3000);
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@ -13,7 +19,7 @@ public class HalloSchiffeVersenken {
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SoundHandler.setSoundOn(false);
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System.out.println("sound off");
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SoundHandler.playSound("hit");
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*/
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}
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}
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@ -3,4 +3,18 @@ import java.awt.*;
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public class HitResponse {
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private HitResponseType type;
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private Point point;
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public HitResponseType getHitResponse() {
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return this.type;
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}
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public void setHitResponse(HitResponseType a) {
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this.type = a;
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}
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public Point getPoint() {
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return this.point;
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}
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public void setPoint(int x, int y) {
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this.point = new Point(x,y);
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}
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}
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@ -1,3 +1,3 @@
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public enum HitResponseType {
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MISS, HIT, SUNK, VICTORY
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MISS, SHIP, HIT, SUNK, VICTORY
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}
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@ -0,0 +1,34 @@
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public class HumanPlayer extends LocalPlayer {
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/*
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- myTurn : bool
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- isServer : bool
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- waitingForResponse : bool
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- enemy : Player
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- name : String
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- board : Board
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+ receiveShoot(Point) : void
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+ receiveHit(HitResponse) : void
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+ click(Point) : void
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+ beginTurn() : void
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*/
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private boolean myTurn;
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private boolean isServer;
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private boolean waitingForResponse;
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private Player enemy;
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private String name;
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private Board board;
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public HumanPlayer() {
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Board board = new Board();
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this.board = board;
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}
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public void setBoardSize(int s) {
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this.board.setSize(s);
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this.board.initBoard();
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}
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}
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@ -0,0 +1,4 @@
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public class LocalPlayer extends Player {
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}
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@ -0,0 +1,24 @@
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import java.awt.Point;
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public class Ship {
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/*
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- size : int
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- horizontal : bool
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- position : Point
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- name : String
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- button : ShipButton
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+ setPosition(Point) : void
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*/
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int size;
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boolean horizontal;
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Point position;
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String name;
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public void setPosition(Point pos) {
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// raum für gedanken und die Methode
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}
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}
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@ -0,0 +1,21 @@
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public class SpecificAiPlayer1 extends AiPlayer{
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private boolean myTurn;
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private boolean isServer;
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private boolean waitingForResponse;
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private Player enemy;
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private String name;
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private Board board;
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public SpecificAiPlayer1() {
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Board board = new Board();
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this.board = board;
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}
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public void setBoardSize(int s) {
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this.board.setSize(s);
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this.board.initBoard();
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}
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}
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