programmieren-projekt/src/Ship.java

163 lines
4.9 KiB
Java

import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
record ShipData (int size, String name){}
public class Ship {
static List<List<ShipData>> semeterList = Arrays.asList(Arrays.asList(
new ShipData(2, "PRG 1"),
new ShipData(2, "GDI"),
new ShipData(2, "MAT 1"),
new ShipData(2, "THI"),
new ShipData(4, "STP"),
new ShipData(6, "ENG")),
Arrays.asList(
new ShipData(2, "PRG 2"),
new ShipData(2, "DBS 1"),
new ShipData(2, "MAT 2"),
new ShipData(2, "STA"),
new ShipData(2, "AUD")),
Arrays.asList(
new ShipData(2, "PRG 3"),
new ShipData(2, "DBS 2"),
new ShipData(2, "MAT 3"),
new ShipData(2, "BSN 1"),
new ShipData(4, "PRP"),
new ShipData(6, "BWL")),
Arrays.asList(
new ShipData(2, "WEB"),
new ShipData(2, "SE 1"),
new ShipData(2, "CG 1"),
new ShipData(2, "BSN 2"),
new ShipData(4, "SEM"),
new ShipData(6, "E BWL")),
Arrays.asList(
new ShipData(2, "WPF 1"),
new ShipData(2, "SE 2"),
new ShipData(2, "CG 2"),
new ShipData(2, "PXP 1"),
new ShipData(6, "EF 1")),
Arrays.asList(
new ShipData(2, "WPF 2"),
new ShipData(1, "PXP 2"),
new ShipData(8, "BAA"))
);
private int size;
private boolean horizontal;
private Point position;
private String name;
private int hitsOnMe;
private boolean sunk;
public Ship (int size, String name) {
this.size = size;
this.name = name;
this.horizontal = false; //true = von Punkt aus nach rechts; false = von Punkt aus nach unten
this.position = null;
this.hitsOnMe = 0;
this.sunk = false;
}
public boolean setPosition(Point pos, List<Ship> shipsList, int boardSize) {
// ueberpruefe boundaries
if (pos.getX() < 0 || pos.getY() < 0 || pos.getX() >= boardSize || pos.getY() >= boardSize) {
return false;
}
// bestimme die Endposition anhand der Ausrichtung
int endX = pos.getX();
int endY = pos.getY();
if (this.horizontal) { // rechts links
endX = pos.getX() + this.size - 1;
if (endX >= boardSize) {
return false;
}
} else { // oben unten
endY = pos.getY() + this.size - 1;
if (endY >= boardSize) {
return false;
}
}
// Liste an Punkten die das Schiff einnehmen wuerde
List<Point> shipPoints = new ArrayList<>();
for (int i = 0; i < this.size; i++) {
int x = this.horizontal ? pos.getX() + i : pos.getX(); //falls horizontal dann pos.x + i ansonsten pos.x
int y = this.horizontal ? pos.getY() : pos.getY() + i;
shipPoints.add(new Point(x, y));
}
// ueberlappen mit anderen Schiffen pruefen
for (Ship otherShip : shipsList) {
// eigenes Schiff ueberspringen
if (otherShip == this) {
continue;
}
// ueberspringe falls noch nicht gesetzt
if (otherShip.position == null) {
continue;
}
// Punkte die das andere Schiff besetzt
List<Point> otherShipPoints = otherShip.getOccupiedPoints();
// ueberlappen checken
for (Point p : shipPoints) {
if (otherShipPoints.contains(p)) {
// ueberlappen entdeckt
return false;
}
}
}
// kein ueberlappen also setze das Schiff
this.position = pos;
return true;
}
public List<Point> getOccupiedPoints() {
List<Point> points = new ArrayList<>();
if (this.position == null) {
return points;
}
for (int i = 0; i < this.size; i++) {
int x = this.horizontal ? this.position.getX() + i : this.position.getX();
int y = this.horizontal ? this.position.getY() : this.position.getY() + i;
points.add(new Point(x, y));
}
return points;
}
public Point getPosition() {
return position;
}
public boolean isShipOnPos(Point pos){
if ((this.horizontal && pos.getY() == this.position.getY() && pos.getX() >= this.position.getX() && pos.getX() < this.position.getX() + size) ||
(!(this.horizontal) && pos.getX() == this.position.getX() && pos.getY() >= this.position.getY() && pos.getY() < this.position.getY() + size)) {
return true;
}
return false;
}
public HitResponseType shootOnShip(Point pos) {
if (this.isShipOnPos(pos)) {
hitsOnMe++;
if (hitsOnMe >= size) {
this.sunk = true;
return HitResponseType.SUNK;
} else {
return HitResponseType.HIT;
}
} else {
return HitResponseType.MISS;
}
}
public boolean isSunk() {
return sunk;
}
}