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Luca Conte 2025-03-18 22:33:04 +01:00
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using UnityEngine;
using UnityEngine.SceneManagement;
public class CreditsScreen : MonoBehaviour
{
public void RetartGame() {
SceneManager.LoadScene(0);
}
public void QuitGame() {
Application.Quit();
}
}

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using UnityEngine;
public class EndTrigger : MonoBehaviour
{
void OnTriggerEnter(Collider cInfo) {
if (cInfo.tag!="Obstacle") {
FindObjectOfType<GameManager>().CompleteLevel();
}
}
}

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using UnityEngine;
public class FollowPlayer : MonoBehaviour
{
public Transform Player;
public Vector3 offset;
public float smoothSpeed=0.125f;
// Update is called once per frame
void FixedUpdate()
{
Vector3 aim = Player.position + offset;
Vector3 smooth = Vector3.Lerp(transform.position, aim, smoothSpeed);
//transform.position = new Vector3(smooth.x, aim.y, aim.z);
transform.position = smooth;
transform.LookAt(Player);
}
}

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using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
bool GameHasEnded=false;
public float restartDelay=1f;
public GameObject completeLevelUI;
public void EndGame() {
if (!GameHasEnded) {
Debug.Log("Game Over");
GameHasEnded=true;
Invoke("Restart",restartDelay);
}
}
void Restart() {
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
public void CompleteLevel() {
Debug.Log("Done");
completeLevelUI.SetActive(true);
}
}

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using UnityEngine;
using UnityEngine.SceneManagement;
public class LevelComplete : MonoBehaviour
{
public void LoadNextLevel() {
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex+1);
}
}

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using UnityEngine;
public class PlayerCollision : MonoBehaviour
{
public PlayerMovement movement;
void OnCollisionEnter(Collision cInfo) {
if(cInfo.collider.tag=="Obstacle") {
movement.enabled=false;
FindObjectOfType<GameManager>().EndGame();
}
}
}

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using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public Rigidbody rb;
public float speed=500;
public float hSpeed=200;
bool mvLeft, mvRight = false;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
mvRight=Input.GetKey("d");
mvLeft=Input.GetKey("a");
}
void FixedUpdate() {
rb.AddForce(0,0,speed * Time.deltaTime);
if (mvRight) {
rb.AddForce(hSpeed * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
}
if (mvLeft) {
rb.AddForce(-hSpeed * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
}
if (rb.position.y < -1f) {
FindObjectOfType<GameManager>().EndGame();
}
}
}

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using UnityEngine;
using UnityEngine.UI;
public class Score : MonoBehaviour
{
public Transform player;
public Text scoreDisplay;
// Update is called once per frame
void Update()
{
scoreDisplay.text=(player.position.z).ToString("0");
}
}

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using UnityEngine;
using UnityEngine.SceneManagement;
public class StartMenu : MonoBehaviour
{
public void StartGame() {
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
}
}

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