38 lines
827 B
C#
38 lines
827 B
C#
using UnityEngine;
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public class PlayerMovement : MonoBehaviour
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{
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public Rigidbody rb;
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public float speed=500;
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public float hSpeed=200;
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bool mvLeft, mvRight = false;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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mvRight=Input.GetKey("d");
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mvLeft=Input.GetKey("a");
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}
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void FixedUpdate() {
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rb.AddForce(0,0,speed * Time.deltaTime);
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if (mvRight) {
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rb.AddForce(hSpeed * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
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}
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if (mvLeft) {
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rb.AddForce(-hSpeed * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
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}
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if (rb.position.y < -1f) {
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FindObjectOfType<GameManager>().EndGame();
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}
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}
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}
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