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using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class CreditsScreen : MonoBehaviour
|
||||||
|
{
|
||||||
|
public void RetartGame() {
|
||||||
|
SceneManager.LoadScene(0);
|
||||||
|
}
|
||||||
|
public void QuitGame() {
|
||||||
|
Application.Quit();
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||||||
|
}
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}
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@ -0,0 +1,10 @@
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||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class EndTrigger : MonoBehaviour
|
||||||
|
{
|
||||||
|
void OnTriggerEnter(Collider cInfo) {
|
||||||
|
if (cInfo.tag!="Obstacle") {
|
||||||
|
FindObjectOfType<GameManager>().CompleteLevel();
|
||||||
|
}
|
||||||
|
}
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||||||
|
}
|
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@ -0,0 +1,11 @@
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@ -0,0 +1,20 @@
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|
using UnityEngine;
|
||||||
|
|
||||||
|
public class FollowPlayer : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Transform Player;
|
||||||
|
|
||||||
|
public Vector3 offset;
|
||||||
|
|
||||||
|
public float smoothSpeed=0.125f;
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void FixedUpdate()
|
||||||
|
{
|
||||||
|
Vector3 aim = Player.position + offset;
|
||||||
|
Vector3 smooth = Vector3.Lerp(transform.position, aim, smoothSpeed);
|
||||||
|
//transform.position = new Vector3(smooth.x, aim.y, aim.z);
|
||||||
|
transform.position = smooth;
|
||||||
|
transform.LookAt(Player);
|
||||||
|
}
|
||||||
|
}
|
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@ -0,0 +1,28 @@
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||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class GameManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
bool GameHasEnded=false;
|
||||||
|
|
||||||
|
public float restartDelay=1f;
|
||||||
|
|
||||||
|
public GameObject completeLevelUI;
|
||||||
|
|
||||||
|
public void EndGame() {
|
||||||
|
if (!GameHasEnded) {
|
||||||
|
Debug.Log("Game Over");
|
||||||
|
GameHasEnded=true;
|
||||||
|
Invoke("Restart",restartDelay);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Restart() {
|
||||||
|
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CompleteLevel() {
|
||||||
|
Debug.Log("Done");
|
||||||
|
completeLevelUI.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
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|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class LevelComplete : MonoBehaviour
|
||||||
|
{
|
||||||
|
public void LoadNextLevel() {
|
||||||
|
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex+1);
|
||||||
|
}
|
||||||
|
}
|
|
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@ -0,0 +1,12 @@
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|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerCollision : MonoBehaviour
|
||||||
|
{
|
||||||
|
public PlayerMovement movement;
|
||||||
|
void OnCollisionEnter(Collision cInfo) {
|
||||||
|
if(cInfo.collider.tag=="Obstacle") {
|
||||||
|
movement.enabled=false;
|
||||||
|
FindObjectOfType<GameManager>().EndGame();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
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@ -0,0 +1,37 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerMovement : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public Rigidbody rb;
|
||||||
|
public float speed=500;
|
||||||
|
public float hSpeed=200;
|
||||||
|
|
||||||
|
bool mvLeft, mvRight = false;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
mvRight=Input.GetKey("d");
|
||||||
|
mvLeft=Input.GetKey("a");
|
||||||
|
}
|
||||||
|
|
||||||
|
void FixedUpdate() {
|
||||||
|
rb.AddForce(0,0,speed * Time.deltaTime);
|
||||||
|
if (mvRight) {
|
||||||
|
rb.AddForce(hSpeed * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
|
||||||
|
}
|
||||||
|
if (mvLeft) {
|
||||||
|
rb.AddForce(-hSpeed * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
|
||||||
|
}
|
||||||
|
if (rb.position.y < -1f) {
|
||||||
|
|
||||||
|
FindObjectOfType<GameManager>().EndGame();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
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|
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@ -0,0 +1,14 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class Score : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Transform player;
|
||||||
|
public Text scoreDisplay;
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
scoreDisplay.text=(player.position.z).ToString("0");
|
||||||
|
}
|
||||||
|
}
|
|
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|
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|
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||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,9 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class StartMenu : MonoBehaviour
|
||||||
|
{
|
||||||
|
public void StartGame() {
|
||||||
|
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e138b0fab3e8f61ed842fce0d138d993
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
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Reference in New Issue