Table of Contents
Global Events
Init
function init() {
// Your Code
}
Is called as soon as the browser page is prepared, exactly one frame before the first tick()
execution.
Tick
function tick() {
// Your Code
}
Is called on every "render tick". Interval is defined using the FPS
configuration variable. Time between ticks = 1000/FPS ms
.
When PAUSED
is set to true
execution of this function is paused until PAUSED
is set back to false
.
Mouse Events
On Mouse Move
function onMouseMove(x, y) {
// Your Code
}
Is called whenever a mousemove
event is recieved somewhere on the page, not limited to the canvas.
x
and y
contain the coordinates of the mouse pointer, relative to the position of the canvas (x = 0, y = 0
being top left).
Mouse Button Events
function onMouseDown(x, y, button) {
// Your Code
}
function onMouseUp(x, y, button) {
// Your Code
}
Are called whenever a mousedown
or mouseup
event, respectively, is recieved in the document. x
and y
are the coordinates of the mouse pointer, relative to the position of the canvas. button
contains an integer between and including 0 and 2, defining the mouse button that was clicked or released (0 = Left Mouse Button
, 1 = Middle Mouse Button
, 2 = Right Mouse Button
)
Touch Support
All Mouse Events also work using touchscreen devices. A touch is always treated as a Left Mouse Button (button = 0
).
Multitouch is not supported.
Key Events
function onKeyDown(e) {
// Your Code
}
function onKeyUp(e) {
// Your Code
}
Are called whenever a keydown
or keyup
event, respectively, is recieved in the document. e
is the event, the way it is passed from the document event handler.