programmieren-projekt/src/OnlinePlayer_1_1_0.java

53 lines
1.2 KiB
Java

import java.util.List;
public class OnlinePlayer_1_1_0 extends OnlinePlayer {
public OnlinePlayer_1_1_0(int size, AsyncSocket socket) {
super(size, socket);
}
@Override
public void receive(String message) {
SocketPackage p = new SocketPackage(message);
// TODO: parse package
switch (p.getName()) {
case "SHOOT":
if (Point.isValidSyntax(p.getData())){
Point point = new Point(p.getData());
this.enemy.receiveShoot(point);
}
break;
case "HIT":
List<String> data = p.splitData();
if (data.size()==2){
Point point = new Point(data.get(0));
int typeIndex = Integer.parseInt(data.get(1));
if (Point.isValidSyntax(data.get(0)) && typeIndex >= 0 && typeIndex < HitResponseType.values().length){
this.enemy.receiveHit(new HitResponse(typeIndex, point));
}
}
break;
case "CHAT":
//TODO CHAT
break;
default:
//nichts passier da Paket ungültig
break;
}
}
@Override
public synchronized void receiveShoot(Point point){
super.socket.send(new SocketPackage("SHOOT",point.toString()));
}
@Override
public synchronized void receiveHit(HitResponse hitResponse) {
super.socket.send(new SocketPackage("HIT", hitResponse.toString()));
}
}