import java.util.List; public class OnlinePlayer_1_1_0 extends OnlinePlayer { public OnlinePlayer_1_1_0(int size, AsyncSocket socket) { super(size, socket); } @Override public void receive(String message) { SocketPackage p = new SocketPackage(message); // TODO: parse package switch (p.getName()) { case "SHOOT": if (Point.isValidSyntax(p.getData())){ Point point = new Point(p.getData()); this.enemy.receiveShoot(point); } break; case "HIT": List data = p.splitData(); if (data.size()==2){ Point point = new Point(data.get(0)); int typeIndex = Integer.parseInt(data.get(1)); if (Point.isValidSyntax(data.get(0)) && typeIndex >= 0 && typeIndex < HitResponseType.values().length){ this.enemy.receiveHit(new HitResponse(typeIndex, point)); } } break; case "CHAT": //TODO CHAT break; default: //nichts passier da Paket ungültig break; } } @Override public synchronized void receiveShoot(Point point){ super.socket.send(new SocketPackage("SHOOT",point.toString())); } @Override public synchronized void receiveHit(HitResponse hitResponse) { super.socket.send(new SocketPackage("HIT", hitResponse.toString())); } }