programmieren-projekt/src/JoinGame.java

56 lines
1.6 KiB
Java

import java.awt.*;
import javax.swing.*;
public class JoinGame extends JPanel {
ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
JLabel spielBeitretenLabel;
JLabel ipLabel = new JLabel("IP-Adresse");
JLabel portLabel = new JLabel("Port");
JTextField ipTextField = new JTextField(20);
JTextField portTextField = new JTextField(20);
JButton losButton = new JButton("Los!");
JButton backButton = new JButton(backButtonIcon);
Font robotoFont = new Font("Roboto", Font.BOLD, 45);
public JoinGame(MainFrame frame,int g) {
setLayout(null);
buildPanel(frame,g);
}
private void buildPanel(MainFrame frame,int g) {
if(g==1){
spielBeitretenLabel= new JLabel("Spiel beitreten");
}else{
spielBeitretenLabel= new JLabel("Spiel erstellen");
}
spielBeitretenLabel.setBounds(20,20,700, 100);
losButton.setBounds(320, 225, 100, 50);
backButton.setBounds(1380, 20, 80, 80);
ipLabel.setBounds(50, 125, 200, 30);
portLabel.setBounds(50, 200, 200, 30);
ipTextField.setBounds(50, 150, 250, 50);
portTextField.setBounds(50, 225, 250, 50);
spielBeitretenLabel.setFont(robotoFont.deriveFont(50f));
add(spielBeitretenLabel);
add(ipLabel);
add(portLabel);
add(losButton);
add(ipTextField);
add(portTextField);
add(backButton);
backButton.addActionListener(e -> frame.showPanel("MultiplayerGame"));
losButton.addActionListener(e -> frame.showPanel("Verbinden"));
}
}