import java.awt.*; import javax.swing.*; public class JoinGame extends JPanel { ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png"); JLabel spielBeitretenLabel; JLabel ipLabel = new JLabel("IP-Adresse"); JLabel portLabel = new JLabel("Port"); JTextField ipTextField = new JTextField(20); JTextField portTextField = new JTextField(20); JButton losButton = new JButton("Los!"); JButton backButton = new JButton(backButtonIcon); Font robotoFont = new Font("Roboto", Font.BOLD, 45); public JoinGame(MainFrame frame,int g) { setLayout(null); buildPanel(frame,g); } private void buildPanel(MainFrame frame,int g) { if(g==1){ spielBeitretenLabel= new JLabel("Spiel beitreten"); }else{ spielBeitretenLabel= new JLabel("Spiel erstellen"); } spielBeitretenLabel.setBounds(20,20,700, 100); losButton.setBounds(320, 225, 100, 50); backButton.setBounds(1380, 20, 80, 80); ipLabel.setBounds(50, 125, 200, 30); portLabel.setBounds(50, 200, 200, 30); ipTextField.setBounds(50, 150, 250, 50); portTextField.setBounds(50, 225, 250, 50); spielBeitretenLabel.setFont(robotoFont.deriveFont(50f)); add(spielBeitretenLabel); add(ipLabel); add(portLabel); add(losButton); add(ipTextField); add(portTextField); add(backButton); backButton.addActionListener(e -> frame.showPanel("MultiplayerGame")); losButton.addActionListener(e -> frame.showPanel("Verbinden")); } }