Network and Frontend #10

Merged
lgc merged 29 commits from ole into main 2024-12-03 12:13:28 +00:00
9 changed files with 232 additions and 17 deletions
Showing only changes of commit 0ce9e012dd - Show all commits

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@ -1,3 +1,114 @@
public class GameBoard { import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class GameBoard extends JPanel {
// Funktionshilfen
//int semesterCounter = 1; //TODO: ersetzen durch param von vorpanel
// Grafiken
ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
ImageIcon gameBoardEmtpy = new ImageIcon("graphics/gameboardempty.png");
ImageIcon gameBoardX = new ImageIcon("graphics/gameboardx.png");
// Labels
JLabel frameTitle = new JLabel("GameBoard");
JLabel kontextText = new JLabel("Beispielhafter Kontext-Text");
//kontextText.setFont(new Font("Roboto", Font.BOLD, 24)); //TODO setFont fixen
JButton backButton = new JButton(backButtonIcon);
// Eigene ModulButtons
JButton leftPlayerModul1 = new JButton("Modul 1"); //TODO: Dynamische Namen durch abgleich mit Semester
JButton leftPlayerModul2 = new JButton("Modul 2");
JButton leftPlayerModul3 = new JButton("Modul 3");
JButton leftPlayerModul4 = new JButton("Modul 4");
JButton leftPlayerModul5 = new JButton("Modul 5");
JButton leftPlayerModul6 = new JButton("Modul 6");
JButton leftPlayerModul7 = new JButton("Reset");
// Gegnerische ModulButtons
JButton rightPlayerModul1 = new JButton("Modul 1");
JButton rightPlayerModul2 = new JButton("Modul 2");
JButton rightPlayerModul3 = new JButton("Modul 3");
JButton rightPlayerModul4 = new JButton("Modul 4");
JButton rightPlayerModul5 = new JButton("Modul 5");
JButton rightPlayerModul6 = new JButton("Modul 6");
JButton rightPlayerModul7 = new JButton("Bereit");
public void buildPanel(MainFrame frame, int semesterCounter) {
// Hauptlayout - BorderLayout für die Anordnung der Komponenten
setLayout(new BorderLayout());
// Panel für das Kontext-Text-Feld
JPanel headerPanel = new JPanel();
headerPanel.setLayout(new BorderLayout());
headerPanel.add(kontextText, BorderLayout.WEST);
headerPanel.add(backButton, BorderLayout.EAST);
// Panel für die Buttons des linken Spielers (ganz links)
JPanel leftButtonsPanel = new JPanel();
leftButtonsPanel.setLayout(new GridLayout(7, 1)); // 6 Buttons untereinander
leftButtonsPanel.add(leftPlayerModul1);
leftButtonsPanel.add(leftPlayerModul2);
leftButtonsPanel.add(leftPlayerModul3);
leftButtonsPanel.add(leftPlayerModul4);
leftButtonsPanel.add(leftPlayerModul5);
leftButtonsPanel.add(leftPlayerModul6);
leftButtonsPanel.add(leftPlayerModul7);
// Panel für die Buttons des rechten Spielers (ganz rechts)
JPanel rightButtonsPanel = new JPanel();
rightButtonsPanel.setLayout(new GridLayout(7, 1)); // 6 Buttons untereinander
rightButtonsPanel.add(rightPlayerModul1);
rightButtonsPanel.add(rightPlayerModul2);
rightButtonsPanel.add(rightPlayerModul3);
rightButtonsPanel.add(rightPlayerModul4);
rightButtonsPanel.add(rightPlayerModul5);
rightButtonsPanel.add(rightPlayerModul6);
rightButtonsPanel.add(rightPlayerModul7);
// Spielfelder erstellen (eigenes und gegnerisches)
int gridSize = 13 + semesterCounter; // Größe des Spielfelds
JPanel ownBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
JPanel opponentBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
// Buttons für das eigene Spielfeld hinzufügen
for (int i = 0; i < gridSize; i++) {
for (int j = 0; j < gridSize; j++) {
ownBoardPanel.add(new JButton(gameBoardEmtpy));
}
}
// Buttons für das gegnerische Spielfeld hinzufügen
for (int i = 0; i < gridSize; i++) {
for (int j = 0; j < gridSize; j++) {
opponentBoardPanel.add(new JButton(gameBoardEmtpy));
}
}
// Panel für beide Spielfelder (nebeneinander in der Mitte)
JPanel centerPanel = new JPanel();
centerPanel.setLayout(new GridLayout(1, 2, 20, 0)); // 2 Spielfelder nebeneinander, mit Abstand von 20 Pixeln
centerPanel.add(ownBoardPanel);
centerPanel.add(opponentBoardPanel);
// Panels dem Hauptlayout hinzufügen
add(leftButtonsPanel, BorderLayout.WEST);
add(rightButtonsPanel, BorderLayout.EAST);
add(headerPanel, BorderLayout.NORTH);
add(centerPanel, BorderLayout.CENTER);
}
GameBoard(MainFrame frame,int semesterCounter) {
buildPanel(frame, semesterCounter);
/*
rightPlayerRightButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
toggleRightPlayerIcon();
updateTextFields();
}
}); */
backButton.addActionListener(e -> frame.showPanel("MainMenu"));
}
} }

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@ -1,10 +1,10 @@
import java.awt.*; import java.awt.*;
import java.awt.event.ActionEvent;
import javax.swing.JFrame;
import javax.swing.*; import javax.swing.*;
public class JoinGame extends JPanel { public class JoinGame extends JPanel {
JLabel spielBeitretenLabel= new JLabel("Spiel beitreten"); ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
JLabel spielBeitretenLabel;
JLabel ipLabel = new JLabel("IP-Adresse"); JLabel ipLabel = new JLabel("IP-Adresse");
JLabel portLabel = new JLabel("Port"); JLabel portLabel = new JLabel("Port");
@ -12,17 +12,25 @@ public class JoinGame extends JPanel {
JTextField portTextField = new JTextField(20); JTextField portTextField = new JTextField(20);
JButton losButton = new JButton("Los!"); JButton losButton = new JButton("Los!");
JButton backButton = new JButton(backButtonIcon);
Font robotoFont = new Font("Roboto", Font.BOLD, 45); Font robotoFont = new Font("Roboto", Font.BOLD, 45);
public JoinGame(MainFrame frame) { public JoinGame(MainFrame frame,int g) {
setLayout(null); setLayout(null);
buildPanel(frame); buildPanel(frame,g);
} }
private void buildPanel(MainFrame frame) { private void buildPanel(MainFrame frame,int g) {
if(g==1){
spielBeitretenLabel= new JLabel("Spiel beitreten");
}else{
spielBeitretenLabel= new JLabel("Spiel erstellen");
}
spielBeitretenLabel.setBounds(20,20,700, 100); spielBeitretenLabel.setBounds(20,20,700, 100);
losButton.setBounds(320, 225, 100, 50); losButton.setBounds(320, 225, 100, 50);
backButton.setBounds(1380, 20, 80, 80);
ipLabel.setBounds(50, 125, 200, 30); ipLabel.setBounds(50, 125, 200, 30);
portLabel.setBounds(50, 200, 200, 30); portLabel.setBounds(50, 200, 200, 30);
@ -39,6 +47,9 @@ public class JoinGame extends JPanel {
add(losButton); add(losButton);
add(ipTextField); add(ipTextField);
add(portTextField); add(portTextField);
} add(backButton);
backButton.addActionListener(e -> frame.showPanel("MultiplayerGame"));
losButton.addActionListener(e -> frame.showPanel("Verbinden"));
}
} }

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@ -6,6 +6,16 @@ public class MainFrame extends JFrame {
private CardLayout cardLayout; private CardLayout cardLayout;
private JPanel mainPanel; private JPanel mainPanel;
// ---------- //
// Diverse Hilfsvariablen (für Parameterübergabe etc.)
// Von startMultiplayerGame an JoinGame
int localMult;
// Von startLocalGame an GameBoard
int semesterCounter;
// ---------- //
public MainFrame() { public MainFrame() {
setTitle("Studium Versenken"); setTitle("Studium Versenken");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
@ -27,13 +37,18 @@ public class MainFrame extends JFrame {
startLocalGame localGame = new startLocalGame(this); startLocalGame localGame = new startLocalGame(this);
startMultiplayerGame multiplayerGame = new startMultiplayerGame(this); startMultiplayerGame multiplayerGame = new startMultiplayerGame(this);
coinToss coinToss = new coinToss(this); coinToss coinToss = new coinToss(this);
JoinGame joinGame = new JoinGame(this); Verbinden verbinden = new Verbinden(this);
//JoinGame joinGame = new JoinGame(this,localMult);
//GameBoard gameBoard = new GameBoard(this, localMult);
mainPanel.add(mainMenuView, "MainMenu"); mainPanel.add(mainMenuView, "MainMenu");
mainPanel.add(localGame, "LocalGame"); mainPanel.add(localGame, "LocalGame");
mainPanel.add(multiplayerGame, "MultiplayerGame"); mainPanel.add(multiplayerGame, "MultiplayerGame");
mainPanel.add(coinToss, "coinToss"); mainPanel.add(coinToss, "coinToss");
mainPanel.add(joinGame, "JoinGame"); mainPanel.add(verbinden, "Verbinden");
//mainPanel.add(joinGame, "JoinGame");
//mainPanel.add(gameBoard, "GameBoard");
// Hauptpanel in JFrame hinzufügen // Hauptpanel in JFrame hinzufügen
add(mainPanel); add(mainPanel);
@ -45,6 +60,41 @@ public class MainFrame extends JFrame {
public void showPanel(String panelName) { public void showPanel(String panelName) {
cardLayout.show(mainPanel, panelName); cardLayout.show(mainPanel, panelName);
} }
// --- ShowPanel der startMultiplayerGame Klasse
public void showPanelSMG(String panelName, int num) {
this.localMult = num;
//if (!isPanelPresent(panelName)) { //TODO potentiell raus
JoinGame joinGame = new JoinGame(this, localMult);
mainPanel.add(joinGame, panelName);
mainPanel.revalidate(); // Refresh
mainPanel.repaint();
//}
cardLayout.show(mainPanel, panelName); // Show the panel
}
// --- ShowPanel der startLocalGame Klasse
public void showPanelSLG(String panelName,int semesterCounter) {
this.semesterCounter = semesterCounter;
//if (!isPanelPresent(panelName)) { //TODO potentiell raus
GameBoard gameBoard = new GameBoard(this, semesterCounter);
mainPanel.add(gameBoard, panelName);
mainPanel.revalidate(); // Refresh
mainPanel.repaint();
//}
cardLayout.show(mainPanel, panelName); // Show the panel
}
/* TODO ist dies unnötig?
private boolean isPanelPresent(String panelName) {
for (Component component : mainPanel.getComponents()) {
if (panelName.equals(mainPanel.getClientProperty("name"))) {
return true;
}
}
return false;
} */
public static void main(String[] args) { public static void main(String[] args) {
SwingUtilities.invokeLater(() -> { SwingUtilities.invokeLater(() -> {

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@ -1,5 +1,6 @@
import java.awt.*; import java.awt.*;
import java.awt.event.ActionEvent; import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame; import javax.swing.JFrame;
import javax.swing.*; import javax.swing.*;
@ -36,9 +37,29 @@ public class MainMenuView extends JPanel {
add(soundButton); add(soundButton);
// Event Listener für Buttons // Event Listener für Buttons
lokalButton.addActionListener(e -> frame.showPanel("LocalGame")); lokalButton.addActionListener(new ActionListener() {
multiButton.addActionListener(e -> frame.showPanel("MultiplayerGame")); @Override
soundButton.addActionListener(e -> toggleMute()); public void actionPerformed(ActionEvent e) {
System.out.println("Lokales Spiel ausgewählt.");
frame.showPanel("LocalGame"); // Panel wechseln
}
});
multiButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("Multiplayer-Spiel ausgewählt.");
frame.showPanel("MultiplayerGame"); // Panel wechseln
}
});
soundButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("Soundbutton geklickt.");
toggleMute();
}
});
} }
private void toggleMute() { private void toggleMute() {

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src/Verbinden.java Normal file
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@ -0,0 +1,23 @@
import javax.swing.*;
import java.awt.*;
public class Verbinden extends JPanel{
ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
JLabel verbindenLabel = new JLabel("Verbinde . . .",SwingConstants.CENTER);
Font robotoFont = new Font("Roboto", Font.BOLD, 45);
public Verbinden(MainFrame frame) {
setLayout(null);
buildPanel(frame);
}
private void buildPanel(MainFrame frame) {
setLayout(new BorderLayout());
verbindenLabel.setFont(robotoFont.deriveFont(50f));
add(verbindenLabel, BorderLayout.CENTER);
}
}

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@ -142,7 +142,7 @@ public class startLocalGame extends JPanel {
backButton.addActionListener(e -> frame.showPanel("MainMenu")); backButton.addActionListener(e -> frame.showPanel("MainMenu"));
startButton.addActionListener(e -> frame.showPanel("coinToss")); // TODO ECHTE FUNKTION EINFÜGEN startButton.addActionListener(e -> frame.showPanelSLG("GameBoard", semesterCounter)); // TODO ECHTE FUNKTION EINFÜGEN
} }
private void toggleLeftPlayerIcon() { private void toggleLeftPlayerIcon() {

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@ -1,11 +1,9 @@
import javax.swing.*; import javax.swing.*;
import java.awt.event.ActionEvent;
public class startMultiplayerGame extends JPanel { public class startMultiplayerGame extends JPanel {
// Funktionshilfen // Funktionshilfen
int semesterCounter = 1; // Semester Counter Label int semesterCounter = 1; // Semester Counter Label
String PlayerNickname = "Spieler 1"; String PlayerNickname = "Spieler 1";
// Grafiken // Grafiken
ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png"); ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
ImageIcon humanPlayerIcon = new ImageIcon("graphics/humanPlayer.png"); ImageIcon humanPlayerIcon = new ImageIcon("graphics/humanPlayer.png");
@ -108,7 +106,8 @@ public class startMultiplayerGame extends JPanel {
// ActionListener für den "Back" Button, um zum vorherigen Panel zurückzukehren // ActionListener für den "Back" Button, um zum vorherigen Panel zurückzukehren
backButton.addActionListener(e -> frame.showPanel("MainMenu")); backButton.addActionListener(e -> frame.showPanel("MainMenu"));
joinGameButton.addActionListener(e -> frame.showPanel("JoinGame")); joinGameButton.addActionListener(e -> frame.showPanelSMG("JoinGame",1));
createGameButton.addActionListener(e -> frame.showPanelSMG("JoinGame",0));
} }
// TOGGLE METHODEN // TOGGLE METHODEN