Compare commits
No commits in common. "bd3976cc0c5f4a749b051a75db6d2c8f69a75978" and "00df38dd7a6b47b59e0eb0be6de283302f933673" have entirely different histories.
bd3976cc0c
...
00df38dd7a
|
@ -12,8 +12,6 @@ public class BoardDisplay extends JPanel {
|
|||
private JButton[][] fields;
|
||||
private int gridSize;
|
||||
private List <Ship> ships;
|
||||
private Ship currentShip;
|
||||
private Player player;
|
||||
|
||||
/**
|
||||
* Konstruktor der startLocalGame.
|
||||
|
@ -22,11 +20,9 @@ public class BoardDisplay extends JPanel {
|
|||
* @param player
|
||||
*/
|
||||
public BoardDisplay(int gridSize, Player player) {
|
||||
super(new GridLayout(gridSize + 1, gridSize + 1)); // +1 wegen extra Zeile/Spalte
|
||||
super(new GridLayout(gridSize + 1, gridSize + 1)); // +1 wegen extra Zeile/Splate
|
||||
this.fields = new JButton[gridSize][gridSize];
|
||||
this.ships = new ArrayList<>();
|
||||
this.player = player;
|
||||
|
||||
// Erstellung von Spielfeld
|
||||
for (int i = 0; i <= gridSize; i++) {
|
||||
for (int j = 0; j <= gridSize; j++) {
|
||||
|
@ -47,7 +43,7 @@ public class BoardDisplay extends JPanel {
|
|||
} else {
|
||||
// Spielfeld (interaktive Zellen)
|
||||
JButton field = new JButton("");
|
||||
field.setBackground(Color.BLUE);
|
||||
field.setBackground(Color.LIGHT_GRAY);
|
||||
field.setOpaque(true);
|
||||
field.setBorderPainted(true);
|
||||
fields[i - 1][j - 1] = field;
|
||||
|
@ -72,17 +68,14 @@ public class BoardDisplay extends JPanel {
|
|||
public void mouseClicked(MouseEvent e) {
|
||||
Point o= new Point(finalI, finalJ);
|
||||
System.out.println(o);
|
||||
handleFieldClick(o);
|
||||
handleFieldClick(field, o,player);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
// this.ships = new ArrayList<Ship>();
|
||||
}
|
||||
|
||||
public void selectCurrentShip(Ship ship) {
|
||||
this.currentShip = ship;
|
||||
// this.ships = new ArrayList<Ship>();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -155,31 +148,14 @@ public class BoardDisplay extends JPanel {
|
|||
|
||||
/**
|
||||
* TODO Funktion beschreiben etc.
|
||||
* @param field
|
||||
* @param o
|
||||
* @param player
|
||||
*/
|
||||
private void handleFieldClick(Point o) {
|
||||
this.currentShip.setPosition(o,player.getBoard().getShips(),gridSize);
|
||||
paintFields();
|
||||
private void handleFieldClick(JButton field, Point o,Player player) {
|
||||
// Beispiel: Setze ein Schiff bei einem Klick
|
||||
//if (setShip(new Ship(3, "TestShip"), o, true,player)) {
|
||||
// field.setBackground(Color.BLUE); // Visualisiere Schiff
|
||||
//}
|
||||
}
|
||||
|
||||
public void paintFields() {
|
||||
for(int i = 0; i <= gridSize; i++) {
|
||||
for(int j = 0; j <= gridSize; j++) {
|
||||
if(fields[i][j] == null) {
|
||||
continue;
|
||||
}
|
||||
fields[i][j].setBackground(Color.BLUE);
|
||||
for(Ship ship: player.getBoard().getShips()) {
|
||||
if(ship.isShipOnPos(new Point(i,j))) {
|
||||
fields[i][j].setBackground(Color.LIGHT_GRAY);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (setShip(new Ship(3, "TestShip"), o, true,player)) {
|
||||
field.setBackground(Color.BLUE); // Visualisiere Schiff
|
||||
}
|
||||
}
|
||||
}
|
|
@ -37,9 +37,36 @@ public class GameBoard extends JPanel {
|
|||
* @param p2 Zweites Spielerobjekt
|
||||
*/
|
||||
GameBoard(MainFrame frame, int semesterCounter,Player p1, Player p2) {
|
||||
buildPanel(frame, semesterCounter,p1,p2);
|
||||
JToggleButton leftPlayerModul1 = new JToggleButton("Modul 1"); //TODO: Dynamische Namen durch abgleich mit Semester
|
||||
JToggleButton leftPlayerModul2 = new JToggleButton("Modul 2");
|
||||
JToggleButton leftPlayerModul3 = new JToggleButton("Modul 3");
|
||||
JToggleButton leftPlayerModul4 = new JToggleButton("Modul 4");
|
||||
JToggleButton leftPlayerModul5 = new JToggleButton("Modul 5");
|
||||
JToggleButton leftPlayerModul6 = new JToggleButton("Modul 6");
|
||||
JToggleButton leftPlayerModul7 = new JToggleButton("Reset");
|
||||
|
||||
JToggleButton[] leftPlayerButtons=new JToggleButton[]{
|
||||
leftPlayerModul1, leftPlayerModul2, leftPlayerModul3, leftPlayerModul4,
|
||||
leftPlayerModul5, leftPlayerModul6, leftPlayerModul7,
|
||||
};
|
||||
|
||||
// Gegnerische ModulButtons
|
||||
JToggleButton rightPlayerModul1 = new JToggleButton("Modul 1");
|
||||
JToggleButton rightPlayerModul2 = new JToggleButton("Modul 2");
|
||||
JToggleButton rightPlayerModul3 = new JToggleButton("Modul 3");
|
||||
JToggleButton rightPlayerModul4 = new JToggleButton("Modul 4");
|
||||
JToggleButton rightPlayerModul5 = new JToggleButton("Modul 5");
|
||||
JToggleButton rightPlayerModul6 = new JToggleButton("Modul 6");
|
||||
JToggleButton rightPlayerModul7 = new JToggleButton("Bereit");
|
||||
|
||||
JToggleButton[] rightlayerButtons=new JToggleButton[]{
|
||||
rightPlayerModul1, rightPlayerModul2, rightPlayerModul3, rightPlayerModul4,
|
||||
rightPlayerModul5, rightPlayerModul6, rightPlayerModul7,
|
||||
};
|
||||
|
||||
buildPanel(frame, semesterCounter,p1,p2,leftPlayerButtons,rightlayerButtons);
|
||||
List<Ship> shipsP1 =p1.getBoard().getShips();
|
||||
List<Ship> shipsP2 =p2.getBoard().getShips();
|
||||
updateButtonLabels(shipsP1,leftPlayerButtons);
|
||||
backButton.addActionListener(e -> frame.showPanel("MainMenu"));
|
||||
}
|
||||
|
||||
|
@ -61,52 +88,67 @@ public class GameBoard extends JPanel {
|
|||
* @param semesterCounter
|
||||
* @param p1
|
||||
* @param p2
|
||||
* @param leftButtons
|
||||
* @param rightButtons
|
||||
*/
|
||||
public void buildPanel(MainFrame frame, int semesterCounter,Player p1,Player p2) {
|
||||
public void buildPanel(MainFrame frame, int semesterCounter,Player p1,Player p2,JToggleButton[] leftButtons,JToggleButton[] rightButtons) {
|
||||
// Hauptlayout - BorderLayout für die Anordnung der Komponenten
|
||||
setLayout(new BorderLayout());
|
||||
|
||||
// Spielfelder erstellen (eigenes und gegnerisches)
|
||||
// Spielfelder werden in BoardDisplay erstellt
|
||||
int gridSize = GameController.semesterToBoardSize(semesterCounter); // Größe des Spielfelds
|
||||
BoardDisplay ownBoardPanel = new BoardDisplay(gridSize,p1);
|
||||
BoardDisplay opponentBoardPanel = new BoardDisplay(gridSize, p2);
|
||||
|
||||
// Panel für das Kontext-Text-Feld
|
||||
JPanel headerPanel = new JPanel();
|
||||
headerPanel.setLayout(new BorderLayout());
|
||||
headerPanel.add(kontextText, BorderLayout.WEST);
|
||||
headerPanel.add(backButton, BorderLayout.EAST);
|
||||
|
||||
// Panel für die Buttons des linken Spielers (ganz links)
|
||||
JPanel leftButtonsPanel = new JPanel();
|
||||
leftButtonsPanel.setLayout(new GridLayout(7, 1)); // 6 Buttons untereinander
|
||||
leftButtonsPanel.add(leftButtons[0]);
|
||||
leftButtonsPanel.add(leftButtons[1]);
|
||||
leftButtonsPanel.add(leftButtons[2]);
|
||||
leftButtonsPanel.add(leftButtons[3]);
|
||||
leftButtonsPanel.add(leftButtons[4]);
|
||||
leftButtonsPanel.add(leftButtons[5]);
|
||||
leftButtonsPanel.add(leftButtons[6]);
|
||||
|
||||
JPanel rightButtonsPanel = new JPanel();
|
||||
rightButtonsPanel.setLayout(new GridLayout(7, 1));
|
||||
|
||||
// Panel für die Buttons des linken Spielers (ganz links)
|
||||
for(Ship ship : p1.getBoard().getShips()) {
|
||||
ShipButton shipButton= new ShipButton(ship,ownBoardPanel);
|
||||
leftButtonsPanel.add(shipButton);
|
||||
}
|
||||
|
||||
for(Ship ship : p2.getBoard().getShips()) {
|
||||
ShipButton shipButton= new ShipButton(ship,ownBoardPanel);
|
||||
rightButtonsPanel.add(shipButton);
|
||||
}
|
||||
JToggleButton rightPlayerModul7 = new JToggleButton("Bereit");
|
||||
rightButtonsPanel.add(rightPlayerModul7);
|
||||
JToggleButton leftPlayerModul7 = new JToggleButton("Reset");
|
||||
leftButtonsPanel.add(leftPlayerModul7);
|
||||
// Panel für die Buttons des rechten Spielers (ganz rechts)
|
||||
JPanel rightButtonsPanel = new JPanel();
|
||||
rightButtonsPanel.setLayout(new GridLayout(7, 1)); // 6 Buttons untereinander
|
||||
rightButtonsPanel.add(rightButtons[0]);
|
||||
rightButtonsPanel.add(rightButtons[1]);
|
||||
rightButtonsPanel.add(rightButtons[2]);
|
||||
rightButtonsPanel.add(rightButtons[3]);
|
||||
rightButtonsPanel.add(rightButtons[4]);
|
||||
rightButtonsPanel.add(rightButtons[5]);
|
||||
rightButtonsPanel.add(rightButtons[6]);
|
||||
|
||||
// Spielfelder erstellen (eigenes und gegnerisches)
|
||||
int gridSize = GameController.semesterToBoardSize(semesterCounter); // Größe des Spielfelds
|
||||
// Spielfelder werden in BoardDisplay erstellt
|
||||
//JPanel ownBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
|
||||
//JPanel opponentBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
|
||||
JPanel ownBoardPanel = new BoardDisplay(gridSize,p1);
|
||||
JPanel opponentBoardPanel = new BoardDisplay(gridSize, p2);
|
||||
|
||||
//Buttons in eine Gruppe packen damit diese beim drücken eines anderen Buttons wieder entwählt werden
|
||||
ButtonGroup leftButtonGroup= new ButtonGroup();
|
||||
leftButtonGroup.add(leftButtons[0]);
|
||||
leftButtonGroup.add(leftButtons[1]);
|
||||
leftButtonGroup.add(leftButtons[2]);
|
||||
leftButtonGroup.add(leftButtons[3]);
|
||||
leftButtonGroup.add(leftButtons[4]);
|
||||
leftButtonGroup.add(leftButtons[5]);
|
||||
leftButtonGroup.add(leftButtons[6]);
|
||||
|
||||
ButtonGroup rightButtonGroup= new ButtonGroup();
|
||||
rightButtonGroup.add(rightButtons[0]);
|
||||
rightButtonGroup.add(rightButtons[1]);
|
||||
rightButtonGroup.add(rightButtons[2]);
|
||||
rightButtonGroup.add(rightButtons[3]);
|
||||
rightButtonGroup.add(rightButtons[4]);
|
||||
rightButtonGroup.add(rightButtons[5]);
|
||||
rightButtonGroup.add(rightButtons[6]);
|
||||
|
||||
// Panel für beide Spielfelder (nebeneinander in der Mitte)
|
||||
JPanel centerPanel = new JPanel();
|
||||
|
@ -119,5 +161,6 @@ public class GameBoard extends JPanel {
|
|||
add(rightButtonsPanel, BorderLayout.EAST);
|
||||
add(headerPanel, BorderLayout.NORTH);
|
||||
add(centerPanel, BorderLayout.CENTER);
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,6 +16,9 @@ public class GameController {
|
|||
GameController.mainFrame = mainFrame;
|
||||
}
|
||||
|
||||
// Connection timeout for client sockets in milliseconds
|
||||
public static final int CONNECTION_TIMEOUT = 10 * 1000;
|
||||
|
||||
public static int semesterToBoardSize(int semester) {
|
||||
return semester + 13;
|
||||
}
|
||||
|
@ -68,18 +71,11 @@ public class GameController {
|
|||
throw new RuntimeException("Unable to instantiate players");
|
||||
}
|
||||
|
||||
|
||||
localPlayer.isServer = localPlayerIsServer;
|
||||
onlinePlayer.isServer = !localPlayerIsServer;
|
||||
|
||||
localPlayer.setName(localPlayerName);
|
||||
startGameWithInstancedPlayers(localPlayer, onlinePlayer, size);
|
||||
|
||||
localPlayer.setEnemy(onlinePlayer);
|
||||
onlinePlayer.setEnemy(localPlayer);
|
||||
|
||||
onlinePlayer.sendIAM();
|
||||
|
||||
// Start game only after IAM Package was exchanged
|
||||
} else {
|
||||
throw new RuntimeException("Unexpected Package received before game initialisation");
|
||||
}
|
||||
|
@ -163,13 +159,13 @@ public class GameController {
|
|||
localPlayer.createBoard(size);
|
||||
aiPlayer.createBoard(size);
|
||||
|
||||
localPlayer.setEnemy(aiPlayer);
|
||||
aiPlayer.setEnemy(localPlayer);
|
||||
|
||||
startGameWithInstancedPlayers(localPlayer, aiPlayer, size);
|
||||
}
|
||||
|
||||
public static void startGameWithInstancedPlayers(LocalPlayer p1, Player p2, int boardSize) {
|
||||
private static void startGameWithInstancedPlayers(LocalPlayer p1, Player p2, int boardSize) {
|
||||
p1.setEnemy(p2);
|
||||
p2.setEnemy(p1);
|
||||
|
||||
mainFrame.showPanelSLG("GameBoard", boardSizeToSemester(boardSize), p1, p2);
|
||||
|
||||
// TODO: frontend configuration
|
||||
|
|
|
@ -11,8 +11,6 @@ public abstract class OnlinePlayer extends Player implements AsyncSocketListener
|
|||
//TODO Auto-generated constructor stub
|
||||
}
|
||||
|
||||
public abstract void sendIAM();
|
||||
|
||||
public abstract void receive(String message);
|
||||
|
||||
@Override
|
||||
|
|
|
@ -6,6 +6,7 @@ public class OnlinePlayer_1_1_0 extends OnlinePlayer {
|
|||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public void receive(String message) {
|
||||
SocketPackage p = new SocketPackage(message);
|
||||
|
@ -25,8 +26,6 @@ public class OnlinePlayer_1_1_0 extends OnlinePlayer {
|
|||
this.createBoard(usedBoardSize);
|
||||
this.enemy.createBoard(usedBoardSize);
|
||||
|
||||
GameController.startGameWithInstancedPlayers((LocalPlayer)this.enemy, (Player)this, usedBoardSize);
|
||||
|
||||
break;
|
||||
|
||||
// TODO: IAMU
|
||||
|
@ -67,12 +66,6 @@ public class OnlinePlayer_1_1_0 extends OnlinePlayer {
|
|||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized void sendIAM() {
|
||||
if (this.enemy == null) throw new RuntimeException("enemy has not yet been defined");
|
||||
socket.send(new SocketPackage("IAM", GameController.boardSizeToSemester(this.wantedBoardSize) + " " + this.enemy.name));
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized void receiveShoot(Point point){
|
||||
super.socket.send(new SocketPackage("SHOOT",point.toString()));
|
||||
|
|
|
@ -135,9 +135,6 @@ public class Ship {
|
|||
}
|
||||
|
||||
public boolean isShipOnPos(Point pos){
|
||||
if(this.position == null){
|
||||
return false;
|
||||
}
|
||||
if ((this.horizontal && pos.getY() == this.position.getY() && pos.getX() >= this.position.getX() && pos.getX() < this.position.getX() + size) ||
|
||||
(!(this.horizontal) && pos.getX() == this.position.getX() && pos.getY() >= this.position.getY() && pos.getY() < this.position.getY() + size)) {
|
||||
return true;
|
||||
|
|
|
@ -1,16 +0,0 @@
|
|||
import javax.swing.*;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
|
||||
public class ShipButton extends JButton {
|
||||
Ship ship;
|
||||
|
||||
public ShipButton(Ship ship, BoardDisplay boardDisplay) {
|
||||
super(ship.getName());
|
||||
this.ship = ship;
|
||||
this.addActionListener((e)->{
|
||||
boardDisplay.selectCurrentShip(ship);
|
||||
});
|
||||
}
|
||||
|
||||
}
|
|
@ -1,10 +1,8 @@
|
|||
import javazoom.jl.decoder.JavaLayerException;
|
||||
import javazoom.jl.player.Player;
|
||||
|
||||
import java.awt.List;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.FileNotFoundException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
|
@ -12,8 +10,6 @@ public class SoundHandler {
|
|||
|
||||
private static boolean soundOn = true;
|
||||
|
||||
private static ArrayList<Thread> runningThreads = new ArrayList<Thread>();
|
||||
|
||||
// Wenn fehler beim erstellen von .jar mit sound hier gucken
|
||||
private static HashMap<String, String> sounds = new HashMap<String, String>(Map.of(
|
||||
"hit", "./Sound/water-drip.mp3"
|
||||
|
@ -21,7 +17,7 @@ public class SoundHandler {
|
|||
|
||||
public static void playSound(String soundName) {
|
||||
if (soundOn) {
|
||||
Thread thread = new Thread(new Runnable() {
|
||||
new Thread(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
try {
|
||||
|
@ -31,23 +27,9 @@ public class SoundHandler {
|
|||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
});
|
||||
thread.start();
|
||||
runningThreads.add(thread);
|
||||
}).start();
|
||||
// TODO: kill zombies
|
||||
}
|
||||
for (Thread oldThread : runningThreads) {
|
||||
if (!oldThread.isAlive()) {
|
||||
|
||||
try {
|
||||
oldThread.join();
|
||||
runningThreads.remove(oldThread);
|
||||
System.out.println("cleared thread");
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue