Klasse fuer verbinden Panel erstellt(extrem grobes Beispiel) und Panel Weiterleitung eingefuegt
Anpassungen an ActionListenern in MainMenuView Backbutton mit Funktion eingefuegt fuer joinGame Panel
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2274a1e558
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@ -2,6 +2,8 @@ import java.awt.*;
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import javax.swing.*;
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public class JoinGame extends JPanel {
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ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
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JLabel spielBeitretenLabel;
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JLabel ipLabel = new JLabel("IP-Adresse");
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JLabel portLabel = new JLabel("Port");
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@ -10,6 +12,7 @@ public class JoinGame extends JPanel {
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JTextField portTextField = new JTextField(20);
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JButton losButton = new JButton("Los!");
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JButton backButton = new JButton(backButtonIcon);
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Font robotoFont = new Font("Roboto", Font.BOLD, 45);
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@ -27,6 +30,7 @@ public class JoinGame extends JPanel {
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spielBeitretenLabel.setBounds(20,20,700, 100);
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losButton.setBounds(320, 225, 100, 50);
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backButton.setBounds(1380, 20, 80, 80);
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ipLabel.setBounds(50, 125, 200, 30);
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portLabel.setBounds(50, 200, 200, 30);
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@ -43,6 +47,9 @@ public class JoinGame extends JPanel {
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add(losButton);
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add(ipTextField);
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add(portTextField);
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}
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add(backButton);
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backButton.addActionListener(e -> frame.showPanel("MultiplayerGame"));
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losButton.addActionListener(e -> frame.showPanel("Verbinden"));
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}
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}
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@ -37,6 +37,7 @@ public class MainFrame extends JFrame {
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startLocalGame localGame = new startLocalGame(this);
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startMultiplayerGame multiplayerGame = new startMultiplayerGame(this);
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coinToss coinToss = new coinToss(this);
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Verbinden verbinden = new Verbinden(this);
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//JoinGame joinGame = new JoinGame(this,localMult);
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//GameBoard gameBoard = new GameBoard(this, localMult);
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@ -44,6 +45,7 @@ public class MainFrame extends JFrame {
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mainPanel.add(localGame, "LocalGame");
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mainPanel.add(multiplayerGame, "MultiplayerGame");
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mainPanel.add(coinToss, "coinToss");
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mainPanel.add(verbinden, "Verbinden");
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//mainPanel.add(joinGame, "JoinGame");
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//mainPanel.add(gameBoard, "GameBoard");
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@ -64,8 +66,8 @@ public class MainFrame extends JFrame {
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//if (!isPanelPresent(panelName)) { //TODO potentiell raus
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JoinGame joinGame = new JoinGame(this, localMult);
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mainPanel.add(joinGame, panelName); // Dynamically add the panel
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mainPanel.revalidate(); // Refresh the layout
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mainPanel.add(joinGame, panelName);
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mainPanel.revalidate(); // Refresh
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mainPanel.repaint();
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//}
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@ -77,8 +79,8 @@ public class MainFrame extends JFrame {
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//if (!isPanelPresent(panelName)) { //TODO potentiell raus
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GameBoard gameBoard = new GameBoard(this, semesterCounter);
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mainPanel.add(gameBoard, panelName); // Dynamically add the panel
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mainPanel.revalidate(); // Refresh the layout
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mainPanel.add(gameBoard, panelName);
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mainPanel.revalidate(); // Refresh
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mainPanel.repaint();
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//}
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@ -1,5 +1,6 @@
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import java.awt.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import javax.swing.JFrame;
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import javax.swing.*;
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@ -36,9 +37,29 @@ public class MainMenuView extends JPanel {
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add(soundButton);
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// Event Listener für Buttons
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lokalButton.addActionListener(e -> frame.showPanel("LocalGame"));
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multiButton.addActionListener(e -> frame.showPanel("MultiplayerGame"));
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soundButton.addActionListener(e -> toggleMute());
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lokalButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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System.out.println("Lokales Spiel ausgewählt.");
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frame.showPanel("LocalGame"); // Panel wechseln
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}
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});
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multiButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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System.out.println("Multiplayer-Spiel ausgewählt.");
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frame.showPanel("MultiplayerGame"); // Panel wechseln
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}
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});
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soundButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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System.out.println("Soundbutton geklickt.");
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toggleMute();
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}
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});
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}
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private void toggleMute() {
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@ -0,0 +1,23 @@
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import javax.swing.*;
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import java.awt.*;
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public class Verbinden extends JPanel{
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ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
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JLabel verbindenLabel = new JLabel("Verbinde . . .",SwingConstants.CENTER);
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Font robotoFont = new Font("Roboto", Font.BOLD, 45);
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public Verbinden(MainFrame frame) {
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setLayout(null);
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buildPanel(frame);
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}
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private void buildPanel(MainFrame frame) {
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setLayout(new BorderLayout());
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verbindenLabel.setFont(robotoFont.deriveFont(50f));
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add(verbindenLabel, BorderLayout.CENTER);
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}
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}
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