Merge remote-tracking branch 'origin/lucasjoshua' into ole
# Conflicts: # src/startMultiplayerGame.java
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@ -1,3 +1,114 @@
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public class GameBoard {
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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public class GameBoard extends JPanel {
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// Funktionshilfen
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//int semesterCounter = 1; //TODO: ersetzen durch param von vorpanel
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// Grafiken
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ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
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ImageIcon gameBoardEmtpy = new ImageIcon("graphics/gameboardempty.png");
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ImageIcon gameBoardX = new ImageIcon("graphics/gameboardx.png");
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// Labels
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JLabel frameTitle = new JLabel("GameBoard");
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JLabel kontextText = new JLabel("Beispielhafter Kontext-Text");
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//kontextText.setFont(new Font("Roboto", Font.BOLD, 24)); //TODO setFont fixen
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JButton backButton = new JButton(backButtonIcon);
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// Eigene ModulButtons
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JButton leftPlayerModul1 = new JButton("Modul 1"); //TODO: Dynamische Namen durch abgleich mit Semester
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JButton leftPlayerModul2 = new JButton("Modul 2");
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JButton leftPlayerModul3 = new JButton("Modul 3");
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JButton leftPlayerModul4 = new JButton("Modul 4");
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JButton leftPlayerModul5 = new JButton("Modul 5");
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JButton leftPlayerModul6 = new JButton("Modul 6");
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JButton leftPlayerModul7 = new JButton("Reset");
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// Gegnerische ModulButtons
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JButton rightPlayerModul1 = new JButton("Modul 1");
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JButton rightPlayerModul2 = new JButton("Modul 2");
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JButton rightPlayerModul3 = new JButton("Modul 3");
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JButton rightPlayerModul4 = new JButton("Modul 4");
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JButton rightPlayerModul5 = new JButton("Modul 5");
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JButton rightPlayerModul6 = new JButton("Modul 6");
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JButton rightPlayerModul7 = new JButton("Bereit");
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public void buildPanel(MainFrame frame, int semesterCounter) {
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// Hauptlayout - BorderLayout für die Anordnung der Komponenten
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setLayout(new BorderLayout());
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// Panel für das Kontext-Text-Feld
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JPanel headerPanel = new JPanel();
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headerPanel.setLayout(new BorderLayout());
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headerPanel.add(kontextText, BorderLayout.WEST);
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headerPanel.add(backButton, BorderLayout.EAST);
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// Panel für die Buttons des linken Spielers (ganz links)
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JPanel leftButtonsPanel = new JPanel();
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leftButtonsPanel.setLayout(new GridLayout(7, 1)); // 6 Buttons untereinander
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leftButtonsPanel.add(leftPlayerModul1);
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leftButtonsPanel.add(leftPlayerModul2);
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leftButtonsPanel.add(leftPlayerModul3);
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leftButtonsPanel.add(leftPlayerModul4);
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leftButtonsPanel.add(leftPlayerModul5);
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leftButtonsPanel.add(leftPlayerModul6);
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leftButtonsPanel.add(leftPlayerModul7);
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// Panel für die Buttons des rechten Spielers (ganz rechts)
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JPanel rightButtonsPanel = new JPanel();
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rightButtonsPanel.setLayout(new GridLayout(7, 1)); // 6 Buttons untereinander
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rightButtonsPanel.add(rightPlayerModul1);
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rightButtonsPanel.add(rightPlayerModul2);
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rightButtonsPanel.add(rightPlayerModul3);
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rightButtonsPanel.add(rightPlayerModul4);
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rightButtonsPanel.add(rightPlayerModul5);
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rightButtonsPanel.add(rightPlayerModul6);
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rightButtonsPanel.add(rightPlayerModul7);
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// Spielfelder erstellen (eigenes und gegnerisches)
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int gridSize = 13 + semesterCounter; // Größe des Spielfelds
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JPanel ownBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
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JPanel opponentBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
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// Buttons für das eigene Spielfeld hinzufügen
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for (int i = 0; i < gridSize; i++) {
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for (int j = 0; j < gridSize; j++) {
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ownBoardPanel.add(new JButton(gameBoardEmtpy));
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}
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}
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// Buttons für das gegnerische Spielfeld hinzufügen
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for (int i = 0; i < gridSize; i++) {
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for (int j = 0; j < gridSize; j++) {
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opponentBoardPanel.add(new JButton(gameBoardEmtpy));
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}
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}
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// Panel für beide Spielfelder (nebeneinander in der Mitte)
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JPanel centerPanel = new JPanel();
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centerPanel.setLayout(new GridLayout(1, 2, 20, 0)); // 2 Spielfelder nebeneinander, mit Abstand von 20 Pixeln
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centerPanel.add(ownBoardPanel);
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centerPanel.add(opponentBoardPanel);
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// Panels dem Hauptlayout hinzufügen
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add(leftButtonsPanel, BorderLayout.WEST);
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add(rightButtonsPanel, BorderLayout.EAST);
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add(headerPanel, BorderLayout.NORTH);
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add(centerPanel, BorderLayout.CENTER);
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}
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GameBoard(MainFrame frame,int semesterCounter) {
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buildPanel(frame, semesterCounter);
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/*
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rightPlayerRightButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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toggleRightPlayerIcon();
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updateTextFields();
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}
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}); */
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backButton.addActionListener(e -> frame.showPanel("MainMenu"));
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}
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}
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}
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@ -1,10 +1,10 @@
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import java.awt.*;
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import java.awt.*;
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import java.awt.event.ActionEvent;
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import javax.swing.JFrame;
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import javax.swing.*;
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import javax.swing.*;
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public class JoinGame extends JPanel {
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public class JoinGame extends JPanel {
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JLabel spielBeitretenLabel= new JLabel("Spiel beitreten");
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ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
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JLabel spielBeitretenLabel;
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JLabel ipLabel = new JLabel("IP-Adresse");
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JLabel ipLabel = new JLabel("IP-Adresse");
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JLabel portLabel = new JLabel("Port");
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JLabel portLabel = new JLabel("Port");
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@ -12,17 +12,25 @@ public class JoinGame extends JPanel {
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JTextField portTextField = new JTextField(20);
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JTextField portTextField = new JTextField(20);
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JButton losButton = new JButton("Los!");
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JButton losButton = new JButton("Los!");
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JButton backButton = new JButton(backButtonIcon);
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Font robotoFont = new Font("Roboto", Font.BOLD, 45);
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Font robotoFont = new Font("Roboto", Font.BOLD, 45);
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public JoinGame(MainFrame frame) {
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public JoinGame(MainFrame frame,int g) {
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setLayout(null);
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setLayout(null);
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buildPanel(frame);
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buildPanel(frame,g);
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}
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private void buildPanel(MainFrame frame,int g) {
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if(g==1){
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spielBeitretenLabel= new JLabel("Spiel beitreten");
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}else{
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spielBeitretenLabel= new JLabel("Spiel erstellen");
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}
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}
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private void buildPanel(MainFrame frame) {
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spielBeitretenLabel.setBounds(20,20,700, 100);
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spielBeitretenLabel.setBounds(20,20,700, 100);
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losButton.setBounds(320, 225, 100, 50);
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losButton.setBounds(320, 225, 100, 50);
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backButton.setBounds(1380, 20, 80, 80);
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ipLabel.setBounds(50, 125, 200, 30);
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ipLabel.setBounds(50, 125, 200, 30);
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portLabel.setBounds(50, 200, 200, 30);
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portLabel.setBounds(50, 200, 200, 30);
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@ -39,6 +47,9 @@ public class JoinGame extends JPanel {
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add(losButton);
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add(losButton);
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add(ipTextField);
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add(ipTextField);
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add(portTextField);
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add(portTextField);
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}
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add(backButton);
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backButton.addActionListener(e -> frame.showPanel("MultiplayerGame"));
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losButton.addActionListener(e -> frame.showPanel("Verbinden"));
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}
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}
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}
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@ -6,6 +6,16 @@ public class MainFrame extends JFrame {
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private CardLayout cardLayout;
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private CardLayout cardLayout;
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private JPanel mainPanel;
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private JPanel mainPanel;
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// ---------- //
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// Diverse Hilfsvariablen (für Parameterübergabe etc.)
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// Von startMultiplayerGame an JoinGame
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int localMult;
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// Von startLocalGame an GameBoard
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int semesterCounter;
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// ---------- //
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public MainFrame() {
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public MainFrame() {
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setTitle("Studium Versenken");
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setTitle("Studium Versenken");
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setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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@ -27,13 +37,18 @@ public class MainFrame extends JFrame {
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startLocalGame localGame = new startLocalGame(this);
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startLocalGame localGame = new startLocalGame(this);
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startMultiplayerGame multiplayerGame = new startMultiplayerGame(this);
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startMultiplayerGame multiplayerGame = new startMultiplayerGame(this);
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coinToss coinToss = new coinToss(this);
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coinToss coinToss = new coinToss(this);
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JoinGame joinGame = new JoinGame(this);
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Verbinden verbinden = new Verbinden(this);
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//JoinGame joinGame = new JoinGame(this,localMult);
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//GameBoard gameBoard = new GameBoard(this, localMult);
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mainPanel.add(mainMenuView, "MainMenu");
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mainPanel.add(mainMenuView, "MainMenu");
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mainPanel.add(localGame, "LocalGame");
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mainPanel.add(localGame, "LocalGame");
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mainPanel.add(multiplayerGame, "MultiplayerGame");
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mainPanel.add(multiplayerGame, "MultiplayerGame");
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mainPanel.add(coinToss, "coinToss");
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mainPanel.add(coinToss, "coinToss");
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mainPanel.add(joinGame, "JoinGame");
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mainPanel.add(verbinden, "Verbinden");
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//mainPanel.add(joinGame, "JoinGame");
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//mainPanel.add(gameBoard, "GameBoard");
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// Hauptpanel in JFrame hinzufügen
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// Hauptpanel in JFrame hinzufügen
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add(mainPanel);
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add(mainPanel);
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@ -45,6 +60,41 @@ public class MainFrame extends JFrame {
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public void showPanel(String panelName) {
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public void showPanel(String panelName) {
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cardLayout.show(mainPanel, panelName);
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cardLayout.show(mainPanel, panelName);
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}
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}
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// --- ShowPanel der startMultiplayerGame Klasse
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public void showPanelSMG(String panelName, int num) {
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this.localMult = num;
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//if (!isPanelPresent(panelName)) { //TODO potentiell raus
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JoinGame joinGame = new JoinGame(this, localMult);
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mainPanel.add(joinGame, panelName);
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mainPanel.revalidate(); // Refresh
|
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mainPanel.repaint();
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//}
|
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|
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cardLayout.show(mainPanel, panelName); // Show the panel
|
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}
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// --- ShowPanel der startLocalGame Klasse
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public void showPanelSLG(String panelName,int semesterCounter) {
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this.semesterCounter = semesterCounter;
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//if (!isPanelPresent(panelName)) { //TODO potentiell raus
|
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GameBoard gameBoard = new GameBoard(this, semesterCounter);
|
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mainPanel.add(gameBoard, panelName);
|
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mainPanel.revalidate(); // Refresh
|
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mainPanel.repaint();
|
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//}
|
||||||
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|
||||||
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cardLayout.show(mainPanel, panelName); // Show the panel
|
||||||
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}
|
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/* TODO ist dies unnötig?
|
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private boolean isPanelPresent(String panelName) {
|
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for (Component component : mainPanel.getComponents()) {
|
||||||
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if (panelName.equals(mainPanel.getClientProperty("name"))) {
|
||||||
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return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
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} */
|
||||||
|
|
||||||
public static void main(String[] args) {
|
public static void main(String[] args) {
|
||||||
SwingUtilities.invokeLater(() -> {
|
SwingUtilities.invokeLater(() -> {
|
||||||
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|
|
@ -1,5 +1,6 @@
|
||||||
import java.awt.*;
|
import java.awt.*;
|
||||||
import java.awt.event.ActionEvent;
|
import java.awt.event.ActionEvent;
|
||||||
|
import java.awt.event.ActionListener;
|
||||||
import javax.swing.JFrame;
|
import javax.swing.JFrame;
|
||||||
import javax.swing.*;
|
import javax.swing.*;
|
||||||
|
|
||||||
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@ -36,9 +37,29 @@ public class MainMenuView extends JPanel {
|
||||||
add(soundButton);
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add(soundButton);
|
||||||
|
|
||||||
// Event Listener für Buttons
|
// Event Listener für Buttons
|
||||||
lokalButton.addActionListener(e -> frame.showPanel("LocalGame"));
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lokalButton.addActionListener(new ActionListener() {
|
||||||
multiButton.addActionListener(e -> frame.showPanel("MultiplayerGame"));
|
@Override
|
||||||
soundButton.addActionListener(e -> toggleMute());
|
public void actionPerformed(ActionEvent e) {
|
||||||
|
System.out.println("Lokales Spiel ausgewählt.");
|
||||||
|
frame.showPanel("LocalGame"); // Panel wechseln
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
multiButton.addActionListener(new ActionListener() {
|
||||||
|
@Override
|
||||||
|
public void actionPerformed(ActionEvent e) {
|
||||||
|
System.out.println("Multiplayer-Spiel ausgewählt.");
|
||||||
|
frame.showPanel("MultiplayerGame"); // Panel wechseln
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
soundButton.addActionListener(new ActionListener() {
|
||||||
|
@Override
|
||||||
|
public void actionPerformed(ActionEvent e) {
|
||||||
|
System.out.println("Soundbutton geklickt.");
|
||||||
|
toggleMute();
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private void toggleMute() {
|
private void toggleMute() {
|
||||||
|
|
|
@ -0,0 +1,23 @@
|
||||||
|
import javax.swing.*;
|
||||||
|
import java.awt.*;
|
||||||
|
|
||||||
|
public class Verbinden extends JPanel{
|
||||||
|
|
||||||
|
ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
|
||||||
|
|
||||||
|
JLabel verbindenLabel = new JLabel("Verbinde . . .",SwingConstants.CENTER);
|
||||||
|
|
||||||
|
Font robotoFont = new Font("Roboto", Font.BOLD, 45);
|
||||||
|
|
||||||
|
public Verbinden(MainFrame frame) {
|
||||||
|
setLayout(null);
|
||||||
|
buildPanel(frame);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void buildPanel(MainFrame frame) {
|
||||||
|
setLayout(new BorderLayout());
|
||||||
|
verbindenLabel.setFont(robotoFont.deriveFont(50f));
|
||||||
|
add(verbindenLabel, BorderLayout.CENTER);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -142,7 +142,7 @@ public class startLocalGame extends JPanel {
|
||||||
|
|
||||||
backButton.addActionListener(e -> frame.showPanel("MainMenu"));
|
backButton.addActionListener(e -> frame.showPanel("MainMenu"));
|
||||||
|
|
||||||
startButton.addActionListener(e -> frame.showPanel("coinToss")); // TODO ECHTE FUNKTION EINFÜGEN
|
startButton.addActionListener(e -> frame.showPanelSLG("GameBoard", semesterCounter)); // TODO ECHTE FUNKTION EINFÜGEN
|
||||||
}
|
}
|
||||||
|
|
||||||
private void toggleLeftPlayerIcon() {
|
private void toggleLeftPlayerIcon() {
|
||||||
|
|
|
@ -1,11 +1,9 @@
|
||||||
import javax.swing.*;
|
import javax.swing.*;
|
||||||
import java.awt.event.ActionEvent;
|
|
||||||
|
|
||||||
public class startMultiplayerGame extends JPanel {
|
public class startMultiplayerGame extends JPanel {
|
||||||
// Funktionshilfen
|
// Funktionshilfen
|
||||||
int semesterCounter = 1; // Semester Counter Label
|
int semesterCounter = 1; // Semester Counter Label
|
||||||
String PlayerNickname = "Spieler 1";
|
String PlayerNickname = "Spieler 1";
|
||||||
|
|
||||||
// Grafiken
|
// Grafiken
|
||||||
ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
|
ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
|
||||||
ImageIcon humanPlayerIcon = new ImageIcon("graphics/humanPlayer.png");
|
ImageIcon humanPlayerIcon = new ImageIcon("graphics/humanPlayer.png");
|
||||||
|
@ -108,7 +106,8 @@ public class startMultiplayerGame extends JPanel {
|
||||||
// ActionListener für den "Back" Button, um zum vorherigen Panel zurückzukehren
|
// ActionListener für den "Back" Button, um zum vorherigen Panel zurückzukehren
|
||||||
|
|
||||||
backButton.addActionListener(e -> frame.showPanel("MainMenu"));
|
backButton.addActionListener(e -> frame.showPanel("MainMenu"));
|
||||||
joinGameButton.addActionListener(e -> frame.showPanel("JoinGame"));
|
joinGameButton.addActionListener(e -> frame.showPanelSMG("JoinGame",1));
|
||||||
|
createGameButton.addActionListener(e -> frame.showPanelSMG("JoinGame",0));
|
||||||
}
|
}
|
||||||
|
|
||||||
// TOGGLE METHODEN
|
// TOGGLE METHODEN
|
||||||
|
|
Loading…
Reference in New Issue