11 lines
447 B
C
11 lines
447 B
C
#ifndef TRANSFORMATION_H
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#define TRANSFORMATION_H
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#include <GL/glew.h>
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extern void lookAt(mat4* out, vec3* eye, vec3* look, vec3* up);
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extern void perspectiveProjection(mat4* out, GLfloat near, GLfloat far);
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extern void normalisedDeviceCoordinates(mat4* out, GLfloat r, GLfloat l, GLfloat t, GLfloat b, GLfloat n, GLfloat f);
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extern void normalisedDeviceCoordinatesFov(mat4* out, GLfloat fovy, GLfloat aspectRatio, GLfloat n, GLfloat f);
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#endif |