Makefile
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normal maps
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2024-05-15 22:19:09 +02:00 |
fragmentShader.glsl
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demo stuff
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main.c
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normal maps
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matrixMath.c
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normal maps
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matrixMath.h
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normal maps
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test.c
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normal maps
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transformation.c
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normal maps
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transformation.h
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normal maps
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vertexShader.glsl
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why did I use the inverse
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2024-05-16 13:03:32 +02:00 |
wavefrontobj.c
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normal maps
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2024-05-15 22:19:09 +02:00 |
wavefrontobj.h
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normal maps
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2024-05-15 22:19:09 +02:00 |