u05-2 make tower more pretty
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u05-2/main.c
28
u05-2/main.c
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@ -278,7 +278,8 @@ void draw(void) {
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GLfloat up[3] = {0.0f, 1.0f, 0.0f};
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GLfloat up[3] = {0.0f, 1.0f, 0.0f};
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GLfloat viewingTransformation[16];
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GLfloat viewingTransformation[16];
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lookAt(viewingTransformation, cameraPosition, origin, up);
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GLfloat fixedCameraPosition[3] = {cos(stepi) * 4.0f, 1.5f, sin(stepi) * 4.0f};
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lookAt(viewingTransformation, fixedCameraPosition, origin, up);
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@ -315,24 +316,17 @@ void draw(void) {
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glUniformMatrix4fv(glGetUniformLocation(program, "globalTransformation"), 1, GL_FALSE, globalTransformation);
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glUniformMatrix4fv(glGetUniformLocation(program, "globalTransformation"), 1, GL_FALSE, globalTransformation);
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GLfloat position[3] = {0.0f, -3.0f, 0.0f};
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GLfloat position[3] = {0.0f, -2.0f, 0.0f};
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GLfloat scaleVec[3] = {3.0f, 0.1f, 3.0f};
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GLfloat scaleVec[3] = {3.0f, 0.2f, 3.0f};
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GLfloat rotateVec[3] = {0.0f, 0.0f, 0.0f};
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GLfloat rotateVec[3] = {0.0f, 0.0f, 0.0f};
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drawCube(position, scaleVec, rotateVec);
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for (int i=0; i < 10; i++) {
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position[1] += 0.4;
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rotateVec[1] += 0.2;
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scaleVec[0] -= 0.3;
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scaleVec[2] -= 0.3;
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drawCube(position, scaleVec, rotateVec);
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}
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position[1] = -2.8f;
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scaleVec[0] = 2.0f;
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scaleVec[2] = 2.0f;
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rotateVec[0] = pi;
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drawCube(position, scaleVec, rotateVec);
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position[1] = -2.4f;
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scaleVec[0] = 1.0f;
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scaleVec[1] = 0.3f;
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scaleVec[2] = 1.0f;
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rotateVec[0] = 0.0f;
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rotateVec[1] = pi / 4;
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drawCube(position, scaleVec, rotateVec);
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}
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}
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void framebuffer_size_callback(GLFWwindow *window, int width, int height) {
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void framebuffer_size_callback(GLFWwindow *window, int width, int height) {
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