spin cube
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@ -323,8 +323,8 @@ void draw(void) {
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scaleVec.x = 1.0f;
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scaleVec.y = 0.3f;
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scaleVec.z = 1.0f;
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rotateVec.x = 0.0f;
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rotateVec.y = pi / 4;
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rotateVec.x = 0;
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rotateVec.y = stepi * 2;
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drawCube(&position, &scaleVec, &rotateVec);
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}
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