remove precompiled shaders

This commit is contained in:
Luca Conte 2024-04-15 10:55:17 +02:00
parent a08dc34da9
commit 7ea863632c
6 changed files with 0 additions and 120 deletions

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@ -1,16 +0,0 @@
unsigned char fragmentShader_glsl[] = {
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};
unsigned int fragmentShader_glsl_len = 146;

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@ -1,21 +0,0 @@
unsigned char vertexShader_glsl[] = {
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};
unsigned int vertexShader_glsl_len = 215;

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@ -1,16 +0,0 @@
unsigned char fragmentShader_glsl[] = {
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};
unsigned int fragmentShader_glsl_len = 146;

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@ -1,26 +0,0 @@
unsigned char vertexShader_glsl[] = {
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};
unsigned int vertexShader_glsl_len = 270;

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@ -1,16 +0,0 @@
unsigned char fragmentShader_glsl[] = {
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};
unsigned int fragmentShader_glsl_len = 146;

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@ -1,25 +0,0 @@
unsigned char vertexShader_glsl[] = {
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};
unsigned int vertexShader_glsl_len = 261;