diff --git a/u03-3/fragmentShader.c b/u03-3/fragmentShader.c deleted file mode 100644 index d089f85..0000000 --- a/u03-3/fragmentShader.c +++ /dev/null @@ -1,16 +0,0 @@ -unsigned char fragmentShader_glsl[] = { - 0x23, 0x76, 0x65, 0x72, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x33, 0x33, 0x30, - 0x20, 0x63, 0x6f, 0x72, 0x65, 0x0a, 0x69, 0x6e, 0x20, 0x66, 0x6c, 0x6f, - 0x61, 0x74, 0x20, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x56, - 0x61, 0x6c, 0x75, 0x65, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, - 0x61, 0x69, 0x6e, 0x28, 0x29, 0x20, 0x7b, 0x0a, 0x09, 0x67, 0x6c, 0x5f, - 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, - 0x76, 0x65, 0x63, 0x34, 0x28, 0x6d, 0x69, 0x78, 0x28, 0x76, 0x65, 0x63, - 0x33, 0x28, 0x31, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x2c, 0x20, - 0x30, 0x2e, 0x30, 0x29, 0x2c, 0x20, 0x76, 0x65, 0x63, 0x33, 0x28, 0x30, - 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, - 0x29, 0x2c, 0x20, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x56, - 0x61, 0x6c, 0x75, 0x65, 0x29, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, - 0x0a, 0x7d -}; -unsigned int fragmentShader_glsl_len = 146; diff --git a/u03-3/vertexShader.c b/u03-3/vertexShader.c deleted file mode 100644 index f8c9d17..0000000 --- a/u03-3/vertexShader.c +++ /dev/null @@ -1,21 +0,0 @@ -unsigned char vertexShader_glsl[] = { - 0x23, 0x76, 0x65, 0x72, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x33, 0x33, 0x30, - 0x20, 0x63, 0x6f, 0x72, 0x65, 0x0a, 0x6c, 0x61, 0x79, 0x6f, 0x75, 0x74, - 0x20, 0x28, 0x6c, 0x6f, 0x63, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, - 0x20, 0x30, 0x29, 0x20, 0x69, 0x6e, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, - 0x61, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x6c, - 0x61, 0x79, 0x6f, 0x75, 0x74, 0x20, 0x28, 0x6c, 0x6f, 0x63, 0x61, 0x74, - 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x31, 0x29, 0x20, 0x69, 0x6e, 0x20, - 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, - 0x56, 0x61, 0x6c, 0x75, 0x65, 0x3b, 0x0a, 0x6f, 0x75, 0x74, 0x20, 0x66, - 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, - 0x74, 0x56, 0x61, 0x6c, 0x75, 0x65, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, - 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x29, 0x20, 0x7b, 0x0a, 0x09, 0x66, - 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x56, 0x61, 0x6c, 0x75, 0x65, - 0x20, 0x3d, 0x20, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x56, 0x61, 0x6c, - 0x75, 0x65, 0x3b, 0x0a, 0x09, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, - 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x34, 0x28, - 0x61, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x2c, 0x20, 0x30, - 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x7d -}; -unsigned int vertexShader_glsl_len = 215; diff --git a/u03-4/fragmentShader.c b/u03-4/fragmentShader.c deleted file mode 100644 index d089f85..0000000 --- a/u03-4/fragmentShader.c +++ /dev/null @@ -1,16 +0,0 @@ -unsigned char fragmentShader_glsl[] = { - 0x23, 0x76, 0x65, 0x72, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x33, 0x33, 0x30, - 0x20, 0x63, 0x6f, 0x72, 0x65, 0x0a, 0x69, 0x6e, 0x20, 0x66, 0x6c, 0x6f, - 0x61, 0x74, 0x20, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x56, - 0x61, 0x6c, 0x75, 0x65, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, - 0x61, 0x69, 0x6e, 0x28, 0x29, 0x20, 0x7b, 0x0a, 0x09, 0x67, 0x6c, 0x5f, - 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, - 0x76, 0x65, 0x63, 0x34, 0x28, 0x6d, 0x69, 0x78, 0x28, 0x76, 0x65, 0x63, - 0x33, 0x28, 0x31, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x2c, 0x20, - 0x30, 0x2e, 0x30, 0x29, 0x2c, 0x20, 0x76, 0x65, 0x63, 0x33, 0x28, 0x30, - 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, - 0x29, 0x2c, 0x20, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x56, - 0x61, 0x6c, 0x75, 0x65, 0x29, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, - 0x0a, 0x7d -}; -unsigned int fragmentShader_glsl_len = 146; diff --git a/u03-4/vertexShader.c b/u03-4/vertexShader.c deleted file mode 100644 index 5ce5d3e..0000000 --- a/u03-4/vertexShader.c +++ /dev/null @@ -1,26 +0,0 @@ -unsigned char vertexShader_glsl[] = { - 0x23, 0x76, 0x65, 0x72, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x33, 0x33, 0x30, - 0x20, 0x63, 0x6f, 0x72, 0x65, 0x0a, 0x6c, 0x61, 0x79, 0x6f, 0x75, 0x74, - 0x20, 0x28, 0x6c, 0x6f, 0x63, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, - 0x20, 0x30, 0x29, 0x20, 0x69, 0x6e, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, - 0x61, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x6c, - 0x61, 0x79, 0x6f, 0x75, 0x74, 0x20, 0x28, 0x6c, 0x6f, 0x63, 0x61, 0x74, - 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x31, 0x29, 0x20, 0x69, 0x6e, 0x20, - 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, - 0x56, 0x61, 0x6c, 0x75, 0x65, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, - 0x72, 0x6d, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x72, 0x6f, 0x74, - 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x6f, 0x75, 0x74, 0x20, 0x66, - 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, - 0x74, 0x56, 0x61, 0x6c, 0x75, 0x65, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, - 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x29, 0x20, 0x7b, 0x0a, 0x09, 0x66, - 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x56, 0x61, 0x6c, 0x75, 0x65, - 0x20, 0x3d, 0x20, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x56, 0x61, 0x6c, - 0x75, 0x65, 0x3b, 0x0a, 0x09, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, - 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x34, 0x28, - 0x61, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x2e, 0x78, 0x20, - 0x2a, 0x20, 0x73, 0x69, 0x6e, 0x28, 0x72, 0x6f, 0x74, 0x61, 0x74, 0x69, - 0x6f, 0x6e, 0x29, 0x2c, 0x20, 0x61, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, - 0x6f, 0x6e, 0x2e, 0x79, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x31, - 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x7d -}; -unsigned int vertexShader_glsl_len = 270; diff --git a/u04/fragmentShader.c b/u04/fragmentShader.c deleted file mode 100644 index d089f85..0000000 --- a/u04/fragmentShader.c +++ /dev/null @@ -1,16 +0,0 @@ -unsigned char fragmentShader_glsl[] = { - 0x23, 0x76, 0x65, 0x72, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x33, 0x33, 0x30, - 0x20, 0x63, 0x6f, 0x72, 0x65, 0x0a, 0x69, 0x6e, 0x20, 0x66, 0x6c, 0x6f, - 0x61, 0x74, 0x20, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x56, - 0x61, 0x6c, 0x75, 0x65, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, - 0x61, 0x69, 0x6e, 0x28, 0x29, 0x20, 0x7b, 0x0a, 0x09, 0x67, 0x6c, 0x5f, - 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, - 0x76, 0x65, 0x63, 0x34, 0x28, 0x6d, 0x69, 0x78, 0x28, 0x76, 0x65, 0x63, - 0x33, 0x28, 0x31, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x2c, 0x20, - 0x30, 0x2e, 0x30, 0x29, 0x2c, 0x20, 0x76, 0x65, 0x63, 0x33, 0x28, 0x30, - 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, - 0x29, 0x2c, 0x20, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x56, - 0x61, 0x6c, 0x75, 0x65, 0x29, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, - 0x0a, 0x7d -}; -unsigned int fragmentShader_glsl_len = 146; diff --git a/u04/vertexShader.c b/u04/vertexShader.c deleted file mode 100644 index 845ea63..0000000 --- a/u04/vertexShader.c +++ /dev/null @@ -1,25 +0,0 @@ -unsigned char vertexShader_glsl[] = { - 0x23, 0x76, 0x65, 0x72, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x33, 0x33, 0x30, - 0x20, 0x63, 0x6f, 0x72, 0x65, 0x0a, 0x6c, 0x61, 0x79, 0x6f, 0x75, 0x74, - 0x20, 0x28, 0x6c, 0x6f, 0x63, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, - 0x20, 0x30, 0x29, 0x20, 0x69, 0x6e, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, - 0x61, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x6c, - 0x61, 0x79, 0x6f, 0x75, 0x74, 0x20, 0x28, 0x6c, 0x6f, 0x63, 0x61, 0x74, - 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x31, 0x29, 0x20, 0x69, 0x6e, 0x20, - 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, - 0x56, 0x61, 0x6c, 0x75, 0x65, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, - 0x72, 0x6d, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x74, 0x72, 0x61, 0x6e, - 0x73, 0x66, 0x6f, 0x72, 0x6d, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, - 0x6f, 0x75, 0x74, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x66, 0x72, - 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x56, 0x61, 0x6c, 0x75, 0x65, 0x3b, - 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x29, - 0x20, 0x7b, 0x0a, 0x09, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, - 0x56, 0x61, 0x6c, 0x75, 0x65, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x72, 0x74, - 0x65, 0x78, 0x56, 0x61, 0x6c, 0x75, 0x65, 0x3b, 0x0a, 0x09, 0x67, 0x6c, - 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, - 0x74, 0x72, 0x61, 0x6e, 0x73, 0x66, 0x6f, 0x72, 0x6d, 0x61, 0x74, 0x69, - 0x6f, 0x6e, 0x20, 0x2a, 0x20, 0x76, 0x65, 0x63, 0x34, 0x28, 0x61, 0x50, - 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x2c, 0x20, 0x30, 0x2e, 0x30, - 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x7d -}; -unsigned int vertexShader_glsl_len = 261;