cg1_tut_bin/src/matrix-math.h

23 lines
490 B
C

#ifndef MATRIX_MATH_H
#define MATRIX_MATH_H
#include <GL/gl.h>
// TODO: figure out better type definition to avoid constant casting to GLfloat*
// possibly typedef float mat4[16];
/**
* !!! ALL matrices are in column major
*/
typedef GLfloat vec4[4];
typedef GLfloat mat4[16];
extern void mat4Identity(mat4 mat);
extern void mat4Copy(mat4 src, mat4 dst);
extern void mat4Empty(mat4 mat);
extern void mat4Multiply(mat4 result, mat4 A, mat4 B);
extern void mat4Print(mat4 m);
#endif