#ifndef MATRIX_MATH_H #define MATRIX_MATH_H #include // TODO: figure out better type definition to avoid constant casting to GLfloat* // possibly typedef float mat4[16]; /** * !!! ALL matrices are in column major */ typedef GLfloat vec4[4]; typedef GLfloat mat4[16]; extern void mat4Identity(mat4 mat); extern void mat4Copy(mat4 src, mat4 dst); extern void mat4Empty(mat4 mat); extern void mat4Multiply(mat4 result, mat4 A, mat4 B); extern void mat4Print(mat4 m); #endif