This commit is contained in:
Luca Conte 2025-03-11 12:06:49 +01:00
parent 4cc7e98998
commit e8b713db85
2 changed files with 33 additions and 84 deletions

View File

@ -16,6 +16,8 @@ GLuint program;
GLuint vertexArrayObject;
GLuint indexBuffer;
GLuint initialWindowWidth = 800;
GLuint initialWindowHeight = 600;
@ -112,98 +114,52 @@ void init(void) {
* | -0.2 0.2 |
* | | | |
*
* +----+ +----+ --- 0.6
* 0----1 4----5 --- 0.6
* | | | |
* | | | |
* | +--------+ | --- 0.1
* | 2--------3 | --- 0.1
* | |
* | +--------+ | --- -0.1
* | 9--------8 | --- -0.1
* | | | |
* | | | |
* +----+ +----+ --- -0.6
* 11---10 7----6 --- -0.6
*
* +------------------+ --- -0.7
* 12-----------------13 --- -0.7
* | |
* +------------------+ --- -0.9
* 15-----------------14 --- -0.9
*
*/
GLfloat vertices[] = {
// X // Y
// left vertical bar
-0.35f, -0.6f,
-0.35f, 0.6f,
-0.2f, 0.6f,
-0.35f, -0.6f,
-0.2f, 0.6f,
-0.2f, -0.6f,
// right vertical bar
0.35f, -0.6f,
0.35f, 0.6f,
0.2f, 0.6f,
0.35f, -0.6f,
0.2f, 0.6f,
0.2f, -0.6f,
// middle bar
-0.2f, -0.1f,
-0.2f, 0.1f,
0.2f, 0.1f,
-0.2f, -0.1f,
0.2f, 0.1f,
0.2f, 0.6f,
0.35f, 0.6f,
0.35f, -0.6f,
0.2f, -0.6f,
0.2f, -0.1f,
// bottom bar
-0.35f, -0.7f,
-0.35f, -0.9f,
0.35f, -0.9f,
-0.2f, -0.1f,
-0.2f, -0.6f,
-0.35f, -0.6f,
-0.35f, -0.7f,
0.35f, -0.7f,
0.35f, -0.9f,
0.35f, -0.7f
-0.35f, -0.9f
};
GLfloat colors[] = {
// R // G // B
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.3f,
1.0f, 0.3f, 0.0f,
GLuint restart = 128;
glEnable(GL_PRIMITIVE_RESTART);
glPrimitiveRestartIndex(restart);
1.0f, 0.3f, 0.3f,
1.0f, 0.3f, 0.6f,
1.0f, 0.6f, 0.3f,
0.0f, 1.0f, 0.0f,
0.0f, 1.0f, 0.3f,
0.3f, 1.0f, 0.0f,
0.3f, 1.0f, 0.3f,
0.3f, 1.0f, 0.6f,
0.6f, 1.0f, 0.3f,
0.3f, 0.3f, 1.0f,
0.3f, 0.6f, 1.0f,
0.6f, 0.3f, 1.0f,
0.3f, 0.3f, 1.0f,
0.3f, 0.6f, 1.0f,
0.6f, 0.3f, 1.0f,
1.0f, 1.0f, 0.0f,
1.0f, 1.0f, 0.1f,
1.0f, 1.0f, 0.2f,
1.0f, 1.0f, 0.7f,
1.0f, 1.0f, 0.8f,
1.0f, 1.0f, 0.9f
GLuint indices[] = {
1, 0, 10, 11, restart,
2, 3, 9, 8, restart,
5, 4, 6, 7, restart,
12, 13, 15, 14, restart
};
DEBUG("Creating vertext buffer");
@ -213,13 +169,6 @@ void init(void) {
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
DEBUG("Creating colour buffer");
GLuint colorBuffer;
glGenBuffers(1, &colorBuffer);
glBindBuffer(GL_ARRAY_BUFFER, colorBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(colors), colors, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
DEBUG("Creating vertex array object");
// create vertex array object
glGenVertexArrays(1, &vertexArrayObject);
@ -237,12 +186,12 @@ void init(void) {
);
glEnableVertexAttribArray(0);
// vertex color data
glBindBuffer(GL_ARRAY_BUFFER, colorBuffer);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), 0);
glEnableVertexAttribArray(1);
DEBUG("Creating index buffer");
glGenBuffers(1, &indexBuffer);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
@ -269,7 +218,8 @@ void draw(void) {
glUniform2f(positionLocation, cos(currentHue * 2 * M_PI) * 0.2f, sin(currentHue * 2 * M_PI) * 0.2f);
glBindVertexArray(vertexArrayObject);
glDrawArrays(GL_TRIANGLES, 0, 48);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
glDrawElements(GL_TRIANGLE_STRIP, 20, GL_UNSIGNED_INT, 0);
}
void framebuffer_size_callback(GLFWwindow* window, int width, int height) {

View File

@ -1,11 +1,10 @@
#version 330 core
layout (location = 0) in vec2 aPosition;
layout (location = 1) in vec3 aColor;
uniform vec2 uPosition;
out vec3 vertexColor;
void main() {
vertexColor = aColor;
vertexColor = vec3(1.0, 0.1, 0.1);
gl_Position = vec4(uPosition + aPosition, 0.0, 1.0);
}