cg1_tut_bin/src/shaders/vertex.glsl

10 lines
212 B
GLSL

#version 330 core
layout (location = 0) in vec2 aPosition;
uniform vec2 uPosition;
out vec3 vertexColor;
void main() {
vertexColor = vec3(1.0, 0.1, 0.1);
gl_Position = vec4(uPosition + aPosition, 0.0, 1.0);
}