u03-4
This commit is contained in:
parent
4cc7e98998
commit
e8b713db85
114
src/main.c
114
src/main.c
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@ -16,6 +16,8 @@ GLuint program;
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GLuint vertexArrayObject;
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GLuint vertexArrayObject;
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GLuint indexBuffer;
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GLuint initialWindowWidth = 800;
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GLuint initialWindowWidth = 800;
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GLuint initialWindowHeight = 600;
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GLuint initialWindowHeight = 600;
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@ -112,98 +114,52 @@ void init(void) {
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* | -0.2 0.2 |
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* | -0.2 0.2 |
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* | | | |
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* | | | |
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*
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*
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* +----+ +----+ --- 0.6
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* 0----1 4----5 --- 0.6
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* | | | |
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* | | | |
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* | | | |
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* | | | |
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* | +--------+ | --- 0.1
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* | 2--------3 | --- 0.1
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* | |
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* | |
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* | +--------+ | --- -0.1
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* | 9--------8 | --- -0.1
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* | | | |
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* | | | |
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* | | | |
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* | | | |
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* +----+ +----+ --- -0.6
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* 11---10 7----6 --- -0.6
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*
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*
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* +------------------+ --- -0.7
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* 12-----------------13 --- -0.7
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* | |
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* | |
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* +------------------+ --- -0.9
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* 15-----------------14 --- -0.9
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*
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*
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*/
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*/
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GLfloat vertices[] = {
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GLfloat vertices[] = {
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// X // Y
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// X // Y
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// left vertical bar
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-0.35f, -0.6f,
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-0.35f, 0.6f,
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-0.35f, 0.6f,
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-0.2f, 0.6f,
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-0.2f, 0.6f,
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-0.35f, -0.6f,
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-0.2f, 0.6f,
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-0.2f, -0.6f,
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// right vertical bar
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0.35f, -0.6f,
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0.35f, 0.6f,
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0.2f, 0.6f,
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0.35f, -0.6f,
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0.2f, 0.6f,
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0.2f, -0.6f,
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// middle bar
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-0.2f, -0.1f,
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-0.2f, 0.1f,
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-0.2f, 0.1f,
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0.2f, 0.1f,
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0.2f, 0.1f,
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0.2f, 0.6f,
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-0.2f, -0.1f,
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0.35f, 0.6f,
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0.2f, 0.1f,
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0.35f, -0.6f,
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0.2f, -0.6f,
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0.2f, -0.1f,
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0.2f, -0.1f,
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-0.2f, -0.1f,
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// bottom bar
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-0.2f, -0.6f,
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-0.35f, -0.7f,
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-0.35f, -0.6f,
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-0.35f, -0.9f,
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0.35f, -0.9f,
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-0.35f, -0.7f,
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-0.35f, -0.7f,
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0.35f, -0.7f,
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0.35f, -0.9f,
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0.35f, -0.9f,
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0.35f, -0.7f
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-0.35f, -0.9f
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};
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};
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GLfloat colors[] = {
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GLuint restart = 128;
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// R // G // B
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glEnable(GL_PRIMITIVE_RESTART);
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1.0f, 0.0f, 0.0f,
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glPrimitiveRestartIndex(restart);
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1.0f, 0.0f, 0.3f,
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1.0f, 0.3f, 0.0f,
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1.0f, 0.3f, 0.3f,
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GLuint indices[] = {
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1.0f, 0.3f, 0.6f,
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1, 0, 10, 11, restart,
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1.0f, 0.6f, 0.3f,
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2, 3, 9, 8, restart,
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5, 4, 6, 7, restart,
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12, 13, 15, 14, restart
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0.0f, 1.0f, 0.0f,
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0.0f, 1.0f, 0.3f,
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0.3f, 1.0f, 0.0f,
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0.3f, 1.0f, 0.3f,
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0.3f, 1.0f, 0.6f,
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0.6f, 1.0f, 0.3f,
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0.3f, 0.3f, 1.0f,
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0.3f, 0.6f, 1.0f,
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0.6f, 0.3f, 1.0f,
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0.3f, 0.3f, 1.0f,
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0.3f, 0.6f, 1.0f,
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0.6f, 0.3f, 1.0f,
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1.0f, 1.0f, 0.0f,
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1.0f, 1.0f, 0.1f,
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1.0f, 1.0f, 0.2f,
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1.0f, 1.0f, 0.7f,
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1.0f, 1.0f, 0.8f,
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1.0f, 1.0f, 0.9f
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};
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};
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DEBUG("Creating vertext buffer");
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DEBUG("Creating vertext buffer");
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@ -213,13 +169,6 @@ void init(void) {
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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DEBUG("Creating colour buffer");
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GLuint colorBuffer;
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glGenBuffers(1, &colorBuffer);
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glBindBuffer(GL_ARRAY_BUFFER, colorBuffer);
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glBufferData(GL_ARRAY_BUFFER, sizeof(colors), colors, GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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DEBUG("Creating vertex array object");
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DEBUG("Creating vertex array object");
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// create vertex array object
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// create vertex array object
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glGenVertexArrays(1, &vertexArrayObject);
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glGenVertexArrays(1, &vertexArrayObject);
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@ -237,12 +186,12 @@ void init(void) {
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);
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);
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(0);
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// vertex color data
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DEBUG("Creating index buffer");
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glBindBuffer(GL_ARRAY_BUFFER, colorBuffer);
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glGenBuffers(1, &indexBuffer);
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glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
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glEnableVertexAttribArray(1);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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glBindVertexArray(0);
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@ -269,7 +218,8 @@ void draw(void) {
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glUniform2f(positionLocation, cos(currentHue * 2 * M_PI) * 0.2f, sin(currentHue * 2 * M_PI) * 0.2f);
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glUniform2f(positionLocation, cos(currentHue * 2 * M_PI) * 0.2f, sin(currentHue * 2 * M_PI) * 0.2f);
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glBindVertexArray(vertexArrayObject);
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glBindVertexArray(vertexArrayObject);
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glDrawArrays(GL_TRIANGLES, 0, 48);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
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glDrawElements(GL_TRIANGLE_STRIP, 20, GL_UNSIGNED_INT, 0);
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}
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}
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void framebuffer_size_callback(GLFWwindow* window, int width, int height) {
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void framebuffer_size_callback(GLFWwindow* window, int width, int height) {
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@ -1,11 +1,10 @@
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#version 330 core
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#version 330 core
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layout (location = 0) in vec2 aPosition;
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layout (location = 0) in vec2 aPosition;
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layout (location = 1) in vec3 aColor;
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uniform vec2 uPosition;
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uniform vec2 uPosition;
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out vec3 vertexColor;
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out vec3 vertexColor;
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void main() {
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void main() {
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vertexColor = aColor;
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vertexColor = vec3(1.0, 0.1, 0.1);
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gl_Position = vec4(uPosition + aPosition, 0.0, 1.0);
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gl_Position = vec4(uPosition + aPosition, 0.0, 1.0);
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}
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}
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