test look at

This commit is contained in:
Luca Conte 2025-04-20 00:56:51 +02:00
parent 5fc371cded
commit cbc94e8459
1 changed files with 3 additions and 3 deletions

View File

@ -231,15 +231,15 @@ void draw(void) {
mat4Identity(transformMatrix); mat4Identity(transformMatrix);
mat4Scale(transformMatrix, transformMatrix, scale); mat4Scale(transformMatrix, transformMatrix, scale);
mat4RotateZ(transformMatrix, transformMatrix, currentHue * PI * 2); // mat4RotateZ(transformMatrix, transformMatrix, currentHue * PI * 2);
mat4RotateY(transformMatrix, transformMatrix, currentHue * PI * 2); // mat4RotateY(transformMatrix, transformMatrix, currentHue * PI * 2);
mat4 viewMatrix; mat4 viewMatrix;
mat4Identity(viewMatrix); mat4Identity(viewMatrix);
vec3 cameraPos = {0.0f, sin(currentHue * PI * 2), 0.0f}; vec3 cameraPos = {0.0f, sin(currentHue * PI * 2), 0.0f};
vec3 cameraLookAt = {0.0f, 0.0f, -1.0f}; vec3 cameraLookAt = {0.0f, 0.0f, -1.0f};
vec3 cameraUp = {0.0f, 1.0f, 0.0f}; vec3 cameraUp = {0.0f, 1.0f, 0.0f};
// mat4BuildLookAt(viewMatrix, cameraPos, cameraLookAt, cameraUp); mat4BuildLookAt(viewMatrix, cameraPos, cameraLookAt, cameraUp);
GLuint transformLocation = glGetUniformLocation(program, "uTransform"); GLuint transformLocation = glGetUniformLocation(program, "uTransform");
glUniformMatrix4fv(transformLocation, 1, GL_FALSE, transformMatrix); glUniformMatrix4fv(transformLocation, 1, GL_FALSE, transformMatrix);