diff --git a/src/main.c b/src/main.c index bd45394..bdb9c61 100644 --- a/src/main.c +++ b/src/main.c @@ -231,15 +231,15 @@ void draw(void) { mat4Identity(transformMatrix); mat4Scale(transformMatrix, transformMatrix, scale); - mat4RotateZ(transformMatrix, transformMatrix, currentHue * PI * 2); - mat4RotateY(transformMatrix, transformMatrix, currentHue * PI * 2); + // mat4RotateZ(transformMatrix, transformMatrix, currentHue * PI * 2); + // mat4RotateY(transformMatrix, transformMatrix, currentHue * PI * 2); mat4 viewMatrix; mat4Identity(viewMatrix); vec3 cameraPos = {0.0f, sin(currentHue * PI * 2), 0.0f}; vec3 cameraLookAt = {0.0f, 0.0f, -1.0f}; vec3 cameraUp = {0.0f, 1.0f, 0.0f}; - // mat4BuildLookAt(viewMatrix, cameraPos, cameraLookAt, cameraUp); + mat4BuildLookAt(viewMatrix, cameraPos, cameraLookAt, cameraUp); GLuint transformLocation = glGetUniformLocation(program, "uTransform"); glUniformMatrix4fv(transformLocation, 1, GL_FALSE, transformMatrix);