test look at
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@ -231,15 +231,15 @@ void draw(void) {
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mat4Identity(transformMatrix);
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mat4Identity(transformMatrix);
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mat4Scale(transformMatrix, transformMatrix, scale);
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mat4Scale(transformMatrix, transformMatrix, scale);
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mat4RotateZ(transformMatrix, transformMatrix, currentHue * PI * 2);
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// mat4RotateZ(transformMatrix, transformMatrix, currentHue * PI * 2);
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mat4RotateY(transformMatrix, transformMatrix, currentHue * PI * 2);
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// mat4RotateY(transformMatrix, transformMatrix, currentHue * PI * 2);
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mat4 viewMatrix;
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mat4 viewMatrix;
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mat4Identity(viewMatrix);
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mat4Identity(viewMatrix);
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vec3 cameraPos = {0.0f, sin(currentHue * PI * 2), 0.0f};
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vec3 cameraPos = {0.0f, sin(currentHue * PI * 2), 0.0f};
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vec3 cameraLookAt = {0.0f, 0.0f, -1.0f};
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vec3 cameraLookAt = {0.0f, 0.0f, -1.0f};
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vec3 cameraUp = {0.0f, 1.0f, 0.0f};
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vec3 cameraUp = {0.0f, 1.0f, 0.0f};
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// mat4BuildLookAt(viewMatrix, cameraPos, cameraLookAt, cameraUp);
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mat4BuildLookAt(viewMatrix, cameraPos, cameraLookAt, cameraUp);
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GLuint transformLocation = glGetUniformLocation(program, "uTransform");
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GLuint transformLocation = glGetUniformLocation(program, "uTransform");
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glUniformMatrix4fv(transformLocation, 1, GL_FALSE, transformMatrix);
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glUniformMatrix4fv(transformLocation, 1, GL_FALSE, transformMatrix);
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