add additional debug level
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parent
5d3fb630c9
commit
501183c420
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@ -14,14 +14,14 @@ void init(void) {
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INFO("Compiling Vertex Shader...\n");
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INFO("Compiling Vertex Shader...\n");
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ShaderCompileResult vertexShader = readAndCompileShaderFromFile("src/shaders/vertex.glsl", GL_VERTEX_SHADER);
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ShaderCompileResult vertexShader = readAndCompileShaderFromFile("src/shaders/vertex.glsl", GL_VERTEX_SHADER);
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// create and compile fragment shader
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ShaderCompileResult fragmentShader = readAndCompileShaderFromFile("src/shaders/fragment.glsl", GL_FRAGMENT_SHADER);
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if (!vertexShader.success) {
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if (!vertexShader.success) {
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FATAL("Failed to compile Vertex Shader\n");
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FATAL("Failed to compile Vertex Shader\n");
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exit(1);
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exit(1);
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}
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}
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// create and compile fragment shader
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INFO("Compiling Fragment Shader...\n");
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ShaderCompileResult fragmentShader = readAndCompileShaderFromFile("src/shaders/fragment.glsl", GL_FRAGMENT_SHADER);
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if (!fragmentShader.success) {
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if (!fragmentShader.success) {
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FATAL("Failed to compile Vertex Shader\n");
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FATAL("Failed to compile Vertex Shader\n");
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exit(1);
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exit(1);
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@ -49,6 +49,9 @@ int main(int argc, char const *argv[])
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for (int i = 1; i < argc; i++) {
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for (int i = 1; i < argc; i++) {
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if (strcmp(argv[i], "-v") == 0) {
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if (strcmp(argv[i], "-v") == 0) {
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logLevel = LOG_LEVEL_INFO;
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}
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if (strcmp(argv[i], "-vv") == 0) {
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logLevel = LOG_LEVEL_DEBUG;
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logLevel = LOG_LEVEL_DEBUG;
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}
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}
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}
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}
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