hallo Jonas lol
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@ -4,6 +4,7 @@
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#include "vertexShader.c"
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#include "fragmentShader.c"
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#include "sceneGraph.c"
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#include "matrixMath.h"
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#include "transformation.h"
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@ -15,6 +15,7 @@ out vec3 fragmentPosition;
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out vec2 textureCoordinate;
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flat out mat3 TBN;
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out vec3 skyboxCoord;
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out vec4 tPosition;
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void main() {
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if (isSkybox) {
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@ -23,7 +24,7 @@ void main() {
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vec4 modelViewPos = modelView * vec4(aPosition, 1.0);
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gl_position = projection * vec4(aPosition, 1.0);
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tPosition = projection * vec4(aPosition, 1.0);
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fragmentPosition = vec3(modelViewPos);
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} else {
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