From fa0982aee06f060b10ce0b2e4bba6f51de8d7fc9 Mon Sep 17 00:00:00 2001 From: JonasJan2 Date: Mon, 17 Jun 2024 13:39:22 +0200 Subject: [PATCH] hallo Jonas lol --- src/main.c | 1 + src/vertexShader.glsl | 3 ++- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/src/main.c b/src/main.c index d0a2130..8e8bcb0 100644 --- a/src/main.c +++ b/src/main.c @@ -4,6 +4,7 @@ #include "vertexShader.c" #include "fragmentShader.c" +#include "sceneGraph.c" #include "matrixMath.h" #include "transformation.h" diff --git a/src/vertexShader.glsl b/src/vertexShader.glsl index d94a0ff..96c0d92 100644 --- a/src/vertexShader.glsl +++ b/src/vertexShader.glsl @@ -15,6 +15,7 @@ out vec3 fragmentPosition; out vec2 textureCoordinate; flat out mat3 TBN; out vec3 skyboxCoord; +out vec4 tPosition; void main() { if (isSkybox) { @@ -23,7 +24,7 @@ void main() { vec4 modelViewPos = modelView * vec4(aPosition, 1.0); - gl_position = projection * vec4(aPosition, 1.0); + tPosition = projection * vec4(aPosition, 1.0); fragmentPosition = vec3(modelViewPos); } else {