attachShader loop now uses numShaders instead of hard coded 2

This commit is contained in:
JonasJan2 2024-06-24 08:45:58 +02:00
parent e7edadcf3d
commit 6fefc24a5b
1 changed files with 1 additions and 1 deletions

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@ -182,7 +182,7 @@ void init(void) {
program = glCreateProgram();
// das müsste evtl noch angepasst werden
for (int i = 0; i < 2; i++) {
for (int i = 0; i < numShaders; i++) {
glAttachShader(program, shaders[i].id);
}
glLinkProgram(program);