From 6fefc24a5bf4c6c8aca428c4b5605640384d1e69 Mon Sep 17 00:00:00 2001 From: JonasJan2 Date: Mon, 24 Jun 2024 08:45:58 +0200 Subject: [PATCH] attachShader loop now uses numShaders instead of hard coded 2 --- src/main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main.c b/src/main.c index a1bb1d7..7246cdb 100644 --- a/src/main.c +++ b/src/main.c @@ -182,7 +182,7 @@ void init(void) { program = glCreateProgram(); // das müsste evtl noch angepasst werden - for (int i = 0; i < 2; i++) { + for (int i = 0; i < numShaders; i++) { glAttachShader(program, shaders[i].id); } glLinkProgram(program);