attachShader loop now uses numShaders instead of hard coded 2
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@ -182,7 +182,7 @@ void init(void) {
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program = glCreateProgram();
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// das müsste evtl noch angepasst werden
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for (int i = 0; i < 2; i++) {
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for (int i = 0; i < numShaders; i++) {
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glAttachShader(program, shaders[i].id);
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}
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glLinkProgram(program);
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