increase far plane distance
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@ -299,7 +299,7 @@ void draw(void) {
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// -------------- PROJECTION TRANSFORMATION ----------------
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mat4 projectionTransformation;
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GLfloat near = 0.1f;
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GLfloat far = 20.0f;
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GLfloat far = 40.0f;
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perspectiveProjection(&projectionTransformation, near, far);
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// -------------- NORMALISATION TRANSFORMATION -------------
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