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unity-cube-game/Library/PackageCache/com.unity.test-framework@1..../UnityEngine.TestRunner/NUnitExtensions/UnityTestAssemblyBuilder.cs

53 lines
1.7 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Reflection;
using NUnit;
using NUnit.Framework.Api;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
namespace UnityEngine.TestTools.NUnitExtensions
{
internal class UnityTestAssemblyBuilder : DefaultTestAssemblyBuilder
{
private readonly string m_ProductName;
public UnityTestAssemblyBuilder()
{
m_ProductName = Application.productName;
}
public ITest Build(Assembly[] assemblies, IDictionary<string, object> options)
{
var test = BuildAsync(assemblies, options);
while (test.MoveNext())
{
}
return test.Current;
}
public IEnumerator<ITest> BuildAsync(Assembly[] assemblies, IDictionary<string, object> options)
{
var productName = string.Join("_", m_ProductName.Split(Path.GetInvalidFileNameChars()));
var suite = new TestSuite(productName);
foreach (var assembly in assemblies)
{
var assemblySuite = Build(assembly, options) as TestSuite;
if (assemblySuite != null && assemblySuite.HasChildren)
{
suite.Add(assemblySuite);
}
yield return null;
}
yield return suite;
}
public static Dictionary<string, object> GetNUnitTestBuilderSettings(TestPlatform testPlatform)
{
var emptySettings = new Dictionary<string, object>();
emptySettings.Add(FrameworkPackageSettings.TestParameters, "platform=" + testPlatform);
return emptySettings;
}
}
}