This repository has been archived on 2025-03-18. You can view files and clone it, but cannot push or open issues or pull requests.
unity-cube-game/Library/PackageCache/com.unity.test-framework@1..../UnityEditor.TestRunner/TestRunner/Callbacks/RerunCallback.cs

84 lines
2.4 KiB
C#

using UnityEditor.TestTools.TestRunner.Api;
using UnityEditor.TestTools.TestRunner.CommandLineTest;
using UnityEngine.TestTools.TestRunner.GUI;
using UnityEngine;
namespace UnityEditor.TestTools.TestRunner
{
internal class RerunCallback : ScriptableObject, ICallbacks
{
public static bool useMockRunFilter = false;
public static TestRunnerFilter mockRunFilter = null;
public void RunFinished(ITestResultAdaptor result)
{
if (RerunCallbackData.instance.runFilter == null)
RerunCallbackData.instance.runFilter = new TestRunnerFilter();
var runFilter = RerunCallbackData.instance.runFilter;
if (useMockRunFilter)
{
runFilter = mockRunFilter;
}
runFilter.testRepetitions--;
if (runFilter.testRepetitions <= 0 || result.TestStatus != TestStatus.Passed)
{
ExitCallbacks.preventExit = false;
return;
}
ExitCallbacks.preventExit = true;
if (EditorApplication.isPlaying)
{
EditorApplication.playModeStateChanged += WaitForExitPlaymode;
return;
}
if (!useMockRunFilter)
{
ExecuteTestRunnerAPI();
}
}
private static void WaitForExitPlaymode(PlayModeStateChange state)
{
if (state == PlayModeStateChange.EnteredEditMode)
{
ExecuteTestRunnerAPI();
}
}
private static void ExecuteTestRunnerAPI()
{
var runFilter = RerunCallbackData.instance.runFilter;
var testMode = RerunCallbackData.instance.testMode;
var testRunnerApi = ScriptableObject.CreateInstance<TestRunnerApi>();
testRunnerApi.Execute(new Api.ExecutionSettings()
{
filter = new Filter()
{
categoryNames = runFilter.categoryNames,
groupNames = runFilter.groupNames,
testMode = testMode,
testNames = runFilter.testNames
}
});
}
public void TestStarted(ITestAdaptor test)
{
}
public void TestFinished(ITestResultAdaptor result)
{
}
public void RunStarted(ITestAdaptor testsToRun)
{
}
}
}