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unity-cube-game/Library/PackageCache/com.unity.ide.rider@1.1.0/Rider/Editor/RiderScriptEditorData.cs

10 lines
258 B
C#

using UnityEditor;
using UnityEngine;
namespace Packages.Rider.Editor
{
public class RiderScriptEditorData:ScriptableSingleton<RiderScriptEditorData>
{
[SerializeField] internal bool HasChanges = true; // sln/csproj files were changed
}
}