using UnityEngine; public class FollowPlayer : MonoBehaviour { public Transform Player; public Vector3 offset; public float smoothSpeed=0.125f; // Update is called once per frame void FixedUpdate() { Vector3 aim = Player.position + offset; Vector3 smooth = Vector3.Lerp(transform.position, aim, smoothSpeed); //transform.position = new Vector3(smooth.x, aim.y, aim.z); transform.position = smooth; transform.LookAt(Player); } }