class Game { static FPS = 30; static TILESIZE = 16; static TILES_X = 15; static TILES_Y = 10; static WIDTH = Game.TILESIZE * Game.TILES_X; static HEIGHT = Game.TILESIZE * Game.TILES_Y; static MIN_TIME_UNTIL_FAIL = 20; static RANDOM_TIME_UNTIL_FAIL = 40; static SERVER_ACCESS_DISTANCE = Game.TILESIZE + 3; static PLAYER_SPEED = 3; static PLAYER_OOE_SPEED = 1; static PLAYER_MAX_ENERGY = Game.FPS * 5; static INITIAL_SERVER_LOAD_GROWTH = 400; static MAX_SERVER_LOAD = 1000000; static PASSIVE_INCOME_PER_PLAYER = 0.06 / 400; static FIX_SERVER_INCOME = 10; static serverLoadGrowth = Game.INITIAL_SERVER_LOAD_GROWTH; static serverLoad = 200; static lastServerLoad = 200; static money = 0; static scale; static c; static cv; static player; static gamestate = "menu"; static tutorialStep = 0; static tutorialServers = []; static set scale(scale) { Game.scale = scale; } static get scale() { return Game.scale; } }