class Trashbin extends GameObject { constructor(x, y) { super(x, y); this.clickable = true; this.acceptsItem = true; this.hitbox = new Hitbox(this.x, this.y + 5, Game.TILESIZE, Game.TILESIZE - 5); } draw() { Game.c.drawImage(Assets.trashbin, this.x, this.y); } passItem(item) { if (Game.player.distance(this) < Game.TILESIZE) { Assets.sounds.trash.play(); if (Game.gamestate == "tutorial" && Game.tutorialStep == 30) { tutorialStep(); } return true; } return false; } }