programmieren-projekt/src/GameBoard.java

126 lines
5.7 KiB
Java

//import javafx.scene.control.ToggleGroup;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class GameBoard extends JPanel {
// Funktionshilfen
//int semesterCounter = 1; //TODO: ersetzen durch param von vorpanel
// Grafiken
ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
ImageIcon gameBoardEmtpy = new ImageIcon("graphics/gameboardempty.png");
ImageIcon gameBoardX = new ImageIcon("graphics/gameboardx.png");
// Labels
JLabel frameTitle = new JLabel("GameBoard");
JLabel kontextText = new JLabel("Beispielhafter Kontext-Text");
//kontextText.setFont(new Font("Roboto", Font.BOLD, 24)); //TODO setFont fixen
JButton backButton = new JButton(backButtonIcon);
// Eigene ModulButtons
JToggleButton leftPlayerModul1 = new JToggleButton("Modul 1"); //TODO: Dynamische Namen durch abgleich mit Semester
JToggleButton leftPlayerModul2 = new JToggleButton("Modul 2");
JToggleButton leftPlayerModul3 = new JToggleButton("Modul 3");
JToggleButton leftPlayerModul4 = new JToggleButton("Modul 4");
JToggleButton leftPlayerModul5 = new JToggleButton("Modul 5");
JToggleButton leftPlayerModul6 = new JToggleButton("Modul 6");
JToggleButton leftPlayerModul7 = new JToggleButton("Reset");
// Gegnerische ModulButtons
JToggleButton rightPlayerModul1 = new JToggleButton("Modul 1");
JToggleButton rightPlayerModul2 = new JToggleButton("Modul 2");
JToggleButton rightPlayerModul3 = new JToggleButton("Modul 3");
JToggleButton rightPlayerModul4 = new JToggleButton("Modul 4");
JToggleButton rightPlayerModul5 = new JToggleButton("Modul 5");
JToggleButton rightPlayerModul6 = new JToggleButton("Modul 6");
JToggleButton rightPlayerModul7 = new JToggleButton("Bereit");
public void buildPanel(MainFrame frame, int semesterCounter) {
// Hauptlayout - BorderLayout für die Anordnung der Komponenten
setLayout(new BorderLayout());
// Panel für das Kontext-Text-Feld
JPanel headerPanel = new JPanel();
headerPanel.setLayout(new BorderLayout());
headerPanel.add(kontextText, BorderLayout.WEST);
headerPanel.add(backButton, BorderLayout.EAST);
// Panel für die Buttons des linken Spielers (ganz links)
JPanel leftButtonsPanel = new JPanel();
leftButtonsPanel.setLayout(new GridLayout(7, 1)); // 6 Buttons untereinander
leftButtonsPanel.add(leftPlayerModul1);
leftButtonsPanel.add(leftPlayerModul2);
leftButtonsPanel.add(leftPlayerModul3);
leftButtonsPanel.add(leftPlayerModul4);
leftButtonsPanel.add(leftPlayerModul5);
leftButtonsPanel.add(leftPlayerModul6);
leftButtonsPanel.add(leftPlayerModul7);
// Panel für die Buttons des rechten Spielers (ganz rechts)
JPanel rightButtonsPanel = new JPanel();
rightButtonsPanel.setLayout(new GridLayout(7, 1)); // 6 Buttons untereinander
rightButtonsPanel.add(rightPlayerModul1);
rightButtonsPanel.add(rightPlayerModul2);
rightButtonsPanel.add(rightPlayerModul3);
rightButtonsPanel.add(rightPlayerModul4);
rightButtonsPanel.add(rightPlayerModul5);
rightButtonsPanel.add(rightPlayerModul6);
rightButtonsPanel.add(rightPlayerModul7);
// Spielfelder erstellen (eigenes und gegnerisches)
int gridSize = GameController.semesterToBoardSize(semesterCounter); // Größe des Spielfelds
// Spielfelder werden in BoardDisplay erstellt
//JPanel ownBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
//JPanel opponentBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
JPanel ownBoardPanel = new BoardDisplay(gridSize, gameBoardEmtpy);
JPanel opponentBoardPanel = new BoardDisplay(gridSize, gameBoardEmtpy);
//Buttons in eine Gruppe packen damit diese beim drücken eines anderen Buttons wieder entwählt werden
ButtonGroup leftButtonGroup= new ButtonGroup();
leftButtonGroup.add(rightPlayerModul1);
leftButtonGroup.add(rightPlayerModul2);
leftButtonGroup.add(rightPlayerModul3);
leftButtonGroup.add(rightPlayerModul4);
leftButtonGroup.add(rightPlayerModul5);
leftButtonGroup.add(rightPlayerModul6);
leftButtonGroup.add(rightPlayerModul7);
ButtonGroup rightButtonGroup= new ButtonGroup();
rightButtonGroup.add(leftPlayerModul1);
rightButtonGroup.add(leftPlayerModul2);
rightButtonGroup.add(leftPlayerModul3);
rightButtonGroup.add(leftPlayerModul4);
rightButtonGroup.add(leftPlayerModul5);
rightButtonGroup.add(leftPlayerModul6);
rightButtonGroup.add(leftPlayerModul7);
// Panel für beide Spielfelder (nebeneinander in der Mitte)
JPanel centerPanel = new JPanel();
centerPanel.setLayout(new GridLayout(1, 2, 20, 0)); // 2 Spielfelder nebeneinander, mit Abstand von 20 Pixeln
centerPanel.add(ownBoardPanel);
centerPanel.add(opponentBoardPanel);
// Panels dem Hauptlayout hinzufügen
add(leftButtonsPanel, BorderLayout.WEST);
add(rightButtonsPanel, BorderLayout.EAST);
add(headerPanel, BorderLayout.NORTH);
add(centerPanel, BorderLayout.CENTER);
}
GameBoard(MainFrame frame, int semesterCounter,Player p1, Player p2) {
buildPanel(frame, semesterCounter);
/*
rightPlayerRightButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
toggleRightPlayerIcon();
updateTextFields();
}
}); */
backButton.addActionListener(e -> frame.showPanel("MainMenu"));
}
}