programmieren-projekt/src/JoinGame.java

45 lines
1.2 KiB
Java

import java.awt.*;
import java.awt.event.ActionEvent;
import javax.swing.JFrame;
import javax.swing.*;
public class JoinGame extends JPanel {
JLabel spielBeitretenLabel= new JLabel("Spiel beitreten");
JLabel ipLabel = new JLabel("IP-Adresse");
JLabel portLabel = new JLabel("Port");
JTextField ipTextField = new JTextField(20);
JTextField portTextField = new JTextField(20);
JButton losButton = new JButton("Los!");
Font robotoFont = new Font("Roboto", Font.BOLD, 45);
public JoinGame(MainFrame frame) {
setLayout(null);
buildPanel(frame);
}
private void buildPanel(MainFrame frame) {
spielBeitretenLabel.setBounds(20,20,700, 100);
losButton.setBounds(320, 225, 100, 50);
ipLabel.setBounds(50, 125, 200, 30);
portLabel.setBounds(50, 200, 200, 30);
ipTextField.setBounds(50, 150, 250, 50);
portTextField.setBounds(50, 225, 250, 50);
spielBeitretenLabel.setFont(robotoFont.deriveFont(50f));
add(spielBeitretenLabel);
add(ipLabel);
add(portLabel);
add(losButton);
add(ipTextField);
add(portTextField);
}
}